Files
wxWidgets/utils/wxPython/modules/glcanvas/gtk/glcanvas.py
Harco de Hilster f786a3b23d - Updated gtk SWIGged files to SWIG 1.1 cvs level
- changed SOURCES treatment in build.py; the path is stripped from the source
file when the object name is derived; this means sources can be anywhere
(typically might be in GENCODEDIR) but the compiled object will always be
in the current dir. (This is how the implicit makefile rule already behaved)
- updated glcanvas/build.cfg for unix builds to copy glcanvas.cpp from
utils/glcanvas (like Setup.in did)


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3459 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-08-24 12:51:54 +00:00

1384 lines
42 KiB
Python

# This file was created automatically by SWIG.
import glcanvasc
from misc import *
from misc2 import *
from windows import *
from gdi import *
from events import *
from mdi import *
from frames import *
from stattool import *
from controls import *
from controls2 import *
from windows2 import *
from cmndlgs import *
from windows3 import *
from image import *
from printfw import *
import wx
class wxGLContextPtr :
def __init__(self,this):
self.this = this
self.thisown = 0
def __del__(self,glcanvasc=glcanvasc):
if self.thisown == 1 :
glcanvasc.delete_wxGLContext(self)
def SetCurrent(self, *_args, **_kwargs):
val = apply(glcanvasc.wxGLContext_SetCurrent,(self,) + _args, _kwargs)
return val
def SetColour(self, *_args, **_kwargs):
val = apply(glcanvasc.wxGLContext_SetColour,(self,) + _args, _kwargs)
return val
def SwapBuffers(self, *_args, **_kwargs):
val = apply(glcanvasc.wxGLContext_SwapBuffers,(self,) + _args, _kwargs)
return val
def SetupPixelFormat(self, *_args, **_kwargs):
val = apply(glcanvasc.wxGLContext_SetupPixelFormat,(self,) + _args, _kwargs)
return val
def SetupPalette(self, *_args, **_kwargs):
val = apply(glcanvasc.wxGLContext_SetupPalette,(self,) + _args, _kwargs)
return val
def CreateDefaultPalette(self, *_args, **_kwargs):
val = apply(glcanvasc.wxGLContext_CreateDefaultPalette,(self,) + _args, _kwargs)
if val: val = wxPalettePtr(val) ; val.thisown = 1
return val
def GetPalette(self, *_args, **_kwargs):
val = apply(glcanvasc.wxGLContext_GetPalette,(self,) + _args, _kwargs)
if val: val = wxPalettePtr(val)
return val
def GetWindow(self, *_args, **_kwargs):
val = apply(glcanvasc.wxGLContext_GetWindow,(self,) + _args, _kwargs)
if val: val = wxWindowPtr(val)
return val
def __repr__(self):
return "<C wxGLContext instance at %s>" % (self.this,)
class wxGLContext(wxGLContextPtr):
def __init__(self,*_args,**_kwargs):
self.this = apply(glcanvasc.new_wxGLContext,_args,_kwargs)
self.thisown = 1
class wxGLCanvasPtr(wxScrolledWindowPtr):
def __init__(self,this):
self.this = this
self.thisown = 0
def SetCurrent(self, *_args, **_kwargs):
val = apply(glcanvasc.wxGLCanvas_SetCurrent,(self,) + _args, _kwargs)
return val
def SetColour(self, *_args, **_kwargs):
val = apply(glcanvasc.wxGLCanvas_SetColour,(self,) + _args, _kwargs)
return val
def SwapBuffers(self, *_args, **_kwargs):
val = apply(glcanvasc.wxGLCanvas_SwapBuffers,(self,) + _args, _kwargs)
return val
def GetContext(self, *_args, **_kwargs):
val = apply(glcanvasc.wxGLCanvas_GetContext,(self,) + _args, _kwargs)
if val: val = wxGLContextPtr(val)
return val
def __repr__(self):
return "<C wxGLCanvas instance at %s>" % (self.this,)
class wxGLCanvas(wxGLCanvasPtr):
def __init__(self,*_args,**_kwargs):
self.this = apply(glcanvasc.new_wxGLCanvas,_args,_kwargs)
self.thisown = 1
wx._StdWindowCallbacks(self)
#-------------- FUNCTION WRAPPERS ------------------
glArrayElementEXT = glcanvasc.glArrayElementEXT
glColorPointerEXT = glcanvasc.glColorPointerEXT
glDrawArraysEXT = glcanvasc.glDrawArraysEXT
glEdgeFlagPointerEXT = glcanvasc.glEdgeFlagPointerEXT
glGetPointervEXT = glcanvasc.glGetPointervEXT
glIndexPointerEXT = glcanvasc.glIndexPointerEXT
glNormalPointerEXT = glcanvasc.glNormalPointerEXT
glTexCoordPointerEXT = glcanvasc.glTexCoordPointerEXT
glVertexPointerEXT = glcanvasc.glVertexPointerEXT
glColorTableEXT = glcanvasc.glColorTableEXT
glGetColorTableEXT = glcanvasc.glGetColorTableEXT
glAccum = glcanvasc.glAccum
glAlphaFunc = glcanvasc.glAlphaFunc
glAreTexturesResident = glcanvasc.glAreTexturesResident
glArrayElement = glcanvasc.glArrayElement
glBegin = glcanvasc.glBegin
glBindTexture = glcanvasc.glBindTexture
glBitmap = glcanvasc.glBitmap
glBlendFunc = glcanvasc.glBlendFunc
glCallList = glcanvasc.glCallList
glCallLists = glcanvasc.glCallLists
glClear = glcanvasc.glClear
glClearAccum = glcanvasc.glClearAccum
glClearColor = glcanvasc.glClearColor
glClearDepth = glcanvasc.glClearDepth
glClearIndex = glcanvasc.glClearIndex
glClearStencil = glcanvasc.glClearStencil
glClipPlane = glcanvasc.glClipPlane
glColor3b = glcanvasc.glColor3b
glColor3bv = glcanvasc.glColor3bv
glColor3d = glcanvasc.glColor3d
glColor3dv = glcanvasc.glColor3dv
glColor3f = glcanvasc.glColor3f
glColor3fv = glcanvasc.glColor3fv
glColor3i = glcanvasc.glColor3i
glColor3iv = glcanvasc.glColor3iv
glColor3s = glcanvasc.glColor3s
glColor3sv = glcanvasc.glColor3sv
glColor3ub = glcanvasc.glColor3ub
glColor3ubv = glcanvasc.glColor3ubv
glColor3ui = glcanvasc.glColor3ui
glColor3uiv = glcanvasc.glColor3uiv
glColor3us = glcanvasc.glColor3us
glColor3usv = glcanvasc.glColor3usv
glColor4b = glcanvasc.glColor4b
glColor4bv = glcanvasc.glColor4bv
glColor4d = glcanvasc.glColor4d
glColor4dv = glcanvasc.glColor4dv
glColor4f = glcanvasc.glColor4f
