centered over their parent (if they have one) instead of the entire screen. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2754 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			818 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			818 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
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// Name:        window.h
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// Purpose:     wxWindowBase class - the interface of wxWindow
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// Author:      Vadim Zeitlin
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// Modified by:
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// Created:     01/02/97
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// RCS-ID:      $Id$
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// Copyright:   (c) wxWindows team
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// Licence:     wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_WINDOW_H_BASE_
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#define _WX_WINDOW_H_BASE_
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#ifdef __GNUG__
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    #pragma interface "windowbase.h"
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#endif
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// ----------------------------------------------------------------------------
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// headers which we must include here
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// ----------------------------------------------------------------------------
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#include "wx/event.h"           // the base class
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#include "wx/list.h"            // defines wxWindowList
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#include "wx/cursor.h"          // we have member variables of these classes
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#include "wx/font.h"            // so we can't do without them
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#include "wx/colour.h"
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#include "wx/region.h"
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#if wxUSE_ACCEL
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    #include "wx/accel.h"
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#endif // wxUSE_ACCEL
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// ----------------------------------------------------------------------------
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// forward declarations
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxCaret;
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class WXDLLEXPORT wxClientData;
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class WXDLLEXPORT wxControl;
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class WXDLLEXPORT wxCursor;
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class WXDLLEXPORT wxDC;
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class WXDLLEXPORT wxDropTarget;
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class WXDLLEXPORT wxItemResource;
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class WXDLLEXPORT wxLayoutConstraints;
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class WXDLLEXPORT wxResourceTable;
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class WXDLLEXPORT wxSizer;
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class WXDLLEXPORT wxToolTip;
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class WXDLLEXPORT wxValidator;
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class WXDLLEXPORT wxWindowBase;
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class WXDLLEXPORT wxWindow;
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// ----------------------------------------------------------------------------
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// (pseudo)template list classes
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// ----------------------------------------------------------------------------
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WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode);
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// ----------------------------------------------------------------------------
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// global variables
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// ----------------------------------------------------------------------------
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WXDLLEXPORT_DATA(extern wxWindowList) wxTopLevelWindows;
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// ----------------------------------------------------------------------------
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// helper classes used by [SG]etClientObject/Data
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//
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// TODO move into a separate header?
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// ----------------------------------------------------------------------------
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class wxClientData
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{
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public:
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    wxClientData() { }
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    virtual ~wxClientData() { }
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};
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class wxStringClientData : public wxClientData
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{
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public:
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    wxStringClientData() { }
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    wxStringClientData( const wxString &data ) : m_data(data) { }
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    void SetData( const wxString &data ) { m_data = data; }
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    const wxString& GetData() const { return m_data; }
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private:
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    wxString  m_data;
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};
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// ----------------------------------------------------------------------------
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// wxWindowBase is the base class for all GUI controls/widgets, this is the public
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// interface of this class.
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//
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// Event handler: windows have themselves as their event handlers by default,
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// but their event handlers could be set to another object entirely. This
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// separation can reduce the amount of derivation required, and allow
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// alteration of a window's functionality (e.g. by a resource editor that
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// temporarily switches event handlers).
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxWindowBase : public wxEvtHandler
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{
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    DECLARE_ABSTRACT_CLASS(wxWindowBase);
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public:
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    // creating the window
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    // -------------------
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        // default ctor
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    wxWindowBase() { InitBase(); }
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        // pseudo ctor (can't be virtual, called from ctor)
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    bool CreateBase(wxWindowBase *parent,
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                    wxWindowID id,
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                    const wxPoint& pos = wxDefaultPosition,
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                    const wxSize& size = wxDefaultSize,
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                    long style = 0,
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                    const wxString& name = wxPanelNameStr);
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    virtual ~wxWindowBase();
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#if wxUSE_WX_RESOURCES
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    // these functions are implemented in resource.cpp and resourc2.cpp
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    virtual bool LoadFromResource(wxWindow *parent,
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                                  const wxString& resourceName,
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                                  const wxResourceTable *table = (const wxResourceTable *) NULL);
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    virtual wxControl *CreateItem(const wxItemResource* childResource,
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                                  const wxItemResource* parentResource,
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                                  const wxResourceTable *table = (const wxResourceTable *) NULL);
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#endif // wxUSE_WX_RESOURCES
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    // deleting the window
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    // -------------------
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        // ask the window to close itself, return TRUE if the event handler
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        // honoured our request
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    bool Close( bool force = FALSE );
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        // the following functions delete the C++ objects (the window itself
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        // or its children) as well as the GUI windows and normally should
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        // never be used directly
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        // delete window unconditionally (dangerous!), returns TRUE if ok
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    virtual bool Destroy();
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        // delete all children of this window, returns TRUE if ok
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    bool DestroyChildren();
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        // is the window being deleted?
