git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52273 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			679 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			679 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        xrc.h
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// Purpose:     topic overview
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// Author:      wxWidgets team
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// RCS-ID:      $Id$
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// Licence:     wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/*!
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@page overview_xrc XML Based Resource System (XRC)
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Classes: wxXmlResource, wxXmlResourceHandler
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The XML-based resource system, known as XRC, allows user interface elements
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such as dialogs, menu bars and toolbars, to be stored in text files and loaded
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into the application at run-time. XRC files can also be compiled into binary
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XRS files or C++ code (the former makes it possible to store all resources in a
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single file and the latter is useful when you want to embed the resources into
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the executable).
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There are several advantages to using XRC resources:
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@li Recompiling and linking an application is not necessary if the resources
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    change.
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@li If you use a dialog designer that generates C++ code, it can be hard to
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    reintegrate this into existing C++ code. Separation of resources and code
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    is a more elegant solution.
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@li You can choose between different alternative resource files at run time, if
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    necessary.
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@li The XRC format uses sizers for flexibility, allowing dialogs to be
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    resizable and highly portable.
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@li The XRC format is a wxWidgets standard, and can be generated or
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    postprocessed by any program that understands it. As it is basedon the XML
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    standard, existing XML editors can be used for simple editing purposes.
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XRC was written by Vaclav Slavik.
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@li @ref overview_xrc_concepts
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@li @ref overview_xrc_binaryresourcefiles
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@li @ref overview_xrc_embeddedresource
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@li @ref overview_xrc_cppsample
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@li @ref overview_xrc_sample
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@li @ref overview_xrc_fileformat
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@li @ref overview_xrc_cppheader
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@li @ref overview_xrc_newresourcehandlers
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<hr>
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@section overview_xrc_concepts XRC Concepts
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These are the typical steps for using XRC files in your application.
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@li Include the appropriate headers: normally "wx/xrc/xmlres.h" will suffice.
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@li If you are going to use XRS files (see
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    @ref overview_xrc_binaryresourcefiles), install wxFileSystem archive
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    handler first with wxFileSystem::AddHandler(new wxArchiveFSHandler);
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@li Call wxXmlResource::Get()->InitAllHandlers() from your wxApp::OnInit
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    function, and then call wxXmlResource::Get()->Load("myfile.xrc") to load
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    the resource file.
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@li To create a dialog from a resource, create it using the default
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    constructor, and then load it. For example:
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    wxXmlResource::Get()->LoadDialog(dlg, this, "dlg1");
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@li Set up event tables as usual but use the XRCID(str) macro to translate from
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    XRC string names to a suitable integer identifier, for example
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    <tt>EVT_MENU(XRCID("quit"), MyFrame::OnQuit)</tt>.
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To create an XRC file, you can use one of the following methods.
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@li Create the file by hand.
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@li Use wxDesigner <http://www.roebling.de/>, a commercial dialog designer/RAD
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    tool.
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@li Use DialogBlocks <http://www.anthemion.co.uk/dialogblocks/>, a commercial
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    dialog editor.
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@li Use XRCed <http://xrced.sf.net/>, a wxPython-based dialog editor that you
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    can find in the wxPython/tools subdirectory of the wxWidgets SVN archive.
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@li Use wxGlade <http://wxglade.sf.net/>, a GUI designer written in wxPython.
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    At the moment it can generate Python, C++ and XRC.
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A complete list of third-party tools that write to XRC can be found at
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<http://www.wxwidgets.org/wiki/index.php/Tools>.
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It is highly recommended that you use a resource editing tool, since it's
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fiddly writing XRC files by hand.
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You can use wxXmlResource::Load in a number of ways. You can pass an XRC file
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(XML-based text resource file) or a zip-compressed file (see
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@ref overview_xrc_binaryresourcefiles), with extension ZIP or XRS, containing
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other XRC.
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You can also use embedded C++ resources (see
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@ref overview_xrc_embeddedresource).
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@section overview_xrc_binaryresourcefiles Using Binary Resource Files
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To compile binary resource files, use the command-line @c wxrc utility. It
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takes one or more file parameters (the input XRC files) and the following
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switches and options:
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@li -h (--help): Show a help message.
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@li -v (--verbose): Show verbose logging information.
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@li -c (--cpp-code): Write C++ source rather than a XRS file.
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@li -e (--extra-cpp-code): If used together with -c, generates C++ header file
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    containing class definitions for the windows defined by the XRC file (see
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    special subsection).