glColor4fv = glcanvasc.glColor4fv
glColor4i = glcanvasc.glColor4i
glColor4iv = glcanvasc.glColor4iv
glColor4s = glcanvasc.glColor4s
glColor4sv = glcanvasc.glColor4sv
glColor4ub = glcanvasc.glColor4ub
glColor4ubv = glcanvasc.glColor4ubv
glColor4ui = glcanvasc.glColor4ui
glColor4uiv = glcanvasc.glColor4uiv
glColor4us = glcanvasc.glColor4us
glColor4usv = glcanvasc.glColor4usv
glColorMask = glcanvasc.glColorMask
glColorMaterial = glcanvasc.glColorMaterial
glColorPointer = glcanvasc.glColorPointer
glCopyPixels = glcanvasc.glCopyPixels
glCopyTexImage1D = glcanvasc.glCopyTexImage1D
glCopyTexImage2D = glcanvasc.glCopyTexImage2D
glCopyTexSubImage1D = glcanvasc.glCopyTexSubImage1D
glCopyTexSubImage2D = glcanvasc.glCopyTexSubImage2D
glCullFace = glcanvasc.glCullFace
glDeleteLists = glcanvasc.glDeleteLists
glDeleteTextures = glcanvasc.glDeleteTextures
glDepthFunc = glcanvasc.glDepthFunc
glDepthMask = glcanvasc.glDepthMask
glDepthRange = glcanvasc.glDepthRange
glDisable = glcanvasc.glDisable
glDisableClientState = glcanvasc.glDisableClientState
glDrawArrays = glcanvasc.glDrawArrays
glDrawBuffer = glcanvasc.glDrawBuffer
glDrawElements = glcanvasc.glDrawElements
glDrawPixels = glcanvasc.glDrawPixels
glEdgeFlag = glcanvasc.glEdgeFlag
glEdgeFlagPointer = glcanvasc.glEdgeFlagPointer
glEdgeFlagv = glcanvasc.glEdgeFlagv
glEnable = glcanvasc.glEnable
glEnableClientState = glcanvasc.glEnableClientState
glEnd = glcanvasc.glEnd
glEndList = glcanvasc.glEndList
glEvalCoord1d = glcanvasc.glEvalCoord1d
glEvalCoord1dv = glcanvasc.glEvalCoord1dv
glEvalCoord1f = glcanvasc.glEvalCoord1f
glEvalCoord1fv = glcanvasc.glEvalCoord1fv
glEvalCoord2d = glcanvasc.glEvalCoord2d
glEvalCoord2dv = glcanvasc.glEvalCoord2dv
glEvalCoord2f = glcanvasc.glEvalCoord2f
glEvalCoord2fv = glcanvasc.glEvalCoord2fv
glEvalMesh1 = glcanvasc.glEvalMesh1
glEvalMesh2 = glcanvasc.glEvalMesh2
glEvalPoint1 = glcanvasc.glEvalPoint1
glEvalPoint2 = glcanvasc.glEvalPoint2
glFeedbackBuffer = glcanvasc.glFeedbackBuffer
glFinish = glcanvasc.glFinish
glFlush = glcanvasc.glFlush
glFogf = glcanvasc.glFogf
glFogfv = glcanvasc.glFogfv
glFogi = glcanvasc.glFogi
glFogiv = glcanvasc.glFogiv
glFrontFace = glcanvasc.glFrontFace
glFrustum = glcanvasc.glFrustum
glGenLists = glcanvasc.glGenLists
glGenTextures = glcanvasc.glGenTextures
glGetBooleanv = glcanvasc.glGetBooleanv
glGetClipPlane = glcanvasc.glGetClipPlane
glGetDoublev = glcanvasc.glGetDoublev
glGetError = glcanvasc.glGetError
glGetFloatv = glcanvasc.glGetFloatv
glGetIntegerv = glcanvasc.glGetIntegerv
glGetLightfv = glcanvasc.glGetLightfv
glGetLightiv = glcanvasc.glGetLightiv
glGetMapdv = glcanvasc.glGetMapdv
glGetMapfv = glcanvasc.glGetMapfv
glGetMapiv = glcanvasc.glGetMapiv
glGetMaterialfv = glcanvasc.glGetMaterialfv
glGetMaterialiv = glcanvasc.glGetMaterialiv
glGetPixelMapfv = glcanvasc.glGetPixelMapfv
glGetPixelMapuiv = glcanvasc.glGetPixelMapuiv
glGetPixelMapusv = glcanvasc.glGetPixelMapusv
glGetPointerv = glcanvasc.glGetPointerv
glGetPolygonStipple = glcanvasc.glGetPolygonStipple
glGetString = glcanvasc.glGetString
glGetTexEnvfv = glcanvasc.glGetTexEnvfv
glGetTexEnviv = glcanvasc.glGetTexEnviv
glGetTexGendv = glcanvasc.glGetTexGendv
glGetTexGenfv = glcanvasc.glGetTexGenfv
glGetTexGeniv = glcanvasc.glGetTexGeniv
glGetTexImage = glcanvasc.glGetTexImage
glGetTexLevelParameterfv = glcanvasc.glGetTexLevelParameterfv
glGetTexLevelParameteriv = glcanvasc.glGetTexLevelParameteriv
glGetTexParameterfv = glcanvasc.glGetTexParameterfv
glGetTexParameteriv = glcanvasc.glGetTexParameteriv
glHint = glcanvasc.glHint
glIndexMask = glcanvasc.glIndexMask
glIndexPointer = glcanvasc.glIndexPointer
glIndexd = glcanvasc.glIndexd
glIndexdv = glcanvasc.glIndexdv
glIndexf = glcanvasc.glIndexf
glIndexfv = glcanvasc.glIndexfv
glIndexi = glcanvasc.glIndexi
glIndexiv = glcanvasc.glIndexiv
glIndexs = glcanvasc.glIndexs
glIndexsv = glcanvasc.glIndexsv
glIndexub = glcanvasc.glIndexub
glIndexubv = glcanvasc.glIndexubv
glInitNames = glcanvasc.glInitNames
glInterleavedArrays = glcanvasc.glInterleavedArrays
glIsEnabled = glcanvasc.glIsEnabled
glIsList = glcanvasc.glIsList
glIsTexture = glcanvasc.glIsTexture
glLightModelf = glcanvasc.glLightModelf
glLightModelfv = glcanvasc.glLightModelfv
glLightModeli = glcanvasc.glLightModeli
glLightModeliv = glcanvasc.glLightModeliv
glLightf = glcanvasc.glLightf
glLightfv = glcanvasc.glLightfv
glLighti = glcanvasc.glLighti
glLightiv = glcanvasc.glLightiv
glLineStipple = glcanvasc.glLineStipple
glLineWidth = glcanvasc.glLineWidth
glListBase = glcanvasc.glListBase
glLoadIdentity = glcanvasc.glLoadIdentity
glLoadMatrixd = glcanvasc.glLoadMatrixd
glLoadMatrixf = glcanvasc.glLoadMatrixf
glLoadName = glcanvasc.glLoadName
glLogicOp = glcanvasc.glLogicOp
glMap1d = glcanvasc.glMap1d
glMap1f = glcanvasc.glMap1f
glMap2d = glcanvasc.glMap2d
glMap2f = glcanvasc.glMap2f
glMapGrid1d = glcanvasc.glMapGrid1d
glMapGrid1f = glcanvasc.glMapGrid1f
glMapGrid2d = glcanvasc.glMapGrid2d
glMapGrid2f = glcanvasc.glMapGrid2f
glMaterialf = glcanvasc.glMaterialf
glMaterialfv = glcanvasc.glMaterialfv
glMateriali = glcanvasc.glMateriali
glMaterialiv = glcanvasc.glMaterialiv
glMatrixMode = glcanvasc.glMatrixMode
glMultMatrixd = glcanvasc.glMultMatrixd
glMultMatrixf = glcanvasc.glMultMatrixf
glNewList = glcanvasc.glNewList
glNormal3b = glcanvasc.glNormal3b
glNormal3bv = glcanvasc.glNormal3bv
glNormal3d = glcanvasc.glNormal3d
glNormal3dv = glcanvasc.glNormal3dv
glNormal3f = glcanvasc.glNormal3f