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    bool IsBeingDeleted() const { return m_isBeingDeleted; }
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    // window attributes
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    // -----------------
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        // the title (or label, see below) of the window: the text which the
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        // window shows
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    virtual void SetTitle( const wxString & WXUNUSED(title) ) { }
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    virtual wxString GetTitle() const { return ""; }
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        // label is just the same as the title (but for, e.g., buttons it
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        // makes more sense to speak about labels)
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    virtual void SetLabel(const wxString& label) { SetTitle(label); }
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    virtual wxString GetLabel() const { return GetTitle(); }
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        // the window name is used for ressource setting in X, it is not the
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        // same as the window title/label
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    virtual void SetName( const wxString &name ) { m_windowName = name; }
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    virtual wxString GetName() const { return m_windowName; }
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        // window id uniquely identifies the window among its siblings unless
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        // it is -1 which means "don't care"
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    void SetId( wxWindowID id ) { m_windowId = id; }
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    wxWindowID GetId() const { return m_windowId; }
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        // generate a control id for the controls which were not given one by
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        // user
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    static int NewControlId() { return --ms_lastControlId; }
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        // get the id of the control following the one with the given
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        // (autogenerated) id
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    static int NextControlId(int id) { return id - 1; }
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        // get the id of the control preceding the one with the given
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        // (autogenerated) id
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    static int PrevControlId(int id) { return id + 1; }
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    // moving/resizing
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    // ---------------
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        // set the window size and/or position
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    void SetSize( int x, int y, int width, int height,
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                  int sizeFlags = wxSIZE_AUTO )
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        {  DoSetSize(x, y, width, height, sizeFlags); }
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    void SetSize( int width, int height )
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        { DoSetSize( -1, -1, width, height, wxSIZE_USE_EXISTING ); }
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    void SetSize( const wxSize& size )
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        { SetSize( size.x, size.y); }
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    void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
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        { DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
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    void Move( int x, int y )
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        { DoSetSize( x, y, -1, -1, wxSIZE_USE_EXISTING ); }
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    void Move(const wxPoint& pt)
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        { Move(pt.x, pt.y); }
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        // Z-order
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    virtual void Raise() = 0;
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    virtual void Lower() = 0;
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        // client size is the size of area available for subwindows
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    void SetClientSize( int width, int height )
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        { DoSetClientSize(width, height); }
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    void SetClientSize( const wxSize& size )
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        { DoSetClientSize(size.x, size.y); }
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    void SetClientSize(const wxRect& rect)
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        { SetClientSize( rect.width, rect.height ); }
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        // get the window position and/or size (pointers may be NULL)
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    void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
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    wxPoint GetPosition() const
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    {
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        int w, h;
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        DoGetPosition(&w, &h);
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        return wxPoint(w, h);
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    }
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    void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
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    wxSize GetSize() const
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    {
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        int w, h;
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        DoGetSize(& w, & h);
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        return wxSize(w, h);
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    }
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    wxRect GetRect() const
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    {
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        int x, y, w, h;
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        GetPosition(& x, & y);
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        GetSize(& w, & h);
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        return wxRect(x, y, w, h);
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    }
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    void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
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    wxSize GetClientSize() const
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    {
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        int w, h;
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        DoGetClientSize(& w, & h);
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        return wxSize(w, h);
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    }
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        // centre with respect to the the parent window
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    void Centre( int direction = wxHORIZONTAL );
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    void Center( int direction = wxHORIZONTAL ) { Centre(direction); }
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    void CentreOnParent(int direction = wxHORIZONTAL );
