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			555 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			555 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        eventhandling.h
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// Purpose:     topic overview
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// Author:      wxWidgets team
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// RCS-ID:      $Id$
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// Licence:     wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/*!
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 @page overview_eventhandling Event handling overview
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 Classes: wxEvtHandler, wxWindow, wxEvent
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 @li @ref overview_eventhandling_introduction
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 @li @ref overview_eventhandling_processing
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 @li @ref overview_eventhandling_prog
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 @li @ref overview_eventhandling_pluggable
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 @li @ref overview_eventhandling_winid
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 @li @ref overview_eventhandling_custom
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 @li @ref overview_eventhandling_macros
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 <hr>
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 @section overview_eventhandling_introduction Introduction
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 Before version 2.0 of wxWidgets, events were handled by the application
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 either by supplying callback functions, or by overriding virtual member
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 functions such as @b OnSize.
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 From wxWidgets 2.0, @e event tables are used instead, with a few exceptions.
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 An event table is placed in an implementation file to tell wxWidgets how to map
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 events to member functions. These member functions are not virtual functions, but
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 they are all similar in form: they take a single wxEvent-derived argument,
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 and have a void return type.
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 Here's an example of an event table.
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 @code
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 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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   EVT_MENU(wxID_EXIT, MyFrame::OnExit)
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   EVT_MENU(DO_TEST, MyFrame::DoTest)
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   EVT_SIZE(MyFrame::OnSize)
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   EVT_BUTTON(BUTTON1, MyFrame::OnButton1)
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 END_EVENT_TABLE()
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 @endcode
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 The first two entries map menu commands to two different member functions. The
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 EVT_SIZE macro doesn't need a window identifier, since normally you are only
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 interested in the current window's size events.
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 The EVT_BUTTON macro demonstrates that the originating event does not have to
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 come from the window class implementing the event table -- if the event source
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 is a button within a panel within a frame, this will still work, because event
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 tables are searched up through the hierarchy of windows for the command events.
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 In this case, the button's event table will be searched, then the parent
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 panel's, then the frame's.
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 As mentioned before, the member functions that handle events do not have to be
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 virtual. Indeed, the member functions should not be virtual as the event
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 handler ignores that the functions are virtual, i.e. overriding a virtual
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 member function in a derived class will not have any effect. These member
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 functions take an event argument, and the class of event differs according to
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 the type of event and the class of the originating window. For size events,
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 wxSizeEvent is used. For menu commands and most control commands 
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 (such as button presses), wxCommandEvent is used. When controls get more
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 complicated, then specific event classes are used, such as wxTreeEvent for 
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 events from wxTreeCtrl windows.
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 As well as the event table in the implementation file, there must also be a
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 DECLARE_EVENT_TABLE macro somewhere in the class declaration. For example:
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 @code
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 class MyFrame : public wxFrame
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 {
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 public:
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   ...
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   void OnExit(wxCommandEvent& event);
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   void OnSize(wxSizeEvent& event);
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 protected:
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   int       m_count;
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   ...
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   DECLARE_EVENT_TABLE()
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 };
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 @endcode
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 Note that this macro may occur in any section of the class (public, protected
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 or private) but that it is probably better to insert it at the end, as shown,
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 because this macro implicitly changes the access to protected which may be
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 quite unexpected if there is anything following it.
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 Finally, if you don't like using macros for static initialization of the event
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 tables you may also use wxEvtHandler::Connect to
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 connect the events to the handlers dynamically, during run-time. See the
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 @ref page_utils_samples_event for an example of doing it.
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 @section overview_eventhandling_processing How events are processed
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 When an event is received from the windowing system, wxWidgets calls
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 wxEvtHandler::ProcessEvent on the first
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 event handler object belonging to the window generating the event.
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 It may be noted that wxWidgets' event processing system implements something
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 very close to virtual methods in normal C++, i.e. it is possible to alter
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 the behaviour of a class by overriding its event handling functions. In
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 many cases this works even for changing the behaviour of native controls.