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@li -u (--uncompressed): Do not compress XML files (C++ only).
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@li -g (--gettext): Output underscore-wrapped strings that poEdit or gettext
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    can scan. Outputs to stdout, or a file if -o is used.
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@li -n (--function) @<name@>: Specify C++ function name (use with -c).
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@li -o (--output) @<filename@>: Specify the output file, such as resource.xrs
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    or resource.cpp.
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@li -l (--list-of-handlers) @<filename@>: Output a list of necessary handlers
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    to this file.
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For example:
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@code
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$ wxrc resource.xrc
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$ wxrc resource.xrc -o resource.xrs
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$ wxrc resource.xrc -v -c -o resource.cpp
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@endcode
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@note XRS file is essentially a renamed ZIP archive which means that you can
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manipulate it with standard ZIP tools. Note that if you are using XRS files,
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you have to initialize the wxFileSystem archive handler first! It is a simple
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thing to do:
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@code
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#include <wx/filesys.h>
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#include <wx/fs_arc.h>
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...
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wxFileSystem::AddHandler(new wxArchiveFSHandler);
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@endcode
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@section overview_xrc_embeddedresource Using Embedded Resources
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It is sometimes useful to embed resources in the executable itself instead of
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loading an external file (e.g. when your app is small and consists only of one
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exe file). XRC provides means to convert resources into regular C++ file that
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can be compiled and included in the executable.
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Use the @c -c switch to @c wxrc utility to produce C++ file with embedded
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resources. This file will contain a function called @c InitXmlResource (unless
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you override this with a command line switch). Use it to load the resource:
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@code
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extern void InitXmlResource(); // defined in generated file
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...
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wxXmlResource::Get()->InitAllHandlers();
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InitXmlResource();
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...
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@endcode
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@section overview_xrc_cppsample XRC C++ Sample
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This is the C++ source file (xrcdemo.cpp) for the XRC sample.
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@code
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#include "wx/wx.h"
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#include "wx/image.h"
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#include "wx/xrc/xmlres.h"
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// the application icon
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#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__)
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    #include "rc/appicon.xpm"
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#endif
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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    // override base class virtuals
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    // ----------------------------
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    // this one is called on application startup and is a good place for the
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    // app initialization (doing it here and not in the ctor allows to have an
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    // error return: if OnInit() returns false, the application terminates)
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    virtual bool OnInit();
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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    // ctor(s)
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    MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
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    // event handlers (these functions should _not_ be virtual)
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    void OnQuit(wxCommandEvent& event);
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    void OnAbout(wxCommandEvent& event);
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    void OnDlg1(wxCommandEvent& event);
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    void OnDlg2(wxCommandEvent& event);
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private:
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    // any class wishing to process wxWidgets events must use this macro
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    DECLARE_EVENT_TABLE()
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWidgets
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// ----------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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    EVT_MENU(XRCID("menu_quit"),  MyFrame::OnQuit)
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    EVT_MENU(XRCID("menu_about"), MyFrame::OnAbout)
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    EVT_MENU(XRCID("menu_dlg1"), MyFrame::OnDlg1)
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    EVT_MENU(XRCID("menu_dlg2"), MyFrame::OnDlg2)
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END_EVENT_TABLE()
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IMPLEMENT_APP(MyApp)
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// 'Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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    wxImage::AddHandler(new wxGIFHandler);
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    wxXmlResource::Get()->InitAllHandlers();
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    wxXmlResource::Get()->Load("rc/resource.xrc");
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    MyFrame *frame = new MyFrame("XML resources demo",
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                                 wxPoint(50, 50), wxSize(450, 340));
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    frame->Show(true);
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    return true;
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}
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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// frame constructor
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MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
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: wxFrame((wxFrame *)NULL, -1, title, pos, size)
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{
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    SetIcon(wxICON(appicon));
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    SetMenuBar(wxXmlResource::Get()->LoadMenuBar("mainmenu"));
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    SetToolBar(wxXmlResource::Get()->LoadToolBar(this, "toolbar"));
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}
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// event handlers
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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    // true is to force the frame to close
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    Close(true);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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    wxString msg;
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    msg.Printf( _T("This is the about dialog of XML resources demo.\n")
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                _T("Welcome to %s"), wxVERSION_STRING);
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    wxMessageBox(msg, "About XML resources demo",
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                 wxOK | wxICON_INFORMATION, this);
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}
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void MyFrame::OnDlg1(wxCommandEvent& WXUNUSED(event))
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{
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    wxDialog dlg;
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    wxXmlResource::Get()->LoadDialog(&dlg, this, "dlg1");
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    dlg.ShowModal();
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}
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void MyFrame::OnDlg2(wxCommandEvent& WXUNUSED(event))
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{
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    wxDialog dlg;
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    wxXmlResource::Get()->LoadDialog(&dlg, this, "dlg2");
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    dlg.ShowModal();
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}
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@endcode
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@section overview_xrc_sample XRC Resource File Sample
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This is the XML file (resource.xrc) for the XRC sample.