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    void CenterOnParent(int direction = wxHORIZONTAL ) { CentreOnParent(direction); }
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        // set window size to wrap around its children
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    virtual void Fit();
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        // set min/max size of the window
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    virtual void SetSizeHints( int minW, int minH,
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                               int maxW = -1, int maxH = -1,
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                               int incW = -1, int incH = -1 );
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    // window state
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    // ------------
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        // returns TRUE if window was shown/hidden, FALSE if the nothing was
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        // done (window was already shown/hidden)
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    virtual bool Show( bool show = TRUE );
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    bool Hide() { return Show(FALSE); }
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        // returns TRUE if window was enabled/disabled, FALSE if nothing done
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    virtual bool Enable( bool enable = TRUE );
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    bool Disable() { return Enable(FALSE); }
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    bool IsShown() const { return m_isShown; }
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    bool IsEnabled() const { return m_isEnabled; }
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        // get/set window style (setting style won't update the window and so
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        // is only useful for internal usage)
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    virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
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    virtual long GetWindowStyleFlag() const { return m_windowStyle; }
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        // just some (somewhat shorter) synonims
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    void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
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    long GetWindowStyle() const { return GetWindowStyleFlag(); }
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    bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
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    virtual bool IsRetained() const
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        { return (m_windowStyle & wxRETAINED) != 0; }
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        // make the window modal (all other windows unresponsive)
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    virtual void MakeModal(bool modal = TRUE);
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    // focus handling
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    // --------------
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        // set focus to this window
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    virtual void SetFocus() = 0;
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        // return the window which currently has the focus or NULL
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    static wxWindow *FindFocus() /* = 0: implement in derived classes */;
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        // can this window have focus?
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    virtual bool AcceptsFocus() const { return IsShown() && IsEnabled(); }
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    // parent/children relations
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    // -------------------------
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        // get the list of children
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    const wxWindowList& GetChildren() const { return m_children; }
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    wxWindowList& GetChildren() { return m_children; }
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        // get the parent or the parent of the parent
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    wxWindow *GetParent() const { return m_parent; }
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    inline wxWindow *GetGrandParent() const;
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        // is this window a top level one?
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    bool IsTopLevel() const;
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        // it doesn't really change parent, use ReParent() instead
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    void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; }
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        // change the real parent of this window, return TRUE if the parent
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        // was changed, FALSE otherwise (error or newParent == oldParent)
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    virtual bool Reparent( wxWindowBase *newParent );
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        // find window among the descendants of this one either by id or by
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        // name (return NULL if not found)
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    wxWindow *FindWindow( long id );
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    wxWindow *FindWindow( const wxString& name );
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        // implementation mostly
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    virtual void AddChild( wxWindowBase *child );
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    virtual void RemoveChild( wxWindowBase *child );
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    // event handler stuff
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    // -------------------
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        // get the current event handler
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    wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
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        // replace the event handler (allows to completely subclass the
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        // window)
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    void SetEventHandler( wxEvtHandler *handler ) { m_eventHandler = handler; }
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        // push/pop event handler: allows to chain a custom event handler to
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        // alreasy existing ones
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    void PushEventHandler( wxEvtHandler *handler );
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    wxEvtHandler *PopEventHandler( bool deleteHandler = FALSE );
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    // validators and client data
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    // --------------------------
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#if wxUSE_VALIDATORS
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        // a window may have an associated validator which is used to control
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        // user input
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    virtual void SetValidator( const wxValidator &validator );
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    virtual wxValidator *GetValidator() { return m_windowValidator; }
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#endif // wxUSE_VALIDATORS
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        // each window may have associated client data: either a pointer to
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        // wxClientData object in which case it is managed by the window (i.e.