glNormal3fv = glcanvasc.glNormal3fv
glNormal3i = glcanvasc.glNormal3i
glNormal3iv = glcanvasc.glNormal3iv
glNormal3s = glcanvasc.glNormal3s
glNormal3sv = glcanvasc.glNormal3sv
glNormalPointer = glcanvasc.glNormalPointer
glOrtho = glcanvasc.glOrtho
glPassThrough = glcanvasc.glPassThrough
glPixelMapfv = glcanvasc.glPixelMapfv
glPixelMapuiv = glcanvasc.glPixelMapuiv
glPixelMapusv = glcanvasc.glPixelMapusv
glPixelStoref = glcanvasc.glPixelStoref
glPixelStorei = glcanvasc.glPixelStorei
glPixelTransferf = glcanvasc.glPixelTransferf
glPixelTransferi = glcanvasc.glPixelTransferi
glPixelZoom = glcanvasc.glPixelZoom
glPointSize = glcanvasc.glPointSize
glPolygonMode = glcanvasc.glPolygonMode
glPolygonOffset = glcanvasc.glPolygonOffset
glPolygonStipple = glcanvasc.glPolygonStipple
glPopAttrib = glcanvasc.glPopAttrib
glPopClientAttrib = glcanvasc.glPopClientAttrib
glPopMatrix = glcanvasc.glPopMatrix
glPopName = glcanvasc.glPopName
glPrioritizeTextures = glcanvasc.glPrioritizeTextures
glPushAttrib = glcanvasc.glPushAttrib
glPushClientAttrib = glcanvasc.glPushClientAttrib
glPushMatrix = glcanvasc.glPushMatrix
glPushName = glcanvasc.glPushName
glRasterPos2d = glcanvasc.glRasterPos2d
glRasterPos2dv = glcanvasc.glRasterPos2dv
glRasterPos2f = glcanvasc.glRasterPos2f
glRasterPos2fv = glcanvasc.glRasterPos2fv
glRasterPos2i = glcanvasc.glRasterPos2i
glRasterPos2iv = glcanvasc.glRasterPos2iv
glRasterPos2s = glcanvasc.glRasterPos2s
glRasterPos2sv = glcanvasc.glRasterPos2sv
glRasterPos3d = glcanvasc.glRasterPos3d
glRasterPos3dv = glcanvasc.glRasterPos3dv
glRasterPos3f = glcanvasc.glRasterPos3f
glRasterPos3fv = glcanvasc.glRasterPos3fv
glRasterPos3i = glcanvasc.glRasterPos3i
glRasterPos3iv = glcanvasc.glRasterPos3iv
glRasterPos3s = glcanvasc.glRasterPos3s
glRasterPos3sv = glcanvasc.glRasterPos3sv
glRasterPos4d = glcanvasc.glRasterPos4d
glRasterPos4dv = glcanvasc.glRasterPos4dv
glRasterPos4f = glcanvasc.glRasterPos4f
glRasterPos4fv = glcanvasc.glRasterPos4fv
glRasterPos4i = glcanvasc.glRasterPos4i
glRasterPos4iv = glcanvasc.glRasterPos4iv
glRasterPos4s = glcanvasc.glRasterPos4s
glRasterPos4sv = glcanvasc.glRasterPos4sv
glReadBuffer = glcanvasc.glReadBuffer
glReadPixels = glcanvasc.glReadPixels
glRectd = glcanvasc.glRectd
glRectdv = glcanvasc.glRectdv
glRectf = glcanvasc.glRectf
glRectfv = glcanvasc.glRectfv
glRecti = glcanvasc.glRecti
glRectiv = glcanvasc.glRectiv
glRects = glcanvasc.glRects
glRectsv = glcanvasc.glRectsv
glRenderMode = glcanvasc.glRenderMode
glRotated = glcanvasc.glRotated
glRotatef = glcanvasc.glRotatef
glScaled = glcanvasc.glScaled
glScalef = glcanvasc.glScalef
glScissor = glcanvasc.glScissor
glSelectBuffer = glcanvasc.glSelectBuffer
glShadeModel = glcanvasc.glShadeModel
glStencilFunc = glcanvasc.glStencilFunc
glStencilMask = glcanvasc.glStencilMask
glStencilOp = glcanvasc.glStencilOp
glTexCoord1d = glcanvasc.glTexCoord1d
glTexCoord1dv = glcanvasc.glTexCoord1dv
glTexCoord1f = glcanvasc.glTexCoord1f
glTexCoord1fv = glcanvasc.glTexCoord1fv
glTexCoord1i = glcanvasc.glTexCoord1i
glTexCoord1iv = glcanvasc.glTexCoord1iv
glTexCoord1s = glcanvasc.glTexCoord1s
glTexCoord1sv = glcanvasc.glTexCoord1sv
glTexCoord2d = glcanvasc.glTexCoord2d
glTexCoord2dv = glcanvasc.glTexCoord2dv
glTexCoord2f = glcanvasc.glTexCoord2f
glTexCoord2fv = glcanvasc.glTexCoord2fv
glTexCoord2i = glcanvasc.glTexCoord2i
glTexCoord2iv = glcanvasc.glTexCoord2iv
glTexCoord2s = glcanvasc.glTexCoord2s
glTexCoord2sv = glcanvasc.glTexCoord2sv
glTexCoord3d = glcanvasc.glTexCoord3d
glTexCoord3dv = glcanvasc.glTexCoord3dv
glTexCoord3f = glcanvasc.glTexCoord3f
glTexCoord3fv = glcanvasc.glTexCoord3fv
glTexCoord3i = glcanvasc.glTexCoord3i
glTexCoord3iv = glcanvasc.glTexCoord3iv
glTexCoord3s = glcanvasc.glTexCoord3s
glTexCoord3sv = glcanvasc.glTexCoord3sv
glTexCoord4d = glcanvasc.glTexCoord4d
glTexCoord4dv = glcanvasc.glTexCoord4dv
glTexCoord4f = glcanvasc.glTexCoord4f
glTexCoord4fv = glcanvasc.glTexCoord4fv
glTexCoord4i = glcanvasc.glTexCoord4i
glTexCoord4iv = glcanvasc.glTexCoord4iv
glTexCoord4s = glcanvasc.glTexCoord4s
glTexCoord4sv = glcanvasc.glTexCoord4sv
glTexCoordPointer = glcanvasc.glTexCoordPointer
glTexEnvf = glcanvasc.glTexEnvf
glTexEnvfv = glcanvasc.glTexEnvfv
glTexEnvi = glcanvasc.glTexEnvi
glTexEnviv = glcanvasc.glTexEnviv
glTexGend = glcanvasc.glTexGend
glTexGendv = glcanvasc.glTexGendv
glTexGenf = glcanvasc.glTexGenf
glTexGenfv = glcanvasc.glTexGenfv
glTexGeni = glcanvasc.glTexGeni
glTexGeniv = glcanvasc.glTexGeniv
glTexImage1D = glcanvasc.glTexImage1D
glTexImage2D = glcanvasc.glTexImage2D
glTexParameterf = glcanvasc.glTexParameterf
glTexParameterfv = glcanvasc.glTexParameterfv
glTexParameteri = glcanvasc.glTexParameteri
glTexParameteriv = glcanvasc.glTexParameteriv
glTexSubImage1D = glcanvasc.glTexSubImage1D
glTexSubImage2D = glcanvasc.glTexSubImage2D
glTranslated = glcanvasc.glTranslated
glTranslatef = glcanvasc.glTranslatef
glVertex2d = glcanvasc.glVertex2d
glVertex2dv = glcanvasc.glVertex2dv
glVertex2f = glcanvasc.glVertex2f
glVertex2fv = glcanvasc.glVertex2fv
glVertex2i = glcanvasc.glVertex2i
glVertex2iv = glcanvasc.glVertex2iv
glVertex2s = glcanvasc.glVertex2s
glVertex2sv = glcanvasc.glVertex2sv
glVertex3d = glcanvasc.glVertex3d
glVertex3dv = glcanvasc.glVertex3dv
glVertex3f = glcanvasc.glVertex3f
glVertex3fv = glcanvasc.glVertex3fv
glVertex3i = glcanvasc.glVertex3i
glVertex3iv = glcanvasc.glVertex3iv
glVertex3s = glcanvasc.glVertex3s
glVertex3sv = glcanvasc.glVertex3sv
