git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61134 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			473 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			473 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/treectrl.h
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// Purpose:     wxTreeCtrl base header
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// Author:      Karsten Ballueder
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// Modified by:
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// Created:
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// Copyright:   (c) Karsten Ballueder
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// RCS-ID:      $Id$
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_TREECTRL_H_BASE_
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#define _WX_TREECTRL_H_BASE_
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/defs.h"
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#if wxUSE_TREECTRL
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#include "wx/control.h"
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#include "wx/treebase.h"
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#include "wx/textctrl.h" // wxTextCtrl::ms_classinfo used through CLASSINFO macro
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class WXDLLIMPEXP_FWD_CORE wxImageList;
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// ----------------------------------------------------------------------------
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// wxTreeCtrlBase
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxTreeCtrlBase : public wxControl
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{
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public:
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    wxTreeCtrlBase()
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    {
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        m_imageListNormal =
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        m_imageListState = NULL;
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        m_ownsImageListNormal =
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        m_ownsImageListState = false;
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        // arbitrary default
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        m_spacing = 18;
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        // quick DoGetBestSize calculation
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        m_quickBestSize = true;
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    }
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    virtual ~wxTreeCtrlBase();
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    // accessors
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    // ---------
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        // get the total number of items in the control
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    virtual unsigned int GetCount() const = 0;
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        // indent is the number of pixels the children are indented relative to
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        // the parents position. SetIndent() also redraws the control
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        // immediately.
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    virtual unsigned int GetIndent() const = 0;
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    virtual void SetIndent(unsigned int indent) = 0;
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        // spacing is the number of pixels between the start and the Text
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        // (has no effect under wxMSW)
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    unsigned int GetSpacing() const { return m_spacing; }
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    void SetSpacing(unsigned int spacing) { m_spacing = spacing; }
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        // image list: these functions allow to associate an image list with
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        // the control and retrieve it. Note that the control does _not_ delete
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        // the associated image list when it's deleted in order to allow image
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        // lists to be shared between different controls.
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        //
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        // The normal image list is for the icons which correspond to the
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        // normal tree item state (whether it is selected or not).
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        // Additionally, the application might choose to show a state icon
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        // which corresponds to an app-defined item state (for example,
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        // checked/unchecked) which are taken from the state image list.
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    wxImageList *GetImageList() const { return m_imageListNormal; }
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    wxImageList *GetStateImageList() const { return m_imageListState; }
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    virtual void SetImageList(wxImageList *imageList) = 0;
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    virtual void SetStateImageList(wxImageList *imageList) = 0;
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    void AssignImageList(wxImageList *imageList)
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    {
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        SetImageList(imageList);
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        m_ownsImageListNormal = true;
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    }
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    void AssignStateImageList(wxImageList *imageList)
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    {
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        SetStateImageList(imageList);
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        m_ownsImageListState = true;
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    }
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    // Functions to work with tree ctrl items. Unfortunately, they can _not_ be
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    // member functions of wxTreeItem because they must know the tree the item
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    // belongs to for Windows implementation and storing the pointer to
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    // wxTreeCtrl in each wxTreeItem is just too much waste.
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    // accessors
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    // ---------
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        // retrieve items label
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    virtual wxString GetItemText(const wxTreeItemId& item) const = 0;
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        // get one of the images associated with the item (normal by default)
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    virtual int GetItemImage(const wxTreeItemId& item,
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                     wxTreeItemIcon which = wxTreeItemIcon_Normal) const = 0;
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        // get the data associated with the item
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    virtual wxTreeItemData *GetItemData(const wxTreeItemId& item) const = 0;
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        // get the item's text colour
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    virtual wxColour GetItemTextColour(const wxTreeItemId& item) const = 0;
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        // get the item's background colour
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    virtual wxColour GetItemBackgroundColour(const wxTreeItemId& item) const = 0;
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        // get the item's font
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    virtual wxFont GetItemFont(const wxTreeItemId& item) const = 0;
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        // get the items state
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    int GetItemState(const wxTreeItemId& item) const
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    {
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        return DoGetItemState(item);
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    }
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    // modifiers
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    // ---------
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        // set items label
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    virtual void SetItemText(const wxTreeItemId& item, const wxString& text) = 0;
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        // set one of the images associated with the item (normal by default)
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    virtual void SetItemImage(const wxTreeItemId& item,
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                              int image,
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                              wxTreeItemIcon which = wxTreeItemIcon_Normal) = 0;
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        // associate some data with the item
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    virtual void SetItemData(const wxTreeItemId& item, wxTreeItemData *data) = 0;
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        // force appearance of [+] button near the item. This is useful to
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        // allow the user to expand the items which don't have any children now
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        // - but instead add them only when needed, thus minimizing memory
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        // usage and loading time.
