Ensure that the restored size is at least equal to the best size of the window to avoid cutting off parts of it in (a common) case when a newer version of the program adds new UI elements, thus increasing the window best size and possibly making the previously stored size too small.
		
			
				
	
	
		
			151 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			151 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
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// Name:        wx/persist/toplevel.h
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// Purpose:     persistence support for wxTLW
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// Author:      Vadim Zeitlin
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// Created:     2009-01-19
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// Copyright:   (c) 2009 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence:     wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_PERSIST_TOPLEVEL_H_
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#define _WX_PERSIST_TOPLEVEL_H_
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#include "wx/persist/window.h"
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#include "wx/toplevel.h"
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#include "wx/display.h"
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// ----------------------------------------------------------------------------
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// string constants used by wxPersistentTLW
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// ----------------------------------------------------------------------------
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// we use just "Window" to keep configuration files and such short, there
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// should be no confusion with wxWindow itself as we don't have persistent
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// windows, just persistent controls which have their own specific kind strings
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#define wxPERSIST_TLW_KIND "Window"
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// names for various persistent options
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#define wxPERSIST_TLW_X "x"
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#define wxPERSIST_TLW_Y "y"
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#define wxPERSIST_TLW_W "w"
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#define wxPERSIST_TLW_H "h"
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#define wxPERSIST_TLW_MAXIMIZED "Maximized"
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#define wxPERSIST_TLW_ICONIZED "Iconized"
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// ----------------------------------------------------------------------------
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// wxPersistentTLW: supports saving/restoring window position and size as well
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//                  as maximized/iconized/restore state
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// ----------------------------------------------------------------------------
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class wxPersistentTLW : public wxPersistentWindow<wxTopLevelWindow>
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{
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public:
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    wxPersistentTLW(wxTopLevelWindow *tlw)
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        : wxPersistentWindow<wxTopLevelWindow>(tlw)
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    {
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    }
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    virtual void Save() const wxOVERRIDE
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    {
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        const wxTopLevelWindow * const tlw = Get();
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        const wxPoint pos = tlw->GetScreenPosition();
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        SaveValue(wxPERSIST_TLW_X, pos.x);
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        SaveValue(wxPERSIST_TLW_Y, pos.y);
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        // notice that we use GetSize() here and not GetClientSize() because
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        // the latter doesn't return correct results for the minimized windows
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        // (at least not under Windows)
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        //
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        // of course, it shouldn't matter anyhow usually, the client size
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        // should be preserved as well unless the size of the decorations
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        // changed between the runs
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        const wxSize size = tlw->GetSize();
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        SaveValue(wxPERSIST_TLW_W, size.x);
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        SaveValue(wxPERSIST_TLW_H, size.y);
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        SaveValue(wxPERSIST_TLW_MAXIMIZED, tlw->IsMaximized());
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        SaveValue(wxPERSIST_TLW_ICONIZED, tlw->IsIconized());
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#ifdef __WXGTK20__
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        SaveValue("decor_l", tlw->m_decorSize.left);
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        SaveValue("decor_r", tlw->m_decorSize.right);
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        SaveValue("decor_t", tlw->m_decorSize.top);
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        SaveValue("decor_b", tlw->m_decorSize.bottom);
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#endif
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    }
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    virtual bool Restore() wxOVERRIDE
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    {
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        wxTopLevelWindow * const tlw = Get();
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        wxPoint pos;
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        wxSize size;
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        const bool hasPos = RestoreValue(wxPERSIST_TLW_X, &pos.x) &&
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                            RestoreValue(wxPERSIST_TLW_Y, &pos.y);
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        const bool hasSize = RestoreValue(wxPERSIST_TLW_W, &size.x) &&
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                             RestoreValue(wxPERSIST_TLW_H, &size.y);
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#ifdef __WXGTK20__
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        wxTopLevelWindowGTK::DecorSize decorSize;
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        if (tlw->m_decorSize.top == 0 &&
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            RestoreValue("decor_l", &decorSize.left) &&
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            RestoreValue("decor_r", &decorSize.right) &&
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            RestoreValue("decor_t", &decorSize.top) &&
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            RestoreValue("decor_b", &decorSize.bottom))
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        {
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            tlw->m_decorSize = decorSize;
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        }
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#endif
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        if ( hasPos )
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        {
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            // to avoid making the window completely invisible if it had been
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            // shown on a monitor which was disconnected since the last run
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            // (this is pretty common for notebook with external displays)
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            //
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            // NB: we should allow window position to be (slightly) off screen,
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            //     it's not uncommon to position the window so that its upper
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            //     left corner has slightly negative coordinate
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            if ( wxDisplay::GetFromPoint(pos) != wxNOT_FOUND ||
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                 (hasSize && wxDisplay::GetFromPoint(pos + size) != wxNOT_FOUND) )
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            {
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                tlw->Move(pos, wxSIZE_ALLOW_MINUS_ONE);
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            }
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            //else: should we try to adjust position/size somehow?
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        }
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        if ( hasSize )
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        {
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            // a previous version of the program could have saved the window
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            // size which used to be big enough, but which is not big enough
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            // any more for the new version, so check that the size we restore
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            // doesn't cut off parts of the window
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            size.IncTo(tlw->GetBestSize());
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            tlw->SetSize(size);
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        }
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        // note that the window can be both maximized and iconized
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        bool maximized;
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        if ( RestoreValue(wxPERSIST_TLW_MAXIMIZED, &maximized) && maximized )
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            tlw->Maximize();
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        bool iconized;
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        if ( RestoreValue(wxPERSIST_TLW_ICONIZED, &iconized) && iconized )
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            tlw->Iconize();
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        // the most important property of the window that we restore is its
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        // size, so disregard the value of hasPos here
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        return hasSize;
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    }
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    virtual wxString GetKind() const wxOVERRIDE { return wxPERSIST_TLW_KIND; }
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};
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inline wxPersistentObject *wxCreatePersistentObject(wxTopLevelWindow *tlw)
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{
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    return new wxPersistentTLW(tlw);
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}
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#endif // _WX_PERSIST_TOPLEVEL_H_
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