Also removed the hack I put in last week to allow building without the deprecated headers and fixed it the right way. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22298 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			299 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			299 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        lines.h
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// Purpose:     wxLineShape
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// Author:      Julian Smart
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// Modified by:
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// Created:     12/07/98
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart
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// Licence:   	wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _OGL_LINES_H_
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#define _OGL_LINES_H_
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#if defined(__GNUG__) && !defined(__APPLE__)
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#pragma interface "lines.h"
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#endif
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class WXDLLIMPEXP_OGL wxLabelShape;
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class WXDLLIMPEXP_OGL wxPseudoMetaFile;
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class WXDLLIMPEXP_OGL wxLineControlPoint;
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/*
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 * Arcs with multiple arrowheads
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 *
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 */
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// Types of arrowhead
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// (i) Built-in
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#define ARROW_HOLLOW_CIRCLE   1
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#define ARROW_FILLED_CIRCLE   2
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#define ARROW_ARROW           3
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#define ARROW_SINGLE_OBLIQUE  4
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#define ARROW_DOUBLE_OBLIQUE  5
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// (ii) Custom
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#define ARROW_METAFILE        20
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// Position of arrow on line
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#define ARROW_POSITION_START  0
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#define ARROW_POSITION_END    1
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#define ARROW_POSITION_MIDDLE 2
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// Line alignment flags
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// Vertical by default
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#define LINE_ALIGNMENT_HORIZ              1
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#define LINE_ALIGNMENT_VERT               0
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#define LINE_ALIGNMENT_TO_NEXT_HANDLE     2
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#define LINE_ALIGNMENT_NONE               0
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class WXDLLIMPEXP_OGL wxArrowHead: public wxObject
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{
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 DECLARE_DYNAMIC_CLASS(wxArrowHead)
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 public:
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  wxArrowHead(WXTYPE type = 0, int end = 0, double size = 0.0, double dist = 0.0, const wxString& name = wxEmptyString, wxPseudoMetaFile *mf = NULL,
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            long arrowId = -1);
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  ~wxArrowHead();
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  wxArrowHead(wxArrowHead& toCopy);
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  inline WXTYPE _GetType() const { return m_arrowType; }
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  inline int GetPosition() const { return m_arrowEnd; }
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  inline void SetPosition(int pos) { m_arrowEnd = pos; }
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  inline double GetXOffset() const { return m_xOffset; }
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  inline double GetYOffset() const { return m_yOffset; }
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  inline double GetSpacing() const { return m_spacing; }
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  inline double GetSize() const { return m_arrowSize; }
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  inline wxString GetName() const { return m_arrowName; }
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  inline void SetXOffset(double x) { m_xOffset = x; }
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  inline void SetYOffset(double y) { m_yOffset = y; }
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  inline wxPseudoMetaFile *GetMetaFile() const { return m_metaFile; }
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  inline long GetId() const { return m_id; }
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  inline int GetArrowEnd() const { return m_arrowEnd; }
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  inline double GetArrowSize() const { return m_arrowSize; }
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  void SetSize(double size);
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  inline void SetSpacing(double sp) { m_spacing = sp; }
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 protected:
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  WXTYPE            m_arrowType;
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  int               m_arrowEnd;         // Position on line
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  double             m_xOffset;          // Distance from arc start or end, w.r.t. point on arrowhead
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                                        // nearest start or end. If zero, use default spacing.
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  double             m_yOffset;          // vertical offset (w.r.t. a horizontal line). Normally zero.
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  double             m_spacing;          // Spacing from the last arrowhead
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  double             m_arrowSize;        // Length of arrowhead
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  wxString          m_arrowName;        // Name of arrow
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  bool              m_saveToFile;       // TRUE if we want to save custom arrowheads to file.
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  wxPseudoMetaFile* m_metaFile;         // Pseudo metafile if this is a custom arrowhead
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  long              m_id;               // identifier
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};
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// Line object
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class WXDLLIMPEXP_OGL wxLabelShape;
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class WXDLLIMPEXP_OGL wxLineShape: public wxShape
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{
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 DECLARE_DYNAMIC_CLASS(wxLineShape)
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 public:
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  wxLineShape();
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  ~wxLineShape();
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  // Called when a connected object has moved, to move the link to
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  // correct position
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  // moveControlPoints must be disabled when a control point is being
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  // dragged.