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    virtual void SetItemHasChildren(const wxTreeItemId& item,
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                                    bool has = true) = 0;
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        // the item will be shown in bold
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    virtual void SetItemBold(const wxTreeItemId& item, bool bold = true) = 0;
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        // the item will be shown with a drop highlight
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    virtual void SetItemDropHighlight(const wxTreeItemId& item,
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                                      bool highlight = true) = 0;
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        // set the items text colour
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    virtual void SetItemTextColour(const wxTreeItemId& item,
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                                   const wxColour& col) = 0;
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        // set the items background colour
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    virtual void SetItemBackgroundColour(const wxTreeItemId& item,
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                                         const wxColour& col) = 0;
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        // set the items font (should be of the same height for all items)
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    virtual void SetItemFont(const wxTreeItemId& item,
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                             const wxFont& font) = 0;
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        // set the items state (special state values: wxTREE_ITEMSTATE_NONE/NEXT/PREV)
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    void SetItemState(const wxTreeItemId& item, int state);
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    // item status inquiries
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    // ---------------------
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        // is the item visible (it might be outside the view or not expanded)?
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    virtual bool IsVisible(const wxTreeItemId& item) const = 0;
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        // does the item has any children?
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    virtual bool ItemHasChildren(const wxTreeItemId& item) const = 0;
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        // same as above
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    bool HasChildren(const wxTreeItemId& item) const
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      { return ItemHasChildren(item); }
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        // is the item expanded (only makes sense if HasChildren())?
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    virtual bool IsExpanded(const wxTreeItemId& item) const = 0;
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        // is this item currently selected (the same as has focus)?
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    virtual bool IsSelected(const wxTreeItemId& item) const = 0;
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        // is item text in bold font?
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    virtual bool IsBold(const wxTreeItemId& item) const = 0;
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        // is the control empty?
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    bool IsEmpty() const;
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    // number of children
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    // ------------------
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        // if 'recursively' is false, only immediate children count, otherwise
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        // the returned number is the number of all items in this branch
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    virtual size_t GetChildrenCount(const wxTreeItemId& item,
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                                    bool recursively = true) const = 0;
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    // navigation
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    // ----------
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    // wxTreeItemId.IsOk() will return false if there is no such item
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        // get the root tree item
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    virtual wxTreeItemId GetRootItem() const = 0;
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        // get the item currently selected (may return NULL if no selection)
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    virtual wxTreeItemId GetSelection() const = 0;
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        // get the items currently selected, return the number of such item
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        //
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        // NB: this operation is expensive and can take a long time for a
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        //     control with a lot of items (~ O(number of items)).
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    virtual size_t GetSelections(wxArrayTreeItemIds& selections) const = 0;
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        // get the last item to be clicked when the control has wxTR_MULTIPLE
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        // equivalent to GetSelection() if not wxTR_MULTIPLE
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    virtual wxTreeItemId GetFocusedItem() const = 0;
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        // get the parent of this item (may return NULL if root)
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    virtual wxTreeItemId GetItemParent(const wxTreeItemId& item) const = 0;
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        // for this enumeration function you must pass in a "cookie" parameter
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        // which is opaque for the application but is necessary for the library
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        // to make these functions reentrant (i.e. allow more than one
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        // enumeration on one and the same object simultaneously). Of course,
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        // the "cookie" passed to GetFirstChild() and GetNextChild() should be
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        // the same!
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        // get the first child of this item
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    virtual wxTreeItemId GetFirstChild(const wxTreeItemId& item,
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                                       wxTreeItemIdValue& cookie) const = 0;
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        // get the next child
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    virtual wxTreeItemId GetNextChild(const wxTreeItemId& item,
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                                      wxTreeItemIdValue& cookie) const = 0;
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        // get the last child of this item - this method doesn't use cookies
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    virtual wxTreeItemId GetLastChild(const wxTreeItemId& item) const = 0;
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        // get the next sibling of this item
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    virtual wxTreeItemId GetNextSibling(const wxTreeItemId& item) const = 0;
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        // get the previous sibling
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    virtual wxTreeItemId GetPrevSibling(const wxTreeItemId& item) const = 0;
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        // get first visible item
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    virtual wxTreeItemId GetFirstVisibleItem() const = 0;
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        // get the next visible item: item must be visible itself!
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        // see IsVisible() and wxTreeCtrl::GetFirstVisibleItem()
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    virtual wxTreeItemId GetNextVisible(const wxTreeItemId& item) const = 0;
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        // get the previous visible item: item must be visible itself!