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@code
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<?xml version="1.0"?>
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<resource version="2.3.0.1">
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  <object class="wxMenuBar" name="mainmenu">
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    <style>wxMB_DOCKABLE</style>
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    <object class="wxMenu" name="menu_file">
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      <label>_File</label>
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      <style>wxMENU_TEAROFF</style>
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      <object class="wxMenuItem" name="menu_about">
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        <label>_About...</label>
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        <bitmap>filesave.gif</bitmap>
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      </object>
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      <object class="separator"/>
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      <object class="wxMenuItem" name="menu_dlg1">
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        <label>Dialog 1</label>
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      </object>
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      <object class="wxMenuItem" name="menu_dlg2">
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        <label>Dialog 2</label>
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      </object>
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      <object class="separator"/>
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      <object class="wxMenuItem" name="menu_quit">
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        <label>E_xit\tAlt-X</label>
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      </object>
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    </object>
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  </object>
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  <object class="wxToolBar" name="toolbar">
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    <style>wxTB_FLAT|wxTB_DOCKABLE</style>
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    <margins>2,2</margins>
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    <object class="tool" name="menu_open">
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      <bitmap>fileopen.gif</bitmap>
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      <tooltip>Open catalog</tooltip>
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    </object>
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    <object class="tool" name="menu_save">
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      <bitmap>filesave.gif</bitmap>
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      <tooltip>Save catalog</tooltip>
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    </object>
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    <object class="tool" name="menu_update">
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      <bitmap>update.gif</bitmap>
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      <tooltip>Update catalog - synchronize it with sources</tooltip>
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    </object>
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    <separator/>
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    <object class="tool" name="menu_quotes">
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      <bitmap>quotes.gif</bitmap>
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      <toggle>1</toggle>
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      <tooltip>Display quotes around the string?</tooltip>
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    </object>
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    <object class="separator"/>
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    <object class="tool" name="menu_fuzzy">
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      <bitmap>fuzzy.gif</bitmap>
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      <tooltip>Toggled if selected string is fuzzy translation</tooltip>
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      <toggle>1</toggle>
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    </object>
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  </object>
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  <object class="wxDialog" name="dlg1">
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    <object class="wxBoxSizer">
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      <object class="sizeritem">
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        <object class="wxBitmapButton">
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          <bitmap>fuzzy.gif</bitmap>
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          <focus>fileopen.gif</focus>
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        </object>
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      </object>
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      <object class="sizeritem">
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        <object class="wxPanel">
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          <object class="wxStaticText">
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            <label>fdgdfgdfgdfg</label>
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          </object>
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          <style>wxBORDER\_SUNKEN</style>
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        </object>
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        <flag>wxALIGN_CENTER</flag>
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      </object>
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      <object class="sizeritem">
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        <object class="wxButton">
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          <label>Buttonek</label>
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        </object>
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        <border>10d</border>
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        <flag>wxALL</flag>
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      </object>
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      <object class="sizeritem">
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        <object class="wxHtmlWindow">
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          <htmlcode><h1>Hi,</h1>man</htmlcode>
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          <size>100,45d</size>
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        </object>
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      </object>
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      <object class="sizeritem">
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        <object class="wxNotebook">
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          <object class="notebookpage">
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            <object class="wxPanel">
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              <object class="wxBoxSizer">
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                <object class="sizeritem">
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                  <object class="wxHtmlWindow">
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                    <htmlcode>Hello, we are inside a <u>NOTEBOOK</u>...</htmlcode>
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                    <size>50,50d</size>
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                  </object>
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                  <option>1</option>
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                </object>
