git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14660 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			405 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			405 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// hello.cpp : Defines the class behaviors for the application.
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//           Hello is a simple program which consists of a main window
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//           and an "About" dialog which can be invoked by a menu choice.
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//           It is intended to serve as a starting-point for new
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//           applications.
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//
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// This is a part of the Microsoft Foundation Classes C++ library.
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// Copyright (C) 1992 Microsoft Corporation
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// All rights reserved.
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//
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// This source code is only intended as a supplement to the
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// Microsoft Foundation Classes Reference and Microsoft
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// WinHelp documentation provided with the library.
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// See these sources for detailed information regarding the
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// Microsoft Foundation Classes product.
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// *** MODIFIED BY JULIAN SMART TO DEMONSTRATE CO-EXISTANCE WITH wxWINDOWS ***
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//
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// This sample pops up an initial wxWindows frame, with a menu item
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// that allows a new MFC window to be created. Note that CDummyWindow
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// is a class that allows a wxWindows window to be seen as a CWnd
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// for the purposes of specifying a valid main window to the
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// MFC initialisation.
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//
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// You can easily modify this code so that an MFC window pops up
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// initially as the main frame, and allows wxWindows frames to be
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// created subsequently:
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//
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// (1) Make MyApp::OnInit return FALSE, not creating a window.
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// (2) Restore the MFC code to create a window in InitInstance, and remove
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//     creation of CDummyWindow.
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//
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// IMPORTANT NOTES:
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//
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// (1) You need to set wxUSE_MFC to 1 in include/wx/msw/setup.h, which switches
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// off some debugging features and also removes the windows.h inclusion
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// in wxprec.h (MFC headers don't like this to have been included previously).
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// Then recompile wxWindows and this sample.
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//
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// (2) 10/3/2000, wxWindows 2.1.14: unfortunately there is an assert when
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// the sample tries to create an MFC window. Any suggestions welcome. It may be
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// a problem with conflicting project settings. Ignoring the assert (several times)
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// allows the sample to continue. In release mode the asserts don't happen.
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//
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// (3) I can't get the sample to link using a static MFC library, only the DLL
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// version. Perhaps someone else is a wizard at working out the required settings
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// in the wxWin library and the sample; then debugging the assert problem may be
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// easier.
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//
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// (4) Compiling wxWindows in DLL mode currently includes windows.h, so you must only
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// try linking wxWindows statically.
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#include "wx/wx.h"
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#if defined(_WINDOWS_) || !wxUSE_MFC
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#error Sorry, you need to edit include/wx/msw/setup.h, set wxUSE_MFC to 1, and recompile.
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#endif
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#ifdef new
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#undef new
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#endif
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#include "stdafx.h"
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#ifdef DrawText
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#undef DrawText
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#endif
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#include "resource.h"
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#include "mfctest.h"
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/////////////////////////////////////////////////////////////////////////////
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// theApp:
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// Just creating this application object runs the whole application.
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//
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CTheApp theApp;
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// wxWindows elements
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// Define a new application type
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class MyApp: public wxApp
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{ public:
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    bool OnInit(void);
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    wxFrame *CreateFrame(void);
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 };
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class MyCanvas: public wxScrolledWindow
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{
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  public:
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    MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size);
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    void OnPaint(wxPaintEvent& event);
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    void OnMouseEvent(wxMouseEvent& event);
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DECLARE_EVENT_TABLE()
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};
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class MyChild: public wxFrame
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{
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  public:
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    MyCanvas *canvas;
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    MyChild(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size, const long style);
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    ~MyChild(void);
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    void OnQuit(wxCommandEvent& event);
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    void OnNew(wxCommandEvent& event);
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    void OnActivate(wxActivateEvent& event);
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DECLARE_EVENT_TABLE()
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};
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// For drawing lines in a canvas
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long xpos = -1;
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long ypos = -1;
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// ID for the menu quit command
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#define HELLO_QUIT 1
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#define HELLO_NEW  2
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DECLARE_APP(MyApp)
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IMPLEMENT_APP(MyApp)
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/////////////////////////////////////////////////////////////////////////////
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// CMainWindow constructor:
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// Create the window with the appropriate style, size, menu, etc.
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//
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CMainWindow::CMainWindow()
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{
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    LoadAccelTable( "MainAccelTable" );
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    Create( NULL, "Hello Foundation Application",
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        WS_OVERLAPPEDWINDOW, rectDefault, NULL, "MainMenu" );
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}
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// OnPaint:
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// This routine draws the string "Hello, Windows!" in the center of the
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// client area.  It is called whenever Windows sends a WM_PAINT message.
