git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3292 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			696 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
			
		
		
	
	
			696 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
| \section{\class{wxSocketBase}}\label{wxsocketbase}
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| 
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| \wxheading{Derived from}
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| 
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| \helpref{wxEvtHandler}{wxevthandler}
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| 
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| \wxheading{Include files}
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| 
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| <wx/socket.h>
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| 
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| \wxheading{See also}
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| 
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| GSocket for wxWindows
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| 
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| % ---------------------------------------------------------------------------
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| % Event handling
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| % ---------------------------------------------------------------------------
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| \wxheading{Event handling}
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| 
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| To process events from a socket, use the following event handler macro to direct
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|  input to member
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| functions that take a \helpref{wxSocketEvent}{wxsocketevent} argument.
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| 
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| \twocolwidtha{7cm}%
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| \begin{twocollist}\itemsep=0pt
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| \twocolitem{{\bf EVT\_SOCKET(id, func)}}{A socket event occured.}
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| \end{twocollist}%
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| 
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| % ---------------------------------------------------------------------------
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| % See also ...
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| % ---------------------------------------------------------------------------
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| \wxheading{See also}
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| 
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| \helpref{wxSocketEvent}{wxsocketevent}\\
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| \helpref{wxSocketClient}{wxsocketclient}\\
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| \helpref{wxSocketServer}{wxsocketserver}
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| 
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| % ---------------------------------------------------------------------------
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| % Members
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| % ---------------------------------------------------------------------------
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| \latexignore{\rtfignore{\wxheading{Members}}}
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| 
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| \membersection{wxSocketBase::wxSocketBase}
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| 
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| \func{}{wxSocketBase}{\void}
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| 
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| Default constructor but don't use it, you must use \helpref{wxSocketClient}{wxsocketclient}
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| or \helpref{wxSocketServer}{wxsocketserver}.
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| 
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| \membersection{wxSocketBase::\destruct{wxSocketBase}}
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| 
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| \func{}{\destruct{wxSocketBase}}{\void}
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| 
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| Destroys the wxSocketBase object.
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| 
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| % ---------------------------------------------------------------------------
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| % State functions
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| % ---------------------------------------------------------------------------
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| 
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| %
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| % SetFlags
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| %
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| 
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| \membersection{wxSocketBase::SetFlags}\label{wxsocketbasesetflags}
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| 
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| \func{void}{SetFlags}{\param{wxSocketBase::wxSockFlags}{ flags}}
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| 
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| \twocolwidtha{7cm}
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| \begin{twocollist}\itemsep=0pt
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| \twocolitem{{\bf wxSocketBase::NONE}}{Normal functionnalities.}
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| \twocolitem{{\bf wxSocketBase::NOWAIT}}{Get the available data in the input queue and exit immediately.}
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| \twocolitem{{\bf wxSocketBase::WAITALL}}{Wait for all required data unless an error occured.}
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| \twocolitem{{\bf wxSocketBase::SPEED}}{Disable the asynchronous IO functionnality.}
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| \end{twocollist}
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| 
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| %
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| % SetNotify
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| %
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| \membersection{wxSocketBase::SetNotify}\label{wxsocketbasesetnotify}
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| 
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| \func{void}{SetNotify}{\param{GSocketEventFlags}{ event_flags}}
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| 
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| SetNotify setups which socket events are to be sent to the event handler.
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| For more information on socket events see GSocket events.
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| 
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| %
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| % Notify
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| %
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| \membersection{wxSocketBase::Notify}\label{wxsocketbasenotify}
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| 
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| \func{void}{Notify}{\param{bool}{ notify}}
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| 
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| Notify will enable (notify is TRUE) or disable (notify is FALSE) the propagation
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| of socket events.
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| 
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| % 
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| % Ok
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| %
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| 
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| \membersection{wxSocketBase::Ok}\label{wxsocketbaseok}
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| 
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| \constfunc{bool}{Ok}{\void}
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| 
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| Returns TRUE if the socket is initialized and ready and FALSE in other
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| cases.
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| 
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| \membersection{wxSocketBase::Error}\label{wxsocketbaseerror}
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| 
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| \constfunc{bool}{Error}{\void}
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| 
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| Returns TRUE if an error occured.
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| 
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| \membersection{wxSocketBase::IsConnected}\label{wxsocketbaseconnected}
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| 
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| \constfunc{bool}{IsConnected}{\void}
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| 
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| Returns TRUE if the socket is connected.