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 For example it is possible to filter out a number of key events sent by the
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 system to a native text control by overriding wxTextCtrl and defining a
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 handler for key events using EVT_KEY_DOWN. This would indeed prevent
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 any key events from being sent to the native control - which might not be
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 what is desired. In this case the event handler function has to call Skip()
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 so as to indicate that the search for the event handler should continue.
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 To summarize, instead of explicitly calling the base class version as you
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 would have done with C++ virtual functions (i.e. @e wxTextCtrl::OnChar()),
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 you should instead call wxEvent::Skip.
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 In practice, this would look like this if the derived text control only
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 accepts 'a' to 'z' and 'A' to 'Z':
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 @code
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 void MyTextCtrl::OnChar(wxKeyEvent& event)
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 {
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     if ( isalpha( event.KeyCode() ) )
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     {
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        // key code is within legal range. we call event.Skip() so the
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        // event can be processed either in the base wxWidgets class
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        // or the native control.
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        event.Skip();
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     }
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     else
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     {
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        // illegal key hit. we don't call event.Skip() so the
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        // event is not processed anywhere else.
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        wxBell();
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     }
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 }
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 @endcode
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 The normal order of event table searching by ProcessEvent is as follows:
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 @li If the object is disabled (via a call to wxEvtHandler::SetEvtHandlerEnabled)
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     the function skips to step (6).
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 @li If the object is a wxWindow, @b ProcessEvent is recursively called on the window's
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     wxValidator. If this returns @true, the function exits.
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 @li @b SearchEventTable is called for this event handler. If this fails, the base
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     class table is tried, and so on until no more tables exist or an appropriate 
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     function was found, in which case the function exits.
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 @li The search is applied down the entire chain of event handlers (usually the chain has 
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     a length of one). If this succeeds, the function exits.
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 @li If the object is a wxWindow and the event is set to set to propagate (in the library only
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     wxCommandEvent based events are set to propagate), @b ProcessEvent is recursively applied
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     to the parent window's event handler. If this returns @true, the function exits.
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 @li Finally, @b ProcessEvent is called on the wxApp object.
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 <b>Pay close attention to Step 5</b>.  People often overlook or get
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 confused by this powerful feature of the wxWidgets event processing
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 system.  To put it a different way, events set to propagate
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 (see wxEvent::ShouldPropagate)
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 (most likely derived either directly or indirectly from wxCommandEvent)
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 will travel up the containment hierarchy from child to parent until the
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 maximal propagation level is reached or an event handler is found that
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 doesn't call @c event.Skip().
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 Finally, there is another additional complication (which, in fact, simplifies
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 life of wxWidgets programmers significantly): when propagating the command
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 events upwards to the parent window, the event propagation stops when it
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 reaches the parent dialog, if any. This means that you don't risk to get
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 unexpected events from the dialog controls (which might be left unprocessed by
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 the dialog itself because it doesn't care about them) when a modal dialog is
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 popped up. The events do propagate beyond the frames, however. The rationale
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 for this choice is that there are only a few frames in a typical application
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 and their parent-child relation are well understood by the programmer while it
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 may be very difficult, if not impossible, to track down all the dialogs which
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 may be popped up in a complex program (remember that some are created
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 automatically by wxWidgets). If you need to specify a different behaviour for
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 some reason, you can use wxWindow::SetExtraStyle(wxWS_EX_BLOCK_EVENTS)
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 explicitly to prevent the events from being propagated beyond the given window
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 or unset this flag for the dialogs which have it on by default.
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 Typically events that deal with a window as a window (size, motion,
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 paint, mouse, keyboard, etc.) are sent only to the window.  Events
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 that have a higher level of meaning and/or are generated by the window
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 itself, (button click, menu select, tree expand, etc.) are command
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 events and are sent up to the parent to see if it is interested in the event.
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 Note that your application may wish to override ProcessEvent to redirect processing of
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 events. This is done in the document/view framework, for example, to allow event handlers
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 to be defined in the document or view. To test for command events (which will probably
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 be the only events you wish to redirect), you may use wxEvent::IsCommandEvent for efficiency,
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 instead of using the slower run-time type system.