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// Note that creating a CPaintDC automatically does a BeginPaint and
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// an EndPaint call is done when it is destroyed at the end of this
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// function.  CPaintDC's constructor needs the window (this).
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//
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void CMainWindow::OnPaint()
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{
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    CString s = "Hello, Windows!";
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    CPaintDC dc( this );
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    CRect rect;
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    GetClientRect( rect );
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    dc.SetTextAlign( TA_BASELINE | TA_CENTER );
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    dc.SetTextColor( ::GetSysColor( COLOR_WINDOWTEXT ) );
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    dc.SetBkMode(TRANSPARENT);
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    dc.TextOut( ( rect.right / 2 ), ( rect.bottom / 2 ),
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                s, s.GetLength() );
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}
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// OnAbout:
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// This member function is called when a WM_COMMAND message with an
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// IDM_ABOUT code is received by the CMainWindow class object.  The
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// message map below is responsible for this routing.
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//
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// We create a ClDialog object using the "AboutBox" resource (see
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// hello.rc), and invoke it.
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//
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void CMainWindow::OnAbout()
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{
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    CDialog about( "AboutBox", this );
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    about.DoModal();
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}
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void CMainWindow::OnTest()
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{
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  wxMessageBox("This is a wxWindows message box.\nWe're about to create a new wxWindows frame.", "wxWindows", wxOK);
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  wxGetApp().CreateFrame();
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}
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// CMainWindow message map:
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// Associate messages with member functions.
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//
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// It is implied that the ON_WM_PAINT macro expects a member function
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// "void OnPaint()".
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//
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// It is implied that members connected with the ON_COMMAND macro
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// receive no arguments and are void of return type, e.g., "void OnAbout()".
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//
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BEGIN_MESSAGE_MAP( CMainWindow, CFrameWnd )
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    //{{AFX_MSG_MAP( CMainWindow )
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    ON_WM_PAINT()
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    ON_COMMAND( IDM_ABOUT, OnAbout )
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    ON_COMMAND( IDM_TEST, OnTest )
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    //}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CTheApp
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// InitInstance:
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// When any CTheApp object is created, this member function is automatically
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// called.  Any data may be set up at this point.
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//
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// Also, the main window of the application should be created and shown here.
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// Return TRUE if the initialization is successful.
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//
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BOOL CTheApp::InitInstance()
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{
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    TRACE( "HELLO WORLD\n" );
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    SetDialogBkColor();     // hook gray dialogs (was default in MFC V1)
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    wxEntry((WXHINSTANCE) m_hInstance, (WXHINSTANCE) m_hPrevInstance, m_lpCmdLine, m_nCmdShow, FALSE);
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/*
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    m_pMainWnd = new CMainWindow();
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    m_pMainWnd->ShowWindow( m_nCmdShow );
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    m_pMainWnd->UpdateWindow();
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*/
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    if (wxTheApp && wxTheApp->GetTopWindow())
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    {
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        m_pMainWnd = new CDummyWindow((HWND) wxTheApp->GetTopWindow()->GetHWND());
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    }
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    return TRUE;
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}
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int CTheApp::ExitInstance()
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{
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  // OnExit isn't called by CleanUp so must be called explicitly.
