600 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			600 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        pyramid.cpp
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| // Purpose:     OpenGL version >= 3.2 sample
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| // Author:      Manuel Martin
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| // Created:     2015/11/16
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| // Copyright:   (c) 2015 Manuel Martin
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| // ============================================================================
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| // declarations
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| // ============================================================================
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| 
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| // ----------------------------------------------------------------------------
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| // headers
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| // ----------------------------------------------------------------------------
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| 
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| // For compilers that support precompilation, includes "wx/wx.h".
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| #include "wx/wxprec.h"
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| 
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| #ifdef __BORLANDC__
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|     #pragma hdrstop
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| #endif
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| 
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| #ifndef WX_PRECOMP
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|     #include "wx/wx.h"
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| #endif
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| 
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| #if !wxUSE_GLCANVAS
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|     #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
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| #endif
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| 
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| // Due to oglpfuncs.h needs to be included before gl.h (to avoid some declarations),
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| // we include glcanvas.h after oglstuff.h
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| #include "oglstuff.h"
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| #include "wx/glcanvas.h"
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| #include "pyramid.h"
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| 
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| // the application icon (under Windows and OS/2 it is in resources and even
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| // though we could still include the XPM here it would be unused)
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| #ifndef wxHAS_IMAGES_IN_RESOURCES
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|     #include "../../sample.xpm"
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| #endif
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| 
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| wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
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|     EVT_MENU(Pyramid_Quit,  MyFrame::OnQuit)
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|     EVT_MENU(Pyramid_About, MyFrame::OnAbout)
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| #if wxUSE_LOGWINDOW
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|     EVT_MENU(Pyramid_LogW,  MyFrame::OnLogWindow)
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| #endif // wxUSE_LOGWINDOW
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| wxEND_EVENT_TABLE()
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| 
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| wxIMPLEMENT_APP(MyApp);
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| 
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| // ============================================================================
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| // implementation
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| // ============================================================================
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| 
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| // ----------------------------------------------------------------------------
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| // the application class
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| // ----------------------------------------------------------------------------
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| 
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| // 'Main program' equivalent: the program execution "starts" here
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| bool MyApp::OnInit()
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| {
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|     if ( !wxApp::OnInit() )
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|         return false;
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| 
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|     // create the main application window
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|     MyFrame* frame = new MyFrame("wxWidgets OpenGL Pyramid Sample");
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| 
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|     //Exit if the required visual attributes or OGL context couldn't be created
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|     if ( ! frame->OGLAvailable() )
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|         return false;
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| 
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|     // As of October 2015 GTK+ needs the frame to be shown before we call SetCurrent()
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|     frame->Show(true);
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| 
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|     return true;
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| }
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| 
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| // ----------------------------------------------------------------------------
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| // main frame
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| // ----------------------------------------------------------------------------
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| 
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| // frame constructor
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| MyFrame::MyFrame(const wxString& title)
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|        : wxFrame(NULL, wxID_ANY, title, wxDefaultPosition, wxSize(500, 400))
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| {
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|     // set the frame icon
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|     SetIcon(wxICON(sample));
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| 
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| #if wxUSE_MENUS
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|     // create a menu bar
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|     wxMenu *fileMenu = new wxMenu;
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| 
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|     // the "About" item should be in the help menu
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|     wxMenu *helpMenu = new wxMenu;
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|     helpMenu->Append(Pyramid_About, "&About\tF1", "Show about dialog");
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| 
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| #if wxUSE_LOGWINDOW
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|     fileMenu->Append(Pyramid_LogW, "&Log window", "Open the log window");
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|     fileMenu->AppendSeparator();
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| #endif // wxUSE_LOGWINDOW
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|     fileMenu->Append(Pyramid_Quit, "E&xit\tAlt-X", "Quit this program");
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| 
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|     // now append the freshly created menu to the menu bar...