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 As mentioned above, only command events are recursively applied to the parents event
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 handler in the library itself. As this quite often causes confusion for users,
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 here is a list of system events which will NOT get sent to the parent's event handler:
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 @li wxEvent: The event base class
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 @li wxActivateEvent: A window or application activation event
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 @li wxCloseEvent: A close window or end session event
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 @li wxEraseEvent: An erase background event
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 @li wxFocusEvent: A window focus event
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 @li wxKeyEvent: A keypress event
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 @li wxIdleEvent: An idle event
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 @li wxInitDialogEvent: A dialog initialisation event
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 @li wxJoystickEvent: A joystick event
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 @li wxMenuEvent: A menu event
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 @li wxMouseEvent: A mouse event
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 @li wxMoveEvent: A move event
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 @li wxPaintEvent: A paint event
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 @li wxQueryLayoutInfoEvent: Used to query layout information
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 @li wxSetCursorEvent: Used for special cursor processing based on current mouse position
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 @li wxSizeEvent: A size event
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 @li wxScrollWinEvent: A scroll event sent by a scrolled window (not a scroll bar)
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 @li wxSysColourChangedEvent: A system colour change event
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 In some cases, it might be desired by the programmer to get a certain number
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 of system events in a parent window, for example all key events sent to, but not
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 used by, the native controls in a dialog. In this case, a special event handler
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 will have to be written that will override ProcessEvent() in order to pass
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 all events (or any selection of them) to the parent window.
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 @section overview_eventhandling_prog Events generated by the user vs programmatically generated events
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 While generically wxEvents can be generated both by user
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 actions (e.g. resize of a wxWindow) and by calls to functions
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 (e.g. wxWindow::SetSize), wxWidgets controls normally send wxCommandEvent-derived 
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 events only for the user-generated events. The only @b exceptions to this rule are:
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 @li wxNotebook::AddPage: No event-free alternatives
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 @li wxNotebook::AdvanceSelection: No event-free alternatives
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 @li wxNotebook::DeletePage: No event-free alternatives
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 @li wxNotebook::SetSelection: Use wxNotebook::ChangeSelection instead, as 
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     wxNotebook::SetSelection is deprecated
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 @li wxTreeCtrl::Delete: No event-free alternatives
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 @li wxTreeCtrl::DeleteAllItems: No event-free alternatives
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 @li wxTreeCtrl::EditLabel: No event-free alternatives
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 @li All wxTextCtrl methods
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 wxTextCtrl::ChangeValue can be used instead of wxTextCtrl::SetValue but the other
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 functions, such as wxTextCtrl::Replace or wxTextCtrl::WriteText don't have event-free
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 equivalents.
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 @section overview_eventhandling_pluggable Pluggable event handlers
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 In fact, you don't have to derive a new class from a window class
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 if you don't want to. You can derive a new class from wxEvtHandler instead,
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 defining the appropriate event table, and then call wxWindow::SetEventHandler 
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 (or, preferably, wxWindow::PushEventHandler) to make this
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 event handler the object that responds to events. This way, you can avoid
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 a lot of class derivation, and use instances of the same event handler class (but different
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 objects as the same event handler object shouldn't be used more than once) to
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 handle events from instances of different widget classes.
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 If you ever have to call a window's event handler
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 manually, use the GetEventHandler function to retrieve the window's event handler and use that
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 to call the member function. By default, GetEventHandler returns a pointer to the window itself
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 unless an application has redirected event handling using SetEventHandler or PushEventHandler.
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 One use of PushEventHandler is to temporarily or permanently change the
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 behaviour of the GUI. For example, you might want to invoke a dialog editor
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 in your application that changes aspects of dialog boxes. You can
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 grab all the input for an existing dialog box, and edit it 'in situ',
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 before restoring its behaviour to normal. So even if the application
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 has derived new classes to customize behaviour, your utility can indulge
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 in a spot of body-snatching. It could be a useful technique for on-line
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 tutorials, too, where you take a user through a serious of steps and
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 don't want them to diverge from the lesson. Here, you can examine the events
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 coming from buttons and windows, and if acceptable, pass them through to
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 the original event handler. Use PushEventHandler/PopEventHandler
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 to form a chain of event handlers, where each handler processes a different
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 range of events independently from the other handlers.
