git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16252 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			322 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			322 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:         dynload.h
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// Purpose:      Dynamic loading framework
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// Author:       Ron Lee, David Falkinder, Vadim Zeitlin and a cast of 1000's
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//               (derived in part from dynlib.cpp (c) 1998 Guilhem Lavaux)
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// Modified by:
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// Created:      03/12/01
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// RCS-ID:       $Id$
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// Copyright:    (c) 2001 Ron Lee <ron@debian.org>
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// Licence:      wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DYNAMICLOADER_H__
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#define _WX_DYNAMICLOADER_H__
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#ifdef __GNUG__
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#pragma interface "dynload.h"
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#endif
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/defs.h"
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#if wxUSE_DYNAMIC_LOADER
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#include "wx/hash.h"
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#include "wx/module.h"
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// FIXME: can this go in private.h or something too??
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#if defined(__WXPM__) || defined(__EMX__)
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#define INCL_DOS
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#include <os2.h>
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#endif
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#ifdef __WXMSW__
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#include "wx/msw/private.h"
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#endif
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// Ugh, I'd much rather this was typesafe, but no time
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// to rewrite wxHashTable right now..
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typedef wxHashTable wxDLManifest;
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typedef wxHashTable wxDLImports;
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// ----------------------------------------------------------------------------
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// conditional compilation
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// ----------------------------------------------------------------------------
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    // Note: WXPM/EMX has to be tested first, since we want to use
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    // native version, even if configure detected presence of DLOPEN.
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#if defined(__WXPM__) || defined(__EMX__) || defined(__WINDOWS__)
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typedef HMODULE             wxDllType;
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#elif defined(HAVE_DLOPEN)
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#include <dlfcn.h>
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typedef void               *wxDllType;
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#elif defined(HAVE_SHL_LOAD)
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#include <dl.h>
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typedef shl_t               wxDllType;
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#elif defined(__DARWIN__)
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typedef void               *wxDllType;
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#elif defined(__WXMAC__)
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typedef CFragConnectionID   wxDllType;
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#else
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#error "Dynamic Loading classes can't be compiled on this platform, sorry."
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#endif
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// ---------------------------------------------------------------------------
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// wxDynamicLibrary
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// ---------------------------------------------------------------------------
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//FIXME:  This class isn't really common at all, it should be moved
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//        into platform dependent files.
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// NOTE: this class is (deliberately) not virtual, do not attempt
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//       to use it polymorphically.
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enum wxDLFlags
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{
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    wxDL_LAZY       = 0x00000001,   // resolve undefined symbols at first use
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    wxDL_NOW        = 0x00000002,   // resolve undefined symbols on load
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    wxDL_GLOBAL     = 0x00000004,   // export extern symbols to subsequently
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                                    // loaded libs.
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    wxDL_VERBATIM   = 0x00000008,   // Attempt to load the supplied library
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                                    // name without appending the usual dll
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                                    // filename extension.
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    wxDL_NOSHARE    = 0x00000010,   // load new DLL, don't reuse already loaded
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    // FIXME: why? (VZ)
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#ifdef __osf__
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    wxDL_DEFAULT    = wxDL_LAZY
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#else
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    wxDL_DEFAULT    = wxDL_LAZY | wxDL_GLOBAL
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#endif
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};
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class WXDLLEXPORT wxDynamicLibrary
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{
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public:
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        // return a valid handle for the main program itself or NULL if
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        // back linking is not supported by the current platform (e.g. Win32)
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    static wxDllType         GetProgramHandle();
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        // return the platform standard DLL extension (with leading dot)
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    static const wxChar *GetDllExt() { return ms_dllext; }
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    wxDynamicLibrary() : m_handle(0) {}
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    wxDynamicLibrary(wxString libname, int flags = wxDL_DEFAULT)
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        : m_handle(0)
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    {
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        Load(libname, flags);
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    }
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    ~wxDynamicLibrary() { Unload(); }
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        // return TRUE if the library was loaded successfully
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    bool IsLoaded() const { return m_handle != 0; }
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        // load the library with the given name
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        // (full or not), return TRUE on success
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    bool Load(wxString libname, int flags = wxDL_DEFAULT);
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        // unload the library, also done automatically in dtor
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    void Unload();
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        // Return the raw handle from dlopen and friends.
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    wxDllType GetLibHandle() const { return m_handle; }
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        // resolve a symbol in a loaded DLL, such as a variable or function
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        // name.  'name' is the (possibly mangled) name of the symbol.
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        // (use extern "C" to export unmangled names)
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        //
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        // Since it is perfectly valid for the returned symbol to actually be
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        // NULL, that is not always indication of an error.  Pass and test the
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        // parameter 'success' for a true indication of success or failure to
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        // load the symbol.
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        //
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        // Returns a pointer to the symbol on success, or NULL if an error
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        // occurred or the symbol wasn't found.
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    void *GetSymbol(const wxString& name, bool *success = 0) const;
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#if WXWIN_COMPATIBILITY_2_2
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    operator bool() const { return IsLoaded(); }
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#endif
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protected:
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        // Platform specific shared lib suffix.