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|     wxMenuBar *menuBar = new wxMenuBar();
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|     menuBar->Append(fileMenu, "&File");
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|     menuBar->Append(helpMenu, "&Help");
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| 
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|     // ... and attach this menu bar to the frame
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|     SetMenuBar(menuBar);
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| #endif // wxUSE_MENUS
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| 
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| #if wxUSE_STATUSBAR
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|     // create a status bar just for fun (by default with 1 pane only)
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|     CreateStatusBar(2);
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|     SetStatusText("Welcome to wxWidgets!");
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| #endif // wxUSE_STATUSBAR
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| 
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| #if wxUSE_LOGWINDOW
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|     //Open a log window, don't show it though
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|     m_LogWin = new wxLogWindow(NULL, "Pyramid log window", false, false);
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|     wxLog::SetActiveTarget(m_LogWin);
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| #endif // wxUSE_LOGWINDOW
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| 
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|     // The canvas
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|     m_mycanvas = NULL;
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|     wxGLAttributes vAttrs;
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|     // Defaults should be accepted
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|     vAttrs.PlatformDefaults().Defaults().EndList();
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|     bool accepted = wxGLCanvas::IsDisplaySupported(vAttrs) ;
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| 
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|     if ( accepted )
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|     {
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| #if wxUSE_LOGWINDOW
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|         wxLogMessage("The display supports required visual attributes.");
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| #endif // wxUSE_LOGWINDOW
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|     }
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|     else
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|     {
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| #if wxUSE_LOGWINDOW
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|         wxLogMessage("First try with OpenGL default visual attributes failed.");
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| #endif // wxUSE_LOGWINDOW
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|         // Try again without sample buffers
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|         vAttrs.Reset();
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|         vAttrs.PlatformDefaults().RGBA().DoubleBuffer().Depth(16).EndList();
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|         accepted = wxGLCanvas::IsDisplaySupported(vAttrs) ;
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| 
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|         if ( !accepted )
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|         {
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|             wxMessageBox("Visual attributes for OpenGL are not accepted.\nThe app will exit now.",
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|                          "Error with OpenGL", wxOK | wxICON_ERROR);
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|         }
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|         else
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|         {
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| #if wxUSE_LOGWINDOW
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|             wxLogMessage("Second try with other visual attributes worked.");
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| #endif // wxUSE_LOGWINDOW
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|         }
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|     }
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| 
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|     if ( accepted )
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|         m_mycanvas = new MyGLCanvas(this, vAttrs);
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| 
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|     SetMinSize(wxSize(250, 200));
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| }
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| 
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| 
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| // event handlers
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| 
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| void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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| {
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|     // true is to force the frame to close
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|     Close(true);
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| }
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| 
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| void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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| {
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|     wxMessageBox(wxString::Format
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|                  (
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|                     "Welcome to %s!\n"
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|                     "\n"
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|                     "This is the wxWidgets OpenGL Pyramid sample.\n"
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|                     "%s\n",
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|                     wxVERSION_STRING,
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|                     m_OGLString
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|                  ),
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|                  "About wxWidgets pyramid sample",
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|                  wxOK | wxICON_INFORMATION,
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|                  this);
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| }
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| 
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| #if wxUSE_LOGWINDOW
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| void MyFrame::OnLogWindow(wxCommandEvent& WXUNUSED(event))
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| {
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|     if ( m_LogWin->GetFrame()->IsIconized() )
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|         m_LogWin->GetFrame()->Restore();
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| 
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|     if ( ! m_LogWin->GetFrame()->IsShown() )
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|         m_LogWin->Show();
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| 
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|     m_LogWin->GetFrame()->SetFocus();
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| }
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| #endif // wxUSE_LOGWINDOW
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| 
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| bool MyFrame::OGLAvailable()
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| {
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|     //Test if visual attributes were accepted.
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|     if ( ! m_mycanvas )
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|         return false;
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| 
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|     //Test if OGL context could be created.