glVertex4d = glcanvasc.glVertex4d
glVertex4dv = glcanvasc.glVertex4dv
glVertex4f = glcanvasc.glVertex4f
glVertex4fv = glcanvasc.glVertex4fv
glVertex4i = glcanvasc.glVertex4i
glVertex4iv = glcanvasc.glVertex4iv
glVertex4s = glcanvasc.glVertex4s
glVertex4sv = glcanvasc.glVertex4sv
glVertexPointer = glcanvasc.glVertexPointer
glViewport = glcanvasc.glViewport
#-------------- VARIABLE WRAPPERS ------------------
GL_2D = glcanvasc.GL_2D
GL_2_BYTES = glcanvasc.GL_2_BYTES
GL_3D = glcanvasc.GL_3D
GL_3D_COLOR = glcanvasc.GL_3D_COLOR
GL_3D_COLOR_TEXTURE = glcanvasc.GL_3D_COLOR_TEXTURE
GL_3_BYTES = glcanvasc.GL_3_BYTES
GL_4D_COLOR_TEXTURE = glcanvasc.GL_4D_COLOR_TEXTURE
GL_4_BYTES = glcanvasc.GL_4_BYTES
GL_ACCUM = glcanvasc.GL_ACCUM
GL_ACCUM_ALPHA_BITS = glcanvasc.GL_ACCUM_ALPHA_BITS
GL_ACCUM_BLUE_BITS = glcanvasc.GL_ACCUM_BLUE_BITS
GL_ACCUM_BUFFER_BIT = glcanvasc.GL_ACCUM_BUFFER_BIT
GL_ACCUM_CLEAR_VALUE = glcanvasc.GL_ACCUM_CLEAR_VALUE
GL_ACCUM_GREEN_BITS = glcanvasc.GL_ACCUM_GREEN_BITS
GL_ACCUM_RED_BITS = glcanvasc.GL_ACCUM_RED_BITS
GL_ADD = glcanvasc.GL_ADD
GL_ALL_ATTRIB_BITS = glcanvasc.GL_ALL_ATTRIB_BITS
GL_ALPHA = glcanvasc.GL_ALPHA
GL_ALPHA12 = glcanvasc.GL_ALPHA12
GL_ALPHA16 = glcanvasc.GL_ALPHA16
GL_ALPHA4 = glcanvasc.GL_ALPHA4
GL_ALPHA8 = glcanvasc.GL_ALPHA8
GL_ALPHA_BIAS = glcanvasc.GL_ALPHA_BIAS
GL_ALPHA_BITS = glcanvasc.GL_ALPHA_BITS
GL_ALPHA_SCALE = glcanvasc.GL_ALPHA_SCALE
GL_ALPHA_TEST = glcanvasc.GL_ALPHA_TEST
GL_ALPHA_TEST_FUNC = glcanvasc.GL_ALPHA_TEST_FUNC
GL_ALPHA_TEST_REF = glcanvasc.GL_ALPHA_TEST_REF
GL_ALWAYS = glcanvasc.GL_ALWAYS
GL_AMBIENT = glcanvasc.GL_AMBIENT
GL_AMBIENT_AND_DIFFUSE = glcanvasc.GL_AMBIENT_AND_DIFFUSE
GL_AND = glcanvasc.GL_AND
GL_AND_INVERTED = glcanvasc.GL_AND_INVERTED
GL_AND_REVERSE = glcanvasc.GL_AND_REVERSE
GL_ATTRIB_STACK_DEPTH = glcanvasc.GL_ATTRIB_STACK_DEPTH
GL_AUTO_NORMAL = glcanvasc.GL_AUTO_NORMAL
GL_AUX0 = glcanvasc.GL_AUX0
GL_AUX1 = glcanvasc.GL_AUX1
GL_AUX2 = glcanvasc.GL_AUX2
GL_AUX3 = glcanvasc.GL_AUX3
GL_AUX_BUFFERS = glcanvasc.GL_AUX_BUFFERS
GL_BACK = glcanvasc.GL_BACK
GL_BACK_LEFT = glcanvasc.GL_BACK_LEFT
GL_BACK_RIGHT = glcanvasc.GL_BACK_RIGHT
GL_BITMAP = glcanvasc.GL_BITMAP
GL_BITMAP_TOKEN = glcanvasc.GL_BITMAP_TOKEN
GL_BLEND = glcanvasc.GL_BLEND
GL_BLEND_DST = glcanvasc.GL_BLEND_DST
GL_BLEND_SRC = glcanvasc.GL_BLEND_SRC
GL_BLUE = glcanvasc.GL_BLUE
GL_BLUE_BIAS = glcanvasc.GL_BLUE_BIAS
GL_BLUE_BITS = glcanvasc.GL_BLUE_BITS
GL_BLUE_SCALE = glcanvasc.GL_BLUE_SCALE
GL_BYTE = glcanvasc.GL_BYTE
GL_C3F_V3F = glcanvasc.GL_C3F_V3F
GL_C4F_N3F_V3F = glcanvasc.GL_C4F_N3F_V3F
GL_C4UB_V2F = glcanvasc.GL_C4UB_V2F
GL_C4UB_V3F = glcanvasc.GL_C4UB_V3F
GL_CCW = glcanvasc.GL_CCW
GL_CLAMP = glcanvasc.GL_CLAMP
GL_CLEAR = glcanvasc.GL_CLEAR
GL_CLIENT_ALL_ATTRIB_BITS = glcanvasc.GL_CLIENT_ALL_ATTRIB_BITS
GL_CLIENT_ATTRIB_STACK_DEPTH = glcanvasc.GL_CLIENT_ATTRIB_STACK_DEPTH
GL_CLIENT_PIXEL_STORE_BIT = glcanvasc.GL_CLIENT_PIXEL_STORE_BIT
GL_CLIENT_VERTEX_ARRAY_BIT = glcanvasc.GL_CLIENT_VERTEX_ARRAY_BIT
GL_CLIP_PLANE0 = glcanvasc.GL_CLIP_PLANE0
GL_CLIP_PLANE1 = glcanvasc.GL_CLIP_PLANE1
GL_CLIP_PLANE2 = glcanvasc.GL_CLIP_PLANE2
GL_CLIP_PLANE3 = glcanvasc.GL_CLIP_PLANE3
GL_CLIP_PLANE4 = glcanvasc.GL_CLIP_PLANE4
GL_CLIP_PLANE5 = glcanvasc.GL_CLIP_PLANE5
GL_COEFF = glcanvasc.GL_COEFF
GL_COLOR = glcanvasc.GL_COLOR
GL_COLOR_ARRAY = glcanvasc.GL_COLOR_ARRAY
GL_COLOR_ARRAY_COUNT_EXT = glcanvasc.GL_COLOR_ARRAY_COUNT_EXT
GL_COLOR_ARRAY_EXT = glcanvasc.GL_COLOR_ARRAY_EXT
GL_COLOR_ARRAY_POINTER = glcanvasc.GL_COLOR_ARRAY_POINTER
GL_COLOR_ARRAY_POINTER_EXT = glcanvasc.GL_COLOR_ARRAY_POINTER_EXT
GL_COLOR_ARRAY_SIZE = glcanvasc.GL_COLOR_ARRAY_SIZE
GL_COLOR_ARRAY_SIZE_EXT = glcanvasc.GL_COLOR_ARRAY_SIZE_EXT
GL_COLOR_ARRAY_STRIDE = glcanvasc.GL_COLOR_ARRAY_STRIDE
GL_COLOR_ARRAY_STRIDE_EXT = glcanvasc.GL_COLOR_ARRAY_STRIDE_EXT
GL_COLOR_ARRAY_TYPE = glcanvasc.GL_COLOR_ARRAY_TYPE
GL_COLOR_ARRAY_TYPE_EXT = glcanvasc.GL_COLOR_ARRAY_TYPE_EXT
GL_COLOR_BUFFER_BIT = glcanvasc.GL_COLOR_BUFFER_BIT
GL_COLOR_CLEAR_VALUE = glcanvasc.GL_COLOR_CLEAR_VALUE
GL_COLOR_INDEX = glcanvasc.GL_COLOR_INDEX
GL_COLOR_INDEX12_EXT = glcanvasc.GL_COLOR_INDEX12_EXT
GL_COLOR_INDEX16_EXT = glcanvasc.GL_COLOR_INDEX16_EXT
GL_COLOR_INDEX1_EXT = glcanvasc.GL_COLOR_INDEX1_EXT
GL_COLOR_INDEX2_EXT = glcanvasc.GL_COLOR_INDEX2_EXT
GL_COLOR_INDEX4_EXT = glcanvasc.GL_COLOR_INDEX4_EXT
GL_COLOR_INDEX8_EXT = glcanvasc.GL_COLOR_INDEX8_EXT
GL_COLOR_INDEXES = glcanvasc.GL_COLOR_INDEXES
GL_COLOR_LOGIC_OP = glcanvasc.GL_COLOR_LOGIC_OP
GL_COLOR_MATERIAL = glcanvasc.GL_COLOR_MATERIAL
GL_COLOR_MATERIAL_FACE = glcanvasc.GL_COLOR_MATERIAL_FACE
GL_COLOR_MATERIAL_PARAMETER = glcanvasc.GL_COLOR_MATERIAL_PARAMETER
GL_COLOR_TABLE_ALPHA_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_ALPHA_SIZE_EXT
GL_COLOR_TABLE_BLUE_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_BLUE_SIZE_EXT
GL_COLOR_TABLE_FORMAT_EXT = glcanvasc.GL_COLOR_TABLE_FORMAT_EXT
GL_COLOR_TABLE_GREEN_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_GREEN_SIZE_EXT
GL_COLOR_TABLE_INTENSITY_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_INTENSITY_SIZE_EXT
GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_LUMINANCE_SIZE_EXT
GL_COLOR_TABLE_RED_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_RED_SIZE_EXT
GL_COLOR_TABLE_WIDTH_EXT = glcanvasc.GL_COLOR_TABLE_WIDTH_EXT
GL_COLOR_WRITEMASK = glcanvasc.GL_COLOR_WRITEMASK
GL_COMPILE = glcanvasc.GL_COMPILE
GL_COMPILE_AND_EXECUTE = glcanvasc.GL_COMPILE_AND_EXECUTE
