git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@58757 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			327 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			327 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/dialog.h
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// Purpose:     wxDialogBase class
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// Author:      Vadim Zeitlin
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// Modified by:
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// Created:     29.06.99
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// RCS-ID:      $Id$
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// Copyright:   (c) Vadim Zeitlin
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DIALOG_H_BASE_
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#define _WX_DIALOG_H_BASE_
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#include "wx/defs.h"
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#include "wx/toplevel.h"
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class WXDLLIMPEXP_FWD_CORE wxSizer;
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class WXDLLIMPEXP_FWD_CORE wxStdDialogButtonSizer;
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class WXDLLIMPEXP_FWD_CORE wxBoxSizer;
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class WXDLLIMPEXP_FWD_CORE wxDialogLayoutAdapter;
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class WXDLLIMPEXP_FWD_CORE wxDialog;
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class WXDLLIMPEXP_FWD_CORE wxButton;
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class WXDLLIMPEXP_FWD_CORE wxScrolledWindow;
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#define wxDIALOG_NO_PARENT      0x0001  // Don't make owned by apps top window
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#ifdef __WXWINCE__
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#define wxDEFAULT_DIALOG_STYLE  (wxCAPTION | wxMAXIMIZE | wxCLOSE_BOX | wxNO_BORDER)
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#else
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#define wxDEFAULT_DIALOG_STYLE  (wxCAPTION | wxSYSTEM_MENU | wxCLOSE_BOX)
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#endif
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// Layout adaptation levels, for SetLayoutAdaptationLevel
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// Don't do any layout adaptation
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#define wxDIALOG_ADAPTATION_NONE             0
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// Only look for wxStdDialogButtonSizer for non-scrolling part
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#define wxDIALOG_ADAPTATION_STANDARD_SIZER   1
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// Also look for any suitable sizer for non-scrolling part
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#define wxDIALOG_ADAPTATION_ANY_SIZER        2
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// Also look for 'loose' standard buttons for non-scrolling part
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#define wxDIALOG_ADAPTATION_LOOSE_BUTTONS    3
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// Layout adaptation mode, for SetLayoutAdaptationMode
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enum wxDialogLayoutAdaptationMode
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{
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    wxDIALOG_ADAPTATION_MODE_DEFAULT = 0,   // use global adaptation enabled status
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    wxDIALOG_ADAPTATION_MODE_ENABLED = 1,   // enable this dialog overriding global status
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    wxDIALOG_ADAPTATION_MODE_DISABLED = 2   // disable this dialog overriding global status
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};
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extern WXDLLIMPEXP_DATA_CORE(const char) wxDialogNameStr[];
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class WXDLLIMPEXP_CORE wxDialogBase : public wxTopLevelWindow
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{
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public:
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    enum
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    {
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        // all flags allowed in wxDialogBase::CreateButtonSizer()
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        ButtonSizerFlags = wxOK|wxCANCEL|wxYES|wxNO|wxHELP|wxNO_DEFAULT
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    };
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    wxDialogBase() { Init(); }
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    virtual ~wxDialogBase() { }
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    // define public wxDialog methods to be implemented by the derived classes
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    virtual int ShowModal() = 0;
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    virtual void EndModal(int retCode) = 0;
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    virtual bool IsModal() const = 0;
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    // Modal dialogs have a return code - usually the id of the last
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    // pressed button
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    void SetReturnCode(int returnCode) { m_returnCode = returnCode; }
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    int GetReturnCode() const { return m_returnCode; }
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    // Set the identifier for the affirmative button: this button will close
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    // the dialog after validating data and calling TransferDataFromWindow()
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    void SetAffirmativeId(int affirmativeId);
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    int GetAffirmativeId() const { return m_affirmativeId; }
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    // Set identifier for Esc key translation: the button with this id will
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    // close the dialog without doing anything else; special value wxID_NONE
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    // means to not handle Esc at all while wxID_ANY means to map Esc to
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    // wxID_CANCEL if present and GetAffirmativeId() otherwise
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    void SetEscapeId(int escapeId);
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    int GetEscapeId() const { return m_escapeId; }
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    // Returns the parent to use for modal dialogs if the user did not specify it
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    // explicitly
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    wxWindow *GetParentForModalDialog(wxWindow *parent = NULL) const;
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#if wxUSE_STATTEXT // && wxUSE_TEXTCTRL
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    // splits text up at newlines and places the
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    // lines into a vertical wxBoxSizer
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    wxSizer *CreateTextSizer( const wxString &message );
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#endif // wxUSE_STATTEXT // && wxUSE_TEXTCTRL
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    // returns a horizontal wxBoxSizer containing the given buttons
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    //
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    // notice that the returned sizer can be NULL if no buttons are put in the
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    // sizer (this mostly happens under smart phones and other atypical
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    // platforms which have hardware buttons replacing OK/Cancel and such)
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    wxSizer *CreateButtonSizer(long flags);
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    // returns the sizer containing CreateButtonSizer() below a separating
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    // static line for the platforms which use static lines for items
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    // separation (i.e. not Mac)
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    wxSizer *CreateSeparatedButtonSizer(long flags);
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#if wxUSE_BUTTON
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    wxStdDialogButtonSizer *CreateStdDialogButtonSizer( long flags );
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#endif // wxUSE_BUTTON
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    // Do layout adaptation
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    virtual bool DoLayoutAdaptation();
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    // Can we do layout adaptation?
