git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@18040 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			577 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			577 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        list.h
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// Purpose:     wxList, wxStringList classes
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// Author:      Julian Smart
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// Modified by: VZ at 16/11/98: WX_DECLARE_LIST() and typesafe lists added
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// Created:     29/01/98
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// RCS-ID:      $Id$
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// Copyright:   (c) 1998 Julian Smart
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// Licence:     wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/*
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  All this is quite ugly but serves two purposes:
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    1. Be almost 100% compatible with old, untyped, wxList class
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    2. Ensure compile-time type checking for the linked lists
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  The idea is to have one base class (wxListBase) working with "void *" data,
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  but to hide these untyped functions - i.e. make them protected, so they
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  can only be used from derived classes which have inline member functions
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  working with right types. This achieves the 2nd goal. As for the first one,
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  we provide a special derivation of wxListBase called wxList which looks just
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  like the old class.
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*/
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#ifndef _WX_LISTH__
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#define _WX_LISTH__
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#if defined(__GNUG__) && !defined(__APPLE__)
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#pragma interface "list.h"
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#endif
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// -----------------------------------------------------------------------------
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// headers
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// -----------------------------------------------------------------------------
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#include "wx/defs.h"
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#include "wx/object.h"
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#include "wx/string.h"
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// due to circular header dependencies this function has to be declared here
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// (normally it's found in utils.h which includes itself list.h...)
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extern WXDLLEXPORT wxChar* copystring(const wxChar *s);
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class WXDLLEXPORT wxObjectListNode;
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typedef wxObjectListNode wxNode;
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// undef it to get rid of old, deprecated functions
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#define wxLIST_COMPATIBILITY
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// -----------------------------------------------------------------------------
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// constants
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// -----------------------------------------------------------------------------
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enum wxKeyType
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{
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    wxKEY_NONE,
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    wxKEY_INTEGER,
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    wxKEY_STRING
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};
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// -----------------------------------------------------------------------------
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// types
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// -----------------------------------------------------------------------------
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// type of compare function for list sort operation (as in 'qsort'): it should
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// return a negative value, 0 or positive value if the first element is less
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// than, equal or greater than the second
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extern "C"
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{
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typedef int (* LINKAGEMODE wxSortCompareFunction)(const void *elem1, const void *elem2);
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}
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//
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typedef int (* LINKAGEMODE wxListIterateFunction)(void *current);
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// -----------------------------------------------------------------------------
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// key stuff: a list may be optionally keyed on integer or string key
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// -----------------------------------------------------------------------------
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union wxListKeyValue
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{
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    long integer;
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    wxChar *string;
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};
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// a struct which may contain both types of keys
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//
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// implementation note: on one hand, this class allows to have only one function
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// for any keyed operation instead of 2 almost equivalent. OTOH, it's needed to
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// resolve ambiguity which we would otherwise have with wxStringList::Find() and
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// wxList::Find(const char *).
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class WXDLLEXPORT wxListKey
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{
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public:
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    // implicit ctors
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    wxListKey() : m_keyType(wxKEY_NONE)
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        { }
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    wxListKey(long i) : m_keyType(wxKEY_INTEGER)
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        { m_key.integer = i; }
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    wxListKey(const wxChar *s) : m_keyType(wxKEY_STRING)
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        { m_key.string = wxStrdup(s); }
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    wxListKey(const wxString& s) : m_keyType(wxKEY_STRING)
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        { m_key.string = wxStrdup(s.c_str()); }
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    // accessors
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    wxKeyType GetKeyType() const { return m_keyType; }
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    const wxChar *GetString() const
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        { wxASSERT( m_keyType == wxKEY_STRING ); return m_key.string; }
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    long GetNumber() const
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        { wxASSERT( m_keyType == wxKEY_INTEGER ); return m_key.integer; }
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    // comparison
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    // Note: implementation moved to list.cpp to prevent BC++ inline
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    // expansion warning.