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|     return m_mycanvas->OglCtxAvailable();
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| }
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| 
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| // ----------------------------------------------------------------------------
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| // Function for receiving messages from OGLstuff and passing them to the log window
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| // ----------------------------------------------------------------------------
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| void fOGLErrHandler(int err, int glerr, const GLchar* glMsg)
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| {
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| #if wxUSE_LOGWINDOW
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|     wxString msg;
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| 
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|     switch (err)
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|     {
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|     case myoglERR_SHADERCREATE:
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|         msg = _("Error in shader creation.");
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|         break;
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|     case myoglERR_SHADERCOMPILE:
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|         msg = _("Error in shader compilation.");
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|         break;
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|     case myoglERR_SHADERLINK:
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|         msg = _("Error in shader linkage.");
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|         break;
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|     case myoglERR_SHADERLOCATION:
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|         msg = _("Error: Can't get uniforms locations.");
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|         break;
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|     case myoglERR_BUFFER:
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|         msg = _("Error: Can't load buffer. Likely out of GPU memory.");
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|         break;
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|     case myoglERR_TEXTIMAGE:
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|         msg = _("Error: Can't load texture. Likely out of GPU memory.");
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|         break;
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|     case myoglERR_DRAWING_TRI:
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|         msg = _("Error: Can't draw the triangles.");
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|         break;
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|     case myoglERR_DRAWING_STR:
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|         msg = _("Error: Can't draw the string.");
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|         break;
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|     case myoglERR_JUSTLOG:
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|         msg = _("Log info: ");
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|         break;
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|     default:
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|         msg = _("Not a GL message.");
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|     }
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| 
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|     if ( glerr != GL_NO_ERROR )
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|         msg += wxString::Format(_(" GL error %d. "), glerr);
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|     else if ( err == 0 )
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|         msg = _("Information: ");
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|     else if ( err != myoglERR_JUSTLOG )
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|         msg += _(" GL reports: ");
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| 
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|     if ( glMsg != NULL )
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|         msg += wxString::FromUTF8( reinterpret_cast<const char *>(glMsg) );
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| 
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|     wxLogMessage(msg);
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| #endif // wxUSE_LOGWINDOW
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| }
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| 
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| // ----------------------------------------------------------------------------
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| // These two functions allow us to convert a wxString into a RGBA pixels array
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| // ----------------------------------------------------------------------------
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| 
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| // Creates a 4-bytes-per-pixel, RGBA array from a wxImage.
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| // If the image has alpha channel, it's used. If not, pixels with 'cTrans' color
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| // get 'cAlpha' alpha; an the rest of pixels get alpha=255 (opaque).
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| //
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| // NOTE: The returned pointer must be deleted somewhere in the app.
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| unsigned char* MyImgToArray(const wxImage& img, const wxColour& cTrans, unsigned char cAlpha)
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| {
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|     int w = img.GetWidth();
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|     int h = img.GetHeight();
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|     int siz = w * h;
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|     unsigned char *resArr = new unsigned char [siz * 4];
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|     unsigned char *res = resArr;
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|     unsigned char *sdata = img.GetData();
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|     unsigned char *alpha = NULL;
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|     if ( img.HasAlpha() )
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|         alpha = img.GetAlpha();
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|     // Pixel by pixel
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|     for ( int i = 0; i < siz; i++ )
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|     {   //copy the colour
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|         res[0] = sdata[0] ;
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|         res[1] = sdata[1] ;
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|         res[2] = sdata[2] ;
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|         if ( alpha != NULL )
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|         {   //copy alpha
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|             res[3] = alpha[i] ;
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|         }
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|         else
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|         {   // Colour cTrans gets cAlpha transparency
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|             if ( res[0] == cTrans.Red() && res[1] == cTrans.Green() && res[2] == cTrans.Blue() )
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|                 res[3] = cAlpha;
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|             else
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|                 res[3] = 255 ;
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|         }
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|         sdata += 3 ;
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|         res += 4 ;
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|     }
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| 
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|     return resArr;
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| }
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| 
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| // Creates an array of bytes that defines the pixels of the string.