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  void OnMoveLink(wxDC& dc, bool moveControlPoints = TRUE);
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  bool OnMovePre(wxDC& dc, double x, double y, double old_x, double old_y, bool display = TRUE);
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  void OnDraw(wxDC& dc);
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  void OnDrawContents(wxDC& dc);
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  void OnDrawControlPoints(wxDC& dc);
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  void OnEraseControlPoints(wxDC& dc);
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  void OnErase(wxDC& dc);
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  virtual bool OnMoveControlPoint(int WXUNUSED(which), double WXUNUSED(x), double WXUNUSED(y)) { return FALSE; }
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  virtual bool OnMoveMiddleControlPoint(wxDC& dc, wxLineControlPoint* lpt, const wxRealPoint& pt);
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  virtual bool OnLabelMovePre(wxDC& dc, wxLabelShape* labelShape, double x, double y, double old_x, double old_y, bool display);
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  void OnDrawOutline(wxDC& dc, double x, double y, double w, double h);
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  void GetBoundingBoxMin(double *w, double *h);
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  void FormatText(wxDC& dc, const wxString& s, int regionId = 0);
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  virtual void SetEnds(double x1, double y1, double x2, double y2);
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  virtual void GetEnds(double *x1, double *y1, double *x2, double *y2);
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  inline virtual wxShape *GetFrom() { return m_from; }
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  inline virtual wxShape *GetTo() { return m_to; }
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  inline virtual int GetAttachmentFrom() { return m_attachmentFrom; }
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  inline virtual int GetAttachmentTo() { return m_attachmentTo; }
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  virtual void SetFrom(wxShape *object);
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  virtual void SetTo(wxShape *object);
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  virtual void DrawArrows(wxDC& dc);
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  // Finds the x, y points at the two ends of the line.
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  // This function can be used by e.g. line-routing routines to
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  // get the actual points on the two node images where the lines will be drawn
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  // to/from.
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  void FindLineEndPoints(double *fromX, double *fromY, double *toX, double *toY);
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  // Format one region at this position
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  void DrawRegion(wxDC& dc, wxShapeRegion *region, double x, double y);
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  // Erase one region at this position
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  void EraseRegion(wxDC& dc, wxShapeRegion *region, double x, double y);
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  // Get the reference point for a label. Region x and y
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  // are offsets from this.
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  // position is 0 (middle), 1 (start), 2 (end)
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  void GetLabelPosition(int position, double *x, double *y);
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  // Can override this to create a different class of label shape
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  virtual wxLabelShape* OnCreateLabelShape(wxLineShape *parent = NULL, wxShapeRegion *region = NULL, double w = 0.0, double h = 0.0);
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  // Straighten verticals and horizontals
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  virtual void Straighten(wxDC* dc = NULL);
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  // Not implemented
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  inline void SetMaintainStraightLines(bool flag) { m_maintainStraightLines = flag; }
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  inline bool GetMaintainStraightLines() const { return m_maintainStraightLines; }
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  // Make handle control points
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  void MakeControlPoints();
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  void ResetControlPoints();
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  // Make a given number of control points
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  virtual void MakeLineControlPoints(int n);
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  virtual wxNode *InsertLineControlPoint(wxDC* dc);
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  virtual bool DeleteLineControlPoint();
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  virtual void Initialise();
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  inline wxList *GetLineControlPoints() { return m_lineControlPoints; }
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  // Override dragging behaviour - don't want to be able to drag lines!
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  void OnDragLeft(bool draw, double x, double y, int keys=0, int attachment = 0);
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  void OnBeginDragLeft(double x, double y, int keys=0, int attachment = 0);
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  void OnEndDragLeft(double x, double y, int keys=0, int attachment = 0);
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  // Control points ('handles') redirect control to the actual shape, to make it easier
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  // to override sizing behaviour.
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  virtual void OnSizingDragLeft(wxControlPoint* pt, bool draw, double x, double y, int keys=0, int attachment = 0);
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  virtual void OnSizingBeginDragLeft(wxControlPoint* pt, double x, double y, int keys=0, int attachment = 0);
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  virtual void OnSizingEndDragLeft(wxControlPoint* pt, double x, double y, int keys=0, int attachment = 0);
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  // Override select, to create/delete temporary label-moving objects
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  void Select(bool select = TRUE, wxDC* dc = NULL);
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  // Set to spline (TRUE) or line (FALSE)
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  inline void SetSpline(bool spl) { m_isSpline = spl; }
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  inline bool IsSpline() const { return m_isSpline; }
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  void Unlink();
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  void SetAttachments(int from_attach, int to_attach);
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  inline void SetAttachmentFrom(int attach) { m_attachmentFrom = attach; }
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  inline void SetAttachmentTo(int attach) { m_attachmentTo = attach; }
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  bool HitTest(double x, double y, int *attachment, double *distance);
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#if wxUSE_PROLOGIO
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  // I/O
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  virtual void WriteAttributes(wxExpr *clause);
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  virtual void ReadAttributes(wxExpr *clause);
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#endif
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  virtual void FindNth(wxShape *image, int *nth, int *no_arcs, bool incoming);
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  // Find which position we're talking about at this (x, y).