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    virtual wxTreeItemId GetPrevVisible(const wxTreeItemId& item) const = 0;
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    // operations
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    // ----------
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        // add the root node to the tree
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    virtual wxTreeItemId AddRoot(const wxString& text,
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                                 int image = -1, int selImage = -1,
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                                 wxTreeItemData *data = NULL) = 0;
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        // insert a new item in as the first child of the parent
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    wxTreeItemId PrependItem(const wxTreeItemId& parent,
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                             const wxString& text,
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                             int image = -1, int selImage = -1,
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                             wxTreeItemData *data = NULL)
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    {
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        return DoInsertItem(parent, 0u, text, image, selImage, data);
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    }
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        // insert a new item after a given one
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    wxTreeItemId InsertItem(const wxTreeItemId& parent,
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                            const wxTreeItemId& idPrevious,
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                            const wxString& text,
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                            int image = -1, int selImage = -1,
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                            wxTreeItemData *data = NULL)
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    {
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        return DoInsertAfter(parent, idPrevious, text, image, selImage, data);
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    }
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        // insert a new item before the one with the given index
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    wxTreeItemId InsertItem(const wxTreeItemId& parent,
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                            size_t pos,
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                            const wxString& text,
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                            int image = -1, int selImage = -1,
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                            wxTreeItemData *data = NULL)
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    {
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        return DoInsertItem(parent, pos, text, image, selImage, data);
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    }
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        // insert a new item in as the last child of the parent
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    wxTreeItemId AppendItem(const wxTreeItemId& parent,
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                            const wxString& text,
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                            int image = -1, int selImage = -1,
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                            wxTreeItemData *data = NULL)
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    {
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        return DoInsertItem(parent, (size_t)-1, text, image, selImage, data);
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    }
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        // delete this item and associated data if any
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    virtual void Delete(const wxTreeItemId& item) = 0;
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        // delete all children (but don't delete the item itself)
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        // NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events
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    virtual void DeleteChildren(const wxTreeItemId& item) = 0;
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        // delete all items from the tree
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        // NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events
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    virtual void DeleteAllItems() = 0;
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        // expand this item
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    virtual void Expand(const wxTreeItemId& item) = 0;
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        // expand the item and all its children recursively
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    void ExpandAllChildren(const wxTreeItemId& item);
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        // expand all items
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    void ExpandAll();
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        // collapse the item without removing its children
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    virtual void Collapse(const wxTreeItemId& item) = 0;
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        // collapse the item and all its children
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    void CollapseAllChildren(const wxTreeItemId& item);
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        // collapse all items
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    void CollapseAll();
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        // collapse the item and remove all children
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    virtual void CollapseAndReset(const wxTreeItemId& item) = 0;
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        // toggles the current state
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    virtual void Toggle(const wxTreeItemId& item) = 0;
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        // remove the selection from currently selected item (if any)
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    virtual void Unselect() = 0;
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        // unselect all items (only makes sense for multiple selection control)
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    virtual void UnselectAll() = 0;
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        // select this item
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    virtual void SelectItem(const wxTreeItemId& item, bool select = true) = 0;
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        // unselect this item
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    void UnselectItem(const wxTreeItemId& item) { SelectItem(item, false); }
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        // toggle item selection
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    void ToggleItemSelection(const wxTreeItemId& item)
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    {
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        SelectItem(item, !IsSelected(item));
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    }
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        // make sure this item is visible (expanding the parent item and/or
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        // scrolling to this item if necessary)
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    virtual void EnsureVisible(const wxTreeItemId& item) = 0;
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        // scroll to this item (but don't expand its parent)
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    virtual void ScrollTo(const wxTreeItemId& item) = 0;
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        // start editing the item label: this (temporarily) replaces the item
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        // with a one line edit control. The item will be selected if it hadn't
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        // been before. textCtrlClass parameter allows you to create an edit
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        // control of arbitrary user-defined class deriving from wxTextCtrl.
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    virtual wxTextCtrl *EditLabel(const wxTreeItemId& item,
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                      wxClassInfo* textCtrlClass = CLASSINFO(wxTextCtrl)) = 0;
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        // returns the same pointer as StartEdit() if the item is being edited,
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        // NULL otherwise (it's assumed that no more than one item may be
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        // edited simultaneously)
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    virtual wxTextCtrl *GetEditControl() const = 0;
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        // end editing and accept or discard the changes to item label
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    virtual void EndEditLabel(const wxTreeItemId& item,
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                              bool discardChanges = false) = 0;
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    // sorting
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    // -------
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        // this function is called to compare 2 items and should return -1, 0
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        // or +1 if the first item is less than, equal to or greater than the
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        // second one. The base class version performs alphabetic comparaison
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        // of item labels (GetText)
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    virtual int OnCompareItems(const wxTreeItemId& item1,
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                               const wxTreeItemId& item2)
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    {
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        return wxStrcmp(GetItemText(item1), GetItemText(item2));
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    }
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        // sort the children of this item using OnCompareItems
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        //
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        // NB: this function is not reentrant and not MT-safe (FIXME)!