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    bool operator==(wxListKeyValue value) const ;
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    // dtor
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    ~wxListKey()
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    {
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        if ( m_keyType == wxKEY_STRING )
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            free(m_key.string);
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    }
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private:
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    wxKeyType m_keyType;
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    wxListKeyValue m_key;
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};
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// -----------------------------------------------------------------------------
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// wxNodeBase class is a (base for) node in a double linked list
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// -----------------------------------------------------------------------------
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WXDLLEXPORT_DATA(extern wxListKey) wxDefaultListKey;
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class WXDLLEXPORT wxListBase;
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class WXDLLEXPORT wxNodeBase
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{
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friend class wxListBase;
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public:
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    // ctor
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    wxNodeBase(wxListBase *list = (wxListBase *)NULL,
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               wxNodeBase *previous = (wxNodeBase *)NULL,
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               wxNodeBase *next = (wxNodeBase *)NULL,
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               void *data = NULL,
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               const wxListKey& key = wxDefaultListKey);
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    virtual ~wxNodeBase();
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    // FIXME no check is done that the list is really keyed on strings
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    const wxChar *GetKeyString() const { return m_key.string; }
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    long GetKeyInteger() const { return m_key.integer; }
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    // Necessary for some existing code
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    void SetKeyString(wxChar* s) { m_key.string = s; }
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    void SetKeyInteger(long i) { m_key.integer = i; }
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#ifdef wxLIST_COMPATIBILITY
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    // compatibility methods
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    wxNode *Next() const { return (wxNode *)GetNext(); }
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    wxNode *Previous() const { return (wxNode *)GetPrevious(); }
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    wxObject *Data() const { return (wxObject *)GetData(); }
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#endif // wxLIST_COMPATIBILITY
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protected:
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    // all these are going to be "overloaded" in the derived classes
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    wxNodeBase *GetNext() const { return m_next; }
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    wxNodeBase *GetPrevious() const { return m_previous; }
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    void *GetData() const { return m_data; }
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    void SetData(void *data) { m_data = data; }
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    // get 0-based index of this node within the list or wxNOT_FOUND
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    int IndexOf() const;
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    virtual void DeleteData() { }
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private:
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    // optional key stuff
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    wxListKeyValue m_key;
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    void        *m_data;        // user data
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    wxNodeBase  *m_next,        // next and previous nodes in the list
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                *m_previous;
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    wxListBase  *m_list;        // list we belong to
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    DECLARE_NO_COPY_CLASS(wxNodeBase)
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};
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// -----------------------------------------------------------------------------
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// a double-linked list class
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// -----------------------------------------------------------------------------
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class WXDLLEXPORT wxListBase : public wxObject
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{
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friend class WXDLLEXPORT wxNodeBase; // should be able to call DetachNode()
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friend class wxHashTableBase;   // should be able to call untyped Find()
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private:
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        // common part of all ctors
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    void Init(wxKeyType keyType = wxKEY_NONE); // Must be declared before it's used (for VC++ 1.5)
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public:
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    // default ctor & dtor
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    wxListBase(wxKeyType keyType = wxKEY_NONE)
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        { Init(keyType); }
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    virtual ~wxListBase();
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    // accessors
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        // count of items in the list
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    size_t GetCount() const { return m_count; }
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        // return TRUE if this list is empty
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    bool IsEmpty() const { return m_count == 0; }
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    // operations
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        // delete all nodes
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    void Clear();
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        // instruct it to destroy user data when deleting nodes
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    void DeleteContents(bool destroy) { m_destroy = destroy; }
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       // query if to delete
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    bool GetDeleteContents() const
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        { return m_destroy; }
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      // get the keytype
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    wxKeyType GetKeyType() const
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        { return m_keyType; }
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      // set the keytype (required by the serial code)
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    void SetKeyType(wxKeyType keyType)
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        { wxASSERT( m_count==0 ); m_keyType = keyType; }
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#ifdef wxLIST_COMPATIBILITY
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    int Number() const { return GetCount(); }
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    wxNode *First() const { return (wxNode *)GetFirst(); }
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    wxNode *Last() const { return (wxNode *)GetLast(); }
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    wxNode *Nth(size_t n) const { return (wxNode *)Item(n); }
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#endif // wxLIST_COMPATIBILITY
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protected:
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    // all methods here are "overloaded" in derived classes to provide compile
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    // time type checking
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    // create a node for the list of this type
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    virtual wxNodeBase *CreateNode(wxNodeBase *prev, wxNodeBase *next,
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                                   void *data,
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                                   const wxListKey& key = wxDefaultListKey) = 0;
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// Can't access these from derived classes otherwise (bug in Salford C++?)
