git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@51975 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			594 lines
		
	
	
		
			28 KiB
		
	
	
	
		
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			594 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        platdetails.h
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// Purpose:     Platform details page of the Doxygen manual
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// Author:      wxWidgets team
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// RCS-ID:      $Id$
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// Licence:     wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/*!
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 @page page_platdetails Platform details
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 wxWidgets defines a common API across platforms, but uses the native graphical
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 user interface (GUI) on each platform, so your program will take on the native
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 look and feel that users are familiar with. Unfortunately native toolkits and
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 hardware do not always support the functionality that the wxWidgets API
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 requires. This chapter collects notes about differences among supported platforms
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 and ports.
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 @li @ref page_platdetails_wxgtkport
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 @li @ref page_platdetails_wxmacport
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 @li @ref page_platdetails_wxos2port
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 @li @ref page_platdetails_wxmglport
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 @li @ref page_platdetails_wxx11port
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 @li @ref page_platdetails_wxmswport
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 @li @ref page_platdetails_nativedocs
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 <hr>
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 @section page_platdetails_wxgtkport wxGTK port
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 wxGTK is a port of wxWidgets using the GTK+ library.
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 It makes use of GTK+'s native widgets wherever possible and uses
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 wxWidgets' generic controls when needed. GTK+ itself has been
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 ported to a number of systems, but so far only the original X11
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 version is supported. Support for other GTK+ backends is planned,
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 such as the new DirectFB backend.
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 All work is being done on GTK+ version 2.0 and above. Support for
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 GTK+ 1.2 will be deprecated in a later release.
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 You will need GTK+ 2.0 or higher which is available from:
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 http://www.gtk.org
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 The newer version of GTK+ you use, the more native widgets and
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 features will be utilized. We have gone to a great extent to
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 allow compiling wxWidgets applications with a latest version of
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 GTK+, with the resulting binary working on systems even with a
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 much lower version of GTK+. You will have to ensure that the
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 application is launched with lazy symbol binding for that.
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 In order to configure wxWidgets to compile wxGTK you will 
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 need use the @c --with-gtk argument to the @c configure script.
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 This is the default for many systems.
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 GTK+ 1.2 can still be used, albeit discouraged. For that you can
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 pass @c --with-gtk=1 to the @c configure script.
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 For further information, please see the files in docs/gtk
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 in the distribution.
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 @section page_platdetails_wxmacport wxMac port
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 wxMac is a port of wxWidgets for the Macintosh OS platform.
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 Currently MacOS 8.6 or higher, MacOS 9.0 or higher and
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 MacOS X 10.0 or higher are supported, although most development
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 effort goes into MacOS X support. wxMac can be compiled both
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 using Apple's developer tools and MetroWerks CodeWarrior in
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 different versions. Support for MacOS 8.X and MacOS 9.X is
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 only available through CodeWarrior. wxMac uses the Carbon
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 API (and optionally the Classic API under MacOS 8.X). You
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 will need wxWidgets version 2.3.3 or higher for a stable
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 version of wxMac.
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 For further information, please see the files in docs/mac
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 in the distribution.
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 @section page_platdetails_wxmglport wxMGL port
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 wxMGL is a port of wxWidgets using the MGL library available
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 from SciTech as the underlying graphics backend. wxMGL draws
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 its widgets using the wxUniversal widget set which is now
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 part of wxWidgets. MGL itself runs on a variety of platforms
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 including DOS, Linux hardware (similar to the Linux framebuffer)
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 and various graphics systems such as Win32, X11 and OS/2.
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 Note that currently MGL for Linux runs only on x86-based systems.
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 You will need wxWidgets 2.3.3 or higher and MGL 5.0 or higher.
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 The latter is available from
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 http://www.scitechsoft.com/products/product_download.html
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 In order to configure wxWidgets to compile wxMGL you will
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 need to type:
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 @verbatim configure --with-mgl --with-universal @endverbatim
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 Under DOS, wxMGL uses a dmake based make system.
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 For further information, please see the files in docs/mgl
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 in the distribution.
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 @section page_platdetails_wxos2port wxOS2 port
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 wxOS2 is a port of wxWidgets for the IBM OS/2 platform.