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        // it will delete the data when it's destroyed) or an untyped pointer
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        // which won't be deleted by the window
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    virtual void SetClientObject( wxClientData *data )
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    {
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        if ( m_clientObject )
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            delete m_clientObject;
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        m_clientObject = data;
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    }
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    virtual wxClientData *GetClientObject() const { return m_clientObject; }
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    virtual void SetClientData( void *data ) { m_clientData = data; }
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    virtual void *GetClientData() const { return m_clientData; }
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    // dialog oriented functions
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    // -------------------------
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        // validate the correctness of input, return TRUE if ok
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    virtual bool Validate();
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        // transfer data between internal and GUI representations
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    virtual bool TransferDataToWindow();
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    virtual bool TransferDataFromWindow();
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    virtual void InitDialog();
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#if wxUSE_ACCEL
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    // accelerators
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    // ------------
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    virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
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        { m_acceleratorTable = accel; }
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    wxAcceleratorTable *GetAcceleratorTable()
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        { return &m_acceleratorTable; }
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#endif // wxUSE_ACCEL
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    // dialog units translations
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    // -------------------------
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    wxPoint ConvertPixelsToDialog( const wxPoint& pt );
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    wxPoint ConvertDialogToPixels( const wxPoint& pt );
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    wxSize ConvertPixelsToDialog( const wxSize& sz )
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    {
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        wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
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        return wxSize(pt.x, pt.y);
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    }
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    wxSize ConvertDialogToPixels( const wxSize& sz )
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    {
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        wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
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        return wxSize(pt.x, pt.y);
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    }
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    // mouse functions
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    // ---------------
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        // move the mouse to the specified position
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    virtual void WarpPointer(int x, int y) = 0;
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        // start or end mouse capture
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    virtual void CaptureMouse() = 0;
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    virtual void ReleaseMouse() = 0;
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    // painting the window
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						|
    // -------------------
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        // mark the specified rectangle (or the whole window) as "dirty" so it
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        // will be repainted
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    virtual void Refresh( bool eraseBackground = TRUE,