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    virtual bool CanDoLayoutAdaptation();
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    // Returns a content window if there is one. This can be used by the layout adapter, for
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    // example to make the pages of a book control into scrolling windows
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    virtual wxWindow* GetContentWindow() const { return NULL; }
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    // Add an id to the list of main button identifiers that should be in the button sizer
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    void AddMainButtonId(wxWindowID id) { m_mainButtonIds.Add((int) id); }
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    wxArrayInt& GetMainButtonIds() { return m_mainButtonIds; }
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    // Is this id in the main button id array?
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    bool IsMainButtonId(wxWindowID id) const { return (m_mainButtonIds.Index((int) id) != wxNOT_FOUND); }
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    // Level of adaptation, from none (Level 0) to full (Level 3). To disable adaptation,
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    // set level 0, for example in your dialog constructor. You might
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    // do this if you know that you are displaying on a large screen and you don't want the
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    // dialog changed.
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    void SetLayoutAdaptationLevel(int level) { m_layoutAdaptationLevel = level; }
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    int GetLayoutAdaptationLevel() const { return m_layoutAdaptationLevel; }
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    /// Override global adaptation enabled/disabled status
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    void SetLayoutAdaptationMode(wxDialogLayoutAdaptationMode mode) { m_layoutAdaptationMode = mode; }
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    wxDialogLayoutAdaptationMode GetLayoutAdaptationMode() const { return m_layoutAdaptationMode; }
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    // Returns true if the adaptation has been done
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    void SetLayoutAdaptationDone(bool adaptationDone) { m_layoutAdaptationDone = adaptationDone; }
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    bool GetLayoutAdaptationDone() const { return m_layoutAdaptationDone; }
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    // Set layout adapter class, returning old adapter
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    static wxDialogLayoutAdapter* SetLayoutAdapter(wxDialogLayoutAdapter* adapter);
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    static wxDialogLayoutAdapter* GetLayoutAdapter() { return sm_layoutAdapter; }
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    // Global switch for layout adaptation
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    static bool IsLayoutAdaptationEnabled() { return sm_layoutAdaptation; }
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    static void EnableLayoutAdaptation(bool enable) { sm_layoutAdaptation = enable; }
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protected:
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    // emulate click of a button with the given id if it's present in the dialog
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    //
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    // return true if button was "clicked" or false if we don't have it
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    bool EmulateButtonClickIfPresent(int id);
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    // this function is used by OnCharHook() to decide whether the given key
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    // should close the dialog
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    //
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    // for most platforms the default implementation (which just checks for
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    // Esc) is sufficient, but Mac port also adds Cmd-. here and other ports
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    // could do something different if needed
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    virtual bool IsEscapeKey(const wxKeyEvent& event);
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    // end either modal or modeless dialog, for the modal dialog rc is used as
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    // the dialog return code
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    void EndDialog(int rc);
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    // call Validate() and TransferDataFromWindow() and close dialog with
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    // wxID_OK return code
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    void AcceptAndClose();
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    // The return code from modal dialog
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    int m_returnCode;
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    // The identifier for the affirmative button (usually wxID_OK)
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    int m_affirmativeId;
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    // The identifier for cancel button (usually wxID_CANCEL)
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    int m_escapeId;
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    // Flags whether layout adaptation has been done for this dialog
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    bool                                m_layoutAdaptationDone;
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    // Extra button identifiers to be taken as 'main' button identifiers
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    // to be placed in the non-scrolling area
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    wxArrayInt                          m_mainButtonIds;
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    // Adaptation level
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    int                                 m_layoutAdaptationLevel;
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    // Local override for global adaptation enabled status
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    wxDialogLayoutAdaptationMode        m_layoutAdaptationMode;
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    // Global layout adapter
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    static wxDialogLayoutAdapter*       sm_layoutAdapter;
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    // Global adaptation switch
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    static bool                         sm_layoutAdaptation;
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private:
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    // common part of all ctors
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    void Init();
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    // handle Esc key presses
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    void OnCharHook(wxKeyEvent& event);
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    // handle closing the dialog window
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    void OnCloseWindow(wxCloseEvent& event);
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    // handle the standard buttons
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    void OnButton(wxCommandEvent& event);
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    // update the background colour
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    void OnSysColourChanged(wxSysColourChangedEvent& event);
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    wxDECLARE_NO_COPY_CLASS(wxDialogBase);
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    DECLARE_EVENT_TABLE()
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};
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/*!
