1. perform deep comparison for the classes for which it makes sense in the ports where this wasn't done yet 2. remove (shallow) comparison operators for the classes for which it does not make sense (such as wxBitmap) 3. makes wxBitmap use COW on all ports 4. adds wxObject::IsRefTo() 5. centralizes and improves COW docs git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@42752 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
154 lines
4.5 KiB
C++
154 lines
4.5 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/gtk/animate.h
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// Purpose: Animation classes
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// Author: Julian Smart and Guillermo Rodriguez Garcia
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// Modified by: Francesco Montorsi
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// Created: 13/8/99
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_GTKANIMATEH__
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#define _WX_GTKANIMATEH__
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typedef struct _GdkPixbufAnimation GdkPixbufAnimation;
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typedef struct _GdkPixbufAnimationIter GdkPixbufAnimationIter;
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// ----------------------------------------------------------------------------
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// wxAnimation
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// Unlike the generic wxAnimation object (see generic\animate.cpp), we won't
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// use directly wxAnimationHandlers as gdk-pixbuf already provides the
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// concept of handler and will automatically use the available handlers.
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// Like generic wxAnimation object, this implementation of wxAnimation is
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// refcounted so that assignment is very fast
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_ADV wxAnimation : public wxAnimationBase
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{
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public:
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wxAnimation(GdkPixbufAnimation *p = NULL) { m_pixbuf = p; }
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wxAnimation(const wxAnimation&);
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~wxAnimation() { UnRef(); }
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wxAnimation& operator= (const wxAnimation&);
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virtual bool IsOk() const
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{ return m_pixbuf != NULL; }
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// unfortunately GdkPixbufAnimation does not expose these info:
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virtual size_t GetFrameCount() const
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{ return 0; }
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virtual wxImage GetFrame(size_t i) const;
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// we can retrieve the delay for a frame only after building
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// a GdkPixbufAnimationIter...
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virtual int GetDelay(size_t i) const
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{ return 0; }
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virtual wxSize GetSize() const;
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virtual bool LoadFile(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY);
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virtual bool Load(wxInputStream &stream, wxAnimationType type = wxANIMATION_TYPE_ANY);
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// Implementation
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public: // used by GTK callbacks
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GdkPixbufAnimation *GetPixbuf() const
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{ return m_pixbuf; }
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void SetPixbuf(GdkPixbufAnimation* p);
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protected:
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GdkPixbufAnimation *m_pixbuf;
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private:
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void UnRef();
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typedef wxAnimationBase base_type;
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DECLARE_DYNAMIC_CLASS(wxAnimation)
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};
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// ----------------------------------------------------------------------------
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// wxAnimationCtrl
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// ----------------------------------------------------------------------------
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// Resize to animation size if this is set
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#define wxAN_FIT_ANIMATION 0x0010
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class WXDLLIMPEXP_ADV wxAnimationCtrl: public wxAnimationCtrlBase
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{
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public:
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wxAnimationCtrl() { Init(); }
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wxAnimationCtrl(wxWindow *parent,
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wxWindowID id,
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const wxAnimation& anim = wxNullAnimation,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxAC_DEFAULT_STYLE,
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const wxString& name = wxAnimationCtrlNameStr)
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{
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Init();
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Create(parent, id, anim, pos, size, style, name);
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}
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void Init();
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bool Create(wxWindow *parent, wxWindowID id,
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const wxAnimation& anim = wxNullAnimation,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxAC_DEFAULT_STYLE,
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const wxString& name = wxAnimationCtrlNameStr);
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~wxAnimationCtrl();
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public: // event handler
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void OnTimer(wxTimerEvent &);
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public: // public API
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virtual bool LoadFile(const wxString& filename, wxAnimationType type = wxANIMATION_TYPE_ANY);
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virtual void SetAnimation(const wxAnimation &anim);
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virtual wxAnimation GetAnimation() const
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{ return wxAnimation(m_anim); }
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virtual bool Play();
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virtual void Stop();
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virtual bool IsPlaying() const;
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bool SetBackgroundColour( const wxColour &colour );
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void SetInactiveBitmap(const wxBitmap &bmp);
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protected:
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virtual wxSize DoGetBestSize() const;
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void FitToAnimation();
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void ClearToBackgroundColour();
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void DisplayStaticImage();
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void ResetAnim();
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void ResetIter();
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protected: // internal vars
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GdkPixbufAnimation *m_anim;
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GdkPixbufAnimationIter *m_iter;
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wxTimer m_timer;
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bool m_bPlaying;
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private:
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typedef wxAnimationCtrlBase base_type;
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DECLARE_DYNAMIC_CLASS(wxAnimationCtrl)
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DECLARE_EVENT_TABLE()
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};
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#endif // _WX_GTKANIMATEH__
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