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                          const wxRect *rect = (const wxRect *) NULL ) = 0;
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        // clear the window entirely
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    virtual void Clear() = 0;
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        // adjust DC for drawing on this window
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    virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
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 | 
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        // the update region of the window contains the areas which must be
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        // repainted by the program
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    const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
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    wxRegion& GetUpdateRegion() { return m_updateRegion; }
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 | 
						|
        // these functions verify whether the given point/rectangle belongs to
 | 
						|
        // (or at least intersects with) the update region
 | 
						|
    bool IsExposed( int x, int y ) const;
 | 
						|
    bool IsExposed( int x, int y, int w, int h ) const;
 | 
						|
 | 
						|
    bool IsExposed( const wxPoint& pt ) const
 | 
						|
        { return IsExposed(pt.x, pt.y); }
 | 
						|
    bool IsExposed( const wxRect& rect ) const
 | 
						|
        { return IsExposed(rect.x, rect.y, rect.width, rect.height); }
 | 
						|
 | 
						|
    // colours, fonts and cursors
 | 
						|
    // --------------------------
 | 
						|
 | 
						|
        // set/retrieve the window colours (system defaults are used by
 | 
						|
        // default): Set functions return TRUE if colour was changed
 | 
						|
    virtual bool SetBackgroundColour( const wxColour &colour );
 | 
						|
    virtual bool SetForegroundColour( const wxColour &colour );
 | 
						|
 | 
						|
    wxColour GetBackgroundColour() const { return m_backgroundColour; }
 | 
						|
    wxColour GetForegroundColour() const { return m_foregroundColour; }
 | 
						|
 | 
						|
        // set/retrieve the cursor for this window (SetCursor() returns TRUE
 | 
						|
        // if the cursor was really changed)
 | 
						|
    virtual bool SetCursor( const wxCursor &cursor );
 | 
						|
    const wxCursor& GetCursor() const { return m_cursor; }
 | 
						|
    wxCursor& GetCursor() { return m_cursor; }
 | 
						|
 | 
						|
        // set/retrieve the font for the window (SetFont() returns TRUE if the
 | 
						|
        // font really changed)
 | 
						|
    virtual bool SetFont( const wxFont &font ) = 0;
 | 
						|
    const wxFont& GetFont() const { return m_font; }
 | 
						|
    wxFont& GetFont() { return m_font; }
 | 
						|
 | 
						|
#if wxUSE_CARET
 | 
						|
        // associate a caret with the window
 | 
						|
    void SetCaret(wxCaret *caret);
 | 
						|
        // get the current caret (may be NULL)
 | 
						|
    wxCaret *GetCaret() const { return m_caret; }
 | 
						|
#endif // wxUSE_CARET
 | 
						|
 | 
						|
        // get the (average) character size for the current font
 | 
						|
    virtual int GetCharHeight() const = 0;
 | 
						|
    virtual int GetCharWidth() const = 0;
 | 
						|
 | 
						|
        // get the width/height/... of the text using current or specified
 | 
						|
        // font
 | 
						|
    virtual void GetTextExtent(const wxString& string,
 | 
						|
                               int *x, int *y,
 | 
						|
                               int *descent = (int *) NULL,
 | 
						|
                               int *externalLeading = (int *) NULL,
 | 
						|
                               const wxFont *theFont = (const wxFont *) NULL)
 | 
						|
                               const = 0;
 | 
						|
 | 
						|
        // translate to/from screen/client coordinates (pointers may be NULL)
 | 
						|
    void ClientToScreen( int *x, int *y ) const
 | 
						|
        { DoClientToScreen(x, y); }
 | 
						|
    void ScreenToClient( int *x, int *y ) const
 | 
						|
        { DoScreenToClient(x, y); }
 | 
						|
    wxPoint ClientToScreen(const wxPoint& pt) const
 | 
						|
    {
 | 
						|
        int x = pt.x, y = pt.y;
 | 
						|
        DoClientToScreen(&x, &y);
 | 
						|
 | 
						|
        return wxPoint(x, y);
 | 
						|
    }
 | 
						|
 | 
						|
    wxPoint ScreenToClient(const wxPoint& pt) const
 | 
						|
    {
 | 
						|
        int x = pt.x, y = pt.y;
 | 
						|
        DoScreenToClient(&x, &y);
 | 
						|
 | 
						|
        return wxPoint(x, y);
 | 
						|
    }
 | 
						|
 | 
						|
    // misc
 | 
						|
    // ----
 | 
						|
 | 
						|
    void UpdateWindowUI();