GL_CONSTANT_ATTENUATION = glcanvasc.GL_CONSTANT_ATTENUATION
GL_COPY = glcanvasc.GL_COPY
GL_COPY_INVERTED = glcanvasc.GL_COPY_INVERTED
GL_COPY_PIXEL_TOKEN = glcanvasc.GL_COPY_PIXEL_TOKEN
GL_CULL_FACE = glcanvasc.GL_CULL_FACE
GL_CULL_FACE_MODE = glcanvasc.GL_CULL_FACE_MODE
GL_CURRENT_BIT = glcanvasc.GL_CURRENT_BIT
GL_CURRENT_COLOR = glcanvasc.GL_CURRENT_COLOR
GL_CURRENT_INDEX = glcanvasc.GL_CURRENT_INDEX
GL_CURRENT_NORMAL = glcanvasc.GL_CURRENT_NORMAL
GL_CURRENT_RASTER_COLOR = glcanvasc.GL_CURRENT_RASTER_COLOR
GL_CURRENT_RASTER_DISTANCE = glcanvasc.GL_CURRENT_RASTER_DISTANCE
GL_CURRENT_RASTER_INDEX = glcanvasc.GL_CURRENT_RASTER_INDEX
GL_CURRENT_RASTER_POSITION = glcanvasc.GL_CURRENT_RASTER_POSITION
GL_CURRENT_RASTER_POSITION_VALID = glcanvasc.GL_CURRENT_RASTER_POSITION_VALID
GL_CURRENT_RASTER_TEXTURE_COORDS = glcanvasc.GL_CURRENT_RASTER_TEXTURE_COORDS
GL_CURRENT_TEXTURE_COORDS = glcanvasc.GL_CURRENT_TEXTURE_COORDS
GL_CW = glcanvasc.GL_CW
GL_DECAL = glcanvasc.GL_DECAL
GL_DECR = glcanvasc.GL_DECR
GL_DEPTH = glcanvasc.GL_DEPTH
GL_DEPTH_BIAS = glcanvasc.GL_DEPTH_BIAS
GL_DEPTH_BITS = glcanvasc.GL_DEPTH_BITS
GL_DEPTH_BUFFER_BIT = glcanvasc.GL_DEPTH_BUFFER_BIT
GL_DEPTH_CLEAR_VALUE = glcanvasc.GL_DEPTH_CLEAR_VALUE
GL_DEPTH_COMPONENT = glcanvasc.GL_DEPTH_COMPONENT
GL_DEPTH_FUNC = glcanvasc.GL_DEPTH_FUNC
GL_DEPTH_RANGE = glcanvasc.GL_DEPTH_RANGE
GL_DEPTH_SCALE = glcanvasc.GL_DEPTH_SCALE
GL_DEPTH_TEST = glcanvasc.GL_DEPTH_TEST
GL_DEPTH_WRITEMASK = glcanvasc.GL_DEPTH_WRITEMASK
GL_DIFFUSE = glcanvasc.GL_DIFFUSE
GL_DITHER = glcanvasc.GL_DITHER
GL_DOMAIN = glcanvasc.GL_DOMAIN
GL_DONT_CARE = glcanvasc.GL_DONT_CARE
GL_DOUBLE = glcanvasc.GL_DOUBLE
GL_DOUBLEBUFFER = glcanvasc.GL_DOUBLEBUFFER
GL_DRAW_BUFFER = glcanvasc.GL_DRAW_BUFFER
GL_DRAW_PIXEL_TOKEN = glcanvasc.GL_DRAW_PIXEL_TOKEN
GL_DST_ALPHA = glcanvasc.GL_DST_ALPHA
GL_DST_COLOR = glcanvasc.GL_DST_COLOR
GL_EDGE_FLAG = glcanvasc.GL_EDGE_FLAG
GL_EDGE_FLAG_ARRAY = glcanvasc.GL_EDGE_FLAG_ARRAY
GL_EDGE_FLAG_ARRAY_COUNT_EXT = glcanvasc.GL_EDGE_FLAG_ARRAY_COUNT_EXT
GL_EDGE_FLAG_ARRAY_EXT = glcanvasc.GL_EDGE_FLAG_ARRAY_EXT
GL_EDGE_FLAG_ARRAY_POINTER = glcanvasc.GL_EDGE_FLAG_ARRAY_POINTER
GL_EDGE_FLAG_ARRAY_POINTER_EXT = glcanvasc.GL_EDGE_FLAG_ARRAY_POINTER_EXT
GL_EDGE_FLAG_ARRAY_STRIDE = glcanvasc.GL_EDGE_FLAG_ARRAY_STRIDE
GL_EDGE_FLAG_ARRAY_STRIDE_EXT = glcanvasc.GL_EDGE_FLAG_ARRAY_STRIDE_EXT
GL_EMISSION = glcanvasc.GL_EMISSION
GL_ENABLE_BIT = glcanvasc.GL_ENABLE_BIT
GL_EQUAL = glcanvasc.GL_EQUAL
GL_EQUIV = glcanvasc.GL_EQUIV
GL_EVAL_BIT = glcanvasc.GL_EVAL_BIT
GL_EXP = glcanvasc.GL_EXP
GL_EXP2 = glcanvasc.GL_EXP2
GL_EXTENSIONS = glcanvasc.GL_EXTENSIONS
GL_EXT_paletted_texture = glcanvasc.GL_EXT_paletted_texture
GL_EXT_vertex_array = glcanvasc.GL_EXT_vertex_array
GL_EYE_LINEAR = glcanvasc.GL_EYE_LINEAR
GL_EYE_PLANE = glcanvasc.GL_EYE_PLANE
GL_FALSE = glcanvasc.GL_FALSE
GL_FASTEST = glcanvasc.GL_FASTEST
GL_FEEDBACK = glcanvasc.GL_FEEDBACK
GL_FEEDBACK_BUFFER_POINTER = glcanvasc.GL_FEEDBACK_BUFFER_POINTER
GL_FEEDBACK_BUFFER_SIZE = glcanvasc.GL_FEEDBACK_BUFFER_SIZE
GL_FEEDBACK_BUFFER_TYPE = glcanvasc.GL_FEEDBACK_BUFFER_TYPE
GL_FILL = glcanvasc.GL_FILL
GL_FLAT = glcanvasc.GL_FLAT
GL_FLOAT = glcanvasc.GL_FLOAT
GL_FOG = glcanvasc.GL_FOG
GL_FOG_BIT = glcanvasc.GL_FOG_BIT
GL_FOG_COLOR = glcanvasc.GL_FOG_COLOR
GL_FOG_DENSITY = glcanvasc.GL_FOG_DENSITY
GL_FOG_END = glcanvasc.GL_FOG_END
GL_FOG_HINT = glcanvasc.GL_FOG_HINT
GL_FOG_INDEX = glcanvasc.GL_FOG_INDEX
GL_FOG_MODE = glcanvasc.GL_FOG_MODE
GL_FOG_START = glcanvasc.GL_FOG_START
GL_FRONT = glcanvasc.GL_FRONT
GL_FRONT_AND_BACK = glcanvasc.GL_FRONT_AND_BACK
GL_FRONT_FACE = glcanvasc.GL_FRONT_FACE
GL_FRONT_LEFT = glcanvasc.GL_FRONT_LEFT
GL_FRONT_RIGHT = glcanvasc.GL_FRONT_RIGHT
GL_GEQUAL = glcanvasc.GL_GEQUAL
GL_GREATER = glcanvasc.GL_GREATER
GL_GREEN = glcanvasc.GL_GREEN
GL_GREEN_BIAS = glcanvasc.GL_GREEN_BIAS
GL_GREEN_BITS = glcanvasc.GL_GREEN_BITS
GL_GREEN_SCALE = glcanvasc.GL_GREEN_SCALE
GL_HINT_BIT = glcanvasc.GL_HINT_BIT
GL_INCR = glcanvasc.GL_INCR
GL_INDEX_ARRAY = glcanvasc.GL_INDEX_ARRAY
GL_INDEX_ARRAY_COUNT_EXT = glcanvasc.GL_INDEX_ARRAY_COUNT_EXT
GL_INDEX_ARRAY_EXT = glcanvasc.GL_INDEX_ARRAY_EXT
GL_INDEX_ARRAY_POINTER = glcanvasc.GL_INDEX_ARRAY_POINTER
GL_INDEX_ARRAY_POINTER_EXT = glcanvasc.GL_INDEX_ARRAY_POINTER_EXT
GL_INDEX_ARRAY_STRIDE = glcanvasc.GL_INDEX_ARRAY_STRIDE
GL_INDEX_ARRAY_STRIDE_EXT = glcanvasc.GL_INDEX_ARRAY_STRIDE_EXT
GL_INDEX_ARRAY_TYPE = glcanvasc.GL_INDEX_ARRAY_TYPE
GL_INDEX_ARRAY_TYPE_EXT = glcanvasc.GL_INDEX_ARRAY_TYPE_EXT
GL_INDEX_BITS = glcanvasc.GL_INDEX_BITS
GL_INDEX_CLEAR_VALUE = glcanvasc.GL_INDEX_CLEAR_VALUE
GL_INDEX_LOGIC_OP = glcanvasc.GL_INDEX_LOGIC_OP
GL_INDEX_MODE = glcanvasc.GL_INDEX_MODE
GL_INDEX_OFFSET = glcanvasc.GL_INDEX_OFFSET
GL_INDEX_SHIFT = glcanvasc.GL_INDEX_SHIFT
GL_INDEX_WRITEMASK = glcanvasc.GL_INDEX_WRITEMASK
GL_INT = glcanvasc.GL_INT
GL_INTENSITY = glcanvasc.GL_INTENSITY
GL_INTENSITY12 = glcanvasc.GL_INTENSITY12
GL_INTENSITY16 = glcanvasc.GL_INTENSITY16
GL_INTENSITY4 = glcanvasc.GL_INTENSITY4
GL_INTENSITY8 = glcanvasc.GL_INTENSITY8
GL_INVALID_ENUM = glcanvasc.GL_INVALID_ENUM
GL_INVALID_OPERATION = glcanvasc.GL_INVALID_OPERATION
GL_INVALID_VALUE = glcanvasc.GL_INVALID_VALUE
GL_INVERT = glcanvasc.GL_INVERT
GL_KEEP = glcanvasc.GL_KEEP
GL_LEFT = glcanvasc.GL_LEFT
GL_LEQUAL = glcanvasc.GL_LEQUAL
GL_LESS = glcanvasc.GL_LESS
GL_LIGHT0 = glcanvasc.GL_LIGHT0
GL_LIGHT1 = glcanvasc.GL_LIGHT1
GL_LIGHT2 = glcanvasc.GL_LIGHT2