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 @section overview_eventhandling_winid Window identifiers
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 Window identifiers are integers, and are used to
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 uniquely determine window identity in the event system (though you can use it
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 for other purposes). In fact, identifiers do not need to be unique
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 across your entire application just so long as they are unique within a
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 particular context you're interested in, such as a frame and its children. You
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 may use the @c wxID_OK identifier, for example, on any number of dialogs so
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 long as you don't have several within the same dialog.
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 If you pass @c wxID_ANY to a window constructor, an identifier will be
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 generated for you automatically by wxWidgets. This is useful when you don't
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 care about the exact identifier either because you're not going to process the
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 events from the control being created at all or because you process the events
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 from all controls in one place (in which case you should specify @c wxID_ANY
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 in the event table or wxEvtHandler::Connect call
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 as well. The automatically generated identifiers are always negative and so
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 will never conflict with the user-specified identifiers which must be always
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 positive.
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 The following standard identifiers are supplied. You can use wxID_HIGHEST to
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 determine the number above which it is safe to define your own identifiers. Or,
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 you can use identifiers below wxID_LOWEST.
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 @code
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 #define wxID_ANY                -1
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 #define wxID_LOWEST             4999
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 #define wxID_OPEN               5000
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 #define wxID_CLOSE              5001
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 #define wxID_NEW                5002
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 #define wxID_SAVE               5003
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 #define wxID_SAVEAS             5004
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 #define wxID_REVERT             5005
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 #define wxID_EXIT               5006
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 #define wxID_UNDO               5007
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 #define wxID_REDO               5008
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 #define wxID_HELP               5009
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 #define wxID_PRINT              5010
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 #define wxID_PRINT_SETUP        5011
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 #define wxID_PREVIEW            5012
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 #define wxID_ABOUT              5013
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 #define wxID_HELP_CONTENTS      5014
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 #define wxID_HELP_COMMANDS      5015
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 #define wxID_HELP_PROCEDURES    5016
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 #define wxID_HELP_CONTEXT       5017
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 #define wxID_CUT                5030
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 #define wxID_COPY               5031
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 #define wxID_PASTE              5032
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 #define wxID_CLEAR              5033
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 #define wxID_FIND               5034
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 #define wxID_DUPLICATE          5035
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 #define wxID_SELECTALL          5036
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 #define wxID_DELETE             5037
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 #define wxID_REPLACE            5038
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 #define wxID_REPLACE_ALL        5039
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 #define wxID_PROPERTIES         5040
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 #define wxID_VIEW_DETAILS       5041
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 #define wxID_VIEW_LARGEICONS    5042
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 #define wxID_VIEW_SMALLICONS    5043
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 #define wxID_VIEW_LIST          5044
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 #define wxID_VIEW_SORTDATE      5045
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 #define wxID_VIEW_SORTNAME      5046
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 #define wxID_VIEW_SORTSIZE      5047
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 #define wxID_VIEW_SORTTYPE      5048
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 #define wxID_FILE1              5050
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 #define wxID_FILE2              5051
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 #define wxID_FILE3              5052
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 #define wxID_FILE4              5053
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 #define wxID_FILE5              5054
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 #define wxID_FILE6              5055
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 #define wxID_FILE7              5056
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 #define wxID_FILE8              5057
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 #define wxID_FILE9              5058
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 #define wxID_OK                 5100
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 #define wxID_CANCEL             5101
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 #define wxID_APPLY              5102
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 #define wxID_YES                5103
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 #define wxID_NO                 5104
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 #define wxID_STATIC             5105
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 #define wxID_HIGHEST            5999
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 @endcode
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 @section overview_eventhandling_custom Custom event summary
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 @subsection overview_eventhandling_custom_general General approach
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 Since version 2.2.x of wxWidgets, each event type is identified by ID which
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 is given to the event type @e at runtime which makes it possible to add
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 new event types to the library or application without risking ID clashes
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 (two different event types mistakingly getting the same event ID). This
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 event type ID is stored in a struct of type @b const wxEventType.
