git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10795 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			114 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			114 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
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// Name:        wx/univ/scrarrow.h
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// Purpose:     wxScrollArrows class
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// Author:      Vadim Zeitlin
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// Modified by:
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// Created:     22.01.01
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// RCS-ID:      $Id$
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// Copyright:   (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence:     wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIV_SCRARROW_H_
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#define _WX_UNIV_SCRARROW_H_
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#ifdef __GNUG__
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    #pragma interface "univscrarrow.h"
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#endif
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// ----------------------------------------------------------------------------
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// wxScrollArrows is not a control but just a class containing the common
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// functionality of scroll arrows, whether part of scrollbars, spin ctrls or
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// anything else.
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//
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// To customize its behaviour, wxScrollArrows doesn't use any virtual methods
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// but instead a callback pointer to a wxControlWithArrows object which is used
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// for all control-dependent stuff. Thus, to use wxScrollArrows, you just need
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// to derive from the wxControlWithArrows interface and implement its methods.
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxControlWithArrows;
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class WXDLLEXPORT wxDC;
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class WXDLLEXPORT wxMouseEvent;
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class WXDLLEXPORT wxRect;
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class WXDLLEXPORT wxRenderer;
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// ----------------------------------------------------------------------------
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// wxScrollArrows: an abstraction of scrollbar arrow
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxScrollArrows
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{
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public:
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    enum Arrow
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    {
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        Arrow_None = -1,
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        Arrow_First,        // left or top
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        Arrow_Second,       // right or bottom
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        Arrow_Max
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    };
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    // ctor requires a back pointer to wxControlWithArrows
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    wxScrollArrows(wxControlWithArrows *control);
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    // draws the arrow on the given DC in the given rectangle, uses
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    // wxControlWithArrows::GetArrowState() to get its current state
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    void DrawArrow(Arrow arrow, wxDC& dc, const wxRect& rect,
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                   bool scrollbarLike = FALSE) const;
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    // process a mouse move, enter or leave event, possibly calling
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    // wxControlWithArrows::SetArrowState() if wxControlWithArrows::HitTest()
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    // says that the mosue has left/entered an arrow
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    bool HandleMouseMove(const wxMouseEvent& event) const;
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    // process a mouse click event
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    bool HandleMouse(const wxMouseEvent& event) const;
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    // dtor
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    ~wxScrollArrows();
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private:
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    // set or clear the wxCONTROL_CURRENT flag for the arrow
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    void UpdateCurrentFlag(Arrow arrow, Arrow arrowCur) const;
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    // the main control
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    wxControlWithArrows *m_control;
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    // the data for the mouse capture
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    struct wxScrollArrowCaptureData *m_captureData;
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};
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// ----------------------------------------------------------------------------
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// wxControlWithArrows: interface implemented by controls using wxScrollArrows
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxControlWithArrows
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{
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public:
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    // get the renderer to use for drawing the arrows
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    virtual wxRenderer *GetRenderer() const = 0;
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    // get the controls window (used for mouse capturing)
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    virtual wxWindow *GetWindow() = 0;
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    // get the orientation of the arrows (vertical or horizontal)
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    virtual bool IsVertical() const = 0;
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    // get the state of this arrow as combination of wxCONTROL_XXX flags
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    virtual int GetArrowState(wxScrollArrows::Arrow arrow) const = 0;
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    // set or clear the specified flag in the arrow state: this function is
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    // responsible for refreshing the control
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    virtual void SetArrowFlag(wxScrollArrows::Arrow arrow,
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                              int flag, bool set = TRUE) = 0;
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    // hit testing: return on which arrow the point is (or Arrow_None)
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    virtual wxScrollArrows::Arrow HitTest(const wxPoint& pt) const = 0;
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    // called when the arrow is pressed, return TRUE to continue scrolling and
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    // FALSE to stop it
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    virtual bool OnArrow(wxScrollArrows::Arrow arrow) = 0;
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};
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#endif // _WX_UNIV_SCRARROW_H_
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