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 It is currently under construction.
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 @section page_platdetails_wxx11port wxX11 port
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 wxX11 is a port of wxWidgets using X11 (The X Window System)
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 as the underlying graphics backend. wxX11 draws its widgets
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 using the wxUniversal widget set which is now part of wxWidgets.
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 wxX11 is well-suited for a number of special applications such
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 as those running on systems with few resources (PDAs) or for
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 applications which need to use a special themed look. You will need
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 wxWidgets 2.3.2 or higher.
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 In order to configure wxWidgets to compile wxX11 you will 
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 need to type:
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 @verbatim configure --with-x11 --with-universal @endverbatim
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 For further information, please see the files in docs/x11
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 in the distribution. There is also a page on the use of
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 wxWidgets for embedded applications on the wxWidgets web site.
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 @section page_platdetails_wxmswport wxMSW port
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 wxMSW is a port of wxWidgets for the Windows platforms
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 including Windows 95, 98, ME, 2000, NT, XP in ANSI and
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 Unicode mode (for Windows 95 through the MSLU extension
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 library). wxMSW ensures native look and feel for XP
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 as well when using wxWidgets version 2.3.3 or higher.
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 wxMSW can be compile with a great variety of compilers
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 including MS VC++, Borland 5.5, MinGW32, Cygwin and
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 Watcom as well as cross-compilation with a Linux hosted
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 MinGW32 tool chain.
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 For further information, please see the files in docs/msw
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 in the distribution.
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 @subsection page_platdetails_wxmswport_themedborders Themed borders on Windows
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 Starting with wxWidgets 2.8.5, you can specify the wxBORDER_THEME style to have wxWidgets
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 use a themed border. Using the default XP theme, this is a thin 1-pixel blue border,
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 with an extra 1-pixel border in the window client background colour (usually white) to
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 separate the client area's scrollbars from the border.
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 If you don't specify a border style for a wxTextCtrl in rich edit mode, wxWidgets now gives
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 the control themed borders automatically, where previously they would take the Windows 95-style
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 sunken border. Other native controls such as wxTextCtrl in non-rich edit mode, and wxComboBox,
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 already paint themed borders where appropriate. To use themed borders on other windows, such
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 as wxPanel, pass the wxBORDER_THEME style, or (apart from wxPanel) pass no border style.
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 In general, specifying wxBORDER_THEME will cause a border of some kind to be used, chosen by the platform
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 and control class. To leave the border decision entirely to wxWidgets, pass wxBORDER_DEFAULT.
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 This is not to be confused with specifying wxBORDER_NONE, which says that there should
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 definitely be @e no border.
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 @subsubsection page_platdetails_wxmswport_themedborders_details More detail on border implementation
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 The way that wxMSW decides whether to apply a themed border is as follows.
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 The theming code calls wxWindow::GetBorder() to obtain a border. If no border style has been
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 passed to the window constructor, GetBorder() calls GetDefaultBorder() for this window.
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 If wxBORDER_THEME was passed to the window constructor, GetBorder() calls GetDefaultBorderForControl().
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 The implementation of wxWindow::GetDefaultBorder() on wxMSW calls wxWindow::CanApplyThemeBorder()
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 which is a virtual function that tells wxWidgets whether a control can have a theme
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 applied explicitly (some native controls already paint a theme in which case we should not
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 apply it ourselves). Note that wxPanel is an exception to this rule because in many cases
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 we wish to create a window with no border (for example, notebook pages). So wxPanel
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 overrides GetDefaultBorder() in order to call the generic wxWindowBase::GetDefaultBorder(),
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 returning wxBORDER_NONE.
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 @subsection page_platdetails_wxmswport_wince wxWinCE
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 wxWinCE is the name given to wxMSW when compiled on Windows CE devices;
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 most of wxMSW is common to Win32 and Windows CE but there are
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 some simplifications, enhancements, and differences in
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 behaviour.
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 For building instructions, see docs/msw/wince in the
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 distribution, also the section about Visual Studio 2005 project
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 files below. The rest of this section documents issues you
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 need to be aware of when programming for Windows CE devices.
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 @subsubsection page_platdetails_wxmswport_wince_port General issues for wxWinCE programming
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 Mobile applications generally have fewer features and
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 simpler user interfaces. Simply omit whole sizers, static
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 lines and controls in your dialogs, and use comboboxes instead
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 of listboxes where appropriate. You also need to reduce
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 the amount of spacing used by sizers, for which you can
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 use a macro such as this:
