git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@51630 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			476 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			476 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        isosurf.cpp
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| // Purpose:     wxGLCanvas demo program
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| // Author:      Brian Paul (original gltk version), Wolfram Gloger
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| // Modified by: Julian Smart
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| // Created:     04/01/98
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| // RCS-ID:      $Id$
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| // Copyright:   (c) Julian Smart
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| // For compilers that support precompilation, includes "wx.h".
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| #include "wx/wxprec.h"
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| 
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| #ifdef __BORLANDC__
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| #pragma hdrstop
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| #endif
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| 
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| #ifndef WX_PRECOMP
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| #include "wx/wx.h"
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| #endif
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| 
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| #if !wxUSE_GLCANVAS
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|     #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
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| #endif
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| 
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| #include "wx/timer.h"
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| #include "wx/glcanvas.h"
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| #include "wx/math.h"
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| 
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| #if defined(__WXMAC__) || defined(__WXCOCOA__)
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| #   ifdef __DARWIN__
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| #       include <OpenGL/gl.h>
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| #       include <OpenGL/glu.h>
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| #   else
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| #       include <gl.h>
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| #       include <glu.h>
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| #   endif
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| #else
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| #   include <GL/gl.h>
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| #   include <GL/glu.h>
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| #endif
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| 
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| // disabled because this has apparently changed in OpenGL 1.2, so doesn't link
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| // correctly if this is on...
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| #ifdef GL_EXT_vertex_array
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| #undef GL_EXT_vertex_array
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| #endif
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| 
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| #include <fstream>
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| 
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| #include "isosurf.h"
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| #include "../../sample.xpm"
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| 
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| // The following part is taken largely unchanged from the original C Version
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| 
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| GLboolean speed_test = GL_FALSE;
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| GLboolean use_vertex_arrays = GL_FALSE;
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| 
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| GLboolean doubleBuffer = GL_TRUE;
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| 
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| GLboolean smooth = GL_TRUE;
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| GLboolean lighting = GL_TRUE;
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| 
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| 
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| #define MAXVERTS 10000
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| 
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| static GLfloat verts[MAXVERTS][3];
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| static GLfloat norms[MAXVERTS][3];
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| static GLint numverts;
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| 
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| static GLfloat xrot;
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| static GLfloat yrot;
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| 
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| 
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| static void read_surface(const char *filename)
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| {
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|     std::ifstream inFile(filename);
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|     numverts = 0;
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| 
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|     if ( !inFile )
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|     {
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|         wxLogError("Couldn't read \"%s\"", filename);
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|         return;
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|     }
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| 
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|     while ((inFile >> verts[numverts][0] >> verts[numverts][1] >> verts[numverts][2]
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|                    >> norms[numverts][0] >> norms[numverts][1] >> norms[numverts][2]) && numverts<MAXVERTS)
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|     {
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|         numverts++;
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|     }
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| 
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|     wxPrintf(_T("%d vertices, %d triangles\n"), numverts, numverts-2);
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| }
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| 
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| 
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| static void draw_surface()
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| {
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|     GLint i;
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| 
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| #ifdef GL_EXT_vertex_array
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|     if (use_vertex_arrays)
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|     {
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|         glDrawArraysEXT( GL_TRIANGLE_STRIP, 0, numverts );
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|     }
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|     else
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| #endif
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|     {
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|         glBegin( GL_TRIANGLE_STRIP );
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|         for (i=0;i<numverts;i++)
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|         {
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|             glNormal3fv( norms[i] );
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|             glVertex3fv( verts[i] );
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|         }
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|         glEnd();
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|     }
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| }
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| 
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| 
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| static void draw1()
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| {
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|     glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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|     glPushMatrix();
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|     glRotatef( yrot, 0.0f, 1.0f, 0.0f );
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|     glRotatef( xrot, 1.0f, 0.0f, 0.0f );
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| 
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|     draw_surface();
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| 
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|     glPopMatrix();
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| 
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|     glFlush(); // Not really necessary: buffer swapping below implies glFlush()
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| }
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| 
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| 
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| static void InitMaterials()
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| {
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|     static const GLfloat ambient[4] = {0.1f, 0.1f, 0.1f, 1.0f};
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|     static const GLfloat diffuse[4] = {0.5f, 1.0f, 1.0f, 1.0f};
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|     static const GLfloat position0[4] = {0.0f, 0.0f, 20.0f, 0.0f};
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|     static const GLfloat position1[4] = {0.0f, 0.0f, -20.0f, 0.0f};
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|     static const GLfloat front_mat_shininess[1] = {60.0f};
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|     static const GLfloat front_mat_specular[4] = {0.2f, 0.2f, 0.2f, 1.0f};
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|     static const GLfloat front_mat_diffuse[4] = {0.5f, 0.28f, 0.38f, 1.0f};
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|     /*
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|     static const GLfloat back_mat_shininess[1] = {60.0f};
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|     static const GLfloat back_mat_specular[4] = {0.5f, 0.5f, 0.2f, 1.0f};
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|     static const GLfloat back_mat_diffuse[4] = {1.0f, 1.0f, 0.2f, 1.0f};
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|     */
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|     static const GLfloat lmodel_ambient[4] = {1.0f, 1.0f, 1.0f, 1.0f};
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|     static const GLfloat lmodel_twoside[1] = {GL_FALSE};
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| 
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|     glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
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|     glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
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|     glLightfv(GL_LIGHT0, GL_POSITION, position0);
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|     glEnable(GL_LIGHT0);
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| 
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|     glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
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|     glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
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|     glLightfv(GL_LIGHT1, GL_POSITION, position1);
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|     glEnable(GL_LIGHT1);
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| 
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|     glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
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|     glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
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|     glEnable(GL_LIGHTING);
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| 
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|     glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
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|     glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
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|     glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
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| }
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| 