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              </object>
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            </object>
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            <label>Page</label>
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          </object>
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          <object class="notebookpage">
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            <object class="wxPanel">
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              <object class="wxBoxSizer">
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                <object class="sizeritem">
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                  <object class="wxHtmlWindow">
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                    <htmlcode>Hello, we are inside a <u>NOTEBOOK</u>...</htmlcode>
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                    <size>50,50d</size>
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                  </object>
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                </object>
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              </object>
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            </object>
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            <label>Page 2</label>
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          </object>
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          <usenotebooksizer>1</usenotebooksizer>
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        </object>
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        <flag>wxEXPAND</flag>
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      </object>
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      <orient>wxVERTICAL</orient>
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    </object>
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  </object>
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  <object class="wxDialog" name="dlg2">
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    <object class="wxBoxSizer">
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      <orient>wxVERTICAL</orient>
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      <object class="sizeritem" name="dfgdfg">
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        <object class="wxTextCtrl">
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          <size>200,200d</size>
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          <style>wxTE_MULTILINE|wxBORDER_SUNKEN</style>
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          <value>Hello, this is an ordinary multiline\n         textctrl....</value>
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        </object>
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        <option>1</option>
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        <flag>wxEXPAND|wxALL</flag>
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        <border>10</border>
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      </object>
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      <object class="sizeritem">
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        <object class="wxBoxSizer">
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          <object class="sizeritem">
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            <object class="wxButton" name="wxID_OK">
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              <label>Ok</label>
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              <default>1</default>
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            </object>
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          </object>
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          <object class="sizeritem">
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            <object class="wxButton" name="wxID_CANCEL">
 | 
						|
              <label>Cancel</label>
 | 
						|
            </object>
 | 
						|
            <border>10</border>
 | 
						|
            <flag>wxLEFT</flag>
 | 
						|
          </object>
 | 
						|
        </object>
 | 
						|
        <flag>wxLEFT|wxRIGHT|wxBOTTOM|wxALIGN_RIGHT</flag>
 | 
						|
        <border>10</border>
 | 
						|
      </object>
 | 
						|
    </object>
 | 
						|
    <title>Second testing dialog</title>
 | 
						|
  </object>
 | 
						|
</resource>
 | 
						|
@endcode
 | 
						|
 | 
						|
 | 
						|
@section overview_xrc_fileformat XRC File Format
 | 
						|
 | 
						|
Please see Technical Note 14 (docs/tech/tn0014.txt) in your wxWidgets
 | 
						|
distribution.
 | 
						|
 | 
						|
 | 
						|
@section overview_xrc_cppheader C++ header file generation
 | 
						|
 | 
						|
Using the @c -e switch together with @c -c, a C++ header file is written
 | 
						|
containing class definitions for the GUI windows defined in the XRC file. This
 | 
						|
code generation can make it easier to use XRC and automate program development.
 | 
						|
The classes can be used as basis for development, freeing the programmer from
 | 
						|
dealing with most of the XRC specifics (e.g. @c XRCCTRL).
 | 
						|
 | 
						|
For each top level window defined in the XRC file a C++ class definition is
 | 
						|
generated, containing as class members the named widgets of the window. A
 | 
						|
default constructor for each class is also generated. Inside the constructor
 | 
						|
all XRC loading is done and all class members representing widgets are
 | 
						|
initialized.
 | 
						|
 | 
						|
A simple example will help understand how the scheme works. Suppose you have a
 | 
						|
XRC file defining a top level window @c TestWnd_Base, which subclasses wxFrame
 | 
						|
(any other class like @c wxDialog will do also), and has subwidgets wxTextCtrl A 
 | 
						|
and wxButton B.
 | 
						|
 | 
						|
The XRC file and corresponding class definition in the header file will be
 | 
						|
something like:
 | 
						|
 | 
						|
@code
 | 
						|
<?xml version="1.0"?>
 | 
						|
<resource version="2.3.0.1">
 | 
						|
    <object class="wxFrame" name="TestWnd_Base">
 | 
						|
        <size>-1,-1</size>
 | 
						|
        <title>Test</title>
 | 
						|
        <object class="wxBoxSizer">
 | 
						|
            <orient>wxHORIZONTAL</orient>
 | 
						|
            <object class="sizeritem">
 | 
						|
                <object class="wxTextCtrl" name="A">
 | 
						|
                    <label>Test label</label>
 | 
						|
                </object>
 | 
						|
            </object>
 | 
						|
            <object class="sizeritem">
 | 
						|
                <object class="wxButton" name="B">
 | 
						|
                    <label>Test button</label>
 | 
						|
                </object>
 | 
						|
            </object>
 | 
						|
        </object>
 | 
						|
    </object>
 | 
						|
</resource>
 | 
						|
 | 
						|
 | 
						|
class TestWnd_Base : public wxFrame
 | 
						|
{
 | 
						|
protected:
 | 
						|
    wxTextCtrl* A;
 | 
						|
    wxButton* B;
 | 
						|
 | 
						|
private:
 | 
						|
    void InitWidgetsFromXRC()
 | 
						|
    {
 | 
						|
        wxXmlResource::Get()->LoadObject(this, NULL, "TestWnd", "wxFrame");
 | 
						|
        A = XRCCTRL(*this, "A", wxTextCtrl);
 | 
						|
        B = XRCCTRL(*this, "B", wxButton);
 | 
						|
    }
 | 
						|
public:
 | 
						|
    TestWnd::TestWnd()
 | 
						|
    {
 | 
						|
        InitWidgetsFromXRC();
 | 
						|
    }
 | 
						|
};
 | 
						|
@endcode
 | 
						|
 | 
						|
The generated window class can be used as basis for the full window class. The
 | 
						|
class members which represent widgets may be accessed by name instead of using
 | 
						|
@c XRCCTRL every time you wish to reference them (note that they are
 | 
						|
@c protected class members), though you must still use @c XRCID to refer to
 | 
						|
widget IDs in the event table.
