Apply the utility from https://github.com/codespell-project/codespell/ to fix spelling issues in the headers under both include and interface directories and add a file with a couple of exceptions. The exact command line used was: $ codespell -w -I misc/scripts/codespell.ignore -i 3 in*
		
			
				
	
	
		
			32 lines
		
	
	
		
			1018 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			1018 B
		
	
	
	
		
			C
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/msw/private/graphicsd2d.h
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// Purpose:     Allow functions from graphicsd2d.cpp to be used in other files
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// Author:      New Pagodi
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// Created:     2017-10-31
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// Copyright:   (c) 2017 wxWidgets development team
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef WX_MSW_PRIVATE_GRAPHICSD2D_H_
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#define WX_MSW_PRIVATE_GRAPHICSD2D_H_
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#if wxUSE_GRAPHICS_DIRECT2D
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// Ensure no previous defines interfere with the Direct2D API headers
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#undef GetHwnd
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// include before wincodec.h to prevent winsock/winsock2 redefinition warnings
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#include "wx/msw/wrapwin.h"
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#include <d2d1.h>
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#include <dwrite.h>
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#include <wincodec.h>
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WXDLLIMPEXP_CORE IWICImagingFactory* wxWICImagingFactory();
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WXDLLIMPEXP_CORE ID2D1Factory* wxD2D1Factory();
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WXDLLIMPEXP_CORE IDWriteFactory* wxDWriteFactory();
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#endif // wxUSE_GRAPHICS_DIRECT2D
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#endif // WX_MSW_PRIVATE_GRAPHICSD2D_H_
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