git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@51526 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			207 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			207 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        wx/glcanvas.h
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| // Purpose:     wxGLCanvas base header
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| // Author:      Julian Smart
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| // Modified by:
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| // Created:
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| // Copyright:   (c) Julian Smart
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| // RCS-ID:      $Id$
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_GLCANVAS_H_BASE_
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| #define _WX_GLCANVAS_H_BASE_
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| 
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| #include "wx/defs.h"
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| 
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| #if wxUSE_GLCANVAS
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| 
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| #include "wx/app.h"
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| #include "wx/palette.h"
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| #include "wx/window.h"
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| 
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| class WXDLLIMPEXP_FWD_GL wxGLCanvas;
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| class WXDLLIMPEXP_FWD_GL wxGLContext;
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| 
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| // ----------------------------------------------------------------------------
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| // Constants for attributes list
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| // ----------------------------------------------------------------------------
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| 
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| // The generic OpenGL implementation doesn't support most of these options,
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| // such as stereo, auxiliary buffers, alpha channel, and accumulator buffer.
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| // Other implementations may actually support them.
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| enum
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| {
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|     WX_GL_RGBA=1,          /* use true color palette */
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|     WX_GL_BUFFER_SIZE,     /* bits for buffer if not WX_GL_RGBA */
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|     WX_GL_LEVEL,           /* 0 for main buffer, >0 for overlay, <0 for underlay */
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|     WX_GL_DOUBLEBUFFER,    /* use doublebuffer */
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|     WX_GL_STEREO,          /* use stereoscopic display */
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|     WX_GL_AUX_BUFFERS,     /* number of auxiliary buffers */
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|     WX_GL_MIN_RED,         /* use red buffer with most bits (> MIN_RED bits) */
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|     WX_GL_MIN_GREEN,       /* use green buffer with most bits (> MIN_GREEN bits) */
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|     WX_GL_MIN_BLUE,        /* use blue buffer with most bits (> MIN_BLUE bits) */
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|     WX_GL_MIN_ALPHA,       /* use alpha buffer with most bits (> MIN_ALPHA bits) */
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|     WX_GL_DEPTH_SIZE,      /* bits for Z-buffer (0,16,32) */
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|     WX_GL_STENCIL_SIZE,    /* bits for stencil buffer */
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|     WX_GL_MIN_ACCUM_RED,   /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
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|     WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
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|     WX_GL_MIN_ACCUM_BLUE,  /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
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|     WX_GL_MIN_ACCUM_ALPHA  /* use alpha buffer with most bits (> MIN_ACCUM_ALPHA bits) */
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| };
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| 
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| #define wxGLCanvasName _T("GLCanvas")
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| 
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| // ----------------------------------------------------------------------------
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| // wxGLContextBase: OpenGL rendering context
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLIMPEXP_GL wxGLContextBase : public wxObject
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| {
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| public:
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|     /*
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|         The derived class should provide a ctor with this signature:
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| 
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|         wxGLContext(wxGLCanvas *win, const wxGLContext *other = NULL);
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|      */
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| 
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|     // set this context as the current one
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|     virtual bool SetCurrent(const wxGLCanvas& win) const = 0;
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // wxGLCanvasBase: window which can be used for OpenGL rendering
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLIMPEXP_GL wxGLCanvasBase : public wxWindow
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| {
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| public:
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|     // default ctor doesn't initialize the window, use Create() later
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|     wxGLCanvasBase();
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| 
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|     virtual ~wxGLCanvasBase();
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| 
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| 
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|     /*
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|        The derived class should provide a ctor with this signature:
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| 
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|     wxGLCanvas(wxWindow *parent,
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|                wxWindowID id = wxID_ANY,
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|                int* attribList = 0,
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|                const wxPoint& pos = wxDefaultPosition,
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|                const wxSize& size = wxDefaultSize,
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|                long style = 0,
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|                const wxString& name = wxGLCanvasName,
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|                const wxPalette& palette = wxNullPalette);
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|      */
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| 
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|     // operations
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|     // ----------
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| 
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|     // set the given context associated with this window as the current one