 | 
						|
 | 
						|
Example:
 | 
						|
 | 
						|
@code
 | 
						|
#include "resource.h"
 | 
						|
 | 
						|
class TestWnd : public TestWnd_Base
 | 
						|
{
 | 
						|
public:
 | 
						|
    TestWnd()
 | 
						|
    {
 | 
						|
        // A, B already initialised at this point
 | 
						|
        A->SetValue("Updated in TestWnd::TestWnd");
 | 
						|
        B->SetValue("Nice :)");
 | 
						|
    }
 | 
						|
    void OnBPressed(wxEvent& event)
 | 
						|
    {
 | 
						|
        Close();
 | 
						|
    }
 | 
						|
    DECLARE_EVENT_TABLE();
 | 
						|
};
 | 
						|
 | 
						|
BEGIN_EVENT_TABLE(TestWnd,TestWnd_Base)
 | 
						|
    EVT_BUTTON(XRCID("B"), TestWnd::OnBPressed)
 | 
						|
END_EVENT_TABLE()
 | 
						|
@endcode
 | 
						|
 | 
						|
It is also possible to access the wxSizerItem of a sizer that is part of a
 | 
						|
resource. This can be done using @c XRCSIZERITEM as shown.
 | 
						|
 | 
						|
The resource file can have something like this for a sizer item.
 | 
						|
 | 
						|
@code
 | 
						|
<object class="spacer" name="area">
 | 
						|
  <size>400, 300</size>
 | 
						|
</object>
 | 
						|
@endcode
 | 
						|
 | 
						|
The code can then access the sizer item by using @c XRCSIZERITEM and @c XRCID
 | 
						|
together.
 | 
						|
 | 
						|
@code
 | 
						|
wxSizerItem* item = XRCSIZERITEM(*this, "area");
 | 
						|
@endcode
 | 
						|
 | 
						|
 | 
						|
@section overview_xrc_newresourcehandlers Adding New Resource Handlers
 | 
						|
 | 
						|
Adding a new resource handler is pretty easy.
 | 
						|
 | 
						|
Typically, to add an handler for the @c MyControl class, you'll want to create
 | 
						|
the @c xh_mycontrol.h and @c xh_mycontrol.cpp files.
 | 
						|
 | 
						|
The header needs to contains the @c MyControlXmlHandler class definition:
 | 
						|
 | 
						|
@code
 | 
						|
class MyControlXmlHandler : public wxXmlResourceHandler
 | 
						|
{
 | 
						|
public:
 | 
						|
    // Constructor.
 | 
						|
    MyControlXmlHandler();
 | 
						|
 | 
						|
    // Creates the control and returns a pointer to it.
 | 
						|
    virtual wxObject *DoCreateResource();
 | 
						|
 | 
						|
    // Returns true if we know how to create a control for the given node.
 | 
						|
    virtual bool CanHandle(wxXmlNode *node);
 | 
						|
 | 
						|
    // Register with wxWidgets' dynamic class subsystem.
 | 
						|
    DECLARE_DYNAMIC_CLASS(MyControlXmlHandler)
 | 
						|
};
 | 
						|
@endcode
 | 
						|
 | 
						|
The implementation of your custom XML handler will typically look as:
 | 
						|
 | 
						|
@code
 | 
						|
// Register with wxWidgets' dynamic class subsystem.
