git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@44189 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			235 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			235 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Installing wxWidgets
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| --------------------
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| 
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| This is wxWidgets for IBM OS/2 Warp3 and Warp4. This is an unstable
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| development release and OS/2 is considered to be in beta.
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| 
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| IMPORTANT NOTE: If you experience problems installing, please
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| re-read this instructions and other related files (changes.txt,
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| readme.txt, notes on the Web site) carefully before mailing
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| wx-users or the author. Preferably, try to fix the problem first and
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| then send a patch to the author. Please report bugs using the
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| bug report form on the wxWidgets web site.
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| 
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| Unarchiving
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| -----------
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| 
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| At this time there is no comprehensive setup.exe type installation program.
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| wxWidgets for OS/2 requires you download various .zip files and unpack them
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| to your desired location on your system.  Pick a location say,
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| C:\wx\wxWidgets-2.8.0, copy the .zip files to there and unzip them ensuring you
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| unzip the subdirectories as well.  You will need:
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| 
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| - All common, generic and OS2-specific wxWidgets source;
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| - samples;
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| - documentation in HTML Help format;
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| - makefiles for VisualAge V3.0 (possibly for EMX and Watcom C++);
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| - HTML library source;
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| - JPEG library source;
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| - TIFF library source;
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| - PNG library source;
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| - ZLIB library source;
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| 
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| All but the documentation is included in wxOS2-2.8.0.zip, documentation
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| must be downloaded separately from the wxWidgets Web site.
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| 
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| Other add-on packages are available from the wxWidgets Web site, such as:
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| 
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| - mmedia.zip. Audio, CD, video access for Windows and Linux.
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| - ogl3.zip. Object Graphics Library: build network diagrams, CASE tools etc.
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| - tex2rtf3.zip. Tex2RTF: create Windows Help, HTML, and Word RTF files from
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|   the same document source.
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| 
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| General installation notes
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| --------------------------
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| 
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| After unzipping everything your directory tree should look something like
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| this:
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| 
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| x:\wx\wxWidgets-2.8.0\docs (your HTML reference manual)
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| x:\wx\wxWidgets-2.8.0\include\wx
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| x:\wx\wxWidgets-2.8.0\include\wx\generic
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| x:\wx\wxWidgets-2.8.0\include\wx\html
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| x:\wx\wxWidgets-2.8.0\include\wx\os2
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| x:\wx\wxWidgets-2.8.0\samples\....  (all the sample directories)
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| x:\wx\wxWidgets-2.8.0\src
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| x:\wx\wxWidgets-2.8.0\src\common
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| x:\wx\wxWidgets-2.8.0\src\generic
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| x:\wx\wxWidgets-2.8.0\src\html
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| x:\wx\wxWidgets-2.8.0\src\jpeg
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| x:\wx\wxWidgets-2.8.0\src\os2
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| x:\wx\wxWidgets-2.8.0\src\png
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| x:\wx\wxWidgets-2.8.0\src\tiff
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| x:\wx\wxWidgets-2.8.0\src\zlib
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| 
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| If you are using VisualAge, you will also need to ensure you have a
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| \lib directory as well, x:\wx\wxWidgets-2.8.0\lib
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| and you will have to set a WXWIN environment variable in your
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| config.sys,
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| SET WXWIN=X:\WX\WXWINDOWS-2.8.0;
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| 
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| Compilation
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| -----------
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| 
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| For now, only VisualAge V3.0 FP 8 and EMX-0.9d (with fix4) are supported.
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| However, the library has been successfully compiled with Watcom C++ as
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| well. As those build environments get a bit more "formalized", I will add
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| them here.
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| 
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| Compilation with VisualAge on the one hand and EMX on the other hand are
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| rather different, VisualAge is essentially following Windows' way of doing
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| it, EMX is following the example of the unix ports.