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| // The background color has cAlpha transparency. 0=transparent, 255=opaque
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| //
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| // NOTE: The returned pointer must be deleted somewhere in the app.
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| unsigned char* MyTextToPixels(const wxString& sText,     // The string
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|                               const wxFont& sFont,       // Font to use
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|                               const wxColour& sForeColo, // Foreground colour
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|                               const wxColour& sBackColo, // Background colour
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|                               unsigned char cAlpha,      // Background transparency
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|                               int* width, int* height)   // Image sizes
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| {
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|     if ( sText.IsEmpty() )
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|         return NULL;
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| 
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|     // The dc where we temporally draw
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|     wxMemoryDC mdc;
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| 
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|     mdc.SetFont(sFont);
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| 
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|     // Measure
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|     mdc.GetMultiLineTextExtent(sText, width, height);
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| 
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|     /* This code should be used for old graphics cards.
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|        But this sample uses OGL Core Profile, so the card is not that old.
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| 
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|     // Adjust sizes to power of two. Needed for old cards.
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|     int sizP2 = 4;
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|     while ( sizP2 < *width )
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|         sizP2 *= 2;
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|     *width = sizP2;
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|     sizP2 = 4;
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|     while ( sizP2 < *height )
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|         sizP2 *= 2;
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|     *height = sizP2;
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|     */
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| 
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|     // Now we know dimensions, let's draw into a memory dc
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|     wxBitmap bmp(*width, *height, 24);
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|     mdc.SelectObject(bmp);
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|     // If we have multiline string, perhaps not all of the bmp is used
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|     wxBrush brush(sBackColo);
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|     mdc.SetBackground(brush);
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|     mdc.Clear(); // Make sure all of bmp is cleared
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|     // Colours
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|     mdc.SetBackgroundMode(wxPENSTYLE_SOLID);
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|     mdc.SetTextBackground(sBackColo);
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|     mdc.SetTextForeground(sForeColo);
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|     // We draw the string and get it as an image.
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|     // NOTE: OpenGL axis are bottom to up. Be aware when setting the texture coords.
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|     mdc.DrawText(sText, 0, 0);
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|     mdc.SelectObject(wxNullBitmap); // bmp must be detached from wxMemoryDC
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| 
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|     // Bytes from the image. Background pixels become transparent with the
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|     // cAlpha transparency value.
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|     unsigned char *res = MyImgToArray(bmp.ConvertToImage(), sBackColo, cAlpha);
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| 
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|     return res;
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| }
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| 
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| 
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| // ----------------------------------------------------------------------------
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| // The canvas inside the frame. Our OpenGL connection
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| // ----------------------------------------------------------------------------
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| 
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| wxBEGIN_EVENT_TABLE(MyGLCanvas, wxGLCanvas)
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|     EVT_PAINT(MyGLCanvas::OnPaint)
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|     EVT_SIZE(MyGLCanvas::OnSize)
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|     EVT_MOUSE_EVENTS(MyGLCanvas::OnMouse)
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| wxEND_EVENT_TABLE()
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| 
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| //We create a wxGLContext in this constructor.
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| //We do OGL initialization at OnSize().
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| MyGLCanvas::MyGLCanvas(MyFrame* parent, const wxGLAttributes& canvasAttrs)
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|                        : wxGLCanvas(parent, canvasAttrs)
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| {
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|     m_parent = parent;
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| 
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|     m_oglManager = NULL;
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|     m_winHeight = 0; // We have not been sized yet
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| 
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|     // Explicitly create a new rendering context instance for this canvas.