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| 
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| \membersection{wxSocketBase::IsData}\label{wxsocketbaseisdata}
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| 
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| \constfunc{bool}{IsData}{\void}
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| 
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| Returns TRUE if some data is arrived on the socket. 
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| 
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| \membersection{wxSocketBase::IsDisconnected}\label{wxsocketbasedisconnected}
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| 
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| \constfunc{bool}{IsDisconnected}{\void}
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| 
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| Returns TRUE if the socket is disconnected.
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| 
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| \membersection{wxSocketBase::IsNoWait}\label{wxsocketbasenowait}
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| 
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| \constfunc{bool}{IsNoWait}{\void}
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| 
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| Returns TRUE if the socket mustn't wait.
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| 
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| \membersection{wxSocketBase::LastCount}\label{wxsocketbaselastcount}
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| 
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| \constfunc{size\_t}{LastCount}{\void}
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| 
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| Returns the number of bytes read or written by the last IO call.
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| 
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| \membersection{wxSocketBase::LastError}\label{wxsocketbaselasterror}
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| 
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| \constfunc{GSocketError}{LastError}{\void}
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| 
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| Returns an error in the GSocket format. See GSocket errors.
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| 
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| % ---------------------------------------------------------------------------
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| % IO calls
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| % ---------------------------------------------------------------------------
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| %
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| % Peek
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| %
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| \membersection{wxSocketBase::Peek}\label{wxsocketbasepeek}
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| 
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| \func{wxSocketBase\&}{Peek}{\param{char *}{ buffer}, \param{size\_t}{ nbytes}}
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| 
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| This function peeks a buffer of {\it nbytes} bytes from the socket. Peeking a buffer
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| doesn't delete it from the system socket in-queue.
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| 
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| \wxheading{Parameters}
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| 
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| \docparam{buffer}{Buffer where to put peeked data.}
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| 
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| \docparam{nbytes}{Number of bytes.}
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| 
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| \wxheading{Return value}
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| 
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| Returns a reference to the current object.
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| 
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| \wxheading{See also}
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| 
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| \helpref{wxSocketBase::Error}{wxsocketbaseerror}\\
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| \helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}\\
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| \helpref{wxSocketBase::LastError}{wxsocketbaselasterror}
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| 
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| %
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| % Read
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| %
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| \membersection{wxSocketBase::Read}\label{wxsocketbaseread}
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| 
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| \func{wxSocketBase\&}{Read}{\param{char *}{ buffer}, \param{size\_t}{ nbytes}}
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| 
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| This function reads a buffer of {\it nbytes} bytes from the socket.
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| 
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| \wxheading{Parameters}
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| 
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| \docparam{buffer}{Buffer where to put read data.}
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| 
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| \docparam{nbytes}{Number of bytes.}
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| 
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| \wxheading{Return value}
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| 
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| Returns a reference to the current object.
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| 
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| \wxheading{Remark/Warning}
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| 
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| By default, Read uses an internal asynchronous manager: it will send data when
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| the socket requests them. It is particularly interesting when you enter a long
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| data transfer (e.g. a big file, an image, ...). But it is also buggy when you
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| simply discuss with the peer using user data. In this case, wxSocket prepares
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| itself to send data (Write wait for them to be sent) and during a GUI refresh
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| the user enters new data, which involves a new Read call though the previous
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| isn't finished. Well, in most cases it can work but it might fail too.
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| So I advise you to use the SPEED flag, which disables the asynchronous manager,
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| when you just want to discuss with the peer.
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| 
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| This remark is also valid for all IO call.
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| 
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| \wxheading{See also}
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| 
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| \helpref{wxSocketBase::Error}{wxsocketbaseerror},
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|  \helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
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|  \helpref{wxSocketBase::LastError}{wxsocketbaselasterror}
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| 
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| %
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| % Write
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| %
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| \membersection{wxSocketBase::Write}\label{wxsocketbasewrite}
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| 
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| \func{wxSocketBase\&}{Write}{\param{const char *}{ buffer}, \param{size\_t}{ nbytes}}
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| 
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| This function writes a buffer of {\it nbytes} bytes from the socket.
