git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@63606 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
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			895 lines
		
	
	
		
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			Plaintext
		
	
	
	
	
	
| Installing wxWidgets for Windows
 | |
| -----------------------------------------------------------
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| 
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| This is wxWidgets for Microsoft Windows 9x/ME, Windows NT
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| and later (2000, XP, Vista, 7, etc) and Windows CE.
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| 
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| These installation notes can be found in docs/msw/install.txt
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| in your wxWidgets distribution.
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| 
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| IMPORTANT NOTE: If you experience problems installing, please
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| re-read these instructions and other related files (changes.txt,
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| readme.txt, FAQ) carefully before posting to wx-users list.
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| 
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| If you are sure that you found a bug, please report it at
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| wxWidgets Trac:
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| 
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|   http://trac.wxwidgets.org/newticket
 | |
| 
 | |
| Please notice that often trying to correct the bug yourself is the
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| quickest way to fix it. Even if you fail to do it, you may
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| discover valuable information allowing us to fix it while doing
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| it. We also give much higher priority to bug reports with patches
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| fixing the problems so this ensures that your report will be
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| addressed sooner.
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| 
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| 
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| Unarchiving
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| ============================================================
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| 
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| A setup program is provided (wxMSW-x.x.x-setup.exe) to automatically copy
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| files to a directory on your hard disk. Do not install into a
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| path that contains spaces.
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| 
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| The setup program contains the following:
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| 
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| - All common, generic and MSW-specific wxWidgets source;
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| - samples and demos;
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| - documentation in MS HTML Help format;
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| - makefiles for most Windows compilers, plus CodeWarrior
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|   and VC++ IDE files;
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| - JPEG, TIFF, PNG, ZLIB, wxSTC, REGEX, EXPAT library sources.
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| 
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| Alternatively, you may unarchive the .zip form by hand:
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| wxMSW-x.y.z.zip where x.y.z is the version number.
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| 
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| Unarchive the required files plus any optional documentation
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| files into a suitable directory such as c:\wx.
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| 
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| General installation notes
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| ==========================
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| 
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| If installing from the SVN server, copy include/wx/msw/setup0.h to
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| include/wx/msw/setup.h and edit the resulting file to choose
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| the features you would like to compile wxWidgets with[out].
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| 
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| Compilation
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| ===========
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| 
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| The following sections explain how to compile wxWidgets with each supported
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| compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/
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| Cygwin/Mingw32 to quickly locate the instructions for your compiler.
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| 
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| All makefiles and project are located in build\msw directory.
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| 
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| Where Compiled Files are Stored
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| -------------------------------
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| 
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| After successful compilation you'll find the libraries in a subdirectory
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| of lib directory named after the compiler and DLL/static settings.
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| A couple of examples:
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| 
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|   lib\vc_lib                    VC++ compiled static libraries
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|   lib\vc_dll                    VC++ DLLs
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|   lib\bcc_lib                   Static libraries for Borland C++
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|   lib\wat_dll                   Watcom C++ DLLs
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| 
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| Names of compiled wxWidgets libraries follow this scheme: libraries that don't
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| depend on GUI components begin with "wxbase" followed by a version number and,
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| optionally, letters indicating Unicode compilation ('u') and a debug build ('d').
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| The last component is the name of the wxWidgets component (unless you build the
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| library as single monolithic library; look for "Configuring the Build" below).
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| This is a typical set of release ANSI build libraries (release versions on
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| left, debug on right side):
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| 
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|   wxbase29.lib              wxbase29d.lib
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|   wxbase29_net.lib          wxbase29d_net.lib
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|   wxbase29_xml.lib          wxbase29d_xml.lib
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|   wxmsw29_core.lib          wxmsw29d_core.lib
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|   wxmsw29_html.lib          wxmsw29d_html.lib
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|   wxmsw29_adv.lib           wxmsw29d_adv.lib
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| 
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| Their Unicode debug counterparts in wxUniversal build would be
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| 
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|   wxbase29ud.lib
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|   wxbase29ud_net.lib
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|   wxbase29ud_xml.lib        (notice these libs are same for wxUniv and wxMSW)
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|   wxmswuniv29ud_core.lib
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|   wxmswuniv29ud_html.lib
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|   wxmswuniv29ud_adv.lib
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| 
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| These directories also contain a subdirectory with the wx/setup.h header. This
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| subdirectory is named after the port, Unicode, wxUniv and debug settings and
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| you must add it to the include paths when compiling your application. Some
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| examples:
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| 
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|   lib\vc_lib\msw\wx\setup.h          VC++ static, wxMSW
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|   lib\vc_lib\mswud\wx\setup.h        VC++ static, wxMSW, Unicode, debug
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|   lib\vc_lib\mswunivd\wx\setup.h     VC++ static, wxUniversal, debug
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| 
 | |
| Below are compiler specific notes followed by customizing instructions that
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| apply to all compilers (search for "Configuring the Build").