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|     wxGLContextAttrs ctxAttrs;
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| #ifndef __WXMAC__
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|     // An impossible context, just to test IsOk()
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|     ctxAttrs.PlatformDefaults().OGLVersion(99, 2).EndList();
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|     m_oglContext = new wxGLContext(this, NULL, &ctxAttrs);
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| 
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|     if ( !m_oglContext->IsOK() )
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|     {
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| #if wxUSE_LOGWINDOW
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|         wxLogMessage("Trying to set OpenGL 99.2 failed, as expected.");
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| #endif // wxUSE_LOGWINDOW
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|         delete m_oglContext;
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|         ctxAttrs.Reset();
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| #endif //__WXMAC__
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|         ctxAttrs.PlatformDefaults().CoreProfile().OGLVersion(3, 2).EndList();
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|         m_oglContext = new wxGLContext(this, NULL, &ctxAttrs);
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| #ifndef __WXMAC__
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|     }
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| #endif //__WXMAC__
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| 
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|     if ( !m_oglContext->IsOK() )
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|     {
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|         wxMessageBox("This sample needs an OpenGL 3.2 capable driver.\nThe app will end now.",
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|                      "OpenGL version error", wxOK | wxICON_INFORMATION, this);
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|         delete m_oglContext;
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|         m_oglContext = NULL;
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|     }
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|     else
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|     {
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| #if wxUSE_LOGWINDOW
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|         wxLogMessage("OpenGL Core Profile 3.2 successfully set.");
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| #endif // wxUSE_LOGWINDOW
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|     }
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| 
 | |
| }
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| 
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| MyGLCanvas::~MyGLCanvas()
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| {
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|     if ( m_oglContext )
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|         SetCurrent(*m_oglContext);
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| 
 | |
|     if ( m_oglManager )
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|     {
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|         delete m_oglManager;
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|         m_oglManager = NULL;
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|     }
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| 
 | |
|     if ( m_oglContext )
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|     {
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|         delete m_oglContext;
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|         m_oglContext = NULL;
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|     }
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| }
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| 
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| bool MyGLCanvas::oglInit()
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| {
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|     if ( !m_oglContext )
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|         return false;
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| 
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|     // The current context must be set before we get OGL pointers
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|     SetCurrent(*m_oglContext);
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| 
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|     // Initialize our OGL pointers
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|     if ( !myOGLManager::Init() )
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|     {
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|         wxMessageBox("Error: Some OpenGL pointer to function failed.",
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|             "OpenGL initialization error", wxOK | wxICON_INFORMATION, this);
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|         return false;
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|     }
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| 
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|     // Create our OGL manager, pass our OGL error handler
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|     m_oglManager = new myOGLManager(&fOGLErrHandler);
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| 
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|     // Get the GL version for the current OGL context
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|     wxString sglVer = "\nUsing OpenGL version: ";
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|     sglVer += wxString::FromUTF8(
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|                 reinterpret_cast<const char *>(m_oglManager->GetGLVersion()) );
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|     // Also Vendor and Renderer
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|     sglVer += "\nVendor: ";
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|     sglVer += wxString::FromUTF8(
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|                 reinterpret_cast<const char *>(m_oglManager->GetGLVendor()) );
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|     sglVer += "\nRenderer: ";
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|     sglVer += wxString::FromUTF8(
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|                 reinterpret_cast<const char *>(m_oglManager->GetGLRenderer()) );
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|     // For the menu "About" info
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|     m_parent->SetOGLString(sglVer);
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| 
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|     // Load some data into GPU
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|     m_oglManager->SetShadersAndTriangles();
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| 
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|     // This string will be placed on a face of the pyramid
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|     int swi = 0, shi = 0; //Image sizes
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|     wxString stg("wxWidgets");
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|     // Set the font. Use a big pointsize so as to smoothing edges.
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|     wxFont font(48, wxFONTFAMILY_MODERN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL);
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|     if ( !font.IsOk() )
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|         font = *wxSWISS_FONT;
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|     wxColour bgrdColo(*wxBLACK);
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|     wxColour foreColo(160, 0, 200); // Dark purple
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|     // Build an array with the pixels. Background fully transparent
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|     unsigned char* sPixels = MyTextToPixels(stg, font, foreColo, bgrdColo, 0,
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|                                             &swi, &shi);
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|     // Send it to GPU
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|     m_oglManager->SetStringOnPyr(sPixels, swi, shi);
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|     delete[] sPixels; // That memory was allocated at MyTextToPixels
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| 
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|     // This string is placed at left bottom of the window. Its size doesn't
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|     // change with window size.