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#ifdef __SALFORDC__
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public:
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#endif
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    // ctors
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        // from an array
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    wxListBase(size_t count, void *elements[]);
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        // from a sequence of objects
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    wxListBase(void *object, ... /* terminate with NULL */);
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protected:
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        // copy ctor and assignment operator
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    wxListBase(const wxListBase& list) : wxObject()
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        { Init(); DoCopy(list); }
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    wxListBase& operator=(const wxListBase& list)
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        { Clear(); DoCopy(list); return *this; }
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        // get list head/tail
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    wxNodeBase *GetFirst() const { return m_nodeFirst; }
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    wxNodeBase *GetLast() const { return m_nodeLast; }
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        // by (0-based) index
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    wxNodeBase *Item(size_t index) const;
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        // get the list item's data
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    void *operator[](size_t n) const
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    {
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        wxNodeBase *node = Item(n);
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        return node ? node->GetData() : (wxNodeBase *)NULL;
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    }
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    // operations
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        // append to end of list
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    wxNodeBase *Prepend(void *object)
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        { return (wxNodeBase *)wxListBase::Insert(object); }
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        // append to beginning of list
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    wxNodeBase *Append(void *object);
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        // insert a new item at the beginning of the list
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    wxNodeBase *Insert(void *object) { return Insert( (wxNodeBase*)NULL, object); }
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        // insert a new item at the given position
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    wxNodeBase *Insert(size_t pos, void *object)
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        { return pos == GetCount() ? Append(object)
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                                   : Insert(Item(pos), object); }
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        // insert before given node or at front of list if prev == NULL
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    wxNodeBase *Insert(wxNodeBase *prev, void *object);
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        // keyed append
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    wxNodeBase *Append(long key, void *object);
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    wxNodeBase *Append(const wxChar *key, void *object);
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        // removes node from the list but doesn't delete it (returns pointer
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        // to the node or NULL if it wasn't found in the list)
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    wxNodeBase *DetachNode(wxNodeBase *node);
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        // delete element from list, returns FALSE if node not found
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    bool DeleteNode(wxNodeBase *node);
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        // finds object pointer and deletes node (and object if DeleteContents
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        // is on), returns FALSE if object not found
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    bool DeleteObject(void *object);
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    // search (all return NULL if item not found)
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        // by data
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    wxNodeBase *Find(void *object) const;
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        // by key
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    wxNodeBase *Find(const wxListKey& key) const;
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    // get 0-based index of object or wxNOT_FOUND
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    int IndexOf( void *object ) const;
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    // this function allows the sorting of arbitrary lists by giving
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    // a function to compare two list elements. The list is sorted in place.
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    void Sort(const wxSortCompareFunction compfunc);
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    // functions for iterating over the list
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    void *FirstThat(wxListIterateFunction func);
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    void ForEach(wxListIterateFunction func);
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    void *LastThat(wxListIterateFunction func);
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private:
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    // helpers
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        // common part of copy ctor and assignment operator
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    void DoCopy(const wxListBase& list);
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        // common part of all Append()s
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    wxNodeBase *AppendCommon(wxNodeBase *node);
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        // free node's data and node itself
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    void DoDeleteNode(wxNodeBase *node);
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    size_t m_count;             // number of elements in the list
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    bool m_destroy;             // destroy user data when deleting list items?
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    wxNodeBase *m_nodeFirst,    // pointers to the head and tail of the list
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               *m_nodeLast;
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    wxKeyType m_keyType;        // type of our keys (may be wxKEY_NONE)
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};
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// -----------------------------------------------------------------------------
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// macros for definition of "template" list type
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// -----------------------------------------------------------------------------
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// and now some heavy magic...
