Added GSocket_SetTimeout Added timeout support in wxSocket (as it was in previous releases) Updated documentation git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3215 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			234 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			234 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        socket.h
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// Purpose:     Socket handling classes
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// Author:      Guilhem Lavaux
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// Modified by:
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// Created:     April 1997
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// RCS-ID:      $Id$
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// Copyright:   (c) Guilhem Lavaux
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_NETWORK_SOCKET_H
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#define _WX_NETWORK_SOCKET_H
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#ifdef __GNUG__
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#pragma interface "socket.h"
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#endif
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#include "wx/defs.h"
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#if wxUSE_SOCKETS
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// ---------------------------------------------------------------------------
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// wxSocket headers (generic)
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// ---------------------------------------------------------------------------
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#ifdef WXPREC
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#  include <wx/wxprec.h>
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#else
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#  include <wx/event.h>
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#  include <wx/string.h>
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#endif
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#include <wx/sckaddr.h>
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#include "wx/gsocket.h"
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class WXDLLEXPORT wxTimer;
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class WXDLLEXPORT wxSocketEvent;
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class WXDLLEXPORT wxSocketBase : public wxEvtHandler
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{
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  DECLARE_CLASS(wxSocketBase)
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public:
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  enum { NONE=0, NOWAIT=1, WAITALL=2, SPEED=4 };
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  typedef int wxSockFlags;
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  // Type of request
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  enum wxSockType { SOCK_CLIENT, SOCK_SERVER, SOCK_INTERNAL, SOCK_UNINIT };
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  typedef void (*wxSockCbk)(wxSocketBase& sock,GSocketEvent evt,char *cdata);
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protected:
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  GSocket *m_socket;			// wxSocket socket
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  wxSockFlags m_flags;			// wxSocket flags
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  wxSockType m_type;			// wxSocket type
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  GSocketEventFlags m_neededreq;	// Specify which requet signals we need
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  size_t m_lcount;			// Last IO request size
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  unsigned long m_timeout;		// IO timeout value
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  char *m_unread;			// Pushback buffer
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  size_t m_unrd_size;			// Pushback buffer size
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  size_t m_unrd_cur;			// Pushback pointer
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  wxSockCbk m_cbk;			// C callback
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  char *m_cdata;			// C callback data
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  bool m_connected;			// Connected ?
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  bool m_notify_state;			// Notify state
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  int m_id;				// Socket id (for event handler)
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  // Defering variables
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  enum {
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    DEFER_READ, DEFER_WRITE, NO_DEFER
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  } m_defering;                         // Defering state
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  char *m_defer_buffer;                 // Defering target buffer
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  size_t m_defer_nbytes;                // Defering buffer size
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  wxTimer *m_defer_timer;		// Timer for defering mode
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  wxList m_states;			// Stack of states
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public:
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  wxSocketBase();
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  virtual ~wxSocketBase();
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  virtual bool Close();
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  // Base IO
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  wxSocketBase& Peek(char* buffer, size_t nbytes);
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  wxSocketBase& Read(char* buffer, size_t nbytes);
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  wxSocketBase& Write(const char *buffer, size_t nbytes);
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  wxSocketBase& Unread(const char *buffer, size_t nbytes);
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  wxSocketBase& ReadMsg(char *buffer, size_t nbytes);
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  wxSocketBase& WriteMsg(const char *buffer, size_t nbytes);
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  void Discard();
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  // Try not to use this two methods (they sould be protected)
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  void CreatePushbackAfter(const char *buffer, size_t size);
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  void CreatePushbackBefore(const char *buffer, size_t size);
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  // Status
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  inline bool Ok() const { return (m_socket != NULL); };
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  inline bool Error() const
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           { return (GSocket_GetError(m_socket) != GSOCK_NOERROR); };
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  inline bool IsConnected() const { return m_connected; };
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  inline bool IsDisconnected() const { return !IsConnected(); };
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  inline bool IsNoWait() const { return ((m_flags & NOWAIT) != 0); };
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  bool IsData() const;
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  inline size_t LastCount() const { return m_lcount; }
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  inline GSocketError LastError() const { return GSocket_GetError(m_socket); }
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  inline wxSockType GetType() const { return m_type; }
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  void SetFlags(wxSockFlags _flags);
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  wxSockFlags GetFlags() const;
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  inline void SetTimeout(unsigned long sec) { m_timeout = sec; }
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  // seconds = -1 means infinite wait
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  // seconds = 0 means no wait
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  // seconds > 0 means specified wait
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  bool Wait(long seconds = -1, long microseconds = 0);
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  bool WaitForRead(long seconds = -1, long microseconds = 0);
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  bool WaitForWrite(long seconds = -1, long microseconds = 0);
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  bool WaitForLost(long seconds = -1, long microseconds = 0);
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  // Save the current state of Socket
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  void SaveState();
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  void RestoreState();
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  // Setup external callback
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  wxSockCbk Callback(wxSockCbk cbk_);
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  char *CallbackData(char *data);
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  // Setup event handler
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  void SetEventHandler(wxEvtHandler& evt_hdlr, int id = -1);
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  // Method called when it happens something on the socket
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  void SetNotify(GSocketEventFlags flags);
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  virtual void OnRequest(GSocketEvent req_evt);
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  // Public internal callback
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  virtual void OldOnNotify(GSocketEvent WXUNUSED(evt));
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  // Some info on the socket...