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| 
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| \wxheading{Remark/Warning}
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| 
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| By default, Write uses an internal asynchronous manager: it will send data when
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| the socket requests them. It is particularly interesting when you enter a long
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| data transfer (e.g. a big file, an image, ...). But it is also buggy when you
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| simply discuss with the peer using user data. In this case, wxSocket prepares
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| itself to send data (Write wait for them to be sent) and during a GUI refresh
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| the user enters new data, which involves a new Write call though the previous
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| isn't finished. Well, in most cases it can work but it might fail too.  
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| So I advise you to use the SPEED flag, which disables the asynchronous manager,
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| when you just want to discuss with the peer.
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| 
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| \wxheading{Parameters}
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| 
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| \docparam{buffer}{Buffer where to get the data to write.}
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| 
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| \docparam{nbytes}{Number of bytes.}
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| 
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| \wxheading{Return value}
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| 
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| Returns a reference to the current object.
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| 
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| \wxheading{See also}
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| 
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| \helpref{wxSocketBase::Error}{wxsocketbaseerror}\\
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| \helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}\\
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| \helpref{wxSocketBase::LastError}{wxsocketbaselasterror}
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| 
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| %
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| % WriteMsg
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| %
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| \membersection{wxSocketBase::WriteMsg}\label{wxsocketbasewritemsg}
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| 
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| \func{wxSocketBase\&}{WriteMsg}{\param{const char *}{ buffer}, \param{size\_t}{ nbytes}}
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| 
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| This function writes a buffer of {\it nbytes} bytes from the socket. But it
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| writes a short header before so that ReadMsg can alloc the right size for
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| the buffer. So a buffer sent with WriteMsg {\bf must} be read with ReadMsg.
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| 
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| \wxheading{Parameters}
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| 
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| \docparam{buffer}{Buffer where to put data peeked.}
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| 
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| \docparam{nbytes}{Number of bytes.}
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| 
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| \wxheading{Return value}
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| 
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| Returns a reference to the current object.
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| 
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| \wxheading{See also}
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| 
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| \helpref{wxSocketBase::Error}{wxsocketbaseerror}\\
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| \helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}\\
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| \helpref{wxSocketBase::LastError}{wxsocketbaselasterror}\\
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| \helpref{wxSocketBase::ReadMsg}{wxsocketbasereadmsg}
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| 
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| %
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| % ReadMsg
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| %
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| \membersection{wxSocketBase::ReadMsg}\label{wxsocketbasereadmsg}
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| 
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| \func{wxSocketBase\&}{ReadMsg}{\param{char *}{ buffer}, \param{size\_t}{ nbytes}}
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| 
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| This function reads a buffer sent by WriteMsg on a socket. If the buffer passed
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| to the function isn't big enough, the function filled it and then discard the
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| bytes left. This function always wait for the buffer to be entirely filled.
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| 
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| \wxheading{Parameters}
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| 
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| \docparam{buffer}{Buffer where to put read data.}
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| 
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| \docparam{nbytes}{Number of bytes allocated for the buffer.}
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| 
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| \wxheading{Return value}
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| 
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| Returns a reference to the current object.
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| 
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| \wxheading{See also}
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| 
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| \helpref{wxSocketBase::Error}{wxsocketbaseerror}\\
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| \helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}\\
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| \helpref{wxSocketBase::LastError}{wxsocketbaselasterror}\\
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| \helpref{wxSocketBase::WriteMsg}{wxsocketbasewritemsg}
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| 
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| %
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| % Unread
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| %
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| \membersection{wxSocketBase::UnRead}\label{wxsocketbaseunread}
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| 
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| \func{wxSocketBase\&}{UnRead}{\param{const char *}{ buffer}, \param{size\_t}{ nbytes}}
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| 
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| This function unreads a buffer. It means that the buffer is put in the top
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| of the incoming queue. But, it is put also at the end of all unread buffers.
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| It is useful for sockets because we can't seek it.
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| 
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| \wxheading{Parameters}
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| 
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| \docparam{buffer}{Buffer to be unread.}
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| 
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| \docparam{nbytes}{Number of bytes.}
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| 
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| \wxheading{Return value}
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| 
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| Returns a reference to the current object.
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| 
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| \wxheading{See also}
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| 
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| \helpref{wxSocketBase::Error}{wxsocketbaseerror}\\
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| \helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}\\
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| \helpref{wxSocketBase::LastError}{wxsocketbaselasterror}
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| 
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| %
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| % Discard
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| %
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| \membersection{wxSocketBase::Discard}\label{wxsocketbasediscard}
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| 
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| \func{wxSocketBase\&}{Discard}{\void}
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| 
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| This function simply deletes all bytes in the incoming queue. This function
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| doesn't wait.
