git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41932 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			336 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			336 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
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import  wx
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import  images
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#----------------------------------------------------------------------
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class DragShape:
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    def __init__(self, bmp):
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        self.bmp = bmp
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        self.pos = (0,0)
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        self.shown = True
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        self.text = None
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        self.fullscreen = False
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    def HitTest(self, pt):
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        rect = self.GetRect()
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        return rect.InsideXY(pt.x, pt.y)
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    def GetRect(self):
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        return wx.Rect(self.pos[0], self.pos[1],
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                      self.bmp.GetWidth(), self.bmp.GetHeight())
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    def Draw(self, dc, op = wx.COPY):
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        if self.bmp.Ok():
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            memDC = wx.MemoryDC()
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            memDC.SelectObject(self.bmp)
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            dc.Blit(self.pos[0], self.pos[1],
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                    self.bmp.GetWidth(), self.bmp.GetHeight(),
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                    memDC, 0, 0, op, True)
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            return True
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        else:
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            return False
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#----------------------------------------------------------------------
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class DragCanvas(wx.ScrolledWindow):
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    def __init__(self, parent, ID):
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        wx.ScrolledWindow.__init__(self, parent, ID)
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        self.shapes = []
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        self.dragImage = None
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        self.dragShape = None
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        self.hiliteShape = None
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        self.SetCursor(wx.StockCursor(wx.CURSOR_ARROW))
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        self.bg_bmp = images.getBackgroundBitmap()
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        self.SetBackgroundStyle(wx.BG_STYLE_CUSTOM)
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        # Make a shape from an image and mask.  This one will demo
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        # dragging outside the window
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        bmp = images.getTestStarBitmap()
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        #bmp = wx.Bitmap('bitmaps/toucan.png')
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        shape = DragShape(bmp)
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        shape.pos = (5, 5)
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        shape.fullscreen = True
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        self.shapes.append(shape)
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        # Make a shape from some text
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        text = "Some Text"
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        bg_colour = wx.Colour(57, 115, 57)  # matches the bg image
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        font = wx.Font(15, wx.ROMAN, wx.NORMAL, wx.BOLD)
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        textExtent = self.GetFullTextExtent(text, font)
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        # create a bitmap the same size as our text
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        bmp = wx.EmptyBitmap(textExtent[0], textExtent[1])
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        # 'draw' the text onto the bitmap
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        dc = wx.MemoryDC()
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        dc.SelectObject(bmp)
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        dc.SetBackground(wx.Brush(bg_colour, wx.SOLID))
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        dc.Clear()
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        dc.SetTextForeground(wx.RED)
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        dc.SetFont(font)
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        dc.DrawText(text, 0, 0)
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        dc.SelectObject(wx.NullBitmap)
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        mask = wx.Mask(bmp, bg_colour)
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        bmp.SetMask(mask)
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        shape = DragShape(bmp)
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        shape.pos = (5, 100)
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        shape.text = "Some dragging text"
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        self.shapes.append(shape)
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        bmp = images.getTheKidBitmap()
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        shape = DragShape(bmp)
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        shape.pos = (200, 5)
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        self.shapes.append(shape)
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        self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
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        self.Bind(wx.EVT_PAINT, self.OnPaint)
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        self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
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        self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp)
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        self.Bind(wx.EVT_MOTION, self.OnMotion)
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        self.Bind(wx.EVT_LEAVE_WINDOW, self.OnLeaveWindow)
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    # We're not doing anything here, but you might have reason to.
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    # for example, if you were dragging something, you might elect to
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    # 'drop it' when the cursor left the window.
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    def OnLeaveWindow(self, evt):
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        pass
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    # tile the background bitmap
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    def TileBackground(self, dc):
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        sz = self.GetClientSize()
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        w = self.bg_bmp.GetWidth()
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        h = self.bg_bmp.GetHeight()
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        x = 0
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        while x < sz.width:
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            y = 0
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            while y < sz.height:
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                dc.DrawBitmap(self.bg_bmp, x, y)
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                y = y + h
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            x = x + w
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    # Go through our list of shapes and draw them in whatever place they are.
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    def DrawShapes(self, dc):
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        for shape in self.shapes:
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            if shape.shown:
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                shape.Draw(dc)
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    # This is actually a sophisticated 'hit test', but in this
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    # case we're also determining which shape, if any, was 'hit'.
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    def FindShape(self, pt):
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        for shape in self.shapes:
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            if shape.HitTest(pt):
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                return shape
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        return None
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    # Remove a shape from the display
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    def EraseShape(self, shape, dc):
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        r = shape.GetRect()
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        dc.SetClippingRect(r)
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        self.TileBackground(dc)
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        self.DrawShapes(dc)
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        dc.DestroyClippingRegion()
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    # Clears the background, then redraws it. If the DC is passed, then
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    # we only do so in the area so designated. Otherwise, it's the whole thing.
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    def OnEraseBackground(self, evt):
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        dc = evt.GetDC()
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        if not dc:
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            dc = wx.ClientDC(self)
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            rect = self.GetUpdateRegion().GetBox()
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            dc.SetClippingRect(rect)
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        self.TileBackground(dc)
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    # Fired whenever a paint event occurs
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    def OnPaint(self, evt):
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        dc = wx.PaintDC(self)
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        self.PrepareDC(dc)
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        self.DrawShapes(dc)
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    # Left mouse button is down.
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    def OnLeftDown(self, evt):
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        # Did the mouse go down on one of our shapes?
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        shape = self.FindShape(evt.GetPosition())
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        # If a shape was 'hit', then set that as the shape we're going to
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        # drag around. Get our start position. Dragging has not yet started.