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| 
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| Microsoft Visual C++ Compilation
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| ----------------------------------------------------------------
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| 
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| You may wish to visit http://wiki.wxwidgets.org/Microsoft_Visual_C%2B%2B_Guide
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| for a more informal and detailed description of the process summarized below.
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| 
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| Please note that the VC++ 6.0 project files will work for VC++ .NET as well.
 | |
| 
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| VC++ 5.0 can also be used, providing Service Pack 3 is applied. Without it
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| you will have trouble with internal compiler errors. It is available for
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| download at: ftp://ftp.microsoft.com/developr/visualstudio/sp3/full.
 | |
| 
 | |
| Using project files (VC++ 6 and later):
 | |
| 
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| 1. Unarchive wxWidgets-x.y.z-vc.zip, the VC++ 6 project
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|    makefiles (already included in wxMSW-x.y.z.zip and the setup version).
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| 2. Open build\msw\wx.dsw, which has configurations for static
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|    compilation or DLL compilation, and each of these available in
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|    Unicode/ANSI, Debug/Release and wxUniversal or native variations.
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|    Normally you'll use a static linking ANSI configuration.
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|    Choose the Win32 Debug or Win32 Release configuration (or any other that
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|    suits your needs) and use Batch Build to compile _all_ projects. If you
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|    know you won't need some of the libraries (e.g. the HTML part), you don't have
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|    to compile it.  It will also produce similar variations on jpeg.lib,
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|    png.lib, tiff.lib, zlib.lib, and regex.lib.
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| 
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|    If you want to build DLL configurations in wx.dsw project you unfortunately
 | |
|    need to build them in the proper order (jpeg, png, tiff, zlib, regex, expat,
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|    base, net, odbc, core, gl, html, media, qa, adv, dbgrid, xrc, aui, richtext,
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|    propgrid) manually because VC6 doesn't always respect the correct build order.
 | |
| 
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|    Alternatively, use the special wx_dll.dsw project which adds the
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|    dependencies to force the correct order (but, because of this, doesn't work
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|    for the static libraries) or simply redo the build several times until all
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|    DLLs are linked correctly. Please notice that it's normal that dbgrid project
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|    doesn't build if wxUSE_ODBC is set to 0 (default).
 | |
| 3. Open a sample project file, choose a configuration such as
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|    Win32 Debug using Build | Set Active Configuration..., and compile.
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|    The project files don't use precompiled headers, to save disk
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|    space, but you can switch PCH compiling on for greater speed.
 | |
|    NOTE: you may also use samples/samples.dsw to access all
 | |
|    sample projects without opening each workspace individually.
 | |
|    You can use the Batch Build facility to make several samples
 | |
|    at a time.
 | |
| 
 | |
| Using makefiles:
 | |
| 
 | |
| 1. Change directory to build\msw. Type:
 | |
| 
 | |
|   'nmake -f makefile.vc'
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| 
 | |
|    to make the wxWidgets core library as release DLL.
 | |
|    See "Configuring the Build" for instruction how to build debug or static
 | |
|    libraries.
 | |
| 
 | |
| 2. Change directory to samples and type 'nmake -f makefile.vc'
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|    to make all the samples. You can also make them individually.
 | |
| 
 | |
| Makefile notes:
 | |
| 
 | |
|   Use the 'clean' target to clean all objects, libraries and
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|   executables.
 | |
| 
 | |
| Note (1): if you wish to use templates, please edit
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| include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0.