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 @verbatim
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 #if defined(__WXWINCE__)
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     #define wxLARGESMALL(large,small) small
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 #else
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     #define wxLARGESMALL(large,small) large
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 #endif
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 // Usage
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 topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
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 @endverbatim
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 There is only ever one instance of a Windows CE application running,
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 and wxWidgets will take care of showing the current instance and
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 shutting down the second instance if necessary.
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 You can test the return value of wxSystemSettings::GetScreenType()
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 for a qualitative assessment of what kind of display is available,
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 or use wxGetDisplaySize() if you need more information.
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 You can also use wxGetOsVersion to test for a version of Windows CE at
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 run-time (see the next section). However, because different builds
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 are currently required to target different kinds of device, these
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 values are hard-wired according to the build, and you cannot
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 dynamically adapt the same executable for different major Windows CE
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 platforms. This would require a different approach to the way
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 wxWidgets adapts its behaviour (such as for menubars) to suit the
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 style of device.
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 See the "Life!" example (demos/life) for an example of
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 an application that has been tailored for PocketPC and Smartphone use.
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 @note don't forget to have this line in your .rc file, as for
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       desktop Windows applications:
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 @verbatim #include "wx/msw/wx.rc" @endverbatim
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 @subsubsection page_platdetails_wxmswport_wince_sdk Testing for WinCE SDKs
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 Use these preprocessor symbols to test for the different types of device or SDK:
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 @li @b __SMARTPHONE__ Generic mobile devices with phone buttons and a small display
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 @li @b __PDA__ Generic mobile devices with no phone
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 @li @b __HANDHELDPC__ Generic mobile device with a keyboard
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 @li @b __WXWINCE__ Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK
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 @li @b WIN32_PLATFORM_WFSP Microsoft-powered smartphone
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 @li @b __POCKETPC__ Microsoft-powered PocketPC devices with touch-screen
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 @li @b __WINCE_STANDARDSDK__ Microsoft-powered Windows CE devices, for generic Windows CE applications
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 @li @b __WINCE_NET__ Microsoft-powered Windows CE .NET devices (_WIN32_WCE is 400 or greater)
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 wxGetOsVersion will return these values:
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 @li @b wxWINDOWS_POCKETPC The application is running under PocketPC.
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 @li @b wxWINDOWS_SMARTPHONE The application is running under Smartphone.
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 @li @b wxWINDOWS_CE The application is running under Windows CE (built with the Standard SDK).
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 @subsubsection page_platdetails_wxmswport_wince_sizing Window sizing in wxWinCE
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 Top level windows (dialogs, frames) are created always full-screen. Fit() of sizers will not rescale top
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 level windows but instead will scale window content.
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 If the screen orientation changes, the windows will automatically be resized
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 so no further action needs to be taken (unless you want to change the layout
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 according to the orientation, which you could detect in idle time, for example).
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 When input panel (SIP) is shown, top level windows (frames and dialogs) resize
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 accordingly (see wxTopLevelWindow::HandleSettingChange).
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 @subsubsection page_platdetails_wxmswport_wince_toplevel Closing top-level windows in wxWinCE
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 You won't get a wxCloseEvent when the user clicks on the X in the titlebar
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 on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the
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 event to force the application to close down.
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 @subsubsection page_platdetails_wxmswport_wince_hibernation Hibernation in wxWinCE
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 Smartphone and PocketPC will send a wxEVT_HIBERNATE to the application object in low
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 memory conditions. Your application should release memory and close dialogs,
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 and wake up again when the next wxEVT_ACTIVATE or wxEVT_ACTIVATE_APP message is received.
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 (wxEVT_ACTIVATE_APP is generated whenever a wxEVT_ACTIVATE event is received
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 in Smartphone and PocketPC, since these platforms do not support WM_ACTIVATEAPP.)
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 @subsubsection page_platdetails_wxmswport_wince_hwbutt Hardware buttons in wxWinCE
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 Special hardware buttons are sent to a window via the wxEVT_HOTKEY event
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 under Smartphone and PocketPC. You should first register each required button with 
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 wxWindow::RegisterHotKey, and unregister the button when you're done with it. For example:
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 @verbatim
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   win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
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   win->UnregisterHotKey(0);
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 @endverbatim
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 You may have to register the buttons in a wxEVT_ACTIVATE event handler
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 since other applications will grab the buttons.
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 There is currently no method of finding out the names of the special
