Files
wxWidgets/src/mgl/evtloop.cpp
Václav Slavík ef344ff862 bugfixes, bugfixes, bugfixes...
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11388 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2001-08-15 23:48:31 +00:00

175 lines
4.4 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: mgl/evtloop.cpp
// Purpose: implements wxEventLoop for MGL
// Author: Vaclav Slavik
// RCS-ID: $Id$
// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
// License: wxWindows license
///////////////////////////////////////////////////////////////////////////////
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#ifdef __GNUG__
#pragma implementation "evtloop.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/window.h"
#include "wx/app.h"
#include "wx/thread.h"
#endif //WX_PRECOMP
#include "wx/evtloop.h"
#include "wx/mgl/private.h"
// ----------------------------------------------------------------------------
// wxEventLoopImpl
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxEventLoopImpl
{
public:
// ctor
wxEventLoopImpl()
{
SetExitCode(0);
SetKeepLooping(TRUE);
}
// process an event
void Dispatch();
// generate an idle event, return TRUE if more idle time requested
bool SendIdleEvent();
// set/get the exit code
void SetExitCode(int exitcode) { m_exitcode = exitcode; }
int GetExitCode() const { return m_exitcode; }
void SetKeepLooping(bool k) { m_keepLooping = k; }
bool GetKeepLooping() const { return m_keepLooping; }
private:
// the exit code of the event loop
int m_exitcode;
// FALSE if the loop should end
bool m_keepLooping;
};
// ============================================================================
// wxEventLoopImpl implementation
// ============================================================================
void wxEventLoopImpl::Dispatch()
{
event_t evt;
ibool rc;
MGL_wmUpdateDC(g_winMng);
EVT_halt(&evt, EVT_EVERYEVT);
MGL_wmProcessEvent(g_winMng, &evt);
}
bool wxEventLoopImpl::SendIdleEvent()
{
wxIdleEvent event;
return wxTheApp->ProcessEvent(event) && event.MoreRequested();
}
// ============================================================================
// wxEventLoop implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxEventLoop running and exiting
// ----------------------------------------------------------------------------
wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
wxEventLoop::~wxEventLoop()
{
wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
}
bool wxEventLoop::IsRunning() const
{
return m_impl != NULL;
}
int wxEventLoop::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
m_impl = new wxEventLoopImpl;
wxEventLoop *oldLoop = ms_activeLoop;
ms_activeLoop = this;
for ( ;; )
{
#if wxUSE_THREADS
//wxMutexGuiLeaveOrEnter(); // FIXME_MGL - huh?
#endif // wxUSE_THREADS
// generate and process idle events for as long as we don't have
// anything else to do
while ( !Pending() && m_impl->SendIdleEvent() ) {}
// a message came or no more idle processing to do, sit in Dispatch()
// waiting for the next message
if ( !Dispatch() )
{
// app terminated
break;
}
}
int exitcode = m_impl->GetExitCode();
delete m_impl;
m_impl = NULL;
ms_activeLoop = oldLoop;
return exitcode;
}
void wxEventLoop::Exit(int rc)
{
wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
m_impl->SetExitCode(rc);
m_impl->SetKeepLooping(FALSE);
}
// ----------------------------------------------------------------------------
// wxEventLoop message processing dispatching
// ----------------------------------------------------------------------------
bool wxEventLoop::Pending() const
{
event_t evt;
return EVT_peekNext(&evt, EVT_EVERYEVT);
}
bool wxEventLoop::Dispatch()
{
wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") );
m_impl->Dispatch();
return m_impl->GetKeepLooping();
}