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| Without this, the redefinition of 'new' will cause problems in
 | |
| the headers. Alternatively, #undef new before including template headers.
 | |
| You will also need to set wxUSE_IOSTREAMH to 0 if you will be
 | |
| using templates, to avoid the non-template stream files being included
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| within wxWidgets.
 | |
| 
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| Note (2): libraries and applications generated with makefiles and
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| project files are now (hopefully) compatible where static libraries
 | |
| are concerned, but please exercise caution nevertheless and if
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| possible, use one method or the other.
 | |
| 
 | |
| Note (3): some crash problems can be due to inconsistent compiler
 | |
| options. If strange/weird/impossible things start to happen please
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| check (dumping IDE project file as makefile and doing text comparison
 | |
| if necessary) that the project settings, especially the list of defined
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| symbols, struct packing, etc. are exactly the same for all items in
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| the project. After this, delete everything (including PCH) and recompile.
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| 
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| Note (4): to create your own IDE files, copy .dsp and .dsw
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| files from an existing wxWidgets sample and adapt them, or
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| visit http://wiki.wxwidgets.org/Microsoft_Visual_C%2B%2B_Guide.
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| 
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| Microsoft Visual C++ Compilation for 64-bit Windows
 | |
| ----------------------------------------------------------------
 | |
| 
 | |
| Visual Studio 2005 includes 64-bit compilers, though they are not installed by
 | |
| default; you need to select them during the installation. Both native 64-bit
 | |
| compilers and 32-bit hosted cross compilers are included, so you do not need a
 | |
| 64-bit machine to use them (though you do to run the created executables).
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| Visual C++ Express Edition does not include 64-bit compilers.
 | |
| 
 | |
| 64-bit compilers are also available in various SDKs, for example
 | |
| the .NET Framework SDK:
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|     http://msdn.microsoft.com/netframework/programming/64bit/devtools/
 | |
| 
 | |
| Using project files:
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| 
 | |
| 1. Open the VC++ 6 workspace file: build\msw\wx.dsw. Visual Studio will then
 | |
|    convert the projects to the current Visual C++ project format.
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| 
 | |
| 2. To add 64-bit targets, go to the 'Build' menu and choose 'Configuration
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|    Manager...'.  In the 'Active solution platform' drop down choose '<new>',
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|    then you can choose either 'Itanium' or 'x64'.
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| 
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|    For more detailed instructions see:
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|     http://msdn2.microsoft.com/en-us/library/9yb4317s(en-us,vs.80).aspx
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| 
 | |
|    Note: 64-bit targets created this way will use the build directory of the
 | |
|          corresponding 32-bit target for some files. Therefore after building
 | |
|          for one CPU it is necessary to clean the build before building the
 | |
|          equivalent target for another CPU. We've reported the problem to MS
 | |
|          but they say it is not possible to fix it.
 | |
| 
 | |
| 3. To build, go to the 'Build' menu and choose 'Batch Build...'. Tick all the
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|    all the 'x64|Debug' or all the 'Itanium|Debug' projects, and click 'Build'.
 | |
| 
 | |
|    This will build a debug version of the static libs. The section above on
 | |
|    Visual C++ in general has more information about adjusting the settings to
 | |
|    build other configurations.
 | |
| 
 | |
| 4. To compile one of the samples open one of the sample projects, such as
 | |
|    samples\minimal\minimal.dsw. Visual Studio will convert the project as in
 | |
|    step 1, then add a 64-bit target as in step 2, and build.
 | |
| 
 | |
| Using makefiles:
 | |
| 
 | |
| 1. Open a 64-bit build command prompt, for either x64 or Itanium. Change
 | |
|    directory to build\msw. Then for x64 type:
 | |
| 
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|     nmake -f makefile.vc TARGET_CPU=AMD64
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| 
 | |
|    or for Itanium:
 | |
| 
 | |
|     nmake -f makefile.vc TARGET_CPU=IA64
 | |
| 
 | |
|    This will build a debug version of wxWidgets DLLs. See "Configuring the
 | |
|    build" for instruction how to build other configurations such as a release
 | |
|    build or static libraries.
 | |
| 
 | |
| 2. Change to the directory of one of the samples such as samples\minimal. Type
 | |
|    the same command used to build the main library, for example for x64:
 | |
| 
 | |
|     nmake -f makefile.vc TARGET_CPU=AMD64
 | |
| 
 | |
| Notes:
 | |
| 
 | |
| The versions of the VC++ 8 compiler included with some SDKs requires an
 | |
| additional library to be linked or the following error is received.
 | |
| 
 | |
|     LNK2001 unresolved external symbol __security_check_cookie
 | |
| 
 | |
| If you receive this error add bufferoverflowu.lib to link, e.g.:
 | |
| 
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|     nmake -f makefile.vc TARGET_CPU=AMD64 LDFLAGS=bufferoverflowu.lib
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| 
 | |
| See http://support.microsoft.com/?id=894573 for more information.