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| 
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| static void Init(void)
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| {
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|     glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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| 
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|     glShadeModel(GL_SMOOTH);
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|     glEnable(GL_DEPTH_TEST);
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| 
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|     InitMaterials();
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| 
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|     glMatrixMode(GL_PROJECTION);
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|     glLoadIdentity();
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|     glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
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| 
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|     glMatrixMode(GL_MODELVIEW);
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|     glLoadIdentity();
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|     glTranslatef( 0.0, 0.0, -6.0 );
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| 
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| #ifdef GL_EXT_vertex_array
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|     if (use_vertex_arrays)
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|     {
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|         glVertexPointerEXT( 3, GL_FLOAT, 0, numverts, verts );
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|         glNormalPointerEXT( GL_FLOAT, 0, numverts, norms );
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|         glEnable( GL_VERTEX_ARRAY_EXT );
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|         glEnable( GL_NORMAL_ARRAY_EXT );
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|     }
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| #endif
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| }
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| 
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| static GLenum Args(int argc, wxChar **argv)
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| {
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|     GLint i;
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| 
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|     for (i = 1; i < argc; i++)
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|     {
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|         if (wxStrcmp(argv[i], _T("-sb")) == 0)
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|         {
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|             doubleBuffer = GL_FALSE;
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|         }
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|         else if (wxStrcmp(argv[i], _T("-db")) == 0)
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|         {
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|             doubleBuffer = GL_TRUE;
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|         }
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|         else if (wxStrcmp(argv[i], _T("-speed")) == 0)
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|         {
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|             speed_test = GL_TRUE;
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|             doubleBuffer = GL_TRUE;
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|         }
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|         else if (wxStrcmp(argv[i], _T("-va")) == 0)
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|         {
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|             use_vertex_arrays = GL_TRUE;
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|         }
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|         else
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|         {
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|             wxString msg = _T("Bad option: ");
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|             msg += argv[i];
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|             wxMessageBox(msg);
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|             return GL_FALSE;
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|         }
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|     }
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| 
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|     return GL_TRUE;
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| }
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| 
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| 
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| IMPLEMENT_APP(MyApp)
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| 
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| // `Main program' equivalent, creating windows and returning main app frame
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| bool MyApp::OnInit()
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| {
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|     if ( !wxApp::OnInit() )
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|         return false;
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| 
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|     Args(argc, argv);
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| 
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|     // Create the main frame window
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|     new MyFrame(NULL, wxT("wxWidgets OpenGL Isosurf Sample"),
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|         wxDefaultPosition, wxDefaultSize);
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| 
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|     read_surface("isosurf.dat");
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| 
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|     Init();
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| 
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|     return true;
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| }
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| 
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| BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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|     EVT_MENU(wxID_EXIT, MyFrame::OnExit)
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| END_EVENT_TABLE()
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| 
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| // My frame constructor
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| MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
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|     const wxSize& size, long style)
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|     : wxFrame(frame, wxID_ANY, title, pos, size, style),
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|       m_canvas(NULL)
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| {
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|     SetIcon(wxICON(sample));
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| 
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| 
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|     // Make a menubar
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|     wxMenu *fileMenu = new wxMenu;
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| 
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|     fileMenu->Append(wxID_EXIT, _T("E&xit"));
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|     wxMenuBar *menuBar = new wxMenuBar;
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|     menuBar->Append(fileMenu, _T("&File"));
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|     SetMenuBar(menuBar);
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| 
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| 
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|   // Make a TestGLCanvas
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| 
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|   // JACS
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| #ifdef __WXMSW__
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|     int *gl_attrib = NULL;
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| #else
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|     int gl_attrib[20] = { WX_GL_RGBA, WX_GL_MIN_RED, 1, WX_GL_MIN_GREEN, 1,
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|         WX_GL_MIN_BLUE, 1, WX_GL_DEPTH_SIZE, 1,
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|         WX_GL_DOUBLEBUFFER,
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| #  if defined(__WXMAC__) || defined(__WXCOCOA__)
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|         GL_NONE };
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| #  else
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|         None };
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| #  endif
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| #endif
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| 
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|     if(!doubleBuffer)
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|     {
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|         printf("don't have double buffer, disabling\n");
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| #ifdef __WXGTK__
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|         gl_attrib[9] = None;
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| #endif
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|         doubleBuffer = GL_FALSE;
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|     }
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| 
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|     // Show the frame
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|     Show(true);
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| 
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|     m_canvas = new TestGLCanvas(this, wxID_ANY, wxDefaultPosition,
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|         GetClientSize(), 0, _T("TestGLCanvas"), gl_attrib );
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| }
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| 
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| MyFrame::~MyFrame()
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| {
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|     delete m_canvas;
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| }
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| 
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| // Intercept menu commands
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| void MyFrame::OnExit( wxCommandEvent& WXUNUSED(event) )
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| {
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|     // true is to force the frame to close
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|     Close(true);
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| }
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| 
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| /*
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|  * TestGLCanvas implementation
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|  */
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| 
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| BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
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|     EVT_SIZE(TestGLCanvas::OnSize)
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|     EVT_PAINT(TestGLCanvas::OnPaint)
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|     EVT_CHAR(TestGLCanvas::OnChar)
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|     EVT_MOUSE_EVENTS(TestGLCanvas::OnMouseEvent)
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| END_EVENT_TABLE()
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| 
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| TestGLCanvas::TestGLCanvas(wxWindow *parent,
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|                            wxWindowID id,
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|                            const wxPoint& pos,
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|                            const wxSize& size,
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|                            long style,
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|                            const wxString& name,
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|                            int* gl_attrib)
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|     : wxGLCanvas(parent, id, gl_attrib, pos, size,
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|                  style | wxFULL_REPAINT_ON_RESIZE, name)
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| {
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|     // Explicitly create a new rendering context instance for this canvas.