GL_LIGHT3 = glcanvasc.GL_LIGHT3
GL_LIGHT4 = glcanvasc.GL_LIGHT4
GL_LIGHT5 = glcanvasc.GL_LIGHT5
GL_LIGHT6 = glcanvasc.GL_LIGHT6
GL_LIGHT7 = glcanvasc.GL_LIGHT7
GL_LIGHTING = glcanvasc.GL_LIGHTING
GL_LIGHTING_BIT = glcanvasc.GL_LIGHTING_BIT
GL_LIGHT_MODEL_AMBIENT = glcanvasc.GL_LIGHT_MODEL_AMBIENT
GL_LIGHT_MODEL_LOCAL_VIEWER = glcanvasc.GL_LIGHT_MODEL_LOCAL_VIEWER
GL_LIGHT_MODEL_TWO_SIDE = glcanvasc.GL_LIGHT_MODEL_TWO_SIDE
GL_LINE = glcanvasc.GL_LINE
GL_LINEAR = glcanvasc.GL_LINEAR
GL_LINEAR_ATTENUATION = glcanvasc.GL_LINEAR_ATTENUATION
GL_LINEAR_MIPMAP_LINEAR = glcanvasc.GL_LINEAR_MIPMAP_LINEAR
GL_LINEAR_MIPMAP_NEAREST = glcanvasc.GL_LINEAR_MIPMAP_NEAREST
GL_LINES = glcanvasc.GL_LINES
GL_LINE_BIT = glcanvasc.GL_LINE_BIT
GL_LINE_LOOP = glcanvasc.GL_LINE_LOOP
GL_LINE_RESET_TOKEN = glcanvasc.GL_LINE_RESET_TOKEN
GL_LINE_SMOOTH = glcanvasc.GL_LINE_SMOOTH
GL_LINE_SMOOTH_HINT = glcanvasc.GL_LINE_SMOOTH_HINT
GL_LINE_STIPPLE = glcanvasc.GL_LINE_STIPPLE
GL_LINE_STIPPLE_PATTERN = glcanvasc.GL_LINE_STIPPLE_PATTERN
GL_LINE_STIPPLE_REPEAT = glcanvasc.GL_LINE_STIPPLE_REPEAT
GL_LINE_STRIP = glcanvasc.GL_LINE_STRIP
GL_LINE_TOKEN = glcanvasc.GL_LINE_TOKEN
GL_LINE_WIDTH = glcanvasc.GL_LINE_WIDTH
GL_LINE_WIDTH_GRANULARITY = glcanvasc.GL_LINE_WIDTH_GRANULARITY
GL_LINE_WIDTH_RANGE = glcanvasc.GL_LINE_WIDTH_RANGE
GL_LIST_BASE = glcanvasc.GL_LIST_BASE
GL_LIST_BIT = glcanvasc.GL_LIST_BIT
GL_LIST_INDEX = glcanvasc.GL_LIST_INDEX
GL_LIST_MODE = glcanvasc.GL_LIST_MODE
GL_LOAD = glcanvasc.GL_LOAD
GL_LOGIC_OP = glcanvasc.GL_LOGIC_OP
GL_LOGIC_OP_MODE = glcanvasc.GL_LOGIC_OP_MODE
GL_LUMINANCE = glcanvasc.GL_LUMINANCE
GL_LUMINANCE12 = glcanvasc.GL_LUMINANCE12
GL_LUMINANCE12_ALPHA12 = glcanvasc.GL_LUMINANCE12_ALPHA12
GL_LUMINANCE12_ALPHA4 = glcanvasc.GL_LUMINANCE12_ALPHA4
GL_LUMINANCE16 = glcanvasc.GL_LUMINANCE16
GL_LUMINANCE16_ALPHA16 = glcanvasc.GL_LUMINANCE16_ALPHA16
GL_LUMINANCE4 = glcanvasc.GL_LUMINANCE4
GL_LUMINANCE4_ALPHA4 = glcanvasc.GL_LUMINANCE4_ALPHA4
GL_LUMINANCE6_ALPHA2 = glcanvasc.GL_LUMINANCE6_ALPHA2
GL_LUMINANCE8 = glcanvasc.GL_LUMINANCE8
GL_LUMINANCE8_ALPHA8 = glcanvasc.GL_LUMINANCE8_ALPHA8
GL_LUMINANCE_ALPHA = glcanvasc.GL_LUMINANCE_ALPHA
GL_MAP1_COLOR_4 = glcanvasc.GL_MAP1_COLOR_4
GL_MAP1_GRID_DOMAIN = glcanvasc.GL_MAP1_GRID_DOMAIN
GL_MAP1_GRID_SEGMENTS = glcanvasc.GL_MAP1_GRID_SEGMENTS
GL_MAP1_INDEX = glcanvasc.GL_MAP1_INDEX
GL_MAP1_NORMAL = glcanvasc.GL_MAP1_NORMAL
GL_MAP1_TEXTURE_COORD_1 = glcanvasc.GL_MAP1_TEXTURE_COORD_1
GL_MAP1_TEXTURE_COORD_2 = glcanvasc.GL_MAP1_TEXTURE_COORD_2
GL_MAP1_TEXTURE_COORD_3 = glcanvasc.GL_MAP1_TEXTURE_COORD_3
GL_MAP1_TEXTURE_COORD_4 = glcanvasc.GL_MAP1_TEXTURE_COORD_4
GL_MAP1_VERTEX_3 = glcanvasc.GL_MAP1_VERTEX_3
GL_MAP1_VERTEX_4 = glcanvasc.GL_MAP1_VERTEX_4
GL_MAP2_COLOR_4 = glcanvasc.GL_MAP2_COLOR_4
GL_MAP2_GRID_DOMAIN = glcanvasc.GL_MAP2_GRID_DOMAIN
GL_MAP2_GRID_SEGMENTS = glcanvasc.GL_MAP2_GRID_SEGMENTS
GL_MAP2_INDEX = glcanvasc.GL_MAP2_INDEX
GL_MAP2_NORMAL = glcanvasc.GL_MAP2_NORMAL
GL_MAP2_TEXTURE_COORD_1 = glcanvasc.GL_MAP2_TEXTURE_COORD_1
GL_MAP2_TEXTURE_COORD_2 = glcanvasc.GL_MAP2_TEXTURE_COORD_2
GL_MAP2_TEXTURE_COORD_3 = glcanvasc.GL_MAP2_TEXTURE_COORD_3
GL_MAP2_TEXTURE_COORD_4 = glcanvasc.GL_MAP2_TEXTURE_COORD_4
GL_MAP2_VERTEX_3 = glcanvasc.GL_MAP2_VERTEX_3
GL_MAP2_VERTEX_4 = glcanvasc.GL_MAP2_VERTEX_4
GL_MAP_COLOR = glcanvasc.GL_MAP_COLOR
GL_MAP_STENCIL = glcanvasc.GL_MAP_STENCIL
GL_MATRIX_MODE = glcanvasc.GL_MATRIX_MODE
GL_MAX_ATTRIB_STACK_DEPTH = glcanvasc.GL_MAX_ATTRIB_STACK_DEPTH
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = glcanvasc.GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
GL_MAX_CLIP_PLANES = glcanvasc.GL_MAX_CLIP_PLANES
GL_MAX_EVAL_ORDER = glcanvasc.GL_MAX_EVAL_ORDER
GL_MAX_LIGHTS = glcanvasc.GL_MAX_LIGHTS
GL_MAX_LIST_NESTING = glcanvasc.GL_MAX_LIST_NESTING
GL_MAX_MODELVIEW_STACK_DEPTH = glcanvasc.GL_MAX_MODELVIEW_STACK_DEPTH
GL_MAX_NAME_STACK_DEPTH = glcanvasc.GL_MAX_NAME_STACK_DEPTH
GL_MAX_PIXEL_MAP_TABLE = glcanvasc.GL_MAX_PIXEL_MAP_TABLE
GL_MAX_PROJECTION_STACK_DEPTH = glcanvasc.GL_MAX_PROJECTION_STACK_DEPTH
GL_MAX_TEXTURE_SIZE = glcanvasc.GL_MAX_TEXTURE_SIZE
GL_MAX_TEXTURE_STACK_DEPTH = glcanvasc.GL_MAX_TEXTURE_STACK_DEPTH
GL_MAX_VIEWPORT_DIMS = glcanvasc.GL_MAX_VIEWPORT_DIMS
GL_MODELVIEW = glcanvasc.GL_MODELVIEW
GL_MODELVIEW_MATRIX = glcanvasc.GL_MODELVIEW_MATRIX
GL_MODELVIEW_STACK_DEPTH = glcanvasc.GL_MODELVIEW_STACK_DEPTH
GL_MODULATE = glcanvasc.GL_MODULATE
GL_MULT = glcanvasc.GL_MULT
GL_N3F_V3F = glcanvasc.GL_N3F_V3F
GL_NAME_STACK_DEPTH = glcanvasc.GL_NAME_STACK_DEPTH
GL_NAND = glcanvasc.GL_NAND
GL_NEAREST = glcanvasc.GL_NEAREST
GL_NEAREST_MIPMAP_LINEAR = glcanvasc.GL_NEAREST_MIPMAP_LINEAR
GL_NEAREST_MIPMAP_NEAREST = glcanvasc.GL_NEAREST_MIPMAP_NEAREST
GL_NEVER = glcanvasc.GL_NEVER
GL_NICEST = glcanvasc.GL_NICEST
GL_NONE = glcanvasc.GL_NONE
GL_NOOP = glcanvasc.GL_NOOP
GL_NOR = glcanvasc.GL_NOR
GL_NORMALIZE = glcanvasc.GL_NORMALIZE
GL_NORMAL_ARRAY = glcanvasc.GL_NORMAL_ARRAY
GL_NORMAL_ARRAY_COUNT_EXT = glcanvasc.GL_NORMAL_ARRAY_COUNT_EXT
GL_NORMAL_ARRAY_EXT = glcanvasc.GL_NORMAL_ARRAY_EXT
GL_NORMAL_ARRAY_POINTER = glcanvasc.GL_NORMAL_ARRAY_POINTER
GL_NORMAL_ARRAY_POINTER_EXT = glcanvasc.GL_NORMAL_ARRAY_POINTER_EXT
GL_NORMAL_ARRAY_STRIDE = glcanvasc.GL_NORMAL_ARRAY_STRIDE
GL_NORMAL_ARRAY_STRIDE_EXT = glcanvasc.GL_NORMAL_ARRAY_STRIDE_EXT
GL_NORMAL_ARRAY_TYPE = glcanvasc.GL_NORMAL_ARRAY_TYPE
GL_NORMAL_ARRAY_TYPE_EXT = glcanvasc.GL_NORMAL_ARRAY_TYPE_EXT
GL_NOTEQUAL = glcanvasc.GL_NOTEQUAL