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| 
 | |
| Borland C++ Compilation
 | |
| ----------------------------------------------------------------
 | |
| 
 | |
| The minimum version required is 5.5 (last version supported by BC++ 5.0 was
 | |
| 2.4.2), which can be downloaded for free from:
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| http://www.borland.com/products/downloads/download_cbuilder.html
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| 
 | |
| We have found that the free Turbo Explorer and commercial BDS work fine; the
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| debugger is very good. To avoid linker errors you will need to add
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| -DSHARED=1 to the makefile line for the library
 | |
| 
 | |
| The version 5.6 included in Borland C++ Builder 2006 works as well after the
 | |
| following small change: please remove the test for __WINDOWS__ from line 88
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| of the file BCCDIR\include\stl\_threads.h.
 | |
| 
 | |
| Compiling using the makefiles:
 | |
| 
 | |
| 1. Change directory to build\msw. Type 'make -f makefile.bcc' to
 | |
|    make the wxWidgets core library. Ignore the compiler warnings.
 | |
|    This produces a couple of libraries in the lib\bcc_lib directory.
 | |
| 
 | |
| 2. Change directory to a sample or demo such as samples\minimal, and type
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|   'make -f makefile.bcc'. This produces a windows exe file - by default
 | |
|    in the bcc_mswd subdirectory.
 | |
| 
 | |
| Note (1): the wxWidgets makefiles assume dword structure alignment. Please
 | |
| make sure that your own project or makefile settings use the
 | |
| same alignment, or you could experience mysterious crashes. To
 | |
| change the alignment, change CPPFLAGS in build\msw\config.bcc.
 | |
| 
 | |
| Note (2): if you get undefined _SQL... symbols at link time,
 | |
| either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
 | |
| directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
 | |
| recompile wxWidgets. The same applies if compiling using the IDE.
 | |
| 
 | |
| Note (3): If you wish debug messages to be sent to the console in
 | |
| debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
 | |
| 
 | |
| Using the Debugger and IDE in BDS or Turbo Explorer
 | |
| ---------------------------------------------------
 | |
| 
 | |
| Doubleclick / open samples\minimal\borland.bdsproj. The current version
 | |
| is to be used with a dynamic build of wxWidgets-made by running
 | |
| make -f Makefile.bcc -DBUILD=debug -DSHARED=1
 | |
| in wxWidgets\build\msw. You also need the wxWidgets\lib\bcc_dll
 | |
| directory in your PATH. The debugger tracks your source and also
 | |
| traces into the wxWidgets sources.
 | |
| 
 | |
| To use this to debug other samples, copy the borland_ide.cpp
 | |
| and borland.bdsproj files, then replace all occurrences of
 | |
| "minimal" with the name of the new project files
 | |
| 
 | |
| Compilation succeeds with CBuilderX personal edition and CBuilder6, but
 | |
| you may have to copy make.exe from the 5.5 download to the new bin directory.
 | |
| 
 | |
| Compiling using the IDE files for Borland C++ 5.0 and using CBuilder IDE
 | |
| (v1-v6): not supported
 | |
| 
 | |
| 
 | |
| ** REMEMBER **
 | |
| In all of your wxWidgets applications, your source code should include
 | |
| the following preprocessor directive:
 | |
| 
 | |
| #ifdef __BORLANDC__
 | |
| #pragma hdrstop
 | |
| #endif
 | |
| 
 | |
| (check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
 | |
| more details)
 | |
| 
 | |
| Borland 16 Bit Compilation for Windows 3.1
 | |
| ----------------------------------------------------------------
 | |
| 
 | |
| The last version of wxWidgets to support 16-bit compilation with Borland was
 | |
| 2.2.7 - Please download and read the instructions in that release
 | |
| 
 | |
| Watcom C++ 10.6/11 and OpenWatcom Compilation
 | |
| ----------------------------------------------------------------
 | |
| 
 | |
| 1. Change directory to build\msw. Type 'wmake -f makefile.wat' to
 | |
|    make the wxWidgets core library.
 | |
| 
 | |
| 2. Change directory to samples\minimal and type 'wmake -f makefile.wat'
 | |
|    to make this sample. Repeat for other samples of interest.