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 * Base class for layout adapters - code that, for example, turns a dialog into a
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 * scrolling dialog if there isn't enough screen space. You can derive further
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 * adapter classes to do any other kind of adaptation, such as applying a watermark, or adding
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 * a help mechanism.
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 */
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class WXDLLIMPEXP_CORE wxDialogLayoutAdapter: public wxObject
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{
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    DECLARE_CLASS(wxDialogLayoutAdapter)
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public:
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    wxDialogLayoutAdapter() {}
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    // Override this function to indicate that adaptation should be done
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    virtual bool CanDoLayoutAdaptation(wxDialog* dialog) = 0;
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    // Override this function to do the adaptation
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    virtual bool DoLayoutAdaptation(wxDialog* dialog) = 0;
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};
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/*!
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 * Standard adapter. Does scrolling adaptation for paged and regular dialogs.
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 *
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 */
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class WXDLLIMPEXP_CORE wxStandardDialogLayoutAdapter: public wxDialogLayoutAdapter
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{
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    DECLARE_CLASS(wxStandardDialogLayoutAdapter)
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public:
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    wxStandardDialogLayoutAdapter() {}
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// Overrides
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    // Indicate that adaptation should be done
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    virtual bool CanDoLayoutAdaptation(wxDialog* dialog);
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    // Do layout adaptation
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    virtual bool DoLayoutAdaptation(wxDialog* dialog);
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// Implementation
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    // Create the scrolled window
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    virtual wxScrolledWindow* CreateScrolledWindow(wxWindow* parent);
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    // Find a standard or horizontal box sizer
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    virtual wxSizer* FindButtonSizer(bool stdButtonSizer, wxDialog* dialog, wxSizer* sizer, int& retBorder, int accumlatedBorder = 0);
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    // Check if this sizer contains standard buttons, and so can be repositioned in the dialog
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    virtual bool IsOrdinaryButtonSizer(wxDialog* dialog, wxBoxSizer* sizer);
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    // Check if this is a standard button
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    virtual bool IsStandardButton(wxDialog* dialog, wxButton* button);
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    // Find 'loose' main buttons in the existing layout and add them to the standard dialog sizer
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    virtual bool FindLooseButtons(wxDialog* dialog, wxStdDialogButtonSizer* buttonSizer, wxSizer* sizer, int& count);
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    // Reparent the controls to the scrolled window, except those in buttonSizer
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    virtual void ReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL);
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    static void DoReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL);
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    // A function to fit the dialog around its contents, and then adjust for screen size.
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    // If scrolled windows are passed, scrolling is enabled in the required orientation(s).
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    virtual bool FitWithScrolling(wxDialog* dialog, wxScrolledWindow* scrolledWindow);
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    virtual bool FitWithScrolling(wxDialog* dialog, wxWindowList& windows);
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    static bool DoFitWithScrolling(wxDialog* dialog, wxScrolledWindow* scrolledWindow);
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    static bool DoFitWithScrolling(wxDialog* dialog, wxWindowList& windows);
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    // Find whether scrolling will be necessary for the dialog, returning wxVERTICAL, wxHORIZONTAL or both
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    virtual int MustScroll(wxDialog* dialog, wxSize& windowSize, wxSize& displaySize);
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    static int DoMustScroll(wxDialog* dialog, wxSize& windowSize, wxSize& displaySize);
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};
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#if defined(__WXUNIVERSAL__) && !defined(__WXMICROWIN__)
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    #include "wx/univ/dialog.h"
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#else
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    #if defined(__WXPALMOS__)
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        #include "wx/palmos/dialog.h"
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    #elif defined(__WXMSW__)
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        #include "wx/msw/dialog.h"
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    #elif defined(__WXMOTIF__)
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        #include "wx/motif/dialog.h"
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    #elif defined(__WXGTK20__)
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        #include "wx/gtk/dialog.h"
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    #elif defined(__WXGTK__)
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        #include "wx/gtk1/dialog.h"
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    #elif defined(__WXMAC__)
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        #include "wx/osx/dialog.h"
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    #elif defined(__WXCOCOA__)
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        #include "wx/cocoa/dialog.h"
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    #elif defined(__WXPM__)
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        #include "wx/os2/dialog.h"
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    #endif
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#endif
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#endif
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    // _WX_DIALOG_H_BASE_
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