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|     stg = "Rotate the pyramid with\nthe left mouse button";
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|     font.SetPointSize(14);
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|     bgrdColo = wxColour(40, 40, 255);
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|     foreColo = wxColour(*wxWHITE);
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|     unsigned char* stPixels = MyTextToPixels(stg, font, foreColo, bgrdColo, 80,
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|                                              &swi, &shi);
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|     m_oglManager->SetImmutableString(stPixels, swi, shi);
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|     delete[] stPixels;
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| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void MyGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
 | |
| {
 | |
|     // This is a dummy, to avoid an endless succession of paint messages.
 | |
|     // OnPaint handlers must always create a wxPaintDC.
 | |
|     wxPaintDC dc(this);
 | |
| 
 | |
|     // Avoid painting when we have not yet a size
 | |
|     if ( m_winHeight < 1 || !m_oglManager )
 | |
|         return;
 | |
| 
 | |
|     // This should not be needed, while we have only one canvas
 | |
|     SetCurrent(*m_oglContext);
 | |
| 
 | |
|     // Do the magic
 | |
|     m_oglManager->Render();
 | |
| 
 | |
|     SwapBuffers();
 | |
| }
 | |
| 
 | |
| //Note:
 | |
| // You may wonder why OpenGL initialization was not done at wxGLCanvas ctor.
 | |
| // The reason is due to GTK+/X11 working asynchronously, we can't call
 | |
| // SetCurrent() before the window is shown on screen (GTK+ doc's say that the
 | |
| // window must be realized first).
 | |
| // In wxGTK, window creation and sizing requires several size-events. At least
 | |
| // one of them happens after GTK+ has notified the realization. We use this
 | |
| // circumstance and do initialization then.
 | |
| 
 | |
| void MyGLCanvas::OnSize(wxSizeEvent& event)
 | |
| {
 | |
|     event.Skip();
 | |
| 
 | |
|     // If this window is not fully initialized, dismiss this event
 | |
|     if ( !IsShownOnScreen() )
 | |
|         return;
 | |
| 
 | |
|     if ( !m_oglManager )
 | |
|     {
 | |
|         //Now we have a context, retrieve pointers to OGL functions
 | |
|         if ( !oglInit() )
 | |
|             return;
 | |
|         //Some GPUs need an additional forced paint event
 | |
|         PostSizeEvent();
 | |
|     }
 | |
| 
 | |
|     // This is normally only necessary if there is more than one wxGLCanvas
 | |
|     // or more than one wxGLContext in the application.
 | |
|     SetCurrent(*m_oglContext);
 | |
| 
 | |
|     // It's up to the application code to update the OpenGL viewport settings.
 | |
|     m_winHeight = event.GetSize().y;
 | |
|     m_oglManager->SetViewport(0, 0, event.GetSize().x, m_winHeight);
 | |
| 
 | |
|     // Generate paint event without erasing the background.
 | |
|     Refresh(false);
 | |
| }
 | |
| 
 | |
| void MyGLCanvas::OnMouse(wxMouseEvent& event)
 | |
| {
 | |
|     event.Skip();
 | |
| 
 | |
|     // GL 0 Y-coordinate is at bottom of the window
 | |
|     int oglwinY = m_winHeight - event.GetY();
 | |
| 
 | |
|     if ( event.LeftIsDown() )
 | |
|     {
 | |
|         if ( ! event.Dragging() )
 | |
|         {
 | |
|             // Store positions
 | |
|             m_oglManager->OnMouseButDown(event.GetX(), oglwinY);
 | |
|         }
 | |
|         else
 | |
|         {
 | |
|             // Rotation
 | |
|             m_oglManager->OnMouseRotDragging( event.GetX(), oglwinY );
 | |
| 
 | |
|             // Generate paint event without erasing the background.
 | |
|             Refresh(false);
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 |