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 In order to define a new event type, there are principally two choices.
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 One is to define a entirely new event class (typically deriving from
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 wxEvent or wxCommandEvent.
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 The other is to use the existing event classes and give them an new event
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 type. You'll have to define and declare a new event type using either way,
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 and this is done using the following macros:
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 @code
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 // in the header of the source file
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 BEGIN_DECLARE_EVENT_TYPES()
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 DECLARE_EVENT_TYPE(name, value)
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 END_DECLARE_EVENT_TYPES()
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 // in the implementation
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 DEFINE_EVENT_TYPE(name)
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 @endcode
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 You can ignore the @e value parameter of the DECLARE_EVENT_TYPE macro
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 since it is used only for backwards compatibility with wxWidgets 2.0.x based
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 applications where you have to give the event type ID an explicit value.
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 See also the @ref page_utils_samples_event for an example of code
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 defining and working with the custom event types.
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						|
 | 
						|
 | 
						|
 @subsection overview_eventhandling_custom_existing Using existing event classes
 | 
						|
 | 
						|
 If you just want to use a wxCommandEvent with
 | 
						|
 a new event type, you can then use one of the generic event table macros
 | 
						|
 listed below, without having to define a new macro yourself. This also
 | 
						|
 has the advantage that you won't have to define a new wxEvent::Clone()
 | 
						|
 method for posting events between threads etc. This could look like this
 | 
						|
 in your code:
 | 
						|
 | 
						|
 @code
 | 
						|
 DECLARE_EVENT_TYPE(wxEVT_MY_EVENT, -1)
 | 
						|
 DEFINE_EVENT_TYPE(wxEVT_MY_EVENT)
 | 
						|
 | 
						|
 // user code intercepting the event
 | 
						|
 | 
						|
 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
 | 
						|
   EVT_MENU    (wxID_EXIT, MyFrame::OnExit)
 | 
						|
   // ....
 | 
						|
   EVT_COMMAND  (ID_MY_WINDOW, wxEVT_MY_EVENT, MyFrame::OnMyEvent)
 | 
						|
 END_EVENT_TABLE()
 | 
						|
 | 
						|
 void MyFrame::OnMyEvent( wxCommandEvent  )
 | 
						|
 {
 | 
						|
     // do something
 | 
						|
     wxString text = event.GetText();
 | 
						|
 }
 | 
						|
 | 
						|
 | 
						|
 // user code sending the event
 | 
						|
 | 
						|
 void MyWindow::SendEvent()
 | 
						|
 {
 | 
						|
     wxCommandEvent event( wxEVT_MY_EVENT, GetId() );
 | 
						|
     event.SetEventObject( this );
 | 
						|
     // Give it some contents
 | 
						|
     event.SetText( wxT("Hallo") );
 | 
						|
     // Send it
 | 
						|
     GetEventHandler()->ProcessEvent( event );
 | 
						|
 }
 | 
						|
 @endcode
 | 
						|
 | 
						|
 | 
						|
 @subsection overview_eventhandling_custom_generic Generic event table macros
 | 
						|
 | 
						|
 @beginTable
 | 
						|
 @row2col{EVT_CUSTOM(event\, id\, func),
 | 
						|
          Allows you to add a custom event table
 | 
						|
          entry by specifying the event identifier (such as wxEVT_SIZE),
