text in the demo for more details of what this means, but in a nutshell methods such as wxWindow.GetParent or FindWindowById will now return a shadow object of the proper type if it can. By "proper type" I mean that if the wxWindow pointer returned from FindWindowById really points to a wxButton then the Python object constructed will be of a wxButtonPtr class instead of wxWindowPtr as before. This should reduce or eliminiate the need for wxPyTypeCast. (Woo Hoo!) The objects returned are still not the original Python object, but that is the next step. (Although it will probably only work on Python 2.1 and beyond because it will use weak references.) A few other minor tweaks and fixes and additions for things found while doing the OOR stuff. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10197 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
191 lines
4.9 KiB
OpenEdge ABL
191 lines
4.9 KiB
OpenEdge ABL
/////////////////////////////////////////////////////////////////////////////
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// Name: windows3.i
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// Purpose: SWIG definitions of MORE window classes
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//
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// Author: Robin Dunn
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//
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// Created: 22-Dec-1998
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// RCS-ID: $Id$
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// Copyright: (c) 1998 by Total Control Software
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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%module windows3
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%{
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#include "helpers.h"
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#include <wx/sashwin.h>
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#include <wx/laywin.h>
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%}
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//----------------------------------------------------------------------
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%include typemaps.i
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%include my_typemaps.i
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// Import some definitions of other classes, etc.
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%import _defs.i
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%import misc.i
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%import gdi.i
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%import windows.i
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%import windows2.i
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%import mdi.i
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%import events.i
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%pragma(python) code = "import wx"
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//---------------------------------------------------------------------------
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enum wxSashEdgePosition {
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wxSASH_TOP = 0,
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wxSASH_RIGHT,
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wxSASH_BOTTOM,
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wxSASH_LEFT,
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wxSASH_NONE = 100
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};
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enum {
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wxEVT_SASH_DRAGGED,
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wxSW_3D,
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wxSW_3DSASH,
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wxSW_3DBORDER,
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wxSW_BORDER
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};
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enum wxSashDragStatus
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{
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wxSASH_STATUS_OK,
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wxSASH_STATUS_OUT_OF_RANGE
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};
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class wxSashEvent : public wxCommandEvent {
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public:
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void SetEdge(wxSashEdgePosition edge);
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wxSashEdgePosition GetEdge();
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void SetDragRect(const wxRect& rect);
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wxRect GetDragRect();
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void SetDragStatus(wxSashDragStatus status);
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wxSashDragStatus GetDragStatus();
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};
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class wxSashWindow: public wxWindow {
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public:
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wxSashWindow(wxWindow* parent, wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxCLIP_CHILDREN | wxSW_3D,
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const char* name = "sashWindow");
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%pragma(python) addtomethod = "__init__:#wx._StdWindowCallbacks(self)"
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bool GetSashVisible(wxSashEdgePosition edge);
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int GetDefaultBorderSize();
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int GetEdgeMargin(wxSashEdgePosition edge);
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int GetExtraBorderSize();
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int GetMaximumSizeX();
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int GetMaximumSizeY();
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int GetMinimumSizeX();
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int GetMinimumSizeY();
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bool HasBorder(wxSashEdgePosition edge);
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void SetDefaultBorderSize(int width);
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void SetExtraBorderSize(int width);
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void SetMaximumSizeX(int min);
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void SetMaximumSizeY(int min);
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void SetMinimumSizeX(int min);
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void SetMinimumSizeY(int min);
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void SetSashVisible(wxSashEdgePosition edge, bool visible);
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void SetSashBorder(wxSashEdgePosition edge, bool hasBorder);
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};
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//---------------------------------------------------------------------------
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enum wxLayoutOrientation {
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wxLAYOUT_HORIZONTAL,
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wxLAYOUT_VERTICAL
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};
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enum wxLayoutAlignment {
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wxLAYOUT_NONE,
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wxLAYOUT_TOP,
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wxLAYOUT_LEFT,
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wxLAYOUT_RIGHT,
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wxLAYOUT_BOTTOM,
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};
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enum {
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wxEVT_QUERY_LAYOUT_INFO,
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wxEVT_CALCULATE_LAYOUT,
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};
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class wxQueryLayoutInfoEvent: public wxEvent {
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public:
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void SetRequestedLength(int length);
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int GetRequestedLength();
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void SetFlags(int flags);
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int GetFlags();
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void SetSize(const wxSize& size);
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wxSize GetSize();
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void SetOrientation(wxLayoutOrientation orient);
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wxLayoutOrientation GetOrientation();
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void SetAlignment(wxLayoutAlignment align);
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wxLayoutAlignment GetAlignment();
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};
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class wxCalculateLayoutEvent: public wxEvent {
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public:
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void SetFlags(int flags);
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int GetFlags();
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void SetRect(const wxRect& rect);
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wxRect GetRect();
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};
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class wxSashLayoutWindow: public wxSashWindow {
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public:
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wxSashLayoutWindow(wxWindow* parent, wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxCLIP_CHILDREN | wxSW_3D,
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const char* name = "layoutWindow");
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%pragma(python) addtomethod = "__init__:#wx._StdWindowCallbacks(self)"
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%pragma(python) addtomethod = "__init__:#wx._checkForCallback(self, 'OnCalculateLayout', wxEVT_CALCULATE_LAYOUT)"
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%pragma(python) addtomethod = "__init__:#wx._checkForCallback(self, 'OnQueryLayoutInfo', wxEVT_QUERY_LAYOUT_INFO)"
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wxLayoutAlignment GetAlignment();
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wxLayoutOrientation GetOrientation();
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void SetAlignment(wxLayoutAlignment alignment);
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void SetDefaultSize(const wxSize& size);
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void SetOrientation(wxLayoutOrientation orientation);
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};
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//---------------------------------------------------------------------------
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class wxLayoutAlgorithm : public wxObject {
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public:
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wxLayoutAlgorithm();
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~wxLayoutAlgorithm();
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bool LayoutMDIFrame(wxMDIParentFrame* frame, wxRect* rect = NULL);
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bool LayoutFrame(wxFrame* frame, wxWindow* mainWindow = NULL);
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bool LayoutWindow(wxWindow* parent, wxWindow* mainWindow = NULL);
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};
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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