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| 
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| % ---------------------------------------------------------------------------
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| % Wait functions
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| % ---------------------------------------------------------------------------
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| \membersection{wxSocketBase::Wait}\label{wxsocketbasewait}
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| 
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| \func{bool}{Wait}{\param{long}{ seconds = -1}, \param{long}{ microsecond = 0}}
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| 
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| This function waits for an event: it could be an incoming byte, the possibility
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| for the client to write, a lost connection, an incoming connection, an
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| established connection.
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| 
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| \wxheading{Parameters}
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| 
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| \docparam{seconds}{Number of seconds to wait. By default, it waits infinitely.}
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| 
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| \docparam{microsecond}{Number of microseconds to wait.}
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| 
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| \wxheading{Return value}
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| 
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| Returns TRUE if an event occured, FALSE if the timeout was reached.
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| 
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| \wxheading{See also}
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| 
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| \helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread}\\
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| \helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite}\\
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| \helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost}
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| 
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| %
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| % WaitForRead
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| %
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| \membersection{wxSocketBase::WaitForRead}\label{wxsocketbasewaitforread}
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| 
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| \func{bool}{WaitForRead}{\param{long}{ seconds = -1}, \param{long}{ microsecond = 0}}
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| 
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| This function waits for a read event.
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| 
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| \wxheading{Parameters}
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| 
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| \docparam{seconds}{Number of seconds to wait. By default, it waits infinitely.}
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| 
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| \docparam{microsecond}{Number of microseconds to wait.}
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| 
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| \wxheading{Return value}
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| 
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| Returns TRUE if a byte arrived, FALSE if the timeout was reached.
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| 
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| \wxheading{See also}
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| 
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| \helpref{wxSocketBase::Wait}{wxsocketbasewait}\\
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| \helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite}\\
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| \helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost}
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| 
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| %
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| % WaitForWrite
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| %
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| \membersection{wxSocketBase::WaitForWrite}\label{wxsocketbasewaitforwrite}
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| 
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| \func{bool}{WaitForWrite}{\param{long}{ seconds = -1}, \param{long}{ microsecond = 0}}
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| 
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| This function waits for a write event.
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| 
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| \wxheading{Parameters}
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| 
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| \docparam{seconds}{Number of seconds to wait. By default, it waits infinitely.}
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| 
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| \docparam{microsecond}{Number of microseconds to wait.}
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| 
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| \wxheading{Return value}
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| 
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| Returns TRUE if a write event occured, FALSE if the timeout was reached.
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| 
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| \wxheading{See also}
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| 
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| \helpref{wxSocketBase::Wait}{wxsocketbasewait}\\
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| \helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread}\\
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| \helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost}
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| 
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| %
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| % WaitForLost
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| %
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| \membersection{wxSocketBase::WaitForLost}\label{wxsocketbasewaitforlost}
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| 
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| \func{bool}{Wait}{\param{long}{ seconds = -1}, \param{long}{ microsecond = 0}}
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| 
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| This function waits for a "lost" event. For instance, the peer may have closed
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| the connection, or the connection may have been broken.
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| 
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| \wxheading{Parameters}
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| 
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| \docparam{seconds}{Number of seconds to wait. By default, it waits infinitely.}
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| 
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| \docparam{microsecond}{Number of microseconds to wait.}
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| 
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| \wxheading{Return value}
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| 
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| Returns TRUE if a "lost" event occured, FALSE if the timeout was reached.
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| 
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| \wxheading{See also}
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| 
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| \helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread}\\
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| \helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite}\\
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| \helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost}
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| 
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| %
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| % RestoreState
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| %
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| \membersection{wxSocketBase::RestoreState}\label{wxsocketbaserestorestate}
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| 
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| \func{void}{RestoreState}{\void}
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| 
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| This function restores a previously saved state.
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| 
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| \wxheading{See also}
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| 
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| \helpref{wxSocketBase::SaveState}{wxsocketbasesavestate}
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| 
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| % ---------------------------------------------------------------------------
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| % Socket state
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| % ---------------------------------------------------------------------------
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| %
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| % SaveState
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| %
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| \membersection{wxSocketBase::SaveState}\label{wxsocketbasesavestate}
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| 
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| \func{void}{SaveState}{\void}
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| 
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| This function saves the current state of the socket object in a stack:
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| actually it saves all flags and the state of the asynchronous callbacks. 