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  wxTheApp->OnExit();
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  wxApp::CleanUp();
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  return CWinApp::ExitInstance();
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}
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// Override this to provide wxWindows message loop
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// compatibility
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BOOL CTheApp::PreTranslateMessage(MSG *msg)
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{
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  if (wxTheApp && wxTheApp->ProcessMessage((WXMSG*) msg))
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    return TRUE;
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  else
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    return CWinApp::PreTranslateMessage(msg);
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}
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BOOL CTheApp::OnIdle(LONG lCount)
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{
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    if (wxTheApp)
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        return wxTheApp->ProcessIdle();
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    else
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        return FALSE;
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}
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/*********************************************************************
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 * wxWindows elements
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 ********************************************************************/
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bool MyApp::OnInit(void)
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{
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  // Don't exit app when the top level frame is deleted
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//  SetExitOnFrameDelete(FALSE);
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  wxFrame* frame = CreateFrame();
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  return TRUE;
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}
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wxFrame *MyApp::CreateFrame(void)
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{
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      MyChild *subframe = new MyChild(NULL, "Canvas Frame", wxPoint(10, 10), wxSize(300, 300),
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                             wxDEFAULT_FRAME_STYLE);
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      subframe->SetTitle("wxWindows canvas frame");
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      // Give it a status line
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      subframe->CreateStatusBar();
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      // Make a menubar
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      wxMenu *file_menu = new wxMenu;
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      file_menu->Append(HELLO_NEW, "&New MFC Window");
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      file_menu->Append(HELLO_QUIT, "&Close");
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      wxMenuBar *menu_bar = new wxMenuBar;
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      menu_bar->Append(file_menu, "&File");
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      // Associate the menu bar with the frame
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      subframe->SetMenuBar(menu_bar);
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      int width, height;
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      subframe->GetClientSize(&width, &height);
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      MyCanvas *canvas = new MyCanvas(subframe, wxPoint(0, 0), wxSize(width, height));
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      canvas->SetCursor(wxCursor(wxCURSOR_PENCIL));
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      subframe->canvas = canvas;
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      // Give it scrollbars
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//      canvas->SetScrollbars(20, 20, 50, 50, 4, 4);
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      subframe->Show(TRUE);
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      // Return the main frame window
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      return subframe;
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}
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BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
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    EVT_PAINT(MyCanvas::OnPaint)
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    EVT_MOUSE_EVENTS(MyCanvas::OnMouseEvent)
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END_EVENT_TABLE()
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// Define a constructor for my canvas
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MyCanvas::MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size):
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 wxScrolledWindow(parent, -1, pos, size)
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{
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}
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// Define the repainting behaviour
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void MyCanvas::OnPaint(wxPaintEvent& event)
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{
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    wxPaintDC dc(this);
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    dc.SetFont(* wxSWISS_FONT);
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    dc.SetPen(* wxGREEN_PEN);
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    dc.DrawLine(0, 0, 200, 200);
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    dc.DrawLine(200, 0, 0, 200);
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    dc.SetBrush(* wxCYAN_BRUSH);
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    dc.SetPen(* wxRED_PEN);
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    dc.DrawRectangle(100, 100, 100, 50);
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    dc.DrawRoundedRectangle(150, 150, 100, 50, 20);
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    dc.DrawEllipse(250, 250, 100, 50);
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    dc.DrawSpline(50, 200, 50, 100, 200, 10);
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    dc.DrawLine(50, 230, 200, 230);
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    dc.DrawText("This is a test string", 50, 230);
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}
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// This implements a tiny doodling program! Drag the mouse using
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// the left button.
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void MyCanvas::OnMouseEvent(wxMouseEvent& event)
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{
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    wxClientDC dc(this);
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    dc.SetPen(* wxBLACK_PEN);
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    wxPoint pos = event.GetPosition();
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    if (xpos > -1 && ypos > -1 && event.Dragging())
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    {
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        dc.DrawLine(xpos, ypos, pos.x, pos.y);
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    }
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    xpos = pos.x;
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    ypos = pos.y;
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}
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BEGIN_EVENT_TABLE(MyChild, wxFrame)
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    EVT_MENU(HELLO_QUIT, MyChild::OnQuit)
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    EVT_MENU(HELLO_NEW, MyChild::OnNew)
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    EVT_ACTIVATE(MyChild::OnActivate)
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END_EVENT_TABLE()
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MyChild::MyChild(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size, const long style):
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  wxFrame(frame, -1, title, pos, size, style)
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{
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  canvas = NULL;
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}
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MyChild::~MyChild(void)
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{
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}
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void MyChild::OnQuit(wxCommandEvent& event)
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{
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    Close(TRUE);
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}
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void MyChild::OnNew(wxCommandEvent& event)
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{
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    CMainWindow *mainWin = new CMainWindow();
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    mainWin->ShowWindow( TRUE );
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    mainWin->UpdateWindow();
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}
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void MyChild::OnActivate(wxActivateEvent& event)
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{
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  if (event.GetActive() && canvas)
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    canvas->SetFocus();
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}
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// Dummy MFC window for specifying a valid main window to MFC, using
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// a wxWindows HWND.
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CDummyWindow::CDummyWindow(HWND hWnd):CWnd()
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{
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  Attach(hWnd);
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}
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// Don't let the CWnd destructor delete the HWND
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CDummyWindow::~CDummyWindow(void)
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{
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  Detach();
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}
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