Changed refresh order so that window-less widgets
    don't get overdrawn anymore,
  Prevent GTK from filtering our supposedly unneeded
    expose events,
  Block all expose calls if a resize is requested and
    do a full redraw then, thus removing flicker and
    behaving like wxMSW,
  Moved some doubled expose and draw code from GtkPizza
    to the respective callbacks in window.cpp,
  Set idle priority to a higher value (which should
    indicate a lower priority if I interpret glib.h
    correctly) but the desired side-effect didn't
    really show up.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6533 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
	
		
			
				
	
	
		
			188 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			188 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
 | |
| // Name:        test.cpp
 | |
| // Purpose:     wxHtml testing example
 | |
| /////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| #ifdef __GNUG__
 | |
|     #pragma implementation "test.cpp"
 | |
|     #pragma interface "test.cpp"
 | |
| #endif
 | |
| 
 | |
| // For compilers that support precompilation, includes "wx/wx.h".
 | |
| #include <wx/wxprec.h>
 | |
| 
 | |
| #ifdef __BORLANDC__
 | |
|     #pragma hdrstop
 | |
| #endif
 | |
| 
 | |
| // for all others, include the necessary headers (this file is usually all you
 | |
| // need because it includes almost all "standard" wxWindows headers
 | |
| #ifndef WX_PRECOMP
 | |
|     #include <wx/wx.h>
 | |
| #endif
 | |
| 
 | |
| #include <wx/image.h>
 | |
| #include <wx/imagpng.h>
 | |
| #include <wx/wxhtml.h>
 | |
| #include <wx/statline.h>
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // private classes
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| 
 | |
| // Define a new application type, each program should derive a class from wxApp
 | |
|    class MyApp : public wxApp
 | |
|    {
 | |
|    public:
 | |
|     // override base class virtuals
 | |
|     // ----------------------------
 | |
| 
 | |
|     // this one is called on application startup and is a good place for the app
 | |
|     // initialization (doing it here and not in the ctor allows to have an error
 | |
|     // return: if OnInit() returns false, the application terminates)
 | |
|       virtual bool OnInit();
 | |
|    };
 | |
| 
 | |
| // Define a new frame type: this is going to be our main frame
 | |
|    class MyFrame : public wxFrame
 | |
|    {
 | |
|    public:
 | |
|     // ctor(s)
 | |
|       MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
 | |
| 
 | |
|     // event handlers (these functions should _not_ be virtual)
 | |
|       void OnQuit(wxCommandEvent& event);
 | |
|       void OnAbout(wxCommandEvent& event);
 | |
| 
 | |
|    private:
 | |
|     // any class wishing to process wxWindows events must use this macro
 | |
|     DECLARE_EVENT_TABLE()
 | |
|    };
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // constants
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // IDs for the controls and the menu commands
 | |
|    enum
 | |
|    {
 | |
|     // menu items
 | |
|    Minimal_Quit = 1,
 | |
|    Minimal_About,
 | |
|    Minimal_Back,
 | |
|    Minimal_Forward,
 | |
| 
 | |
|     // controls start here (the numbers are, of course, arbitrary)
 | |
|    Minimal_Text = 1000
 | |
|    };
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // event tables and other macros for wxWindows
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // the event tables connect the wxWindows events with the functions (event
 | |
| // handlers) which process them. It can be also done at run-time, but for the
 | |
| // simple menu events like this the static method is much simpler.
 | |
|    BEGIN_EVENT_TABLE(MyFrame, wxFrame)
 | |
|    EVT_MENU(Minimal_Quit,  MyFrame::OnQuit)
 | |
|    EVT_MENU(Minimal_About, MyFrame::OnAbout)
 | |
|    END_EVENT_TABLE()