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| 
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| \wxheading{See also}
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| 
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| \helpref{wxSocketBase::RestoreState}{wxsocketbaserestorestate}
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| 
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| % ---------------------------------------------------------------------------
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| % Socket callbacks
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| % ---------------------------------------------------------------------------
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| \membersection{wxSocketBase::SetEventHandler}\label{wxsocketbaseseteventhandler}
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| 
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| \func{void}{SetEventHandler}{\param{wxEvtHandler\&}{ evt\_hdlr}, \param{int}{ id = -1}}
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| 
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| Sets an event handler to be called when a socket event occured.
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| 
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| \wxheading{Parameters}
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| 
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| \docparam{evt\_hdlr}{Specifies the event handler you want to use.}
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| 
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| \docparam{id}{The id of socket event.}
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| 
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| \wxheading{See also}
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| 
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| \helpref{wxSocketEvent}{wxsocketevent}
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| 
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| % ---------------------------------------------------------------------------
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| % CLASS wxSocketClient
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| % ---------------------------------------------------------------------------
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| \section{\class{wxSocketClient}}\label{wxsocketclient}
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| 
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| \wxheading{Derived from}
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| 
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| \helpref{wxSocketBase}{wxsocketbase}
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| 
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| \wxheading{Include files}
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| 
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| <wx/socket.h>
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| 
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| % ---------------------------------------------------------------------------
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| % Members
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| % ---------------------------------------------------------------------------
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| %
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| % wxSocketClient
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| %
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| \membersection{wxSocketClient::wxSocketClient}
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| 
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| \func{}{wxSocketClient}{\param{wxSockFlags}{ flags = wxSocketBase::NONE}}
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| 
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| Constructs a new wxSocketClient.
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| 
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| \wxheading{Parameters}
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| 
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| \docparam{flags}{Socket flags (See \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags})}
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| 
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| %
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| % ~wxSocketClient
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| %
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| \membersection{wxSocketClient::\destruct{wxSocketClient}}
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| 
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| \func{}{\destruct{wxSocketClient}}{\void}
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| 
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| Destroys a wxSocketClient object.
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| 
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| %
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| % Connect
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| %
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| \membersection{wxSocketClient::Connect}\label{wxsocketclientconnect}
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| 
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| \func{bool}{Connect}{\param{wxSockAddress\&}{ address}, \param{bool}{ wait = TRUE}}
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| 
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| Connects to a server using the specified address. If {\it wait} is TRUE, Connect
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| will wait for the socket ready to send or receive data.
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| 
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| \wxheading{Parameters}
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| 
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| \docparam{address}{Address of the server.}
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| 
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| \docparam{wait}{If true, waits for the connection to be ready.}
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| 
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| \wxheading{Return value}
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| 
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| Returns TRUE if the connection is established and no error occurs.
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| 
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| \wxheading{See also}
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| 
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| \helpref{wxSocketClient::WaitOnConnect}{wxsocketclientwaitonconnect}
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| 
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| %
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| % WaitOnConnect
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| %
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| \membersection{wxSocketClient::WaitOnConnect}\label{wxsocketclientwaitonconnect}
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| 
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| \func{bool}{WaitOnConnect}{\param{long}{ seconds = -1}, \param{long}{ microseconds = 0}}
 | |
| 
 | |
| Wait for a "connect" event.
 | |
| 
 | |
| \wxheading{See also}
 | |
| 
 | |
| \helpref{wxSocketBase::Wait}{wxsocketbasewait} for a detailed description.
 | |
| 
 | |
| % ---------------------------------------------------------------------------
 | |
| % CLASS: wxSocketEvent
 | |
| % ---------------------------------------------------------------------------
 | |
| \section{\class{wxSocketEvent}}\label{wxsocketevent}
 | |
| 
 | |
| This event class contains information about socket events.
 | |
| 
 | |
| \wxheading{Derived from}
 | |
| 
 | |
| \helpref{wxEvent}{wxevent}
 | |
| 
 | |
| \wxheading{Include files}
 | |
| 
 | |
| <wx/socket.h>
 | |
| 
 | |
| \wxheading{Event table macros}
 | |
| 
 | |
| To process a socket event, use these event handler macros to direct input to member
 | |
| functions that take a wxSocketEvent argument.