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    virtual void SortChildren(const wxTreeItemId& item) = 0;
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    // items geometry
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    // --------------
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        // determine to which item (if any) belongs the given point (the
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        // coordinates specified are relative to the client area of tree ctrl)
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        // and, in the second variant, fill the flags parameter with a bitmask
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        // of wxTREE_HITTEST_xxx constants.
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    wxTreeItemId HitTest(const wxPoint& point) const
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        { int dummy; return DoTreeHitTest(point, dummy); }
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    wxTreeItemId HitTest(const wxPoint& point, int& flags) const
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        { return DoTreeHitTest(point, flags); }
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        // get the bounding rectangle of the item (or of its label only)
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    virtual bool GetBoundingRect(const wxTreeItemId& item,
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                                 wxRect& rect,
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                                 bool textOnly = false) const = 0;
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    // implementation
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    // --------------
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    virtual bool ShouldInheritColours() const { return false; }
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    // hint whether to calculate best size quickly or accurately
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    void SetQuickBestSize(bool q) { m_quickBestSize = q; }
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    bool GetQuickBestSize() const { return m_quickBestSize; }
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protected:
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    virtual wxSize DoGetBestSize() const;
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    // comon part of Get/SetItemState()
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    virtual int DoGetItemState(const wxTreeItemId& item) const = 0;
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    virtual void DoSetItemState(const wxTreeItemId& item, int state) = 0;
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    // common part of Append/Prepend/InsertItem()
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    //
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    // pos is the position at which to insert the item or (size_t)-1 to append
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    // it to the end
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    virtual wxTreeItemId DoInsertItem(const wxTreeItemId& parent,
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                                      size_t pos,
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                                      const wxString& text,
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                                      int image, int selImage,
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                                      wxTreeItemData *data) = 0;
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 | 
						|
    // and this function implements overloaded InsertItem() taking wxTreeItemId
 | 
						|
    // (it can't be called InsertItem() as we'd have virtual function hiding
 | 
						|
    // problem in derived classes then)
 | 
						|
    virtual wxTreeItemId DoInsertAfter(const wxTreeItemId& parent,
 | 
						|
                                       const wxTreeItemId& idPrevious,
 | 
						|
                                       const wxString& text,
 | 
						|
                                       int image = -1, int selImage = -1,
 | 
						|
                                       wxTreeItemData *data = NULL) = 0;
 | 
						|
 | 
						|
    // real HitTest() implementation: again, can't be called just HitTest()
 | 
						|
    // because it's overloaded and so the non-virtual overload would be hidden
 | 
						|
    // (and can't be called DoHitTest() because this is already in wxWindow)
 | 
						|
    virtual wxTreeItemId DoTreeHitTest(const wxPoint& point,
 | 
						|
                                        int& flags) const = 0;
 | 
						|
 | 
						|
 | 
						|
    wxImageList *m_imageListNormal, // images for tree elements
 | 
						|
                *m_imageListState;  // special images for app defined states
 | 
						|
    bool         m_ownsImageListNormal,
 | 
						|
                 m_ownsImageListState;
 | 
						|
 | 
						|
    // spacing between left border and the text
 | 
						|
    unsigned int m_spacing;
 | 
						|
 | 
						|
    // whether full or quick calculation is done in DoGetBestSize
 | 
						|
    bool        m_quickBestSize;
 | 
						|
 | 
						|
 | 
						|
    wxDECLARE_NO_COPY_CLASS(wxTreeCtrlBase);
 | 
						|
};
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// include the platform-dependent wxTreeCtrl class
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
#if defined(__WXUNIVERSAL__)
 | 
						|
    #include "wx/generic/treectlg.h"
 | 
						|
#elif defined(__WXPALMOS__)
 | 
						|
    #include "wx/generic/treectlg.h"
 | 
						|
#elif defined(__WXMSW__)
 | 
						|
    #include "wx/msw/treectrl.h"
 | 
						|
#elif defined(__WXMOTIF__)
 | 
						|
    #include "wx/generic/treectlg.h"
 | 
						|
#elif defined(__WXGTK__)
 | 
						|
    #include "wx/generic/treectlg.h"
 | 
						|
#elif defined(__WXMAC__)
 | 
						|
    #include "wx/generic/treectlg.h"
 | 
						|
#elif defined(__WXCOCOA__)
 | 
						|
    #include "wx/generic/treectlg.h"
 | 
						|
#elif defined(__WXPM__)
 | 
						|
    #include "wx/generic/treectlg.h"
 | 
						|
#endif
 | 
						|
 | 
						|
#endif // wxUSE_TREECTRL
 | 
						|
 | 
						|
#endif // _WX_TREECTRL_H_BASE_
 |