GL_NO_ERROR = glcanvasc.GL_NO_ERROR
GL_OBJECT_LINEAR = glcanvasc.GL_OBJECT_LINEAR
GL_OBJECT_PLANE = glcanvasc.GL_OBJECT_PLANE
GL_ONE = glcanvasc.GL_ONE
GL_ONE_MINUS_DST_ALPHA = glcanvasc.GL_ONE_MINUS_DST_ALPHA
GL_ONE_MINUS_DST_COLOR = glcanvasc.GL_ONE_MINUS_DST_COLOR
GL_ONE_MINUS_SRC_ALPHA = glcanvasc.GL_ONE_MINUS_SRC_ALPHA
GL_ONE_MINUS_SRC_COLOR = glcanvasc.GL_ONE_MINUS_SRC_COLOR
GL_OR = glcanvasc.GL_OR
GL_ORDER = glcanvasc.GL_ORDER
GL_OR_INVERTED = glcanvasc.GL_OR_INVERTED
GL_OR_REVERSE = glcanvasc.GL_OR_REVERSE
GL_OUT_OF_MEMORY = glcanvasc.GL_OUT_OF_MEMORY
GL_PACK_ALIGNMENT = glcanvasc.GL_PACK_ALIGNMENT
GL_PACK_LSB_FIRST = glcanvasc.GL_PACK_LSB_FIRST
GL_PACK_ROW_LENGTH = glcanvasc.GL_PACK_ROW_LENGTH
GL_PACK_SKIP_PIXELS = glcanvasc.GL_PACK_SKIP_PIXELS
GL_PACK_SKIP_ROWS = glcanvasc.GL_PACK_SKIP_ROWS
GL_PACK_SWAP_BYTES = glcanvasc.GL_PACK_SWAP_BYTES
GL_PASS_THROUGH_TOKEN = glcanvasc.GL_PASS_THROUGH_TOKEN
GL_PERSPECTIVE_CORRECTION_HINT = glcanvasc.GL_PERSPECTIVE_CORRECTION_HINT
GL_PIXEL_MAP_A_TO_A = glcanvasc.GL_PIXEL_MAP_A_TO_A
GL_PIXEL_MAP_A_TO_A_SIZE = glcanvasc.GL_PIXEL_MAP_A_TO_A_SIZE
GL_PIXEL_MAP_B_TO_B = glcanvasc.GL_PIXEL_MAP_B_TO_B
GL_PIXEL_MAP_B_TO_B_SIZE = glcanvasc.GL_PIXEL_MAP_B_TO_B_SIZE
GL_PIXEL_MAP_G_TO_G = glcanvasc.GL_PIXEL_MAP_G_TO_G
GL_PIXEL_MAP_G_TO_G_SIZE = glcanvasc.GL_PIXEL_MAP_G_TO_G_SIZE
GL_PIXEL_MAP_I_TO_A = glcanvasc.GL_PIXEL_MAP_I_TO_A
GL_PIXEL_MAP_I_TO_A_SIZE = glcanvasc.GL_PIXEL_MAP_I_TO_A_SIZE
GL_PIXEL_MAP_I_TO_B = glcanvasc.GL_PIXEL_MAP_I_TO_B
GL_PIXEL_MAP_I_TO_B_SIZE = glcanvasc.GL_PIXEL_MAP_I_TO_B_SIZE
GL_PIXEL_MAP_I_TO_G = glcanvasc.GL_PIXEL_MAP_I_TO_G
GL_PIXEL_MAP_I_TO_G_SIZE = glcanvasc.GL_PIXEL_MAP_I_TO_G_SIZE
GL_PIXEL_MAP_I_TO_I = glcanvasc.GL_PIXEL_MAP_I_TO_I
GL_PIXEL_MAP_I_TO_I_SIZE = glcanvasc.GL_PIXEL_MAP_I_TO_I_SIZE
GL_PIXEL_MAP_I_TO_R = glcanvasc.GL_PIXEL_MAP_I_TO_R
GL_PIXEL_MAP_I_TO_R_SIZE = glcanvasc.GL_PIXEL_MAP_I_TO_R_SIZE
GL_PIXEL_MAP_R_TO_R = glcanvasc.GL_PIXEL_MAP_R_TO_R
GL_PIXEL_MAP_R_TO_R_SIZE = glcanvasc.GL_PIXEL_MAP_R_TO_R_SIZE
GL_PIXEL_MAP_S_TO_S = glcanvasc.GL_PIXEL_MAP_S_TO_S
GL_PIXEL_MAP_S_TO_S_SIZE = glcanvasc.GL_PIXEL_MAP_S_TO_S_SIZE
GL_PIXEL_MODE_BIT = glcanvasc.GL_PIXEL_MODE_BIT
GL_POINT = glcanvasc.GL_POINT
GL_POINTS = glcanvasc.GL_POINTS
GL_POINT_BIT = glcanvasc.GL_POINT_BIT
GL_POINT_SIZE = glcanvasc.GL_POINT_SIZE
GL_POINT_SIZE_GRANULARITY = glcanvasc.GL_POINT_SIZE_GRANULARITY
GL_POINT_SIZE_RANGE = glcanvasc.GL_POINT_SIZE_RANGE
GL_POINT_SMOOTH = glcanvasc.GL_POINT_SMOOTH
GL_POINT_SMOOTH_HINT = glcanvasc.GL_POINT_SMOOTH_HINT
GL_POINT_TOKEN = glcanvasc.GL_POINT_TOKEN
GL_POLYGON = glcanvasc.GL_POLYGON
GL_POLYGON_BIT = glcanvasc.GL_POLYGON_BIT
GL_POLYGON_MODE = glcanvasc.GL_POLYGON_MODE
GL_POLYGON_OFFSET_FACTOR = glcanvasc.GL_POLYGON_OFFSET_FACTOR
GL_POLYGON_OFFSET_FILL = glcanvasc.GL_POLYGON_OFFSET_FILL
GL_POLYGON_OFFSET_LINE = glcanvasc.GL_POLYGON_OFFSET_LINE
GL_POLYGON_OFFSET_POINT = glcanvasc.GL_POLYGON_OFFSET_POINT
GL_POLYGON_OFFSET_UNITS = glcanvasc.GL_POLYGON_OFFSET_UNITS
GL_POLYGON_SMOOTH = glcanvasc.GL_POLYGON_SMOOTH
GL_POLYGON_SMOOTH_HINT = glcanvasc.GL_POLYGON_SMOOTH_HINT
GL_POLYGON_STIPPLE = glcanvasc.GL_POLYGON_STIPPLE
GL_POLYGON_STIPPLE_BIT = glcanvasc.GL_POLYGON_STIPPLE_BIT
GL_POLYGON_TOKEN = glcanvasc.GL_POLYGON_TOKEN
GL_POSITION = glcanvasc.GL_POSITION
GL_PROJECTION = glcanvasc.GL_PROJECTION
GL_PROJECTION_MATRIX = glcanvasc.GL_PROJECTION_MATRIX
GL_PROJECTION_STACK_DEPTH = glcanvasc.GL_PROJECTION_STACK_DEPTH
GL_PROXY_TEXTURE_1D = glcanvasc.GL_PROXY_TEXTURE_1D
GL_PROXY_TEXTURE_2D = glcanvasc.GL_PROXY_TEXTURE_2D
GL_Q = glcanvasc.GL_Q
GL_QUADRATIC_ATTENUATION = glcanvasc.GL_QUADRATIC_ATTENUATION
GL_QUADS = glcanvasc.GL_QUADS
GL_QUAD_STRIP = glcanvasc.GL_QUAD_STRIP
GL_R = glcanvasc.GL_R
GL_R3_G3_B2 = glcanvasc.GL_R3_G3_B2
GL_READ_BUFFER = glcanvasc.GL_READ_BUFFER
GL_RED = glcanvasc.GL_RED
GL_RED_BIAS = glcanvasc.GL_RED_BIAS
GL_RED_BITS = glcanvasc.GL_RED_BITS
GL_RED_SCALE = glcanvasc.GL_RED_SCALE
GL_RENDER = glcanvasc.GL_RENDER
GL_RENDERER = glcanvasc.GL_RENDERER
GL_RENDER_MODE = glcanvasc.GL_RENDER_MODE
GL_REPEAT = glcanvasc.GL_REPEAT
GL_REPLACE = glcanvasc.GL_REPLACE
GL_RETURN = glcanvasc.GL_RETURN
GL_RGB = glcanvasc.GL_RGB
GL_RGB10 = glcanvasc.GL_RGB10
GL_RGB10_A2 = glcanvasc.GL_RGB10_A2
GL_RGB12 = glcanvasc.GL_RGB12
GL_RGB16 = glcanvasc.GL_RGB16
GL_RGB4 = glcanvasc.GL_RGB4
GL_RGB5 = glcanvasc.GL_RGB5
GL_RGB5_A1 = glcanvasc.GL_RGB5_A1
GL_RGB8 = glcanvasc.GL_RGB8
GL_RGBA = glcanvasc.GL_RGBA
GL_RGBA12 = glcanvasc.GL_RGBA12
GL_RGBA16 = glcanvasc.GL_RGBA16
GL_RGBA2 = glcanvasc.GL_RGBA2
GL_RGBA4 = glcanvasc.GL_RGBA4
GL_RGBA8 = glcanvasc.GL_RGBA8
GL_RGBA_MODE = glcanvasc.GL_RGBA_MODE
GL_RIGHT = glcanvasc.GL_RIGHT
GL_S = glcanvasc.GL_S
GL_SCISSOR_BIT = glcanvasc.GL_SCISSOR_BIT
GL_SCISSOR_BOX = glcanvasc.GL_SCISSOR_BOX
GL_SCISSOR_TEST = glcanvasc.GL_SCISSOR_TEST
GL_SELECT = glcanvasc.GL_SELECT
GL_SELECTION_BUFFER_POINTER = glcanvasc.GL_SELECTION_BUFFER_POINTER
GL_SELECTION_BUFFER_SIZE = glcanvasc.GL_SELECTION_BUFFER_SIZE
GL_SET = glcanvasc.GL_SET
GL_SHADE_MODEL = glcanvasc.GL_SHADE_MODEL
GL_SHININESS = glcanvasc.GL_SHININESS
GL_SHORT = glcanvasc.GL_SHORT
GL_SMOOTH = glcanvasc.GL_SMOOTH
GL_SPECULAR = glcanvasc.GL_SPECULAR
GL_SPHERE_MAP = glcanvasc.GL_SPHERE_MAP
GL_SPOT_CUTOFF = glcanvasc.GL_SPOT_CUTOFF
GL_SPOT_DIRECTION = glcanvasc.GL_SPOT_DIRECTION
GL_SPOT_EXPONENT = glcanvasc.GL_SPOT_EXPONENT
GL_SRC_ALPHA = glcanvasc.GL_SRC_ALPHA
