git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@29996 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			196 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			196 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/palmos/region.h
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// Purpose:     wxRegion class
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// Author:      Julian Smart
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// Modified by:
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// Created:     01/02/97
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// RCS-ID:      $Id$
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// Copyright:   (c) 1997-2002 wxWidgets team
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_REGION_H_
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#define _WX_REGION_H_
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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    #pragma interface "region.h"
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#endif
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#include "wx/gdiobj.h"
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#include "wx/gdicmn.h"
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class WXDLLEXPORT wxRect;
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class WXDLLEXPORT wxPoint;
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enum wxRegionContain
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{
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    wxOutRegion = 0,
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    wxPartRegion = 1,
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    wxInRegion = 2
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};
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// So far, for internal use only
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enum wxRegionOp
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{
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    wxRGN_AND,          // Creates the intersection of the two combined regions.
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    wxRGN_COPY,         // Creates a copy of the region identified by hrgnSrc1.
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    wxRGN_DIFF,         // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2.
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    wxRGN_OR,           // Creates the union of two combined regions.
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    wxRGN_XOR           // Creates the union of two combined regions except for any overlapping areas.
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};
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class WXDLLEXPORT wxRegion : public wxGDIObject
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{
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public:
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    wxRegion();
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    wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
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    wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
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    wxRegion(const wxRect& rect);
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    wxRegion(WXHRGN hRegion); // Hangs on to this region
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    wxRegion(size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
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    wxRegion( const wxBitmap& bmp)
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    {
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        Union(bmp);
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    }
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    wxRegion( const wxBitmap& bmp,
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              const wxColour& transColour, int tolerance = 0)
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    {
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        Union(bmp, transColour, tolerance);
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    }
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    virtual ~wxRegion();
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    // Copying
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    wxRegion(const wxRegion& r) : wxGDIObject(r)
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        { Ref(r); }
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    wxRegion& operator = (const wxRegion& r)
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        { Ref(r); return (*this); }
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    // Modify region
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    // -------------
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    // Clear current region
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    void Clear();
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    // Move the region
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    bool Offset(wxCoord x, wxCoord y);
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    // Union rectangle or region with this.
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    bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_OR); }
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    bool Union(const wxRect& rect) { return Combine(rect, wxRGN_OR); }
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    bool Union(const wxRegion& region) { return Combine(region, wxRGN_OR); }
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    // Intersect rectangle or region with this.
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    bool Intersect(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_AND); }
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    bool Intersect(const wxRect& rect)  { return Combine(rect, wxRGN_AND); }
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    bool Intersect(const wxRegion& region)  { return Combine(region, wxRGN_AND); }
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    // Subtract rectangle or region from this:
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    // Combines the parts of 'this' that are not part of the second region.
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    bool Subtract(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_DIFF); }
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    bool Subtract(const wxRect& rect)  { return Combine(rect, wxRGN_DIFF); }
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    bool Subtract(const wxRegion& region)  { return Combine(region, wxRGN_DIFF); }
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    // XOR: the union of two combined regions except for any overlapping areas.
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    bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_XOR); }
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    bool Xor(const wxRect& rect)  { return Combine(rect, wxRGN_XOR); }
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    bool Xor(const wxRegion& region)  { return Combine(region, wxRGN_XOR); }
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    // Information on region
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    // ---------------------
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    // Outer bounds of region
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    void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const;
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    wxRect GetBox() const ;
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    // Is region empty?
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    bool Empty() const;
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    inline bool IsEmpty() const { return Empty(); }
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    // Tests
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    // Does the region contain the point (x,y)?
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    wxRegionContain Contains(wxCoord x, wxCoord y) const;
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    // Does the region contain the point pt?
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    wxRegionContain Contains(const wxPoint& pt) const;
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    // Does the region contain the rectangle (x, y, w, h)?
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    wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const;
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    // Does the region contain the rectangle rect?
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    wxRegionContain Contains(const wxRect& rect) const;
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    // Convert the region to a B&W bitmap with the white pixels being inside
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    // the region.
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    wxBitmap ConvertToBitmap() const;
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    // Use the non-transparent pixels of a wxBitmap for the region to combine
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    // with this region.  First version takes transparency from bitmap's mask,
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    // second lets the user specify the colour to be treated as transparent
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    // along with an optional tolerance value.
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    // NOTE: implemented in common/rgncmn.cpp
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    bool Union(const wxBitmap& bmp);
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    bool Union(const wxBitmap& bmp,
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               const wxColour& transColour, int tolerance = 0);
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// Internal
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    bool Combine(wxCoord x, wxCoord y, wxCoord width, wxCoord height, wxRegionOp op);
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    bool Combine(const wxRegion& region, wxRegionOp op);
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    bool Combine(const wxRect& rect, wxRegionOp op);
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    // Get internal region handle
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    WXHRGN GetHRGN() const;
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protected:
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    virtual wxObjectRefData *CreateRefData() const;
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    virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
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    friend class WXDLLEXPORT wxRegionIterator;
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    DECLARE_DYNAMIC_CLASS(wxRegion)
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};
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class WXDLLEXPORT wxRegionIterator : public wxObject
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{
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public:
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    wxRegionIterator() { Init(); }
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    wxRegionIterator(const wxRegion& region);
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    wxRegionIterator(const wxRegionIterator& ri) : wxObject(ri) { Init(); *this = ri; }
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    wxRegionIterator& operator=(const wxRegionIterator& ri);
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    virtual ~wxRegionIterator();
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    void Reset() { m_current = 0; }
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    void Reset(const wxRegion& region);
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    bool HaveRects() const { return (m_current < m_numRects); }
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#ifndef __SALFORDC__
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    operator bool () const { return HaveRects(); }
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#endif
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    wxRegionIterator& operator++();
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    wxRegionIterator operator++(int);
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    wxCoord GetX() const;
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    wxCoord GetY() const;
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    wxCoord GetW() const;
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    wxCoord GetWidth() const { return GetW(); }
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    wxCoord GetH() const;
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    wxCoord GetHeight() const { return GetH(); }
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    wxRect GetRect() const { return wxRect(GetX(), GetY(), GetW(), GetH()); }
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private:
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    // common part of all ctors
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    void Init();
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    long     m_current;
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    long     m_numRects;
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    wxRegion m_region;
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    wxRect*  m_rects;
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    DECLARE_DYNAMIC_CLASS(wxRegionIterator)
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};
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#endif
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    // _WX_REGION_H_
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