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 buttons or how many there are.
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 @subsubsection page_platdetails_wxmswport_wince_dialogs Dialogs in wxWinCE
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 PocketPC dialogs have an OK button on the caption, and so you should generally
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 not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs
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 simply don't offer you the choice (the guidelines recommend you offer an Undo facility
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 to make up for it). When the user clicks on the OK button, your dialog will receive
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 a wxID_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId
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 with the required identifier to be used. Or, override wxDialog::DoOK (return @false to
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 have wxWidgets simply call Close to dismiss the dialog).
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 Smartphone dialogs do @e not have an OK button on the caption, and are closed
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 using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu
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 and wxTopLevelWindow::SetRightMenu, for example:
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 @verbatim
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 #ifdef __SMARTPHONE__
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     SetLeftMenu(wxID_OK);
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     SetRightMenu(wxID_CANCEL, _("Cancel"));
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 #elif defined(__POCKETPC__)
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     // No OK/Cancel buttons on PocketPC, OK on caption will close
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 #else
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     topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
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 #endif
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 @endverbatim
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 For implementing property sheets (flat tabs), use a wxNotebook with wxNB_FLAT|wxNB_BOTTOM
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 and have the notebook left, top and right sides overlap the dialog by about 3 pixels
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 to eliminate spurious borders. You can do this by using a negative spacing in your
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 sizer Add() call. The cross-platform property sheet dialog wxPropertySheetDialog is
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 provided, to show settings in the correct style on PocketPC and on other platforms.
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 Notifications (bubble HTML text with optional buttons and links) will also be
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 implemented in the future for PocketPC.
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 Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
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 frames and dialogs are normally full-screen, and a modeless dialog is normally
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 intended to co-exist with the main application frame.
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 @subsubsection page_platdetails_wxmswport_wince_ppc Menubars and toolbars in PocketPC
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 On PocketPC, a frame must always have a menubar, even if it's empty.
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 An empty menubar/toolbar is automatically provided for dialogs, to hide
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 any existing menubar for the duration of the dialog.
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 Menubars and toolbars are implemented using a combined control,
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 but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar
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 and toolbar. However, there are some restrictions:
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 @li You must create the frame's primary toolbar with wxFrame::CreateToolBar,
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 because this uses the special wxToolMenuBar class (derived from wxToolBar)
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						|
 to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars
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 using the wxToolBar class as usual, for example to implement an optional
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 formatting toolbar above the menubar as Pocket Word does. But don't assign
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 a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar
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 for the main frame toolbar.
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 @li Deleting and adding tools to wxToolMenuBar after Realize is called is not supported.
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 @li For speed, colours are not remapped to the system colours as they are
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 in wxMSW. Provide the tool bitmaps either with the correct system button background,
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 or with transparency (for example, using XPMs).
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 @li Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports
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 controls.
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 Unlike in all other ports, a wxDialog has a wxToolBar, automatically created
 | 
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 for you. You may either leave it blank, or access it with wxDialog::GetToolBar
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 and add buttons, then calling wxToolBar::Realize. You cannot set or recreate
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 the toolbar.
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 @subsubsection page_platdetails_wxmswport_wince_smart Menubars and toolbars in Smartphone
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 On Smartphone, there are only two menu buttons, so a menubar is simulated
 | 
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 using a nested menu on the right menu button. Any toolbars are simply ignored on
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 Smartphone.
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 @subsubsection page_platdetails_wxmswport_wince_closing Closing windows in wxWinCE
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 The guidelines state that applications should not have a Quit menu item,
 | 
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 since the user should not have to know whether an application is in memory
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 or not. The close button on a window does not call the window's
 | 
						|
 close handler; it simply hides the window. However, the guidelines say that
 | 
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 the Ctrl+Q accelerator can be used to quit the application, so wxWidgets
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 defines this accelerator by default and if your application handles
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 wxID_EXIT, it will do the right thing.
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 @subsubsection page_platdetails_wxmswport_wince_ctx Context menus in wxWinCE
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 To enable context menus in PocketPC, you currently need to call wxWindow::EnableContextMenu,
 | 
						|
 a wxWinCE-only function. Otherwise the context menu event (wxContextMenuEvent) will
 | 
						|
 never be sent. This API is subject to change.
 | 
						|
 