GL_SRC_ALPHA_SATURATE = glcanvasc.GL_SRC_ALPHA_SATURATE
GL_SRC_COLOR = glcanvasc.GL_SRC_COLOR
GL_STACK_OVERFLOW = glcanvasc.GL_STACK_OVERFLOW
GL_STACK_UNDERFLOW = glcanvasc.GL_STACK_UNDERFLOW
GL_STENCIL = glcanvasc.GL_STENCIL
GL_STENCIL_BITS = glcanvasc.GL_STENCIL_BITS
GL_STENCIL_BUFFER_BIT = glcanvasc.GL_STENCIL_BUFFER_BIT
GL_STENCIL_CLEAR_VALUE = glcanvasc.GL_STENCIL_CLEAR_VALUE
GL_STENCIL_FAIL = glcanvasc.GL_STENCIL_FAIL
GL_STENCIL_FUNC = glcanvasc.GL_STENCIL_FUNC
GL_STENCIL_INDEX = glcanvasc.GL_STENCIL_INDEX
GL_STENCIL_PASS_DEPTH_FAIL = glcanvasc.GL_STENCIL_PASS_DEPTH_FAIL
GL_STENCIL_PASS_DEPTH_PASS = glcanvasc.GL_STENCIL_PASS_DEPTH_PASS
GL_STENCIL_REF = glcanvasc.GL_STENCIL_REF
GL_STENCIL_TEST = glcanvasc.GL_STENCIL_TEST
GL_STENCIL_VALUE_MASK = glcanvasc.GL_STENCIL_VALUE_MASK
GL_STENCIL_WRITEMASK = glcanvasc.GL_STENCIL_WRITEMASK
GL_STEREO = glcanvasc.GL_STEREO
GL_SUBPIXEL_BITS = glcanvasc.GL_SUBPIXEL_BITS
GL_T = glcanvasc.GL_T
GL_T2F_C3F_V3F = glcanvasc.GL_T2F_C3F_V3F
GL_T2F_C4F_N3F_V3F = glcanvasc.GL_T2F_C4F_N3F_V3F
GL_T2F_C4UB_V3F = glcanvasc.GL_T2F_C4UB_V3F
GL_T2F_N3F_V3F = glcanvasc.GL_T2F_N3F_V3F
GL_T2F_V3F = glcanvasc.GL_T2F_V3F
GL_T4F_C4F_N3F_V4F = glcanvasc.GL_T4F_C4F_N3F_V4F
GL_T4F_V4F = glcanvasc.GL_T4F_V4F
GL_TEXTURE = glcanvasc.GL_TEXTURE
GL_TEXTURE_1D = glcanvasc.GL_TEXTURE_1D
GL_TEXTURE_2D = glcanvasc.GL_TEXTURE_2D
GL_TEXTURE_ALPHA_SIZE = glcanvasc.GL_TEXTURE_ALPHA_SIZE
GL_TEXTURE_BINDING_1D = glcanvasc.GL_TEXTURE_BINDING_1D
GL_TEXTURE_BINDING_2D = glcanvasc.GL_TEXTURE_BINDING_2D
GL_TEXTURE_BIT = glcanvasc.GL_TEXTURE_BIT
GL_TEXTURE_BLUE_SIZE = glcanvasc.GL_TEXTURE_BLUE_SIZE
GL_TEXTURE_BORDER = glcanvasc.GL_TEXTURE_BORDER
GL_TEXTURE_BORDER_COLOR = glcanvasc.GL_TEXTURE_BORDER_COLOR
GL_TEXTURE_COMPONENTS = glcanvasc.GL_TEXTURE_COMPONENTS
GL_TEXTURE_COORD_ARRAY = glcanvasc.GL_TEXTURE_COORD_ARRAY
GL_TEXTURE_COORD_ARRAY_COUNT_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_COUNT_EXT
GL_TEXTURE_COORD_ARRAY_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_EXT
GL_TEXTURE_COORD_ARRAY_POINTER = glcanvasc.GL_TEXTURE_COORD_ARRAY_POINTER
GL_TEXTURE_COORD_ARRAY_POINTER_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_POINTER_EXT
GL_TEXTURE_COORD_ARRAY_SIZE = glcanvasc.GL_TEXTURE_COORD_ARRAY_SIZE
GL_TEXTURE_COORD_ARRAY_SIZE_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_SIZE_EXT
GL_TEXTURE_COORD_ARRAY_STRIDE = glcanvasc.GL_TEXTURE_COORD_ARRAY_STRIDE
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_STRIDE_EXT
GL_TEXTURE_COORD_ARRAY_TYPE = glcanvasc.GL_TEXTURE_COORD_ARRAY_TYPE
GL_TEXTURE_COORD_ARRAY_TYPE_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_TYPE_EXT
GL_TEXTURE_ENV = glcanvasc.GL_TEXTURE_ENV
GL_TEXTURE_ENV_COLOR = glcanvasc.GL_TEXTURE_ENV_COLOR
GL_TEXTURE_ENV_MODE = glcanvasc.GL_TEXTURE_ENV_MODE
GL_TEXTURE_GEN_MODE = glcanvasc.GL_TEXTURE_GEN_MODE
GL_TEXTURE_GEN_Q = glcanvasc.GL_TEXTURE_GEN_Q
GL_TEXTURE_GEN_R = glcanvasc.GL_TEXTURE_GEN_R
GL_TEXTURE_GEN_S = glcanvasc.GL_TEXTURE_GEN_S
GL_TEXTURE_GEN_T = glcanvasc.GL_TEXTURE_GEN_T
GL_TEXTURE_GREEN_SIZE = glcanvasc.GL_TEXTURE_GREEN_SIZE
GL_TEXTURE_HEIGHT = glcanvasc.GL_TEXTURE_HEIGHT
GL_TEXTURE_INTENSITY_SIZE = glcanvasc.GL_TEXTURE_INTENSITY_SIZE
GL_TEXTURE_INTERNAL_FORMAT = glcanvasc.GL_TEXTURE_INTERNAL_FORMAT
GL_TEXTURE_LUMINANCE_SIZE = glcanvasc.GL_TEXTURE_LUMINANCE_SIZE
GL_TEXTURE_MAG_FILTER = glcanvasc.GL_TEXTURE_MAG_FILTER
GL_TEXTURE_MATRIX = glcanvasc.GL_TEXTURE_MATRIX
GL_TEXTURE_MIN_FILTER = glcanvasc.GL_TEXTURE_MIN_FILTER
GL_TEXTURE_PRIORITY = glcanvasc.GL_TEXTURE_PRIORITY
GL_TEXTURE_RED_SIZE = glcanvasc.GL_TEXTURE_RED_SIZE
GL_TEXTURE_RESIDENT = glcanvasc.GL_TEXTURE_RESIDENT
GL_TEXTURE_STACK_DEPTH = glcanvasc.GL_TEXTURE_STACK_DEPTH
GL_TEXTURE_WIDTH = glcanvasc.GL_TEXTURE_WIDTH
GL_TEXTURE_WRAP_S = glcanvasc.GL_TEXTURE_WRAP_S
GL_TEXTURE_WRAP_T = glcanvasc.GL_TEXTURE_WRAP_T
GL_TRANSFORM_BIT = glcanvasc.GL_TRANSFORM_BIT
GL_TRIANGLES = glcanvasc.GL_TRIANGLES
GL_TRIANGLE_FAN = glcanvasc.GL_TRIANGLE_FAN
GL_TRIANGLE_STRIP = glcanvasc.GL_TRIANGLE_STRIP
GL_TRUE = glcanvasc.GL_TRUE
GL_UNPACK_ALIGNMENT = glcanvasc.GL_UNPACK_ALIGNMENT
GL_UNPACK_LSB_FIRST = glcanvasc.GL_UNPACK_LSB_FIRST
GL_UNPACK_ROW_LENGTH = glcanvasc.GL_UNPACK_ROW_LENGTH
GL_UNPACK_SKIP_PIXELS = glcanvasc.GL_UNPACK_SKIP_PIXELS
GL_UNPACK_SKIP_ROWS = glcanvasc.GL_UNPACK_SKIP_ROWS
GL_UNPACK_SWAP_BYTES = glcanvasc.GL_UNPACK_SWAP_BYTES
GL_UNSIGNED_BYTE = glcanvasc.GL_UNSIGNED_BYTE
GL_UNSIGNED_INT = glcanvasc.GL_UNSIGNED_INT
GL_UNSIGNED_SHORT = glcanvasc.GL_UNSIGNED_SHORT
GL_V2F = glcanvasc.GL_V2F
GL_V3F = glcanvasc.GL_V3F
GL_VENDOR = glcanvasc.GL_VENDOR
GL_VERSION = glcanvasc.GL_VERSION
GL_VERTEX_ARRAY = glcanvasc.GL_VERTEX_ARRAY
GL_VERTEX_ARRAY_COUNT_EXT = glcanvasc.GL_VERTEX_ARRAY_COUNT_EXT
GL_VERTEX_ARRAY_EXT = glcanvasc.GL_VERTEX_ARRAY_EXT
GL_VERTEX_ARRAY_POINTER = glcanvasc.GL_VERTEX_ARRAY_POINTER
GL_VERTEX_ARRAY_POINTER_EXT = glcanvasc.GL_VERTEX_ARRAY_POINTER_EXT
GL_VERTEX_ARRAY_SIZE = glcanvasc.GL_VERTEX_ARRAY_SIZE
GL_VERTEX_ARRAY_SIZE_EXT = glcanvasc.GL_VERTEX_ARRAY_SIZE_EXT
GL_VERTEX_ARRAY_STRIDE = glcanvasc.GL_VERTEX_ARRAY_STRIDE
GL_VERTEX_ARRAY_STRIDE_EXT = glcanvasc.GL_VERTEX_ARRAY_STRIDE_EXT
GL_VERTEX_ARRAY_TYPE = glcanvasc.GL_VERTEX_ARRAY_TYPE
GL_VERTEX_ARRAY_TYPE_EXT = glcanvasc.GL_VERTEX_ARRAY_TYPE_EXT
GL_VIEWPORT = glcanvasc.GL_VIEWPORT
GL_VIEWPORT_BIT = glcanvasc.GL_VIEWPORT_BIT
GL_XOR = glcanvasc.GL_XOR
GL_ZERO = glcanvasc.GL_ZERO
GL_ZOOM_X = glcanvasc.GL_ZOOM_X
GL_ZOOM_Y = glcanvasc.GL_ZOOM_Y