git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@50646 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			53 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        sound.h
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// Purpose:     wxSound class (loads and plays short Windows .wav files).
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//              Optional on non-Windows platforms.
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// Authors:     David Elliott, Ryan Norton
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// Modified by: 
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// Created:     2004-10-02
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// RCS-ID:      $Id$
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// Copyright:   (c) 2004 David Elliott, Ryan Norton
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_COCOA_SOUND_H_
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#define _WX_COCOA_SOUND_H_
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#include "wx/object.h"
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#include "wx/cocoa/ObjcRef.h"
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class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
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{
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public:
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    wxSound()
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    :   m_cocoaNSSound(NULL)
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    {}
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    wxSound(const wxString& fileName, bool isResource = false)
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    :   m_cocoaNSSound(NULL)
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    {   Create(fileName, isResource); }
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    wxSound(int size, const wxByte* data)
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    :   m_cocoaNSSound(NULL)
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    {   LoadWAV(data,size,true); }
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    wxSound(const wxSound& sound); // why not?
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    virtual ~wxSound();
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public:
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    bool Create(const wxString& fileName, bool isResource = false);
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    bool IsOk() const
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    {   return m_cocoaNSSound; }
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    static void Stop();
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    static bool IsPlaying();
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    void SetNSSound(WX_NSSound cocoaNSSound);
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    inline WX_NSSound GetNSSound()
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    {   return m_cocoaNSSound; }
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protected:  
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    bool DoPlay(unsigned flags) const;
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    bool LoadWAV(const wxUint8 *data, size_t length, bool copyData);
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private:
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    WX_NSSound m_cocoaNSSound;
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    static const wxObjcAutoRefFromAlloc<struct objc_object *> sm_cocoaDelegate;
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};
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#endif //ndef _WX_COCOA_SOUND_H_
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