 | |
| 
 | |
| Note (1): if your installation of Watcom doesn't have odbc32.lib file and
 | |
|           you need it (i.e. you have wxUSE_ODBC=1), you can use the file
 | |
|           from lib\watcom directory. See the notes in that directory.
 | |
| 
 | |
| Note (2): if variant.cpp is compiled with date/time class options, the linker
 | |
|           gives up. So the date/time option is switched off for Watcom C++.
 | |
|           Also, wxAutomationObject is not compiled with Watcom C++ 10.
 | |
| 
 | |
| Note (3): RawBitmaps won't work at present because they use unsupported template
 | |
|           classes
 | |
| 
 | |
| Note (4): if Watcom can't read the precompiled header when building a sample,
 | |
|           try deleting .pch files in build\msw\wat_* and compiling
 | |
|           the sample again.
 | |
| 
 | |
| Note (5): wxUSE_STD_STRING is disabled in wx/string.h for Watcom as this
 | |
|           compiler doesn't come with standard C++ library headers by default.
 | |
|           If you install STLPort or another STL implementation, you'll need to
 | |
|           edit wx/string.h and remove the check for Digital Mars in it (search
 | |
|           for __WATCOM__).
 | |
| 
 | |
| 
 | |
| Metrowerks CodeWarrior Compilation
 | |
| ----------------------------------------------------------------
 | |
| 
 | |
| ** NOTE: We don't use Metrowerks compiler any more and so depend on
 | |
| **       your contributions to keep it up to date. It is possible that
 | |
| **       the project files mentioned below are out of date due to recently
 | |
| **       added files, please add them manually if you get linking errors.
 | |
| **       The authoritative list of files is in build/bakefiles/files.bkl
 | |
| 
 | |
| 1. CodeWarrior Pro 7 project files in XML format are already
 | |
|    included in wxMSW-2.8.x.zip and the setup version.
 | |
| 
 | |
| 2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
 | |
|    you are working from the SVN version) to make sure the settings reflect
 | |
|    what you want.  If you aren't sure, leave it alone and go with the
 | |
|    default settings.  A few notes:
 | |
|        - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL
 | |
|        - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports
 | |
|          will be rather confusing due to interactions with the MSL ANSI
 | |
|          and runtime libs.
 | |
| 
 | |
| 3. The project file to build the Win32 wxWidgets libraries relies on the
 | |
|    Batch File Runner plug-in. This plug-in is not installed as part of
 | |
|    a normal CW7 installation. However, you can find this plug-in on the
 | |
|    CodeWarrior Reference CD, in the Thrill Seekers folder; it's called the
 | |
|    "Batch File Post Linker".
 | |
| 
 | |
| 4. If you choose not to install the Batch File Runner plug-in, then you
 | |
|    need to do the following by hand:
 | |
|       (1) Create the directories lib\cw7msw\include\wx and copy the file
 | |
|           include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
 | |
|           working from the SVN version) to lib\cw7msw\include\wx\setup.h
 | |
|       (2) Create the directories lib\cw7mswd\include\wx and copy the file
 | |
|           include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
 | |
|           working from the SVN version) to lib\cw7mswd\include\wx\setup.h
 | |
| 
 | |
| 5. Import src\wxWidgetsW7.xml to create the project file wxWidgetsW7.mcp.
 | |
|    Store this project file in directory src.  You may get warnings about
 | |
|    not being able to find certain project paths; ignore these warnings, the
 | |
|    appropriate paths will be created during the build by the Batch File Runner.
 | |
| 
 | |
| 6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build.  You
 | |
|    will get some warnings about hidden virtual functions, illegal conversions
 | |
|    from const pointers to pointers, etc., all of which you can safely ignore.
 | |
|    ***Note:  if you get errors that the compiler can't find "wx/setup.h", just
 | |
|    stop the build and build again.  These errors occur because sometimes the
 | |
|    compiler starts doing its thing before the copying of setup.h has completed.
 | |
| 
 | |
| 7. The following libraries will be produced depending on chosen
 | |
|    target:
 | |
|        - wx_x86.lib             ANSI Release (static)
 | |
|        - wx_x86_d.lib           ANSI Debug (static)
 | |
| 
 | |
| 8. Sorry, I haven't had time yet to create and test Unicode or DLL versions.