 | |
| 
 | |
| \twocolwidtha{7cm}
 | |
| \begin{twocollist}\itemsep=0pt
 | |
| \twocolitem{{\bf EVT\_SOCKET(id, func)}}{Process a socket event, supplying the member function.}
 | |
| \end{twocollist}%
 | |
| 
 | |
| \wxheading{See also}
 | |
| 
 | |
| \helpref{wxSocketBase}{wxsocketbase},\rtfsp
 | |
| \helpref{wxSocketClient}{wxsocketclient},\rtfsp
 | |
| \helpref{wxSocketServer}{wxsocketserver}
 | |
| 
 | |
| \latexignore{\rtfignore{\wxheading{Members}}}
 | |
| 
 | |
| \membersection{wxSocketEvent::wxSocketEvent}
 | |
| 
 | |
| \func{}{wxSocketEvent}{\param{int}{ id = 0}}
 | |
| 
 | |
| Constructor.
 | |
| 
 | |
| \membersection{wxSocketEvent::SocketEvent}\label{wxsocketeventsocketevent}
 | |
| 
 | |
| \constfunc{GSocketEvent}{SocketEvent}{\void}
 | |
| 
 | |
| Returns the socket event type.
 | |
| 
 | |
| % ---------------------------------------------------------------------------
 | |
| % CLASS: wxSocketServer
 | |
| % ---------------------------------------------------------------------------
 | |
| \section{\class{wxSocketServer}}\label{wxsocketserver}
 | |
| 
 | |
| \wxheading{Derived from}
 | |
| 
 | |
| \helpref{wxSocketBase}{wxsocketbase}
 | |
| 
 | |
| \wxheading{Include files}
 | |
| 
 | |
| <wx/socket.h>
 | |
| 
 | |
| % ---------------------------------------------------------------------------
 | |
| % Members
 | |
| % ---------------------------------------------------------------------------
 | |
| \latexignore{\rtfignore{\wxheading{Members}}}
 | |
| 
 | |
| %
 | |
| % wxSocketServer
 | |
| %
 | |
| \membersection{wxSocketServer::wxSocketServer}\label{wxsocketserverconstr}
 | |
| 
 | |
| \func{}{wxSocketServer}{\param{wxSockAddress\&}{ address}, \param{wxSockFlags}{ flags = wxSocketBase::NONE}}
 | |
| 
 | |
| Constructs a new wxSocketServer.
 | |
| 
 | |
| \wxheading{Parameters}
 | |
| 
 | |
| \docparam{address}{Specifies the local address for the server (e.g. port number).}
 | |
| 
 | |
| \docparam{flags}{Socket flags (See \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags})}
 | |
| 
 | |
| %
 | |
| % ~wxSocketServer
 | |
| %
 | |
| \membersection{wxSocketServer::\destruct{wxSocketServer}}
 | |
| 
 | |
| \func{}{\destruct{wxSocketServer}}{\void}
 | |
| 
 | |
| Destroys a wxSocketServer object (it doesn't close the accepted connection).
 | |
| 
 | |
| %
 | |
| % Accept
 | |
| %
 | |
| \membersection{wxSocketServer::Accept}
 | |
| 
 | |
| \func{wxSocketBase *}{Accept}{\void}
 | |
| 
 | |
| Creates a new object wxSocketBase and accepts an incoming connection. {\bf Warning !} This function will block the GUI.
 | |
| 
 | |
| \wxheading{Return value}
 | |
| 
 | |
| Returns an opened socket connection.
 | |
| 
 | |
| \wxheading{See also}
 | |
| 
 | |
| \helpref{wxSocketServer::AcceptWith}{wxsocketserveracceptwith}
 | |
| 
 | |
| %
 | |
| % AcceptWith
 | |
| %
 | |
| \membersection{wxSocketServer::AcceptWith}\label{wxsocketserveracceptwith}
 | |
| 
 | |
| \func{bool}{AcceptWith}{\param{wxSocketBase\&}{ socket}}
 | |
| 
 | |
| Accept an incoming connection using the specified socket object.
 | |
| This is useful when someone wants to inherit wxSocketBase.
 | |
| 
 | |
| \wxheading{Parameters}
 | |
| 
 | |
| \docparam{socket}{Socket to be initialized}
 | |
| 
 | |
| \wxheading{Return value}
 | |
| 
 | |
| Returns TRUE if no error occurs, else FALSE.
 | |
| 
 |