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wxWidgets/src/msw/renderer.cpp

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///////////////////////////////////////////////////////////////////////////////
// Name: msw/renderer.cpp
// Purpose: implementation of wxRendererNative for Windows
// Author: Vadim Zeitlin
// Modified by:
// Created: 20.07.2003
// RCS-ID: $Id$
// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
// License: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/string.h"
#include "wx/window.h"
#include "wx/dc.h"
#endif //WX_PRECOMP
#include "wx/splitter.h"
#include "wx/renderer.h"
#include "wx/msw/uxtheme.h"
// ----------------------------------------------------------------------------
// wxRendererMSW: wxRendererNative implementation for "old" Win32 systems
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxRendererMSW : public wxDelegateRendererNative
{
public:
wxRendererMSW() { }
static wxRendererNative& Get();
private:
DECLARE_NO_COPY_CLASS(wxRendererMSW)
};
// ----------------------------------------------------------------------------
// wxRendererXP: wxRendererNative implementation for Windows XP and later
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxRendererXP : public wxDelegateRendererNative
{
public:
wxRendererXP() : wxDelegateRendererNative(wxRendererMSW::Get()) { }
static wxRendererNative& Get();
virtual void DrawSplitterBorder(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0);
virtual void DrawSplitterSash(wxWindow *win,
wxDC& dc,
const wxSize& size,
wxCoord position,
wxOrientation orient,
int flags = 0);
virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
private:
DECLARE_NO_COPY_CLASS(wxRendererXP)
};
// ============================================================================
// wxRendererNative and wxRendererMSW implementation
// ============================================================================
/* static */
wxRendererNative& wxRendererNative::GetDefault()
{
wxUxThemeEngine *themeEngine = wxUxThemeEngine::Get();
return themeEngine && themeEngine->IsAppThemed() ? wxRendererXP::Get()
: wxRendererMSW::Get();
}
/* static */
wxRendererNative& wxRendererMSW::Get()
{
static wxRendererMSW s_rendererMSW;
return s_rendererMSW;
}
// ============================================================================
// wxRendererXP implementation
// ============================================================================
/* static */
wxRendererNative& wxRendererXP::Get()
{
static wxRendererXP s_rendererXP;
return s_rendererXP;
}
// ----------------------------------------------------------------------------
// splitter drawing
// ----------------------------------------------------------------------------
// the width of the sash: this is the same as used by Explorer...
static const wxCoord SASH_WIDTH = 4;
wxSplitterRenderParams
wxRendererXP::GetSplitterParams(const wxWindow * win)
{
if (win->GetWindowStyle() & wxSP_NO_XP_THEME)
return m_rendererNative.GetSplitterParams(win);
else
return wxSplitterRenderParams(SASH_WIDTH, 0, false);
}
void
wxRendererXP::DrawSplitterBorder(wxWindow * win,
wxDC& dc,
const wxRect& rect,
int flags)
{
if (win->GetWindowStyle() & wxSP_NO_XP_THEME)
{
m_rendererNative.DrawSplitterBorder(win, dc, rect, flags);
}
}
void
wxRendererXP::DrawSplitterSash(wxWindow *win,
wxDC& dc,
const wxSize& size,
wxCoord position,
wxOrientation orient,
int flags)
{
if (win->GetWindowStyle() & wxSP_NO_XP_THEME)
{
m_rendererNative.DrawSplitterSash(
win, dc, size, position, orient, flags);
return;
}
// I don't know if it is correct to use the rebar background for the
// splitter but it least this works ok in the default theme
wxUxThemeHandle hTheme(win, L"REBAR");
if ( hTheme )
{
RECT rect;
if ( orient == wxVERTICAL )
{
rect.left = position;
rect.right = position + SASH_WIDTH;
rect.top = 0;
rect.bottom = size.y;
}
else // wxHORIZONTAL
{
rect.left = 0;
rect.right = size.x;
rect.top = position;
rect.bottom = position + SASH_WIDTH;
}
wxUxThemeEngine::Get()->DrawThemeBackground
(
(WXHTHEME)hTheme,
dc.GetHDC(),
3 /* RP_BAND */,
0 /* no state */ ,
&rect,
NULL
);
}
}