 | 
						|
 | 
						|
    virtual bool PopupMenu( wxMenu *menu, int x, int y ) = 0;
 | 
						|
 | 
						|
    // scrollbars
 | 
						|
    // ----------
 | 
						|
 | 
						|
        // configure the window scrollbars
 | 
						|
    virtual void SetScrollbar( int orient,
 | 
						|
                               int pos,
 | 
						|
                               int thumbVisible,
 | 
						|
                               int range,
 | 
						|
                               bool refresh = TRUE ) = 0;
 | 
						|
    virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE ) = 0;
 | 
						|
    virtual int GetScrollPos( int orient ) const = 0;
 | 
						|
    virtual int GetScrollThumb( int orient ) const = 0;
 | 
						|
    virtual int GetScrollRange( int orient ) const = 0;
 | 
						|
 | 
						|
        // scroll window to the specified position
 | 
						|
    virtual void ScrollWindow( int dx, int dy,
 | 
						|
                               const wxRect* rect = (wxRect *) NULL ) = 0;
 | 
						|
 | 
						|
    // tooltips
 | 
						|
    // --------
 | 
						|
#if wxUSE_TOOLTIPS
 | 
						|
        // the easiest way to set a tooltip for a window is to use this method
 | 
						|
    void SetToolTip( const wxString &tip );
 | 
						|
        // attach a tooltip to the window
 | 
						|
    void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
 | 
						|
        // get the associated tooltip or NULL if none
 | 
						|
    wxToolTip* GetToolTip() const { return m_tooltip; }
 | 
						|
#endif // wxUSE_TOOLTIPS
 | 
						|
 | 
						|
    // drag and drop
 | 
						|
    // -------------
 | 
						|
#if wxUSE_DRAG_AND_DROP
 | 
						|
        // set/retrieve the drop target associated with this window (may be
 | 
						|
        // NULL; it's owned by the window and will be deleted by it)
 | 
						|
    virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
 | 
						|
    virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
 | 
						|
#endif // wxUSE_DRAG_AND_DROP
 | 
						|
 | 
						|
    // constraints and sizers
 | 
						|
    // ----------------------
 | 
						|
#if wxUSE_CONSTRAINTS
 | 
						|
        // set the constraints for this window or retrieve them (may be NULL)
 | 
						|
    void SetConstraints( wxLayoutConstraints *constraints );
 | 
						|
    wxLayoutConstraints *GetConstraints() const { return m_constraints; }
 | 
						|
 | 
						|
        // when using constraints, it makes sense to update children positions
 | 
						|
        // automatically whenever the window is resized - this is done if
 | 
						|
        // autoLayout is on
 | 
						|
    void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
 | 
						|
    bool GetAutoLayout() const { return m_autoLayout; }
 | 
						|
 | 
						|
        // do layout the window and its children
 | 
						|
    virtual bool Layout();
 | 
						|
 | 
						|
        // implementation only
 | 
						|
    void UnsetConstraints(wxLayoutConstraints *c);
 | 
						|
    wxWindowList *GetConstraintsInvolvedIn() const
 | 
						|
        { return m_constraintsInvolvedIn; }
 | 
						|
    void AddConstraintReference(wxWindowBase *otherWin);
 | 
						|
    void RemoveConstraintReference(wxWindowBase *otherWin);
 | 
						|
    void DeleteRelatedConstraints();
 | 
						|
    void ResetConstraints();
 | 
						|
 | 
						|
        // these methods may be overriden for special layout algorithms
 | 
						|
    virtual void SetConstraintSizes(bool recurse = TRUE);
 | 
						|
    virtual bool LayoutPhase1(int *noChanges);
 | 
						|
    virtual bool LayoutPhase2(int *noChanges);
 | 
						|
    virtual bool DoPhase(int);
 | 
						|
 | 
						|
        // these methods are virtual but normally won't be overridden
 | 
						|
    virtual void TransformSizerToActual(int *x, int *y) const ;
 | 
						|
    virtual void SetSizeConstraint(int x, int y, int w, int h);
 | 
						|
    virtual void MoveConstraint(int x, int y);
 | 
						|
    virtual void GetSizeConstraint(int *w, int *h) const ;
 | 
						|
    virtual void GetClientSizeConstraint(int *w, int *h) const ;
 | 
						|
    virtual void GetPositionConstraint(int *x, int *y) const ;
 | 
						|
 | 
						|
        // sizers
 | 
						|
        // TODO: what are they and how do they work??
 | 
						|
    void SetSizer( wxSizer *sizer );
 | 
						|
    wxSizer *GetSizer() const { return m_windowSizer; }
 | 
						|
 | 
						|
    void SetSizerParent( wxWindowBase *win ) { m_sizerParent = win; }
 | 
						|
    wxWindowBase *GetSizerParent() const { return m_sizerParent; }
 | 
						|
 | 
						|
    virtual void SizerSetSize(int x, int y, int w, int h);
 | 
						|
    virtual void SizerMove(int x, int y);
 | 
						|
#endif // wxUSE_CONSTRAINTS
 | 
						|
 | 
						|
    // backward compatibility
 | 
						|
    // ----------------------