 | |
| 
 | |
|    // Create a new application object: this macro will allow wxWindows to create
 | |
|    // the application object during program execution (it's better than using a
 | |
|    // static object for many reasons) and also declares the accessor function
 | |
|    // wxGetApp() which will return the reference of the right type (i.e. MyApp and
 | |
|    // not wxApp)
 | |
|    IMPLEMENT_APP(MyApp)
 | |
| 
 | |
|    // ============================================================================
 | |
|    // implementation
 | |
|    // ============================================================================
 | |
| 
 | |
|    // ----------------------------------------------------------------------------
 | |
|    // the application class
 | |
|    // ----------------------------------------------------------------------------
 | |
|    // `Main program' equivalent: the program execution "starts" here
 | |
|    bool MyApp::OnInit()
 | |
|    {
 | |
|     wxImage::AddHandler(new wxPNGHandler);
 | |
|     // Create the main application window
 | |
|       MyFrame *frame = new MyFrame("wxHtmlWindow testing application",
 | |
|          wxPoint(50, 50), wxSize(150, 50));
 | |
| 
 | |
|     // Show it and tell the application that it's our main window
 | |
|     // @@@ what does it do exactly, in fact? is it necessary here?
 | |
|       frame->Show(TRUE);
 | |
|       SetTopWindow(frame);
 | |
| 
 | |
| 
 | |
|     // success: wxApp::OnRun() will be called which will enter the main message
 | |
|     // loop and the application will run. If we returned FALSE here, the
 | |
|     // application would exit immediately.
 | |
|       return TRUE;
 | |
|    }
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // main frame
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| 
 | |
| // frame constructor
 | |
|    MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
 | |
|    : wxFrame((wxFrame *)NULL, -1, title, pos, size)
 | |
|    {
 | |
|     // create a menu bar
 | |
|       wxMenu *menuFile = new wxMenu;
 | |
| 
 | |
|       menuFile->Append(Minimal_About, "&About");
 | |
|       menuFile->Append(Minimal_Quit, "E&xit");
 | |
| 
 | |
|     // now append the freshly created menu to the menu bar...
 | |
|       wxMenuBar *menuBar = new wxMenuBar;
 | |
|       menuBar->Append(menuFile, "&File");
 | |
| 
 | |
|     // ... and attach this menu bar to the frame
 | |
|       SetMenuBar(menuBar);
 | |
|    }
 | |
| 
 | |
| 
 | |
| // event handlers
 | |
| 
 | |
|    void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
 | |
|    {
 | |
|     // TRUE is to force the frame to close
 | |
|       Close(TRUE);
 | |
|    }
 | |
| 
 | |
|    void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
 | |
|    {
 | |
|         wxBoxSizer *topsizer;
 | |
|         wxHtmlWindow *html;
 | |
|         wxDialog dlg(this, -1, wxString("About"));
 | |
| 
 | |
|         topsizer = new wxBoxSizer(wxVERTICAL);
 | |
| 
 | |
|         html = new wxHtmlWindow(&dlg, -1, wxDefaultPosition, wxSize(380, 160), wxHW_SCROLLBAR_NEVER);
 | |
|         html -> SetBorders(0);
 | |
|         html -> LoadPage("data/about.htm");
 | |
|         html -> SetSize(html -> GetInternalRepresentation() -> GetWidth(), 
 | |
|                         html -> GetInternalRepresentation() -> GetHeight());
 | |
| 
 | |
|         topsizer -> Add(html, 1, wxALL, 10);
 | |
| 
 | |
|         topsizer -> Add(new wxStaticLine(&dlg, -1), 0, wxEXPAND | wxLEFT | wxRIGHT, 10);
 | |
|                         
 | |
|         wxButton *bu1 = new wxButton(&dlg, wxID_OK, "Okay");
 | |
|         bu1 -> SetDefault();
 | |
| 
 | |
|         topsizer -> Add(bu1, 0, wxALL | wxALIGN_RIGHT, 15);
 | |
| 
 | |
|         dlg.SetAutoLayout(TRUE);
 | |
|         dlg.SetSizer(topsizer);
 | |
|         topsizer -> Fit(&dlg);
 | |
| 
 | |
|         dlg.ShowModal();
 | |
|     }
 | |
| 
 |