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// declare a list type named 'name' and containing elements of type 'T *'
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// (as a by product of macro expansion you also get wx##name##Node
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// wxNode-derived type)
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//
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// implementation details:
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//  1. We define _WX_LIST_ITEM_TYPE_##name typedef to save in it the item type
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//     for the list of given type - this allows us to pass only the list name
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//     to WX_DEFINE_LIST() even if it needs both the name and the type
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//
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//  2. We redefine all non-type-safe wxList functions with type-safe versions
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//     which don't take any space (everything is inline), but bring compile
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//     time error checking.
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//
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//  3. The macro which is usually used (WX_DECLARE_LIST) is defined in terms of
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//     a more generic WX_DECLARE_LIST_2 macro which, in turn, uses the most
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//     generic WX_DECLARE_LIST_3 one. The last macro adds a sometimes
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//     interesting capability to store polymorphic objects in the list and is
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//     particularly useful with, for example, "wxWindow *" list where the
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//     wxWindowBase pointers are put into the list, but wxWindow pointers are
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//     retrieved from it.
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#define WX_DECLARE_LIST_3(T, Tbase, name, nodetype, classexp)               \
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    typedef int (*wxSortFuncFor_##name)(const T **, const T **);            \
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                                                                            \
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    classexp nodetype : public wxNodeBase                                   \
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    {                                                                       \
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    public:                                                                 \
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        nodetype(wxListBase *list = (wxListBase *)NULL,                     \
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                 nodetype *previous = (nodetype *)NULL,                     \
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                 nodetype *next = (nodetype *)NULL,                         \
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                 T *data = (T *)NULL,                                       \
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                 const wxListKey& key = wxDefaultListKey)                   \
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            : wxNodeBase(list, previous, next, data, key) { }               \
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                                                                            \
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        nodetype *GetNext() const                                           \
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            { return (nodetype *)wxNodeBase::GetNext(); }                   \
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        nodetype *GetPrevious() const                                       \
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            { return (nodetype *)wxNodeBase::GetPrevious(); }               \
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                                                                            \
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        T *GetData() const                                                  \
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            { return (T *)wxNodeBase::GetData(); }                          \
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        void SetData(T *data)                                               \
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            { wxNodeBase::SetData(data); }                                  \
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                                                                            \
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        virtual void DeleteData();                                          \
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    };                                                                      \
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                                                                            \
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    classexp name : public wxListBase                                       \
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    {                                                                       \
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    public:                                                                 \
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        typedef nodetype Node;                                              \
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                                                                            \
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        name(wxKeyType keyType = wxKEY_NONE) : wxListBase(keyType)          \
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            { }                                                             \
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        name(size_t count, T *elements[])                                   \
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            : wxListBase(count, (void **)elements) { }                      \
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                                                                            \
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        name& operator=(const name& list)                                   \
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            { (void) wxListBase::operator=(list); return *this; }           \
