Files
wxWidgets/src/dfb/dcmemory.cpp
Robin Dunn 432efcb004 wxMemoryDC constructor now optionally accepts a wxBitmap parameter,
calling SelectObject itself if a valid bitmap is passed.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41989 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2006-10-13 18:48:36 +00:00

66 lines
1.8 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/dfb/dcmemory.cpp
// Purpose: wxMemoryDC implementation
// Author: Vaclav Slavik
// Created: 2006-08-16
// RCS-ID: $Id$
// Copyright: (c) 2006 REA Elektronik GmbH
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ===========================================================================
// declarations
// ===========================================================================
// ---------------------------------------------------------------------------
// headers
// ---------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include "wx/dcmemory.h"
#ifndef WX_PRECOMP
#include "wx/bitmap.h"
#endif
#include "wx/dfb/private.h"
// ===========================================================================
// implementation
// ===========================================================================
//-----------------------------------------------------------------------------
// wxMemoryDC
//-----------------------------------------------------------------------------
#warning "FIXME: verify/fix that wxMemoryDC works correctly with mono bitmaps"
IMPLEMENT_DYNAMIC_CLASS(wxMemoryDC, wxDC)
wxMemoryDC::wxMemoryDC( const wxBitmap& bitmap )
{
if ( bitmap.IsOk() )
SelectObject(bitmap);
}
wxMemoryDC::wxMemoryDC(wxDC *WXUNUSED(dc))
{
}
void wxMemoryDC::SelectObject(const wxBitmap& bitmap)
{
m_bmp = bitmap;
if ( !bitmap.Ok() )
{
// select the bitmap out of the DC
m_surface = NULL;
return;
}
// init the DC for drawing to this bitmap
Init(bitmap.GetDirectFBSurface());
}