 | |
|    Volunteers for this are welcome (as neither DLLs nor Unicode builds are
 | |
|    big priorities for me ;).
 | |
| 
 | |
| 9. CodeWarrior Pro7 project files (in XML format) are also provided for some
 | |
|    of the samples.  In particular, there are project files for the minimal,
 | |
|    controls, dialogs, dnd, nd docview samples.  You can use these project
 | |
|    files as templates for the other samples and for your own projects.
 | |
|        - For example, to make a project file for the "grid" sample,
 | |
|          just copy the project file for the "minimal" sample, minimalW7.mcp
 | |
|          (made by importing minimalW7.xml into CodeWarrior), into the
 | |
|          sample/grid directory, calling it gridW7.mcp.  Open
 | |
|          newgridW7.mcp and revise the project by deleting the files
 | |
|          minimal.rc and minimal.cpp and adding the files griddemo.rc and
 | |
|          griddemo.cpp.  Build and run....
 | |
| 
 | |
| 
 | |
| Cygwin/MinGW Compilation
 | |
| ----------------------------------------------------------------
 | |
| 
 | |
| wxWidgets supports Cygwin (formerly GnuWin32) betas and
 | |
| releases, and MinGW. Cygwin can be downloaded from:
 | |
| 
 | |
|     http://sources.redhat.com/cygwin/
 | |
| 
 | |
| and MinGW from:
 | |
| 
 | |
|     http://www.mingw.org/
 | |
| 
 | |
| Both Cygwin and MinGW can be used with configure (assuming you have MSYS
 | |
| installed in case of MinGW). You will need new enough MinGW version, preferably
 | |
| MinGW 2.0 (ships with gcc3) or at least 1.0 (gcc-2.95.3). GCC versions older
 | |
| than 2.95.3 don't work; you can use wxWidgets 2.4 with them.
 | |
| 
 | |
| NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this
 | |
|       section (see OLD VERSIONS)
 | |
| 
 | |
| There are two methods of compiling wxWidgets, by using the
 | |
| makefiles provided or by using 'configure'.
 | |
| 
 | |
| Retrieve and install the latest version of Cygwin, or MinGW, as per
 | |
| the instructions with either of these packages.
 | |
| 
 | |
| If using MinGW, you can download the add-on MSYS package to
 | |
| provide Unix-like tools that you'll need to build wxWidgets using configure.
 | |
| 
 | |
| Using makefiles Directly
 | |
| ----------------------------------------------------------------
 | |
| 
 | |
| NOTE: The makefile.gcc makefiles are for compilation under MinGW using
 | |
|       Windows command interpreter (command.com/cmd.exe), they won't work in
 | |
|       other environments (such as UNIX or Unix-like, e.g. MSYS where you have
 | |
|       to use configure instead, see the section below)
 | |
| 
 | |
| Use the makefile.gcc files for compiling wxWidgets and samples,
 | |
| e.g. to compile a debugging version of wxWidgets:
 | |
|   > cd c:\wx\build\msw
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|   > mingw32-make -f makefile.gcc BUILD=debug
 | |
|   > cd c:\wx\samples\minimal
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|   > mingw32-make -f makefile.gcc BUILD=debug
 | |
|   (See below for more options.)
 | |
| 
 | |
| Notice that Windows command interpreter (cmd.exe) and mingw32-make must be
 | |
| used, using Bash (sh.exe) and make.exe from MSYS will only work when using
 | |
| configure-based build procedure described below!
 | |
| 
 | |
| You can also use the 'strip' command to reduce executable/dll size (note that
 | |
| stripping an executable/dll will remove debug information!).
 | |
| 
 | |
| All targets have 'clean' targets to allow removal of object files
 | |
| and other intermediate compiler files.
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| 
 | |
| Using configure
 | |
| ----------------------------------------------------------------
 | |
| 
 | |
| Instead of using the makefiles, you can use the configure
 | |
| system to generate appropriate makefiles, as used on Unix
 | |
| and Mac OS X systems.
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| 
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| Change directory to the root of the wxWidgets distribution,
 | |
| make a build directory, and run configure and make in this directory.
 | |
| 
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| For example:
 | |
| 
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|   cd $WXWIN
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|   mkdir build-debug
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|   cd build-debug
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|   ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared
 | |
|   make
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|   make install % This step is optional, see note (6) below.
 | |
|   cd samples/minimal
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|   make
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|   ./minimal.exe
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| 
 | |
| Notes:
 | |
| 
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| 1. See also the Cygwin/MinGW on the web site or CD-ROM for
 | |
|    further information about using wxWidgets with these compilers.
