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			197 lines
		
	
	
		
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			TeX
		
	
	
	
	
	
			
		
		
	
	
			197 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
| %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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| %% Name:        renderer.tex
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| %% Purpose:     wxRenderer and wxRendererNative documentation
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| %% Author:      Vadim Zeitlin
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| %% Modified by:
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| %% Created:     06.08.03
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| %% RCS-ID:      $Id$
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| %% Copyright:   (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
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| %% License:     wxWidgets license
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| %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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| 
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| \section{\class{wxRendererNative}}\label{wxrenderernative}
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| 
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| First, a brief introduction to wxRenderer and why it is needed.
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| 
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| Usually wxWidgets uses the underlying low level GUI system to draw all the
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| controls -- this is what we mean when we say that it is a ``native'' framework.
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| However not all controls exist under all (or even any) platforms and in this
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| case wxWidgets provides a default, generic, implementation of them written in
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| wxWidgets itself.
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| 
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| These controls don't have the native appearance if only the standard
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| line drawing and other graphics primitives are used, because the native
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| appearance is different under different platforms while the lines are always
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| drawn in the same way.
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| 
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| This is why we have renderers: wxRenderer is a class which virtualizes the
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| drawing, i.e. it abstracts the drawing operations and allows you to draw say, a
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| button, without caring about exactly how this is done. Of course, as we
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| can draw the button differently in different renderers, this also allows us to
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| emulate the native look and feel.
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| 
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| So the renderers work by exposing a large set of high-level drawing functions
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| which are used by the generic controls. There is always a default global
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| renderer but it may be changed or extended by the user, see 
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| \helpref{Render sample}{samplerender}.
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| 
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| All drawing functions take some standard parameters:
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| \begin{itemize}
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| \item \arg{win} is the window being drawn. It is normally not used and when
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| it is it should only be used as a generic \helpref{wxWindow}{wxwindow} 
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| (in order to get its low level handle, for example), but you should
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| \emph{not} assume that it is of some given type as the same renderer
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| function may be reused for drawing different kinds of control.
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| \item \arg{dc} is the \helpref{wxDC}{wxdc} to draw on. Only this device
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| context should be used for drawing. It is not necessary to restore
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| pens and brushes for it on function exit but, on the other hand, you
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| shouldn't assume that it is in any specific state on function entry:
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| the rendering functions should always prepare it.
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| \item \arg{rect} the bounding rectangle for the element to be drawn.
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| \item \arg{flags} the optional flags (none by default) which can be a
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| combination of the \texttt{wxCONTROL\_XXX} constants below.
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| \end{itemize}
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| 
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| \wxheading{Constants}
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| 
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| The following rendering flags are defined:
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| 
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| \begin{verbatim}
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| enum
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| {
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|     wxCONTROL_DISABLED   = 0x00000001,  // control is disabled
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|     wxCONTROL_FOCUSED    = 0x00000002,  // currently has keyboard focus
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|     wxCONTROL_PRESSED    = 0x00000004,  // (button) is pressed
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|     wxCONTROL_ISDEFAULT  = 0x00000008,  // only applies to the buttons
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|     wxCONTROL_ISSUBMENU  = wxCONTROL_ISDEFAULT, // only for menu items
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|     wxCONTROL_EXPANDED   = wxCONTROL_ISDEFAULT, // only for the tree items
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|     wxCONTROL_CURRENT    = 0x00000010,  // mouse is currently over the control
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|     wxCONTROL_SELECTED   = 0x00000020,  // selected item in e.g. listbox
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|     wxCONTROL_CHECKED    = 0x00000040,  // (check/radio button) is checked
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|     wxCONTROL_CHECKABLE  = 0x00000080   // (menu) item can be checked
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| };
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| \end{verbatim}
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| 
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| \wxheading{Derived from}
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| 
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| No base class
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| 
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| \wxheading{Include files}
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| 
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| <wx/renderer.h>
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| 
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| 
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| \latexignore{\rtfignore{\wxheading{Members}}}
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| 
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| 
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| \membersection{wxRendererNative::\destruct{wxRendererNative}}\label{wxrenderernativedtor}
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| 
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| \func{}{\destruct{wxRendererNative}}{\void}
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| 
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| Virtual destructor as for any base class.
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| 
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| 
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| \membersection{wxRendererNative::DrawHeaderButton}\label{wxrenderernativedrawheaderbutton}
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| 
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| \func{void}{DrawHeaderButton}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