 | 
						|
#if WXWIN_COMPATIBILITY
 | 
						|
    bool Enabled() const { return IsEnabled(); }
 | 
						|
 | 
						|
    void SetButtonFont(const wxFont& font) { SetFont(font); }
 | 
						|
    void SetLabelFont(const wxFont& font) { SetFont(font); }
 | 
						|
    wxFont& GetLabelFont() { return GetFont(); };
 | 
						|
    wxFont& GetButtonFont() { return GetFont(); };
 | 
						|
#endif // WXWIN_COMPATIBILITY
 | 
						|
 | 
						|
    // implementation
 | 
						|
    // --------------
 | 
						|
 | 
						|
        // event handlers
 | 
						|
    void OnSysColourChanged( wxSysColourChangedEvent& event );
 | 
						|
    void OnInitDialog( wxInitDialogEvent &event );
 | 
						|
 | 
						|
        // get the haqndle of the window for the underlying window system: this
 | 
						|
        // is only used for wxWin itself or for user code which wants to call
 | 
						|
        // platform-specific APIs
 | 
						|
    virtual WXWidget GetHandle() const = 0;
 | 
						|
 | 
						|
protected:
 | 
						|
    // the window id - a number which uniquely identifies a window among
 | 
						|
    // its siblings unless it is -1
 | 
						|
    wxWindowID           m_windowId;
 | 
						|
 | 
						|
    // the parent window of this window (or NULL) and the list of the children
 | 
						|
    // of this window
 | 
						|
    wxWindow            *m_parent;
 | 
						|
    wxWindowList         m_children;
 | 
						|
 | 
						|
    // the minimal allowed size for the window (no minimal size if variable(s)
 | 
						|
    // contain(s) -1)
 | 
						|
    int                  m_minWidth, m_minHeight, m_maxWidth, m_maxHeight;
 | 
						|
 | 
						|
    // event handler for this window: usually is just 'this' but may be
 | 
						|
    // changed with SetEventHandler()
 | 
						|
    wxEvtHandler        *m_eventHandler;
 | 
						|
 | 
						|
#if wxUSE_VALIDATORS
 | 
						|
    // associated validator or NULL if none
 | 
						|
    wxValidator         *m_windowValidator;
 | 
						|
#endif // wxUSE_VALIDATORS
 | 
						|
 | 
						|
#if wxUSE_DRAG_AND_DROP
 | 
						|
    wxDropTarget        *m_dropTarget;
 | 
						|
#endif // wxUSE_DRAG_AND_DROP
 | 
						|
 | 
						|
    // visual window attributes
 | 
						|
    wxCursor             m_cursor;
 | 
						|
    wxFont               m_font;
 | 
						|
    wxColour             m_backgroundColour, m_foregroundColour;
 | 
						|
 | 
						|
#if wxUSE_CARET
 | 
						|
    wxCaret             *m_caret;
 | 
						|
#endif // wxUSE_CARET
 | 
						|
 | 
						|
    // the region which should be repainted in response to paint event
 | 
						|
    wxRegion             m_updateRegion;
 | 
						|
 | 
						|
#if wxUSE_ACCEL
 | 
						|
    // the accelerator table for the window which translates key strokes into
 | 
						|
    // command events
 | 
						|
    wxAcceleratorTable   m_acceleratorTable;
 | 
						|
#endif // wxUSE_ACCEL
 | 
						|
 | 
						|
    // user data associated with the window: either an object which will be
 | 
						|
    // deleted by the window when it's deleted or some raw pointer which we do
 | 
						|
    // nothing with
 | 
						|
    wxClientData        *m_clientObject;
 | 
						|
    void                *m_clientData;
 | 
						|
 | 
						|
    // the tooltip for this window (may be NULL)
 | 
						|
#if wxUSE_TOOLTIPS
 | 
						|
    wxToolTip           *m_tooltip;
 | 
						|
#endif // wxUSE_TOOLTIPS
 | 
						|
 | 
						|
    // constraints and sizers
 | 
						|
#if wxUSE_CONSTRAINTS
 | 
						|
    // the constraints for this window or NULL
 | 
						|
    wxLayoutConstraints *m_constraints;
 | 
						|
 | 
						|
    // constraints this window is involved in
 | 
						|
    wxWindowList        *m_constraintsInvolvedIn;
 | 
						|
 | 
						|
    // top level and the parent sizers
 | 
						|
    // TODO what's this and how does it work?)
 | 
						|
    wxSizer             *m_windowSizer;
 | 
						|
    wxWindowBase        *m_sizerParent;
 | 
						|
 | 
						|
    // Layout() window automatically when its size changes?
 | 
						|
    bool                 m_autoLayout:1;
 | 
						|
#endif // wxUSE_CONSTRAINTS
 | 
						|
 | 
						|
    // window state
 | 
						|
    bool                 m_isShown:1;
 | 
						|
    bool                 m_isEnabled:1;
 | 
						|
    bool                 m_isBeingDeleted:1;
 | 
						|
 | 
						|
    // window attributes
 | 
						|
    long                 m_windowStyle;
 | 
						|
    wxString             m_windowName;
 | 
						|
 | 
						|
protected:
 | 
						|
    // common part of all ctors: it is not virtual because it is called from
 | 
						|
    // ctor
 | 
						|
    void InitBase();
 | 
						|
 | 
						|
    // get the default size for the new window if no explicit size given
 | 
						|
    // FIXME why 20 and not 30, 10 or ...?