 | 
						|
 Context menus are not supported in Smartphone.
 | 
						|
 
 | 
						|
 @subsubsection page_platdetails_wxmswport_wince_ctrl Control differences on wxWinCE
 | 
						|
 
 | 
						|
 These controls and styles are specific to wxWinCE:
 | 
						|
 
 | 
						|
 @li wxTextCtrl The wxTE_CAPITALIZE style causes a CAPEDIT control to
 | 
						|
 be created, which capitalizes the first letter.
 | 
						|
 
 | 
						|
 These controls are missing from wxWinCE:
 | 
						|
 
 | 
						|
 @li MDI classes MDI is not supported under Windows CE.
 | 
						|
 @li wxMiniFrame Not supported under Windows CE.
 | 
						|
 
 | 
						|
 Tooltips are not currently supported for controls, since on PocketPC controls with
 | 
						|
 tooltips are distinct controls, and it will be hard to add dynamic
 | 
						|
 tooltip support.
 | 
						|
 
 | 
						|
 Control borders on PocketPC and Smartphone should normally be specified with
 | 
						|
 wxBORDER_SIMPLE instead of wxBORDER_SUNKEN. Controls will usually adapt
 | 
						|
 appropriately by virtue of their GetDefaultBorder() function, but if you
 | 
						|
 wish to specify a style explicitly you can use wxDEFAULT_CONTROL_BORDER
 | 
						|
 which will give a simple border on PocketPC and Smartphone, and the sunken border on
 | 
						|
 other platforms.
 | 
						|
 
 | 
						|
 @subsubsection page_platdetails_wxmswport_wince_help Online help in wxWinCE
 | 
						|
 
 | 
						|
 You can use the help controller wxWinceHelpController which controls
 | 
						|
 simple @c .htm files, usually installed in the Windows directory.
 | 
						|
 See the Windows CE reference for how to format the HTML files.
 | 
						|
 
 | 
						|
 @subsubsection page_platdetails_wxmswport_wince_install Installing your PocketPC and Smartphone applications
 | 
						|
 
 | 
						|
 To install your application, you need to build a CAB file using
 | 
						|
 the parameters defined in a special .inf file. The CabWiz program
 | 
						|
 in your SDK will compile the CAB file from the .inf file and
 | 
						|
 files that it specifies.
 | 
						|
 
 | 
						|
 For delivery, you can simply ask the user to copy the CAB file to the
 | 
						|
 device and execute the CAB file using File Explorer. Or, you can
 | 
						|
 write a program for the desktop PC that will find the ActiveSync
 | 
						|
 Application Manager and install the CAB file on the device,
 | 
						|
 which is obviously much easier for the user.
 | 
						|
 
 | 
						|
 Here are some links that may help.
 | 
						|
 
 | 
						|
 @li A setup builder that takes CABs and builds a setup program is at
 | 
						|
     http://www.eskimo.com/~scottlu/win/index.html.
 | 
						|
 @li Sample installation files can be found in 
 | 
						|
     <tt>Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst</tt>.
 | 
						|
 @li An installer generator using wxPython can be found at 
 | 
						|
     http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html.
 | 
						|
 @li Miscellaneous Windows CE resources can be found at 
 | 
						|
     http://www.orbworks.com/pcce/resources.html.
 | 
						|
 @li Installer creation instructions with a setup.exe for installing to PPC can be found at 
 | 
						|
     http://www.pocketpcdn.com/articles/creatingsetup.html.
 | 
						|
 @li Microsoft instructions are at 
 | 
						|
     http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true
 | 
						|
 @li Troubleshooting WinCE application installations: 
 | 
						|
     http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007
 | 
						|
 
