git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@53730 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			95 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
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// Name:        wx/msw/apptbase.h
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// Purpose:     declaration of wxAppTraits for MSW
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// Author:      Vadim Zeitlin
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// Modified by:
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// Created:     22.06.2003
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// RCS-ID:      $Id$
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// Copyright:   (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence:     wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MSW_APPTBASE_H_
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#define _WX_MSW_APPTBASE_H_
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// ----------------------------------------------------------------------------
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// wxAppTraits: the MSW version adds extra hooks needed by MSW-only code
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_BASE wxAppTraits : public wxAppTraitsBase
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{
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public:
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    // wxExecute() support methods
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    // ---------------------------
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    // called before starting to wait for the child termination, may return
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    // some opaque data which will be passed later to AfterChildWaitLoop()
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    virtual void *BeforeChildWaitLoop() = 0;
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    // process pending Windows messages, even in console app
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    virtual void AlwaysYield() = 0;
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    // called after starting to wait for the child termination, the parameter
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    // is the return value of BeforeChildWaitLoop()
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    virtual void AfterChildWaitLoop(void *data) = 0;
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    // wxThread helpers
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    // ----------------
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    // process a message while waiting for a(nother) thread, should return
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    // false if and only if we have to exit the application
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    virtual bool DoMessageFromThreadWait() = 0;
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    // wait for the handle to be signaled, return WAIT_OBJECT_0 if it is or, in
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    // the GUI code, WAIT_OBJECT_0 + 1 if a Windows message arrived
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    virtual WXDWORD WaitForThread(WXHANDLE hThread) = 0;
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    // wxSocket support
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    // ----------------
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#if wxUSE_SOCKETS
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    // this function is used by wxNet library to set the default socket manager
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    // to use: doing it like this allows us to keep all socket-related code in
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    // wxNet instead of having to pull it in wxBase itself as we'd have to do
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    // if we really implemented GSocketManager here
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    //
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    // we don't take ownership of this pointer, it should have a lifetime
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    // greater than that of any socket (e.g. be a pointer to a static object)
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    static void SetDefaultSocketManager(GSocketManager *manager)
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    {
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        ms_manager = manager;
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    }
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    virtual GSocketManager *GetSocketManager() { return ms_manager; }
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#endif // wxUSE_SOCKETS
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#ifndef __WXWINCE__
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    // console helpers
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    // ---------------
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    // this method can be overridden by a derived class to always return true
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    // or false to force [not] using the console for output to stderr
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    //
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    // by default console applications always return true from here while the
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    // GUI ones only return true if they're being run from console and there is
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    // no other activity happening in this console
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    virtual bool CanUseStderr() = 0;
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    // write text to the console, return true if ok or false on error
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    virtual bool WriteToStderr(const wxString& text) = 0;
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#endif // !__WXWINCE__
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protected:
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    // implementation of WaitForThread() for the console applications which is
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    // also used by the GUI code if it doesn't [yet|already} dispatch events
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    WXDWORD DoSimpleWaitForThread(WXHANDLE hThread);
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    static GSocketManager *ms_manager;
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};
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#endif // _WX_MSW_APPTBASE_H_
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