 | 
						|
IMPLEMENT_DYNAMIC_CLASS(MyControlXmlHandler, wxXmlResourceHandler)
 | 
						|
 | 
						|
MyControlXmlHandler::MyControlXmlHandler()
 | 
						|
{
 | 
						|
    // this call adds support for all wxWindows class styles
 | 
						|
    // (e.g. wxBORDER_SIMPLE, wxBORDER_SUNKEN, wxWS_EX_* etc etc)
 | 
						|
    AddWindowStyles();
 | 
						|
 | 
						|
    // if MyControl class supports e.g. MYCONTROL_DEFAULT_STYLE
 | 
						|
    // you should use:
 | 
						|
    //     XRC_ADD_STYLE(MYCONTROL_DEFAULT_STYLE);
 | 
						|
}
 | 
						|
 | 
						|
wxObject *MyControlXmlHandler::DoCreateResource()
 | 
						|
{
 | 
						|
    // the following macro will init a pointer named "control"
 | 
						|
    // with a new instance of the MyControl class, but will NOT
 | 
						|
    // Create() it!
 | 
						|
    XRC_MAKE_INSTANCE(control, MyControl)
 | 
						|
 | 
						|
    // this is the point where you'll typically need to do the most
 | 
						|
    // important changes: here the control is created and initialized.
 | 
						|
    // You'll want to use the wxXmlResourceHandler's getters to
 | 
						|
    // do most of your work.
 | 
						|
    // If e.g. the MyControl::Create function looks like:
 | 
						|
    //
 | 
						|
    // bool MyControl::Create(wxWindow *parent, int id, 
 | 
						|
    //                        const wxBitmap &first, const wxPoint &posFirst,
 | 
						|
    //                        const wxBitmap &second, const wxPoint &posSecond,
 | 
						|
    //                        const wxString &theTitle, const wxFont &titleFont,
 | 
						|
    //                        const wxPoint &pos, const wxSize &size,
 | 
						|
    //                        long style = MYCONTROL_DEFAULT_STYLE,
 | 
						|
    //                        const wxString &name = wxT("MyControl"));
 | 
						|
    //
 | 
						|
    // Then the XRC for your component should look like:
 | 
						|
    //
 | 
						|
    //    <object class="MyControl" name="some_name">
 | 
						|
    //      <first-bitmap>first.xpm</first-bitmap>
 | 
						|
    //      <second-bitmap>text.xpm</second-bitmap>
 | 
						|
    //      <first-pos>3,3</first-pos>
 | 
						|
    //      <second-pos>4,4</second-pos>
 | 
						|
    //      <the-title>a title</the-title>
 | 
						|
    //      <title-font>
 | 
						|
    //        <!-- Standard XRC tags for a font: <size>, <style>, <weight>, etc -->
 | 
						|
    //      </title-font>
 | 
						|
    //      <!-- XRC also accepts other usual tags for wxWindow-derived classes:
 | 
						|
    //           like e.g. <name>, <style>, <size>, <position>, etc -->
 | 
						|
    //    </object>
 | 
						|
    //
 | 
						|
    // And the code to read your custom tags from the XRC file is just:
 | 
						|
    control->Create(m_parentAsWindow, GetID(),
 | 
						|
                    GetBitmap(wxT("first-bitmap")),
 | 
						|
                    GetPosition(wxT("first-pos")),
 | 
						|
                    GetBitmap(wxT("second-bitmap")),
 | 
						|
                    GetPosition(wxT("second-pos")),
 | 
						|
                    GetText(wxT("the-title")),
 | 
						|
                    GetFont(wxT("title-font")),
 | 
						|
                    GetPosition(), GetSize(), GetStyle(), GetName());
 | 
						|
 | 
						|
    SetupWindow(control);
 | 
						|
 | 
						|
    return control;
 | 
						|
}
 | 
						|
 | 
						|
bool MyControlXmlHandler::CanHandle(wxXmlNode *node)
 | 
						|
{
 | 
						|
    // this function tells XRC system that this handler can parse
 | 
						|
    // the <object class="MyControl"> tags
 | 
						|
    return IsOfClass(node, wxT("MyControl"));
 | 
						|
}
 | 
						|
@endcode
 | 
						|
 | 
						|
You may want to check the wxXmlResourceHandler documentation to see how many
 | 
						|
built-in getters it contains. It's very easy to retrieve also complex
 | 
						|
structures out of XRC files using them.
 | 
						|
 | 
						|
*/
 | 
						|
 |