No real changes, just clean up sources by removing trailing spaces from all the non-generated files. This should hopefully avoid future commits mixing significant changes with insignificant whitespace ones.
		
			
				
	
	
		
			112 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			112 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/xtistrm.h
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// Purpose:     streaming runtime metadata information (extended class info)
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// Author:      Stefan Csomor
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// Modified by:
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// Created:     27/07/03
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// Copyright:   (c) 2003 Stefan Csomor
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _CODEDEPERSISTER_
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#define _CODEDEPERSISTER_
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#if wxUSE_EXTENDED_RTTI
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#include "wx/defs.h"
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#include "wx/sstream.h"
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/*
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wxObjectCodeReaderCallback implements the callbacks that will depersist
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an object into a C++ initialization function.
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*/
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class WXDLLIMPEXP_BASE wxTextOutputStream;
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class WXDLLIMPEXP_BASE wxObjectCodeReaderCallback: public wxObjectReaderCallback
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{
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private:
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    struct wxObjectCodeReaderCallbackInternal;
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    wxObjectCodeReaderCallbackInternal * m_data;
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    wxString& m_headerincludes;
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    wxString& m_source;
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public:
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    wxObjectCodeReaderCallback(wxString& headerincludes, wxString &source);
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    virtual ~wxObjectCodeReaderCallback();
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    // allocate the new object on the heap, that object will have the passed in ID
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    virtual void AllocateObject(int objectID, wxClassInfo *classInfo,
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        wxStringToAnyHashMap &metadata);
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    // initialize the already allocated object having the ID objectID
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    // with the Create method creation parameters which are objects are
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    // having their Ids passed in objectIDValues having objectId <> wxInvalidObjectID
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    virtual void CreateObject(int objectID,
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        const wxClassInfo *classInfo,
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        int paramCount,
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        wxAny *variantValues,
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        int *objectIDValues,
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        const wxClassInfo **objectClassInfos,
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        wxStringToAnyHashMap &metadata
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        );
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    // construct the new object on the heap, that object will have the
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    // passed in ID (for objects that don't support allocate-create type
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    // of creation) creation parameters which are objects are having their
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    // Ids passed in objectIDValues having objectId <> wxInvalidObjectID
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    virtual void ConstructObject(int objectID,
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        const wxClassInfo *classInfo,
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        int paramCount,
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        wxAny *VariantValues,
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        int *objectIDValues,
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        const wxClassInfo **objectClassInfos,
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        wxStringToAnyHashMap &metadata);
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    // destroy the heap-allocated object having the ID objectID, this may
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    // be used if an object is embedded in another object and set via value
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    // semantics, so the intermediate object can be destroyed after safely
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    virtual void DestroyObject(int objectID, wxClassInfo *classInfo);
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    // set the corresponding property
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    virtual void SetProperty(int objectID,
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        const wxClassInfo *classInfo,
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        const wxPropertyInfo* propertyInfo,
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        const wxAny &variantValue);
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    // sets the corresponding property (value is an object)
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    virtual void SetPropertyAsObject(int objectId,
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        const wxClassInfo *classInfo,
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        const wxPropertyInfo* propertyInfo,
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        int valueObjectId);
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    // adds an element to a property collection
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    virtual void AddToPropertyCollection( int objectID,
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        const wxClassInfo *classInfo,
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        const wxPropertyInfo* propertyInfo,
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        const wxAny &VariantValue);
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    // sets the corresponding property (value is an object)
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    virtual void AddToPropertyCollectionAsObject(int objectID,
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        const wxClassInfo *classInfo,
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        const wxPropertyInfo* propertyInfo,
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        int valueObjectId);
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    // sets the corresponding event handler
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    virtual void SetConnect(int eventSourceObjectID,
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        const wxClassInfo *eventSourceClassInfo,
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        const wxPropertyInfo *delegateInfo,
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        const wxClassInfo *eventSinkClassInfo,
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        const wxHandlerInfo* handlerInfo,
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        int eventSinkObjectID );
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    // utility function exposed for callbacks
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    wxString ValueAsCode( const wxAny ¶m );
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};
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#endif // wxUSE_EXTENDED_RTTI
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#endif
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