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|     bool SetCurrent(const wxGLContext& context) const;
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| 
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|     // flush the back buffer (if we have it)
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|     virtual bool SwapBuffers() = 0;
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| 
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| 
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|     // accessors
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|     // ---------
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| 
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|     // check if the given attributes are supported without creating a canvas
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|     static bool IsDisplaySupported(const int *attribList);
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| 
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|     const wxPalette *GetPalette() const { return &m_palette; }
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| 
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|     // miscellaneous helper functions
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|     // ------------------------------
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| 
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|     // call glcolor() for the colour with the given name, return false if
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|     // colour not found
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|     bool SetColour(const wxString& colour);
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| 
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| 
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| 
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|     // deprecated methods using the implicit wxGLContext
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| #if WXWIN_COMPATIBILITY_2_8
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|     wxDEPRECATED( wxGLContext* GetContext() const );
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| 
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|     wxDEPRECATED( void SetCurrent() );
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| 
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|     wxDEPRECATED( void OnSize(wxSizeEvent& event) );
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| #endif // WXWIN_COMPATIBILITY_2_8
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| 
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| #ifdef __WXUNIVERSAL__
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|     // resolve the conflict with wxWindowUniv::SetCurrent()
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|     virtual bool SetCurrent(bool doit) { return wxWindow::SetCurrent(doit); };
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| #endif
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| 
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| protected:
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|     // override this to implement SetColour() in GL_INDEX_MODE
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|     // (currently only implemented in wxX11 and wxMotif ports)
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|     virtual int GetColourIndex(const wxColour& WXUNUSED(col)) { return -1; }
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| 
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|     // create default palette if we're not using RGBA mode
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|     // (not supported in most ports)
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|     virtual wxPalette CreateDefaultPalette() { return wxNullPalette; }
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| 
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| 
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|     wxPalette m_palette;
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| 
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| #if WXWIN_COMPATIBILITY_2_8
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|     wxGLContext *m_glContext;
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| #endif // WXWIN_COMPATIBILITY_2_8
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // wxGLApp: a special wxApp subclass for OpenGL applications which must be used
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| //          to select a visual compatible with the given attributes
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLIMPEXP_GL wxGLAppBase : public wxApp
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| {
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| public:
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|     wxGLAppBase() : wxApp() { }
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| 
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|     // use this in the constructor of the user-derived wxGLApp class to
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|     // determine if an OpenGL rendering context with these attributes
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|     // is available - returns true if so, false if not.
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|     virtual bool InitGLVisual(const int *attribList) = 0;
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| };
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| 
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| #if defined(__WXMSW__)
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|     #include "wx/msw/glcanvas.h"
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| #elif defined(__WXMOTIF__) || defined(__WXX11__)
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|     #include "wx/x11/glcanvas.h"
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| #elif defined(__WXGTK20__)
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|     #include "wx/gtk/glcanvas.h"
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| #elif defined(__WXGTK__)
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|     #include "wx/gtk1/glcanvas.h"
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| #elif defined(__WXMAC__)
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|     #include "wx/mac/glcanvas.h"
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| #elif defined(__WXCOCOA__)
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|     #include "wx/cocoa/glcanvas.h"
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| #else
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|     #error "wxGLCanvas not supported in this wxWidgets port"
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| #endif
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| 
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| // wxMac and wxMSW don't need anything extra in wxGLAppBase, so declare it here
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| #ifndef wxGL_APP_DEFINED
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| 
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| class WXDLLIMPEXP_GL wxGLApp : public wxGLAppBase
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| {
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| public:
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|     wxGLApp() : wxGLAppBase() { }
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| 
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|     virtual bool InitGLVisual(const int *attribList);
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| 
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| private:
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|     DECLARE_DYNAMIC_CLASS(wxGLApp)
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| };
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| 
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| #endif // !wxGL_APP_DEFINED
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| 
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| #endif // wxUSE_GLCANVAS
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| 
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| #endif // _WX_GLCANVAS_H_BASE_
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