git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@29594 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			46 lines
		
	
	
		
			1007 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			1007 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef _WX_GLCANVAS_H_BASE_
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#define _WX_GLCANVAS_H_BASE_
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#include "wx/defs.h"
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#if wxUSE_GLCANVAS
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#define wxGLCanvasName _T("GLCanvas")
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#if defined(__WXMSW__)
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#include "wx/msw/glcanvas.h"
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#elif defined(__WXMOTIF__)
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#include "wx/x11/glcanvas.h"
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#elif defined(__WXGTK__)
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#include "wx/gtk/glcanvas.h"
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#elif defined(__WXX11__)
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#include "wx/x11/glcanvas.h"
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#elif defined(__WXMAC__)
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#include "wx/mac/glcanvas.h"
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#elif defined(__WXCOCOA__)
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#include "wx/cocoa/glcanvas.h"
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#elif defined(__WXPM__)
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#include "wx/os2/glcanvas.h"
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#endif
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#include "wx/app.h"
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class WXDLLIMPEXP_GL wxGLApp : public wxApp
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{
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public:
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    wxGLApp() : wxApp() { }
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    virtual ~wxGLApp();
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    // use this in the constructor of the user-derived wxGLApp class to
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    // determine if an OpenGL rendering context with these attributes
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    // is available - returns true if so, false if not.
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    bool InitGLVisual(int *attribList);
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private:
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    DECLARE_DYNAMIC_CLASS(wxGLApp)
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};
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#endif
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    // wxUSE_GLCANVAS
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#endif
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    // _WX_GLCANVAS_H_BASE_
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