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| 
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| Compilation with VisualAge
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| --------------------------
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| 
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| In addition to VisualAge V3.0 Fixpack 8 you will need the following inorder
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| to successfully build and use wxWidgets for OS/2:
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| 
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| 1.  IBM OS/2 Toolkit Version 4.5 or later
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| 2.  IBM TCPIP V4.0 or later
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| 3.  You will need the IBMLAN Lan Requester service and UPM if you wish to use
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|     network based components of the library (generally a standard part of any
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|     Warp Connect 3.0 or Warp 4.0 installation.
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| 4.  I strongly suggest that you have the latest IBM fixpacks installed for
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|     all your components.
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| 
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| Go to the \src directory and open the file, makeva.env (there should be a
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| .env for each supported compiler when they are fully supported), for edit.
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| This is where the "make" environment for wxOS2 is set.  Locate UMPLIB, NETLIB,
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| and TCPIP environment variables about 20 lines down.  Set these to match
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| your system.
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| 
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| There are number of possible outputs you can produce.  There is a static
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| lib and a dynamically linked lib, and both can be built in debug or release
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| mode.  Since wxOS2 is a beta and a rough one at that, I suggest, for now,
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| you stick to the debug builds.  The resultant linkable binaries will be
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| output to the \lib directory as will the .dll files.  The statically linked
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| lib will be named wx.lib.  Each of the third party libs will be there as well,
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| including png.lib, jpeg.lib, tiff.lib, and zlib.lib.  For DLL builds the
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| import libs will have the same name, only with a 'd' appended.  Thus the
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| import library for the main lib in a dll build is wxd.lib.
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| 
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| Object modules will be output into paths dictated by the build mode.  For
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| example, for debug static the outputs will be in DebugOS2, for DLLs in
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| DebugOS2DLL.
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| 
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| For your first build, you can directly build the library.  For subsequent
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| builds you will want to "clean" the output paths.  To build the static library
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| go to \src and execute nmake all -f makefile.va.  To clean out the outputs
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| execute nmake clean -f makefile.va.
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| 
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| To build the wx.dll execut nmake all -f makefile.va WXMAKINGDLL=1.  To clean
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| the outputs execute namek clean -f makefile.va WXMAKINGDLL=1.  For
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| VisualAge 3.0 we use the module definition file method.
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| 
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| If, for some reason you encounter linking problems with your dll build you may
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| need to rebuild the module definition file, wx23.def, found in \src\os2.  To
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| do this you need to have a static version built.  Go to the \lib directoy and
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| execute CPPFILT /B /P wx.lib>temp.def.  Copy this file to \src\os2.  Delete
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| the temp.def from your \lib directory.
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| 
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| I find the following to be the easiest to reconstruct the .def file.  Open
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| both the wx23.def and the temp.def file.  Copy the header of the wx23.def to
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| the clipboard and paste it into the top of the temp.def file.  If you have
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| a valid SQL database client with its SDK on your system you can skip the next
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| step.  wxWidgets included some ODBC and SQL modules.  They expect the standard
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| sql.h and such to available.  If you do not have a database client with its
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| SDK (such as DB/2) then for the .dll build you need to delete the exports for
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| the following three modules from your temp.def file, db.cpp, dbgrid.cpp and
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| dbtable.cpp.  save you changes to temp.def.  Delete wx23.def and rename your
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| temp.def to wx23.def and you are ready to go.
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| 
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| I hope to clean up the .dll builds at some point before the the library is
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| a full fledged production caliber product.  Fortunately EMX and Watcom can use
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| the import and export pragmas successfully negating the need for manual .def
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| files.  VA 3.0, unfortunately in C++ does not properly export the mangled
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| names so we are stuck with the CPPFILT .def file method of .dll builds for
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| now.
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| 
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| When building an application that uses the wx.dll you need to build it using
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| the WXUSINGDLL=1 macro.  For example to build the minimal sample you would
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| go to \samples\minimal and execute nmake all -f makefile.va WXUSINGDLL=1.
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| 
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| I strongly suggest when developing apps using wxWidgets for OS/2 under old
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| VisualAge 3.0, that you use the dynamically linked library. The library is
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| very large and even the most trivial statically linked .exe can be very
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| large and take a long time to link.  The release builds are much smaller,
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| however.  Fortunately, EMX seems to build much smaller static executables.