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  virtual bool GetPeer(wxSockAddress& addr_man) const;
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  virtual bool GetLocal(wxSockAddress& addr_man) const;
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  // Install or uninstall callbacks
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  void Notify(bool notify);
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  // So you can know what the socket driver is looking for ...
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  inline GSocketEventFlags NeededReq() const { return m_neededreq; }
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  static GSocketEventFlags EventToNotify(GSocketEvent evt);
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protected:
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  friend class wxSocketServer;
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  friend class wxSocketHandler;
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  friend class wxSocketInternal;
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#ifdef __SALFORDC__
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public:
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#endif
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  wxSocketBase(wxSockFlags flags, wxSockType type);
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#ifdef __SALFORDC__
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protected:
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#endif
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  bool _Wait(long seconds, long microseconds, int type);
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  int DeferRead(char *buffer, size_t nbytes);
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  int DeferWrite(const char *buffer, size_t nbytes);
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  void DoDefer(GSocketEvent evt);
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  // Pushback library
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  size_t GetPushback(char *buffer, size_t size, bool peek);
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};
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////////////////////////////////////////////////////////////////////////
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class WXDLLEXPORT wxSocketServer : public wxSocketBase
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{
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  DECLARE_CLASS(wxSocketServer)
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public:
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  // 'service' can be a name or a port-number
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  wxSocketServer(wxSockAddress& addr_man, wxSockFlags flags = wxSocketBase::NONE);
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  wxSocketBase* Accept();
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  bool AcceptWith(wxSocketBase& sock);
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};
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////////////////////////////////////////////////////////////////////////
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class WXDLLEXPORT wxSocketClient : public wxSocketBase
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{
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  DECLARE_CLASS(wxSocketClient)
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public:
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  wxSocketClient(wxSockFlags flags = wxSocketBase::NONE);
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  virtual ~wxSocketClient();
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  virtual bool Connect(wxSockAddress& addr_man, bool wait = TRUE);
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  bool WaitOnConnect(long seconds = -1, long microseconds = 0);
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  virtual void OnRequest(GSocketEvent flags);
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};
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class WXDLLEXPORT wxSocketEvent : public wxEvent {
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  DECLARE_DYNAMIC_CLASS(wxSocketEvent)
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public:
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  wxSocketEvent(int id = 0);
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  GSocketEvent SocketEvent() const { return m_skevt; }
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  wxSocketBase *Socket() const { return m_socket; }
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  void CopyObject(wxObject& obj_d) const;
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public:
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  GSocketEvent m_skevt;
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  wxSocketBase *m_socket;
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};
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typedef void (wxEvtHandler::*wxSocketEventFunction)(wxSocketEvent&);
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#define EVT_SOCKET(id, func) { wxEVT_SOCKET, id, -1, \
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  (wxObjectEventFunction) (wxEventFunction) (wxSocketEventFunction) & func, \
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  (wxObject *) NULL  },
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#endif
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  // wxUSE_SOCKETS
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#endif
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  // _WX_NETWORK_SOCKET_H
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