 | 
						|
    static int WidthDefault(int w) { return w == -1 ? 20 : w; }
 | 
						|
    static int HeightDefault(int h) { return h == -1 ? 20 : h; }
 | 
						|
 | 
						|
    // more pure virtual functions
 | 
						|
    // ---------------------------
 | 
						|
 | 
						|
    // NB: we must have DoSomething() function when Something() is an overloaded
 | 
						|
    //     method: indeed, we can't just have "virtual Something()" in case when
 | 
						|
    //     the function is overloaded because then we'd have to make virtual all
 | 
						|
    //     the variants (otherwise only the virtual function may be called on a
 | 
						|
    //     pointer to derived class according to C++ rules) which is, in
 | 
						|
    //     general, absolutely not needed. So instead we implement all
 | 
						|
    //     overloaded Something()s in terms of DoSomething() which will be the
 | 
						|
    //     only one to be virtual.
 | 
						|
 | 
						|
    // coordinates translation
 | 
						|
    virtual void DoClientToScreen( int *x, int *y ) const = 0;
 | 
						|
    virtual void DoScreenToClient( int *x, int *y ) const = 0;
 | 
						|
 | 
						|
    // retrieve the position/size of the window
 | 
						|
    virtual void DoGetPosition( int *x, int *y ) const = 0;
 | 
						|
    virtual void DoGetSize( int *width, int *height ) const = 0;
 | 
						|
    virtual void DoGetClientSize( int *width, int *height ) const = 0;
 | 
						|
 | 
						|
    // this is the virtual function to be overriden in any derived class which
 | 
						|
    // wants to change how SetSize() or Move() works - it is called by all
 | 
						|
    // versions of these functions in the base class
 | 
						|
    virtual void DoSetSize(int x, int y,
 | 
						|
                           int width, int height,
 | 
						|
                           int sizeFlags = wxSIZE_AUTO) = 0;
 | 
						|
 | 
						|
    // same as DoSetSize() for the client size
 | 
						|
    virtual void DoSetClientSize(int width, int height) = 0;
 | 
						|
 | 
						|
#if wxUSE_TOOLTIPS
 | 
						|
    virtual void DoSetToolTip( wxToolTip *tip );
 | 
						|
#endif // wxUSE_TOOLTIPS
 | 
						|
 | 
						|
private:
 | 
						|
    // contains the last id generated by NewControlId
 | 
						|
    static int ms_lastControlId;
 | 
						|
 | 
						|
    DECLARE_NO_COPY_CLASS(wxWindowBase);
 | 
						|
    DECLARE_EVENT_TABLE()
 | 
						|
};
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// now include the declaration of wxWindow class
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
#if defined(__WXMSW__)
 | 
						|
    #include "wx/msw/window.h"
 | 
						|
#elif defined(__WXMOTIF__)
 | 
						|
    #include "wx/motif/window.h"
 | 
						|
#elif defined(__WXGTK__)
 | 
						|
    #include "wx/gtk/window.h"
 | 
						|
#elif defined(__WXQT__)
 | 
						|
    #include "wx/qt/window.h"
 | 
						|
#elif defined(__WXMAC__)
 | 
						|
    #include "wx/mac/window.h"
 | 
						|
#endif
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// inline functions which couldn't be declared in the class body because of
 | 
						|
// forward dependencies
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
inline wxWindow *wxWindowBase::GetGrandParent() const
 | 
						|
{
 | 
						|
    return m_parent ? m_parent->GetParent() : (wxWindow *)NULL;
 | 
						|
}
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// global function
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
WXDLLEXPORT extern wxWindow* wxGetActiveWindow();
 | 
						|
inline WXDLLEXPORT int NewControlId() { return wxWindowBase::NewControlId(); }
 | 
						|
 | 
						|
#endif
 | 
						|
    // _WX_WINDOW_H_BASE_
 |