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        # That will happen once the mouse moves, OR the mouse is released.
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        if shape:
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            self.dragShape = shape
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            self.dragStartPos = evt.GetPosition()
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    # Left mouse button up.
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    def OnLeftUp(self, evt):
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        if not self.dragImage or not self.dragShape:
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            self.dragImage = None
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            self.dragShape = None
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            return
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        # Hide the image, end dragging, and nuke out the drag image.
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        self.dragImage.Hide()
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        self.dragImage.EndDrag()
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        self.dragImage = None
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        if self.hiliteShape:
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            self.RefreshRect(self.hiliteShape.GetRect())
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            self.hiliteShape = None
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        # reposition and draw the shape
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        # Note by jmg 11/28/03 
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        # Here's the original:
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        #
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        # self.dragShape.pos = self.dragShape.pos + evt.GetPosition() - self.dragStartPos
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        #
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        # So if there are any problems associated with this, use that as
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        # a starting place in your investigation. I've tried to simulate the
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        # wx.Point __add__ method here -- it won't work for tuples as we
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        # have now from the various methods
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        #
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        # There must be a better way to do this :-)
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        #
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        self.dragShape.pos = (
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            self.dragShape.pos[0] + evt.GetPosition()[0] - self.dragStartPos[0],
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            self.dragShape.pos[1] + evt.GetPosition()[1] - self.dragStartPos[1]
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            )
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        self.dragShape.shown = True
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        self.RefreshRect(self.dragShape.GetRect())
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        self.dragShape = None
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    # The mouse is moving
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    def OnMotion(self, evt):
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        # Ignore mouse movement if we're not dragging.
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        if not self.dragShape or not evt.Dragging() or not evt.LeftIsDown():
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            return
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        # if we have a shape, but haven't started dragging yet
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        if self.dragShape and not self.dragImage:
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            # only start the drag after having moved a couple pixels
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            tolerance = 2
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            pt = evt.GetPosition()
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            dx = abs(pt.x - self.dragStartPos.x)
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            dy = abs(pt.y - self.dragStartPos.y)
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            if dx <= tolerance and dy <= tolerance:
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                return
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            # erase the shape since it will be drawn independently now
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            dc = wx.ClientDC(self)
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            self.dragShape.shown = False
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            self.EraseShape(self.dragShape, dc)
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            if self.dragShape.text:
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                self.dragImage = wx.DragString(self.dragShape.text,
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                                              wx.StockCursor(wx.CURSOR_HAND))
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            else:
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                self.dragImage = wx.DragImage(self.dragShape.bmp,
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                                             wx.StockCursor(wx.CURSOR_HAND))
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            hotspot = self.dragStartPos - self.dragShape.pos
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            self.dragImage.BeginDrag(hotspot, self, self.dragShape.fullscreen)
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            self.dragImage.Move(pt)
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            self.dragImage.Show()
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        # if we have shape and image then move it, posibly highlighting another shape.
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        elif self.dragShape and self.dragImage:
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            onShape = self.FindShape(evt.GetPosition())
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            unhiliteOld = False
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            hiliteNew = False
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            # figure out what to hilite and what to unhilite
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            if self.hiliteShape:
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                if onShape is None or self.hiliteShape is not onShape:
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                    unhiliteOld = True
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            if onShape and onShape is not self.hiliteShape and onShape.shown:
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                hiliteNew = True
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            # if needed, hide the drag image so we can update the window
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            if unhiliteOld or hiliteNew:
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                self.dragImage.Hide()
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            if unhiliteOld:
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                dc = wx.ClientDC(self)
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                self.hiliteShape.Draw(dc)
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                self.hiliteShape = None
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            if hiliteNew:
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                dc = wx.ClientDC(self)
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                self.hiliteShape = onShape
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                self.hiliteShape.Draw(dc, wx.INVERT)
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            # now move it and show it again if needed
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            self.dragImage.Move(evt.GetPosition())
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            if unhiliteOld or hiliteNew:
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                self.dragImage.Show()
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#----------------------------------------------------------------------
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def runTest(frame, nb, log):
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    win = wx.Panel(nb, -1)
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    canvas = DragCanvas(win, -1)
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    def onSize(evt, panel=win, canvas=canvas): 
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        canvas.SetSize(panel.GetSize())
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    win.Bind(wx.EVT_SIZE, onSize)
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    return win
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#----------------------------------------------------------------------
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overview = """\
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DragImage is used when you wish to drag an object on the screen, and a simple 
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cursor is not enough.
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On Windows, the WIN32 API is used to do achieve smooth dragging. On other 
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platforms, <code>GenericDragImage</code> is used. Applications may also prefer to use 
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<code>GenericDragImage</code> on Windows, too.
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<b>wxPython note</b>: wxPython uses <code>GenericDragImage</code> on all 
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platforms, but uses the <code>DragImage</code> name.
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To use this class, when you wish to start dragging an image, create a 
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<code>DragImage</code> object and store it somewhere you can access it as the 
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drag progresses. Call BeginDrag to start, and EndDrag to stop the drag. To move 
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the image, initially call Show and then Move. If you wish to update the screen 
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contents during the drag (for example, highlight an item as in the example), first 
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call Hide, update the screen, call Move, and then call Show.
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You can drag within one window, or you can use full-screen dragging either across 
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the whole screen, or just restricted to one area of the screen to save resources. 
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If you want the user to drag between two windows, then you will need to use 
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full-screen dragging.
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"""
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if __name__ == '__main__':
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    import sys,os
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    import run
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    run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:])
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