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| 
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| Compilation using EMX
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| ---------------------
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| 
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| In addition to EMX-0.9d you will need a rather complete Unix-like
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| environment, starting with a shell (e.g. ash) and most of the
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| GNU file/text/shell utilities, but also flex, bison, sed, grep, awk
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| and GNU make. Particularly note that uname is relevant to get the
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| configure script working - the one from GNU shell utilities 1.12
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| does work (check that uname -s returns "OS/2" and uname -m returns "i386"
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| and you should be mostly fine.
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| 
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| The first thing to do is to decide on a build directory. You can either
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| do in-tree builds or you can do the build in a directory separated from
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| the source directory. The later has the advantage, that it is much easier
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| to compile and maintain several ports of wxWidgets on OS/2 - if you are
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| developping cross-platform applications you might want to compile (and
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| update) e.g. wxGTK or wxX11 as well.
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| 
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| In the following, let's assume you decided to build in
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| \wx\wxWidgets-2.8.0\build\pm. Now we need to set some environment
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| variables, namely MAKESHELL (to a Unix like shell, let's assume ash)
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| and INSTALL (to point to the install script. If you omit this, configure
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| might find something like the system's tcpip\pcomos\install.exe which will
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| not do the thing you want), e.g.
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| SET MAKESHELL=ash
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| SET INSTALL=/wx/wxWidgets-2.8.0/install-sh -c
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| 
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| Be warned that depending on the precise version of your make, the
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| variable that needs to be set might be MAKE_SHELL instead of MAKESHELL.
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| If you have a really deficient version of GNU make, it might even be
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| necessary to set SHELL or even COMSPEC to a unix like shell as well.
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| 
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| Now run the provided configure script by executing e.g.
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| `ash -c "../../configure \
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|    --prefix=directory_where_you_want_wxWidgets_to_be_installed"'
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| from within the build directory (the relative path might be different
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| depending on the build directory you selected).
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| If you are already running some unix-like shell and not cmd, you may
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| of course ommit the `ash -c' part in the above command.
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| This will create a whole directory structure containing lib and sample
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| directories which each essentially contain a suitable makefile.
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| 
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| Calling `make' now should start a compile run which hopefully ends
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| with a library being placed in the lib subdirectory.
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| 
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| Now you can change in the samples subdirectory and call make to compile
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| all samples, however currently not all will work on OS/2, so you might
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| prefer to change into the directory of a specific sample
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| (e.g. samples\minimal) and call make there to just build this one example.
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| Essentially, each sample that's not working indicates an area, where help
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| in porting wxWidgets to OS/2 would be appreciated.
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| 
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| Finally, you can run `make install' which should install wxWidgets to
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| the desired place.
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| Note that we also install the wx-config script which wants to help you
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| compiling your own applications, e.g. `wx-config --cxxflags` will emit the
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| flags that are needed for compiling source code which includes wxWidgets
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| headers, `wx-config --libs` will emit the flags needed for linking against
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| wxWidgets (wx-config is assuming you are calling it from a unix-like shell!).
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| 
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| For building a DLL, the only supported way currently is to first build the
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| static library and then use Andrew Zabolotny's dllar.cmd. However, this
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| works quite nicely.
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| 
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| Finally, if you also want to build a different port, e.g. wxGTK, you
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| essentially have to use the procedure described above, the only difference
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| being that you have to pass a switch to configure indicating which port
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| to build. If you do not do this in a separate build directory (e.g.
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| \wxWidgets-2.8.0\build\gtk), you'll have to do a `make clean' first.
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| The magical switches that have to be passed to configure for the various
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| ports are --with-gtk (wxGTK), --with-motif (wxMotif), --with-x11 (wxX11),
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| and --disable-gui (wxBase). Note that contrary to the native, PM based
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| OS/2 port, all of those ports work slightly better with POSIX/2's cExt
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| library. If include and library path include the suitable paths, -lcExt
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| is automatically appended to the linker flags by the configure script. 
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