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| 
 | |
| 2. libwx.a is 100 MB or more - but much less if compiled with no
 | |
|    debug info (-g0) and level 4 optimization (-O4).
 | |
| 
 | |
| 3. If you get a link error under MinGW 2.95.2 referring to:
 | |
| 
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|    EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8
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| 
 | |
|    then you need to edit the file objidl.h at line 663 and add
 | |
|    a missing PURE keyword:
 | |
| 
 | |
|    STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE;
 | |
| 
 | |
| 4. There's a bug in MinGW headers for some early distributions.
 | |
| 
 | |
|    in include/windows32/defines.h, where it says:
 | |
| 
 | |
|    #define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
 | |
| 
 | |
|    it should say:
 | |
| 
 | |
|    #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
 | |
| 
 | |
|    (a missing bracket).
 | |
| 
 | |
| 5. OpenGL support should work with MinGW as-is. However,
 | |
|    if you wish to generate import libraries appropriate either for
 | |
|    the MS OpenGL libraries or the SGI OpenGL libraries, go to
 | |
|    include/wx/msw/gl and use:
 | |
| 
 | |
|      dlltool -k -d opengl.def -llibopengl.a
 | |
| 
 | |
|    for the SGI DLLs, or
 | |
| 
 | |
|      dlltool -k -d opengl32.def -llibopengl32.a
 | |
| 
 | |
|    and similarly for glu[32].def.
 | |
| 
 | |
| 6. The 'make install' step is optional, and copies files
 | |
|    as follows:
 | |
| 
 | |
|    /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll
 | |
|    /usr/local/include/wx - wxWidgets header files
 | |
|    /usr/local/bin - wx-config
 | |
| 
 | |
|    You may need to do this if using wx-config with the
 | |
|    default root path.
 | |
| 
 | |
| 7. With Cygwin, you can invoke gdb --nw myfile.exe to
 | |
|    debug an executable. If there are memory leaks, they will be
 | |
|    flagged when the program quits. You can use Cygwin gdb
 | |
|    to debug MinGW executables.
 | |
| 
 | |
| 8. Note that gcc's precompiled headers do not work on current versions of
 | |
|    Cygwin. If your version of Cygwin is affected you will need to use the
 | |
|    --disable-precomp-headers configure option.
 | |
| 
 | |
| OLD VERSIONS:
 | |
| 
 | |
| - Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
 | |
|   to set up appropriate variables, if necessary mounting drives.
 | |
|   Run it before compiling.
 | |
| 
 | |
| - For Cygwin, make sure there's a \tmp directory on your
 | |
|   Windows drive or bison will crash (actually you don't need
 | |
|   bison for ordinary wxWidgets compilation: a pre-generated .c file is
 | |
|   supplied).
 | |
| 
 | |
| - If using GnuWin32 b18, you will need to copy windres.exe
 | |
|   from e.g. the MinGW distribution, to a directory in your path.
 | |
| 
 | |
| 
 | |
| Symantec & DigitalMars C++ Compilation
 | |
| ----------------------------------------------------------------
 | |
| 
 | |
| The DigitalMars compiler is a free successor to the Symantec compiler
 | |
| and can be downloaded from http://www.digitalmars.com/
 | |
| 
 | |
| 1. You need to download and unzip in turn (later packages will overwrite
 | |
|    older files)
 | |
|       Digital Mars C/C++ Compiler Version 8.40 or later
 | |
|       Basic utilities
 | |
|    from http://www.digitalmars.com/download/freecompiler.html
 | |
| 
 | |
| 2. Change directory to build\msw and type 'make -f makefile.dmc' to
 | |
|    make the wxWidgets core library.
 | |
| 
 | |
| 3. Change directory to samples\minimal and type 'make -f makefile.dmc'
 | |
|    to make this sample. Most of the other samples also work.