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                                                                            \
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        nodetype *GetFirst() const                                          \
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            { return (nodetype *)wxListBase::GetFirst(); }                  \
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        nodetype *GetLast() const                                           \
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            { return (nodetype *)wxListBase::GetLast(); }                   \
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                                                                            \
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        nodetype *Item(size_t index) const                                  \
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            { return (nodetype *)wxListBase::Item(index); }                 \
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                                                                            \
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        T *operator[](size_t index) const                                   \
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        {                                                                   \
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            nodetype *node = Item(index);                                   \
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            return node ? (T*)(node->GetData()) : (T*)NULL;                 \
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        }                                                                   \
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                                                                            \
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        nodetype *Append(Tbase *object)                                     \
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            { return (nodetype *)wxListBase::Append(object); }              \
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        nodetype *Insert(Tbase *object)                                     \
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            { return (nodetype *)Insert((nodetype*)NULL, object); }         \
 | 
						|
        nodetype *Insert(size_t pos, Tbase *object)                         \
 | 
						|
            { return (nodetype *)wxListBase::Insert(pos, object); }         \
 | 
						|
        nodetype *Insert(nodetype *prev, Tbase *object)                     \
 | 
						|
            { return (nodetype *)wxListBase::Insert(prev, object); }        \
 | 
						|
                                                                            \
 | 
						|
        nodetype *Append(long key, void *object)                            \
 | 
						|
            { return (nodetype *)wxListBase::Append(key, object); }         \
 | 
						|
        nodetype *Append(const wxChar *key, void *object)                   \
 | 
						|
            { return (nodetype *)wxListBase::Append(key, object); }         \
 | 
						|
                                                                            \
 | 
						|
        nodetype *DetachNode(nodetype *node)                                \
 | 
						|
            { return (nodetype *)wxListBase::DetachNode(node); }            \
 | 
						|
        bool DeleteNode(nodetype *node)                                     \
 | 
						|
            { return wxListBase::DeleteNode(node); }                        \
 | 
						|
        bool DeleteObject(Tbase *object)                                    \
 | 
						|
            { return wxListBase::DeleteObject(object); }                    \
 | 
						|
                                                                            \
 | 
						|
        nodetype *Find(Tbase *object) const                                 \
 | 
						|
            { return (nodetype *)wxListBase::Find(object); }                \
 | 
						|
                                                                            \
 | 
						|
        virtual nodetype *Find(const wxListKey& key) const                  \
 | 
						|
            { return (nodetype *)wxListBase::Find(key); }                   \
 | 
						|
                                                                            \
 | 
						|
        int IndexOf(Tbase *object) const                                    \
 | 
						|
            { return wxListBase::IndexOf(object); }                         \
 | 
						|
                                                                            \
 | 
						|
        void Sort(wxSortFuncFor_##name func)                                \
 | 
						|
            { wxListBase::Sort((wxSortCompareFunction)func); }              \
 | 
						|
                                                                            \
 | 
						|
    protected:                                                              \
 | 
						|
        virtual wxNodeBase *CreateNode(wxNodeBase *prev, wxNodeBase *next,  \
 | 
						|
                               void *data,                                  \
 | 
						|
                               const wxListKey& key = wxDefaultListKey)     \
 | 
						|
            {                                                               \
 | 
						|
                return new nodetype(this,                                   \
 | 
						|
                                    (nodetype *)prev, (nodetype *)next,     \
 | 
						|
                                    (T *)data, key);                        \
 | 
						|
            }                                                               \
 | 
						|
    }
 | 
						|
 | 
						|
#define WX_DECLARE_LIST_2(elementtype, listname, nodename, classexp)        \
 | 
						|
    WX_DECLARE_LIST_3(elementtype, elementtype, listname, nodename, classexp)
 | 
						|
 | 
						|
#define WX_DECLARE_LIST(elementtype, listname)                              \
 | 
						|
    typedef elementtype _WX_LIST_ITEM_TYPE_##listname;                      \
 | 
						|
    WX_DECLARE_LIST_2(elementtype, listname, wx##listname##Node, class)
 | 
						|
 | 
						|
#define WX_DECLARE_EXPORTED_LIST(elementtype, listname)                     \
 | 
						|
    typedef elementtype _WX_LIST_ITEM_TYPE_##listname;                      \
 | 
						|
    WX_DECLARE_LIST_2(elementtype, listname, wx##listname##Node, class WXDLLEXPORT)
 | 
						|
 | 
						|
#define WX_DECLARE_USER_EXPORTED_LIST(elementtype, listname, usergoo)       \
 | 
						|
    typedef elementtype _WX_LIST_ITEM_TYPE_##listname;                      \
 | 
						|
    WX_DECLARE_LIST_2(elementtype, listname, wx##listname##Node, class usergoo)
 | 
						|
 | 
						|
// this macro must be inserted in your program after
 | 
						|
//      #include <wx/listimpl.cpp>
 | 
						|
#define WX_DEFINE_LIST(name)    "don't forget to include listimpl.cpp!"