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  // Returns ARROW_POSITION_START, ARROW_POSITION_MIDDLE, ARROW_POSITION_END
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  int FindLinePosition(double x, double y);
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  // This is really to distinguish between lines and other images.
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  // For lines, want to pass drag to canvas, since lines tend to prevent
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  // dragging on a canvas (they get in the way.)
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  virtual bool Draggable() const { return FALSE; }
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  // Does the copying for this object
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  void Copy(wxShape& copy);
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  // Add an arrowhead.
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  wxArrowHead *AddArrow(WXTYPE type, int end = ARROW_POSITION_END,
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                        double arrowSize = 10.0, double xOffset = 0.0,
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                        const wxString& name = wxEmptyString,
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                        wxPseudoMetaFile *mf = NULL, long arrowId = -1);
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  // Add an arrowhead in the position indicated by the reference
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  // list of arrowheads, which contains all legal arrowheads for this
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  // line, in the correct order.
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  // E.g. reference list:      a b c d e
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  //      Current line list:   a d
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  // Add c, then line list is: a c d
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  // If no legal arrowhead position, return FALSE.
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  // Assume reference list is for one end only, since it potentially defines
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  // the ordering for any one of the 3 positions. So we don't check
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  // the reference list for arrowhead position.
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  bool AddArrowOrdered(wxArrowHead *arrow, wxList& referenceList, int end);
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  // Delete arrowhead(s)
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  void ClearArrowsAtPosition(int end = -1);
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  bool ClearArrow(const wxString& name);
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  wxArrowHead *FindArrowHead(int position, const wxString& name);
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  wxArrowHead *FindArrowHead(long arrowId);
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  bool DeleteArrowHead(int position, const wxString& name);
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  bool DeleteArrowHead(long arrowId);
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  void DrawArrow(wxDC& dc, wxArrowHead *arrow, double xOffset, bool proportionalOffset);
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  inline void SetIgnoreOffsets(bool ignore) { m_ignoreArrowOffsets = ignore; }
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  inline wxList& GetArrows() const { return (wxList&) m_arcArrows; }
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  // Find horizontal width for drawing a line with
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  // arrows in minimum space. Assume arrows at
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  // END only
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  double FindMinimumWidth();
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  // Set alignment flags. ALIGNMENT NOT IMPLEMENTED.
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  void SetAlignmentOrientation(bool isEnd, bool isHoriz);
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  void SetAlignmentType(bool isEnd, int alignType);
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  bool GetAlignmentOrientation(bool isEnd);
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  int GetAlignmentType(bool isEnd);
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  // Find next control point in line after the start/end point
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  // (depending on whether the node object is at start or end)
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  wxRealPoint *GetNextControlPoint(wxShape *nodeObject);
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  inline bool IsEnd(wxShape *nodeObject) const { return (m_to == nodeObject); }
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private:
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  bool              m_erasing;              // flag to say whether we're erasing or drawing
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                                            // this line (really so metafiles can draw a
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                                            // blank rectangle)
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  bool              m_ignoreArrowOffsets;   // Don't always want to draw arrowhead offsets
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                                            // because they may not work on tool palettes (for example)
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  bool              m_isSpline;
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  bool              m_maintainStraightLines;
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protected:
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  // Temporary list of line segment orientations
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  // so we know what direction the line is supposed to be dog-legging
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  // in. The values are integer: 0 for vertical, 1 for horizontal.
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  wxList            m_lineOrientations;
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  // Temporary pointers for start, middle and end label editing objects
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  // (active only when the line is selected)
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  wxLabelShape*     m_labelObjects[3];
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  // These define the segmented line - not to be confused with temporary control
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  // points which appear when object is selected (although in this case they'll
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  // probably be the same)
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  wxList*           m_lineControlPoints;
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  double            m_arrowSpacing; // Separation between adjacent arrows
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  wxShape*          m_to;
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  wxShape*          m_from;
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  int               m_attachmentTo;   // Attachment point at one end
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  int               m_attachmentFrom; // Attachment point at other end
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  // Alignment flags
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  int               m_alignmentStart;
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  int               m_alignmentEnd;
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  wxList            m_arcArrows;
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};
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#endif
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    // _OGL_LINES_H_
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