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| 
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| Draw the header control button (used by \helpref{wxListCtrl}{wxlistctrl}).
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| 
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| 
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| \membersection{wxRendererNative::DrawSplitterBorder}\label{wxrenderernativedrawsplitterborder}
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| 
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| \func{void}{DrawSplitterBorder}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
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| 
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| Draw the border for sash window: this border must be such that the sash
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| drawn by \helpref{DrawSash}{wxrenderernativedrawsplittersash} blends into it
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| well.
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| 
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| 
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| \membersection{wxRendererNative::DrawSplitterSash}\label{wxrenderernativedrawsplittersash}
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| 
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| \func{void}{DrawSplitterSash}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxSize\& }{size}, \param{wxCoord }{position}, \param{wxOrientation }{orient}, \param{int }{flags = 0}}
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| 
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| Draw a sash. The \arg{orient} parameter defines whether the sash should be
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| vertical or horizontal and how should the \arg{position} be interpreted.
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| 
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| 
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| \membersection{wxRendererNative::DrawTreeItemButton}\label{wxrenderernativedrawtreeitembutton}
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| 
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| \func{void}{DrawTreeItemButton}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
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| 
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| Draw the expanded/collapsed icon for a tree control item. To draw an expanded
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| button the \arg{flags} parameter must contain {\tt wxCONTROL\_EXPANDED} bit.
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| 
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| 
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| \membersection{wxRendererNative::Get}\label{wxrenderernativeget}
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| 
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| \func{wxRendererNative\&}{Get}{\void}
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| 
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| Return the currently used renderer.
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| 
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| 
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| \membersection{wxRendererNative::GetDefault}\label{wxrenderernativegetdefault}
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| 
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| \func{wxRendererNative\&}{GetDefault}{\void}
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| 
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| Return the default (native) implementation for this platform -- this is also
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| the one used by default but this may be changed by calling 
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| \helpref{Set}{wxrenderernativeset} in which case the return value of this
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| method may be different from the return value of \helpref{Get}{wxrenderernativeget}.
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| 
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| 
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| \membersection{wxRendererNative::GetGeneric}\label{wxrenderernativegetgeneric}
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| 
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| \func{wxRendererNative\&}{GetGeneric}{\void}
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| 
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| Return the generic implementation of the renderer. Under some platforms, this
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| is the default renderer implementation, others have platform-specific default
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| renderer which can be retrieved by calling \helpref{GetDefault}{wxrenderernativegetdefault}.
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| 
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| 
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| \membersection{wxRendererNative::GetSplitterParams}\label{wxrenderernativegetsplitterparams}
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| 
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| \func{wxSplitterRenderParams}{GetSplitterParams}{\param{const wxWindow* }{win}}
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| 
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| Get the splitter parameters, see 
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| \helpref{wxSplitterRenderParams}{wxsplitterrenderparams}.
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| 
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| 
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| \membersection{wxRendererNative::GetVersion}\label{wxrenderernativegetversion}
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| 
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| \constfunc{wxRendererVersion}{GetVersion}{\void}
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| 
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| This function is used for version checking: \helpref{Load}{wxrenderernativeload} 
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| refuses to load any shared libraries implementing an older or incompatible
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| version.
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| 
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| The implementation of this method is always the same in all renderers (simply
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| construct \helpref{wxRendererVersion}{wxrendererversion} using the 
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| {\tt wxRendererVersion::Current\_XXX} values), but it has to be in the derived,
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| not base, class, to detect mismatches between the renderers versions and so you
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| have to implement it anew in all renderers.
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| 
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| 
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| \membersection{wxRendererNative::Load}\label{wxrenderernativeload}
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| 
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| \func{wxRendererNative*}{Load}{\param{const wxString\& }{name}}
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| 
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| Load the renderer from the specified DLL, the returned pointer must be
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| deleted by caller if not {\tt NULL} when it is not used any more.
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| 
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| The \arg{name} should be just the base name of the renderer and not the full
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| name of the DLL file which is constructed differently (using 
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| \helpref{wxDynamicLibrary::CanonicalizePluginName}{wxdynamiclibrarycanonicalizepluginname}) 
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| on different systems.
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| 
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| 
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| \membersection{wxRendererNative::Set}\label{wxrenderernativeset}
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| 
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| \func{wxRendererNative*}{Set}{\param{wxRendererNative* }{renderer}}
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| 
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| Set the renderer to use, passing {\tt NULL} reverts to using the default
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| renderer (the global renderer must always exist).
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| 
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| Return the previous renderer used with Set() or {\tt NULL} if none.
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| 
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