 | 
						|
 | 
						|
#define WX_DEFINE_EXPORTED_LIST(name)      WX_DEFINE_LIST(name)
 | 
						|
#define WX_DEFINE_USER_EXPORTED_LIST(name) WX_DEFINE_LIST(name)
 | 
						|
 | 
						|
 | 
						|
// =============================================================================
 | 
						|
// now we can define classes 100% compatible with the old ones
 | 
						|
// =============================================================================
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// commonly used list classes
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
#ifdef wxLIST_COMPATIBILITY
 | 
						|
 | 
						|
// -----------------------------------------------------------------------------
 | 
						|
// wxList compatibility class: in fact, it's a list of wxObjects
 | 
						|
// -----------------------------------------------------------------------------
 | 
						|
 | 
						|
WX_DECLARE_LIST_2(wxObject, wxObjectList, wxObjectListNode, class WXDLLEXPORT);
 | 
						|
 | 
						|
class WXDLLEXPORT wxList : public wxObjectList
 | 
						|
{
 | 
						|
public:
 | 
						|
    wxList(int key_type = wxKEY_NONE) : wxObjectList((wxKeyType)key_type) { }
 | 
						|
    // this destructor is required for Darwin
 | 
						|
   ~wxList() { }
 | 
						|
 | 
						|
    wxList& operator=(const wxList& list)
 | 
						|
        { (void) wxListBase::operator=(list); return *this; }
 | 
						|
 | 
						|
    // compatibility methods
 | 
						|
    void Sort(wxSortCompareFunction compfunc) { wxListBase::Sort(compfunc); }
 | 
						|
 | 
						|
    wxNode *Member(wxObject *object) const { return (wxNode *)Find(object); }
 | 
						|
 | 
						|
private:
 | 
						|
    DECLARE_DYNAMIC_CLASS(wxList)
 | 
						|
};
 | 
						|
 | 
						|
// -----------------------------------------------------------------------------
 | 
						|
// wxStringList class for compatibility with the old code
 | 
						|
// -----------------------------------------------------------------------------
 | 
						|
 | 
						|
WX_DECLARE_LIST_2(wxChar, wxStringListBase, wxStringListNode, class WXDLLEXPORT);
 | 
						|
 | 
						|
class WXDLLEXPORT wxStringList : public wxStringListBase
 | 
						|
{
 | 
						|
public:
 | 
						|
    // ctors and such
 | 
						|
        // default
 | 
						|
    wxStringList() { DeleteContents(TRUE); }
 | 
						|
    wxStringList(const wxChar *first ...);
 | 
						|
 | 
						|
        // copying the string list: the strings are copied, too (extremely
 | 
						|
        // inefficient!)
 | 
						|
    wxStringList(const wxStringList& other) : wxStringListBase() { DeleteContents(TRUE); DoCopy(other); }
 | 
						|
    wxStringList& operator=(const wxStringList& other)
 | 
						|
        { Clear(); DoCopy(other); return *this; }
 | 
						|
 | 
						|
    // operations
 | 
						|
        // makes a copy of the string
 | 
						|
    wxNode *Add(const wxChar *s)
 | 
						|
        { return (wxNode *)wxStringListBase::Append(copystring(s)); }
 | 
						|
        
 | 
						|
        // Append to beginning of list
 | 
						|
    wxNode *Prepend(const wxChar *s)
 | 
						|
        { return (wxNode *)wxStringListBase::Insert(copystring(s)); }
 | 
						|
 | 
						|
    bool Delete(const wxChar *s);
 | 
						|
 | 
						|
    wxChar **ListToArray(bool new_copies = FALSE) const;
 | 
						|
    bool Member(const wxChar *s) const;
 | 
						|
 | 
						|
    // alphabetic sort
 | 
						|
    void Sort();
 | 
						|
 | 
						|
private:
 | 
						|
    void DoCopy(const wxStringList&); // common part of copy ctor and operator=
 | 
						|
 | 
						|
    DECLARE_DYNAMIC_CLASS(wxStringList)
 | 
						|
};
 | 
						|
 | 
						|
#endif // wxLIST_COMPATIBILITY
 | 
						|
 | 
						|
#endif
 | 
						|
    // _WX_LISTH__
 |