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|     m_glRC = new wxGLContext(this);
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| 
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|     // Make the new context current (activate it for use) with this canvas.
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|     SetCurrent(*m_glRC);
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| 
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|     /* Make sure server supports the vertex array extension */
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|     char* extensions = (char *) glGetString( GL_EXTENSIONS );
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|     if (!extensions || !strstr( extensions, "GL_EXT_vertex_array" ))
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|     {
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|         use_vertex_arrays = GL_FALSE;
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|     }
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| }
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| 
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| TestGLCanvas::~TestGLCanvas()
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| {
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|     delete m_glRC;
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| }
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| 
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| void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
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| {
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|     // This is a dummy, to avoid an endless succession of paint messages.
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|     // OnPaint handlers must always create a wxPaintDC.
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|     wxPaintDC dc(this);
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| 
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|     // This is normally only necessary if there is more than one wxGLCanvas
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|     // or more than one wxGLContext in the application.
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|     SetCurrent(*m_glRC);
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| 
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|     draw1();
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|     SwapBuffers();
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| }
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| 
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| void TestGLCanvas::OnSize(wxSizeEvent& event)
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| {
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|     // This is normally only necessary if there is more than one wxGLCanvas
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|     // or more than one wxGLContext in the application.
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|     SetCurrent(*m_glRC);
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| 
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|     // It's up to the application code to update the OpenGL viewport settings.
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|     // This is OK here only because there is only one canvas that uses the
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|     // context. See the cube sample for that case that multiple canvases are
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|     // made current with one context.
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|     glViewport(0, 0, event.GetSize().x, event.GetSize().y);
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| }
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| 
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| void TestGLCanvas::OnChar(wxKeyEvent& event)
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| {
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|     switch( event.GetKeyCode() )
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|     {
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|     case WXK_ESCAPE:
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|         wxTheApp->ExitMainLoop();
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|         return;
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| 
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|     case WXK_LEFT:
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|         yrot -= 15.0;
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|         break;
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| 
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|     case WXK_RIGHT:
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|         yrot += 15.0;
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|         break;
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| 
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|     case WXK_UP:
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|         xrot += 15.0;
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|         break;
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| 
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|     case WXK_DOWN:
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|         xrot -= 15.0;
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|         break;
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| 
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|     case 's': case 'S':
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|         smooth = !smooth;
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|         if (smooth)
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|         {
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|             glShadeModel(GL_SMOOTH);
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|         }
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|         else
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|         {
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|             glShadeModel(GL_FLAT);
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|         }
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|         break;
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| 
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|     case 'l': case 'L':
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|         lighting = !lighting;
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|         if (lighting)
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|         {
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|             glEnable(GL_LIGHTING);
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|         }
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|         else
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|         {
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|             glDisable(GL_LIGHTING);
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|         }
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|         break;
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| 
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|     default:
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|         event.Skip();
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|         return;
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|     }
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| 
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|     Refresh(false);
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| }
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| 
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| void TestGLCanvas::OnMouseEvent(wxMouseEvent& event)
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| {
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|     static int dragging = 0;
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|     static float last_x, last_y;
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| 
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|     // Allow default processing to happen, or else the canvas cannot gain focus
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|     // (for key events).
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|     event.Skip();
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| 
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|     if(event.LeftIsDown())
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|     {
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|         if(!dragging)
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|         {
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|             dragging = 1;
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|         }
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|         else
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|         {
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|             yrot += (event.GetX() - last_x)*1.0;
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|             xrot += (event.GetY() - last_y)*1.0;
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|             Refresh(false);
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|         }
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|         last_x = event.GetX();
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|         last_y = event.GetY();
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|     }
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|     else
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|     {
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|         dragging = 0;
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|     }
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| }
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| 
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