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    static const wxChar *ms_dllext;
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        // the handle to DLL or NULL
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    wxDllType m_handle;
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        // no copy ctor/assignment operators
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        // or we'd try to unload the library twice
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DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
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};
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// ---------------------------------------------------------------------------
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// wxPluginLibrary
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// ---------------------------------------------------------------------------
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// NOTE: Do not attempt to use a base class pointer to this class.
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//       wxDL is not virtual and we deliberately hide some of it's
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//       methods here.
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//
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//       Unless you know exacty why you need to, you probably shouldn't
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//       instantiate this class directly anyway, use wxPluginManager
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//       instead.
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class WXDLLEXPORT wxPluginLibrary : public wxDynamicLibrary
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{
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public:
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    static wxDLImports* ms_classes;  // Static hash of all imported classes.
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    wxPluginLibrary( const wxString &libname, int flags = wxDL_DEFAULT );
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    ~wxPluginLibrary();
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    wxPluginLibrary  *RefLib();
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    bool              UnrefLib();
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        // These two are called by the PluginSentinel on (PLUGGABLE) object
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        // creation/destruction.  There is usually no reason for the user to
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        // call them directly.  We have to separate this from the link count,
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        // since the two are not interchangeable.
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        // FIXME: for even better debugging PluginSentinel should register
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        //        the name of the class created too, then we can state
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        //        exactly which object was not destroyed which may be
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        //        difficult to find otherwise.  Also this code should
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        //        probably only be active in DEBUG mode, but let's just
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        //        get it right first.
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    void  RefObj() { ++m_objcount; }
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    void  UnrefObj()
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    {
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        wxASSERT_MSG( m_objcount > 0, _T("Too many objects deleted??") );
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        --m_objcount;
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    }
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        // Override/hide some base class methods
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    bool  IsLoaded() const { return m_linkcount > 0; }
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    void  Unload() { UnrefLib(); }
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private:
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    wxClassInfo    *m_before;       // sm_first before loading this lib
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    wxClassInfo    *m_after;        // ..and after.
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    size_t          m_linkcount;    // Ref count of library link calls
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    size_t          m_objcount;     // ..and (pluggable) object instantiations.
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    wxModuleList    m_wxmodules;    // any wxModules that we initialised.
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    void    UpdateClassInfo();      // Update the wxClassInfo table
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    void    RestoreClassInfo();     // Restore the original wxClassInfo state.
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    void    RegisterModules();      // Init any wxModules in the lib.
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    void    UnregisterModules();    // Cleanup any wxModules we installed.
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DECLARE_NO_COPY_CLASS(wxPluginLibrary)
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};
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class WXDLLEXPORT wxPluginManager
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{
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public:
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        // Static accessors.
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    static wxPluginLibrary    *LoadLibrary( const wxString &libname,
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                                            int flags = wxDL_DEFAULT );
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    static bool                UnloadLibrary(const wxString &libname);
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        // This is used by wxDllLoader.  It's wrapped in the compatibility
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        // macro because it's of arguable use outside of that.
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#if WXWIN_COMPATIBILITY_2_2
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    static wxPluginLibrary *GetObjectFromHandle(wxDllType handle);
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#endif
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        // Instance methods.
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    wxPluginManager() : m_entry(0) {};
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    wxPluginManager(const wxString &libname, int flags = wxDL_DEFAULT)
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    {
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        Load(libname, flags);
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    }
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    ~wxPluginManager() { Unload(); }
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    bool   Load(const wxString &libname, int flags = wxDL_DEFAULT);
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    void   Unload();
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    bool   IsLoaded() const { return m_entry && m_entry->IsLoaded(); }
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    void  *GetSymbol(const wxString &symbol, bool *success = 0)
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    {
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        return m_entry->GetSymbol( symbol, success );
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    }
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    static void CreateManifest() { ms_manifest = new wxDLManifest(wxKEY_STRING); }
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    static void ClearManifest() { delete ms_manifest; ms_manifest = NULL; }
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private:
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    static wxDLManifest* ms_manifest;  // Static hash of loaded libs.
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    wxPluginLibrary*     m_entry;      // Cache our entry in the manifest.
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    // We could allow this class to be copied if we really
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    // wanted to, but not without modification.
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DECLARE_NO_COPY_CLASS(wxPluginManager)
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};
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// ---------------------------------------------------------------------------
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// wxDllLoader
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// ---------------------------------------------------------------------------
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    //  Cross platform wrapper for dlopen and friends.
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    //  There are no instances of this class, it simply
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    //  serves as a namespace for its static member functions.
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#if WXWIN_COMPATIBILITY_2_2
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class WXDLLEXPORT wxDllLoader
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{
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public:
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    static wxDllType    LoadLibrary(const wxString& name, bool *success = NULL);
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    static void         UnloadLibrary(wxDllType dll);
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    static wxDllType GetProgramHandle() { return wxDynamicLibrary::GetProgramHandle(); }
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    static void *GetSymbol(wxDllType dllHandle, const wxString &name, bool *success = 0);
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    static wxString GetDllExt() { return wxDynamicLibrary::GetDllExt(); }
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private:
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    wxDllLoader();                    // forbid construction of objects
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};
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#endif
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#endif  // wxUSE_DYNAMIC_LOADER
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#endif  // _WX_DYNAMICLOADER_H__
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