 | 
						|
          the window identifier, and a member function to call.}
 | 
						|
 @row2col{EVT_CUSTOM_RANGE(event\, id1\, id2\, func),
 | 
						|
          The same as EVT_CUSTOM, but responds to a range of window identifiers.}
 | 
						|
 @row2col{EVT_COMMAND(id\, event\, func),
 | 
						|
          The same as EVT_CUSTOM, but expects a member function with a 
 | 
						|
          wxCommandEvent argument.}
 | 
						|
 @row2col{EVT_COMMAND_RANGE(id1\, id2\, event\, func),
 | 
						|
          The same as EVT_CUSTOM_RANGE, but
 | 
						|
          expects a member function with a wxCommandEvent argument.}
 | 
						|
 @row2col{EVT_NOTIFY(event\, id\, func),
 | 
						|
          The same as EVT_CUSTOM, but
 | 
						|
          expects a member function with a wxNotifyEvent argument.}
 | 
						|
 @row2col{EVT_NOTIFY_RANGE(event\, id1\, id2\, func),
 | 
						|
          The same as EVT_CUSTOM_RANGE, but
 | 
						|
          expects a member function with a wxNotifyEvent argument.}
 | 
						|
 @endTable
 | 
						|
 | 
						|
 | 
						|
 @subsection overview_eventhandling_custom_ownclass Defining your own event class
 | 
						|
 | 
						|
 Under certain circumstances, it will be required to define your own event
 | 
						|
 class e.g. for sending more complex data from one place to another. Apart
 | 
						|
 from defining your event class, you will also need to define your own
 | 
						|
 event table macro (which is quite long). Watch out to put in enough
 | 
						|
 casts to the inherited event function. Here is an example:
 | 
						|
 | 
						|
 @code
 | 
						|
 // code defining event
 | 
						|
 | 
						|
 class wxPlotEvent: public wxNotifyEvent
 | 
						|
 {
 | 
						|
 public:
 | 
						|
     wxPlotEvent( wxEventType commandType = wxEVT_NULL, int id = 0 );
 | 
						|
 | 
						|
     // accessors
 | 
						|
     wxPlotCurve *GetCurve()
 | 
						|
         { return m_curve; }
 | 
						|
 | 
						|
     // required for sending with wxPostEvent()
 | 
						|
     virtual wxEvent *Clone() const;
 | 
						|
 | 
						|
 private:
 | 
						|
     wxPlotCurve   *m_curve;
 | 
						|
 };
 | 
						|
 | 
						|
 DECLARE_EVENT_TYPE( wxEVT_PLOT_ACTION, -1 )
 | 
						|
 | 
						|
 typedef void (wxEvtHandler::*wxPlotEventFunction)(wxPlotEvent&);
 | 
						|
 | 
						|
 #define EVT_PLOT(id, fn) \
 | 
						|
     DECLARE_EVENT_TABLE_ENTRY( wxEVT_PLOT_ACTION, id, -1, \
 | 
						|
     (wxObjectEventFunction) (wxEventFunction) (wxCommandEventFunction) (wxNotifyEventFunction) \
 | 
						|
     wxStaticCastEvent( wxPlotEventFunction, &fn ), (wxObject *) NULL ),
 | 
						|
 | 
						|
 | 
						|
 // code implementing the event type and the event class
 | 
						|
 | 
						|
 DEFINE_EVENT_TYPE( wxEVT_PLOT_ACTION )
 | 
						|
 | 
						|
 wxPlotEvent::wxPlotEvent( ...
 | 
						|
 | 
						|
 | 
						|
 // user code intercepting the event
 | 
						|
 | 
						|
 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
 | 
						|
   EVT_PLOT  (ID_MY_WINDOW, MyFrame::OnPlot)
 | 
						|
 END_EVENT_TABLE()
 | 
						|
 | 
						|
 void MyFrame::OnPlot( wxPlotEvent &event )
 | 
						|
 {
 | 
						|
     wxPlotCurve *curve = event.GetCurve();
 | 
						|
 }
 | 
						|
 | 
						|
 | 
						|
 // user code sending the event
 | 
						|
 | 
						|
 void MyWindow::SendEvent()
 | 
						|
 {
 | 
						|
     wxPlotEvent event( wxEVT_PLOT_ACTION, GetId() );
 | 
						|
     event.SetEventObject( this );
 | 
						|
     event.SetCurve( m_curve );
 | 
						|
     GetEventHandler()->ProcessEvent( event );
 | 
						|
 }
 | 
						|
 @endcode
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 @section overview_eventhandling_macros Event macros summary
 | 
						|
 | 
						|
 For the full list of event classes, please see the
 | 
						|
 @ref page_class_cat_events page.
 | 
						|
 | 
						|
*/
 | 
						|
 |