 | 
						|
 You may also check out <tt>demos/life/setup/wince</tt> which contains
 | 
						|
 scripts to create a PocketPC installation for ARM-based
 | 
						|
 devices. In particular, @c build.bat builds the distribution and
 | 
						|
 copies it to a directory called @c Deliver.
 | 
						|
 
 | 
						|
 @subsubsection page_platdetails_wxmswport_wince_filedlg wxFileDialog in PocketPC
 | 
						|
 
 | 
						|
 Allowing the user to access files on memory cards, or on arbitrary
 | 
						|
 parts of the filesystem, is a pain; the standard file dialog only
 | 
						|
 shows folders under My Documents or folders on memory cards
 | 
						|
 (not the system or card root directory, for example). This is
 | 
						|
 a known problem for PocketPC developers.
 | 
						|
 
 | 
						|
 If you need a file dialog that allows access to all folders,
 | 
						|
 you can use wxGenericFileDialog instead. You will need to include 
 | 
						|
 @c wx/generic/filedlgg.h.
 | 
						|
 
 | 
						|
 @subsubsection page_platdetails_wxmswport_wince_evc Embedded Visual C++ Issues
 | 
						|
 
 | 
						|
 <b>Run-time type information</b>
 | 
						|
 
 | 
						|
 If you wish to use runtime type information (RTTI) with eVC++ 4, you need to download
 | 
						|
 an extra library, @c ccrtrtti.lib, and link with it. At the time of
 | 
						|
 writing you can get it from here:
 | 
						|
 
 | 
						|
 @verbatim
 | 
						|
 http://support.microsoft.com/kb/830482/en-us
 | 
						|
 @endverbatim
 | 
						|
 
 | 
						|
 Otherwise you will get linker errors similar to this:
 | 
						|
 
 | 
						|
 @verbatim
 | 
						|
 wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@)
 | 
						|
 @endverbatim
 | 
						|
 
 | 
						|
 <b>Windows Mobile 5.0 emulator</b>
 | 
						|
 
 | 
						|
 Note that there is no separate emulator configuration for Windows Mobile 5.0: the
 | 
						|
 emulator runs the ARM code directly.
 | 
						|
 
 | 
						|
 <b>Visual Studio 2005 project files</b>
 | 
						|
 
 | 
						|
 Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0 applications,
 | 
						|
 doesn't do a perfect job of converting the project files from eVC++ format.
 | 
						|
 
 | 
						|
 When you have converted the wxWidgets workspace, edit the configuration properties
 | 
						|
 for each configuration and in the Librarian, add a relative path ..\\..\\lib to
 | 
						|
 each library path. For example: 
 | 
						|
 <tt>..\\$(PlatformName)\\$(ConfigurationName)\\wx_mono.lib</tt>.
 | 
						|
 
 | 
						|
 Then, for a sample you want to compile, edit the configuration properties
 | 
						|
 and make sure 
 | 
						|
 <tt>..\\..\\lib\\$(PlatformName)\\$(ConfigurationName)</tt> 
 | 
						|
 is in the Linker/General/Additional Library Directories property. 
 | 
						|
 Also change the Linker/Input/Additional Dependencies property to something like 
 | 
						|
 <tt>coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib 
 | 
						|
     commctrl.lib winsock.lib wininet.lib</tt>
 | 
						|
 (since the library names in the wxWidgets workspace were changed by VS 2005).
 | 
						|
 
 | 
						|
 Alternately, you could could edit all the names to be identical to the original eVC++
 | 
						|
 names, but this will probably be more fiddly.
 | 
						|
 
 | 
						|
 @subsubsection page_platdetails_wxmswport_wince_issues Remaining issues
 | 
						|
 
 | 
						|
 These are some of the remaining problems to be sorted out, and features
 | 
						|
 to be supported.
 | 
						|
 
