75 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////
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| // Name:        wx/univ/gauge.h
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| // Purpose:     wxUniversal wxGauge declaration
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| // Author:      Vadim Zeitlin
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| // Modified by:
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| // Created:     20.02.01
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| // Copyright:   (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
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| // Licence:     wxWindows licence
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| ///////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_UNIV_GAUGE_H_
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| #define _WX_UNIV_GAUGE_H_
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| 
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| // ----------------------------------------------------------------------------
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| // wxGauge: a progress bar
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLIMPEXP_CORE wxGauge : public wxGaugeBase
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| {
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| public:
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|     wxGauge() { Init(); }
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| 
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|     wxGauge(wxWindow *parent,
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|             wxWindowID id,
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|             int range,
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|             const wxPoint& pos = wxDefaultPosition,
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|             const wxSize& size = wxDefaultSize,
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|             long style = wxGA_HORIZONTAL,
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|             const wxValidator& validator = wxDefaultValidator,
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|             const wxString& name = wxASCII_STR(wxGaugeNameStr))
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|     {
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|         Init();
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| 
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|         (void)Create(parent, id, range, pos, size, style, validator, name);
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|     }
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| 
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|     bool Create(wxWindow *parent,
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|                 wxWindowID id,
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|                 int range,
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|                 const wxPoint& pos = wxDefaultPosition,
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|                 const wxSize& size = wxDefaultSize,
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|                 long style = wxGA_HORIZONTAL,
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|                 const wxValidator& validator = wxDefaultValidator,
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|                 const wxString& name = wxASCII_STR(wxGaugeNameStr));
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| 
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|     // implement base class virtuals
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|     virtual void SetRange(int range) wxOVERRIDE;
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|     virtual void SetValue(int pos) wxOVERRIDE;
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| 
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|     // wxUniv-specific methods
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| 
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|     // is it a smooth progress bar or a discrete one?
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|     bool IsSmooth() const { return (GetWindowStyle() & wxGA_SMOOTH) != 0; }
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| 
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|     // is it a vertica; progress bar or a horizontal one?
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|     bool IsVertical() const { return (GetWindowStyle() & wxGA_VERTICAL) != 0; }
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| 
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| protected:
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|     // common part of all ctors
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|     void Init();
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| 
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|     // return the def border for a progress bar
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|     virtual wxBorder GetDefaultBorder() const wxOVERRIDE;
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| 
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|     // return the default size
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|     virtual wxSize DoGetBestClientSize() const wxOVERRIDE;
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| 
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|     // draw the control
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|     virtual void DoDraw(wxControlRenderer *renderer) wxOVERRIDE;
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| 
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|     wxDECLARE_DYNAMIC_CLASS(wxGauge);
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| };
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| 
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| #endif // _WX_UNIV_GAUGE_H_
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