 | 
						|
 @li <b>Windows Mobile 5 issues.</b> It is not possible to get the HMENU for
 | 
						|
 the command bar on Mobile 5, so the menubar functions need to be rewritten
 | 
						|
 to get the individual menus without use of a menubar handle. Also the
 | 
						|
 new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be
 | 
						|
 considered.
 | 
						|
 @li <b>Sizer speed.</b> Particularly for dialogs containing notebooks,
 | 
						|
 layout seems slow. Some analysis is required.
 | 
						|
 @li <b>Notification boxes.</b> The balloon-like notification messages, and their
 | 
						|
 icons, should be implemented. This will be quite straightforward.
 | 
						|
 @li <b>SIP size.</b> We need to be able to get the area taken up by the SIP (input panel),
 | 
						|
 and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
 | 
						|
 the SIP programmatically, with SHSipPreference. See also the <em>Input Dialogs</em> topic in
 | 
						|
 the <em>Programming Windows CE</em> guide for more on this, and how to have dialogs
 | 
						|
 show the SIP automatically using the WC_SIPREF control.
 | 
						|
 @li <b>wxStaticBitmap.</b> The About box in the "Life!" demo shows a bitmap that is
 | 
						|
 the correct size on the emulator, but too small on a VGA Pocket Loox device.
 | 
						|
 @li <b>wxStaticLine.</b> Lines don't show up, and the documentation suggests that
 | 
						|
 missing styles are implemented with WM_PAINT.
 | 
						|
 @li <b>HTML control.</b> PocketPC has its own HTML control which can be used for showing
 | 
						|
 local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
 | 
						|
 control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible 
 | 
						|
 to wxHtmlWindow.
 | 
						|
 @li <b>Tooltip control.</b> PocketPC uses special TTBUTTON and TTSTATIC controls for adding
 | 
						|
 tooltips, with the tooltip separated from the label with a double tilde. We need to support 
 | 
						|
 this using SetToolTip.(Unfortunately it does not seem possible to dynamically remove the tooltip, 
 | 
						|
 so an extra style may be required.)
 | 
						|
 @li <b>Focus.</b> In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate
 | 
						|
 between controls. The focus handling in wxWidgets needs investigation. See in particular 
 | 
						|
 src/common/containr.cpp, and note that the default OnActivate handler in src/msw/toplevel.cpp 
 | 
						|
 sets the focus to the first child of the dialog.
 | 
						|
 @li <b>OK button.</b> We should allow the OK button on a dialog to be optional, perhaps
 | 
						|
 by using wxCLOSE_BOX to indicate when the OK button should be displayed.
 | 
						|
 @li <b>Dynamic adaptation.</b> We should probably be using run-time tests more
 | 
						|
 than preprocessor tests, so that the same WinCE application can run on different
 | 
						|
 versions of the operating system.
 | 
						|
 @li <b>Modeless dialogs.</b> When a modeless dialog is hidden with the OK button, it doesn't restore the
 | 
						|
 frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored
 | 
						|
 if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are
 | 
						|
 not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar
 | 
						|
 on deactivation and activation.
 | 
						|
 @li <b>Home screen plugins.</b> Figure out how to make home screen plugins for use with wxWidgets
 | 
						|
 applications (see http://www.codeproject.com/ce/CTodayWindow.asp for inspiration).
 | 
						|
 Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
 | 
						|
 a generic plugin that takes registry information from a given application, with
 | 
						|
 options to display information in a particular way using icons and text from
 | 
						|
 a specified location.
 | 
						|
 @li <b>Further abstraction.</b> We should be able to abstract away more of the differences
 | 
						|
 between desktop and mobile applications, in particular for sizer layout.
 | 
						|
 @li <b>Dialog captions.</b> The blue, bold captions on dialogs - with optional help button -
 | 
						|
 should be catered for, either by hard-wiring the capability into all dialogs and panels,
 | 
						|
 or by providing a standard component and sizer.
 | 
						|
 | 
						|
 | 
						|
 @section page_platdetails_nativedocs Documentation for the native toolkits
 | 
						|
 | 
						|
 It's sometimes useful to interface directly with the underlying toolkit
 | 
						|
 used by wxWidgets to e.g. use toolkit-specific features.
 | 
						|
 In such case (or when you want to e.g. write a port-specific patch) it can be
 | 
						|
 necessary to use the underlying toolkit API directly:
 | 
						|
 | 
						|
 @li wxMSW port uses win32 API: see MSDN docs at http://msdn2.microsoft.com/en-us/library/ms649779.aspx
 | 
						|
 @li wxGTK port uses GTK+: see GTK+ 2.x docs at http://developer.gnome.org/doc/API/2.0/gtk/index.html
 | 
						|
 | 
						|
*/
 |