 | |
| 
 | |
| 
 | |
| Note that if you don't have the files makefile.dmc you may create them yourself
 | |
| using bakefile tool according to the instructions in build\bakefiles\README:
 | |
| 
 | |
|     cd build\bakefiles
 | |
|     bakefile_gen -f dmars -b wx.bkl
 | |
|     bakefile_gen -f dmars -b ../../samples/minimal/minimal.bkl
 | |
| 
 | |
| 
 | |
| Note that wxUSE_STD_STRING is disabled in wx/string.h for Digital Mars as this
 | |
| compiler doesn't come with standard C++ library headers by default. If you
 | |
| install STLPort or another STL implementation, you'll need to edit wx/string.h
 | |
| and remove the check for Digital Mars in it (search for __DMC__).
 | |
| 
 | |
| 
 | |
| 16-bit compilation is no longer supported.
 | |
| 
 | |
| Configuring the Build
 | |
| ================================================================
 | |
| 
 | |
| So far the instructions only explain how to build release DLLs of wxWidgets
 | |
| and did not cover any configuration. It is possible to change many aspects of
 | |
| the build, including debug/release and ANSI/Unicode settings. All makefiles in
 | |
| build\msw directory use same options (with a few exceptions documented below)
 | |
| and the only difference between them is in object files and library directory
 | |
| names and in make invocation command.
 | |
| 
 | |
| Changing the Settings
 | |
| ----------------------------------------------------------------
 | |
| 
 | |
| There are two ways to modify the settings: either by passing the values as
 | |
| arguments when invoking make or by editing build\msw\config.$(compiler) file
 | |
| where $(compiler) is same extension as the makefile you use has (see below).
 | |
| The latter is good for setting options that never change in your development
 | |
| process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of
 | |
| wxWidgets and use them side by side, the former method is better. Settings in
 | |
| config.* files are shared by all makefiles (samples, contrib, main library),
 | |
| but if you pass the options as arguments, you must use same arguments you used
 | |
| for the library when building samples or contrib libraries!
 | |
| 
 | |
| Examples of invoking make in Unicode debug build (other options described
 | |
| below are set analogically):
 | |
| 
 | |
| Visual C++:
 | |
|   > nmake -f makefile.vc BUILD=debug UNICODE=1
 | |
| 
 | |
| Borland C++:
 | |
|   > make -f makefile.bcc -DBUILD=debug -DUNICODE=1
 | |
|   (Note that you have to use -D to set the variable, unlike in other make
 | |
|   tools!)
 | |
| 
 | |
| Watcom C/C++:
 | |
|   > wmake -f makefile.wat BUILD=debug UNICODE=1
 | |
| 
 | |
| MinGW using native makefiles:
 | |
|   > mingw32-make -f makefile.gcc BUILD=debug UNICODE=1
 | |
| 
 | |
| MinGW using configure:
 | |
|   > ./configure --enable-debug --enable-unicode
 | |
|   (see ./configure --help on details; configure is not covered in this
 | |
|   section)
 | |
| 
 | |
| Cygwin using configure:
 | |
|   > ./configure --disable-precomp-headers --enable-debug --enable-unicode
 | |
|   (use --disable-precomp-headers if Cygwin doesn't support precompiled
 | |
|   headers)
 | |
| 
 | |
| Brief explanation of options and possible values is in every
 | |
| build\msw\config.* file; more detailed description follows.
 | |
| 
 | |
| Basic Options
 | |
| ----------------------------------------------------------------
 | |
| 
 | |
| BUILD=release
 | |
|   Builds release version of the library. It differs from default 'debug'
 | |
|   in lack of appended 'd' in name of library, does not define __WXDEBUG__
 | |
|   and not include debug information compiled into object files and the
 | |
|   executable.
 | |
| 
 | |
| SHARED=1
 | |
|   Build shared libraries (DLLs). By default, DLLs are not built
 | |
|   (SHARED=0).
 | |
| 
 | |
| UNICODE=0
 | |
|   To build ANSI versions of the libraries, add UNICODE=0 to make invocation
 | |
|   (default is UNICODE=1). If you want to be able to use Unicode version on
 | |
|   Windows9x, you will need to set MSLU=1 as well.
 | |
| 
 | |
|   This option affect name of the library ('u' is appended) and the directory
 | |
|   where the library and setup.h are store (ditto).
 | |
| 
 | |
| WXUNIV=1
 | |
|   Build wxUniversal instead of native wxMSW (see
 | |
|   http://www.wxwidgets.org/wxuniv.htm for more information).
 | |
| 
 | |
| Advanced Options
 | |
| ----------------------------------------------------------------
 | |
| 
 | |
| MONOLITHIC=1
 | |
|   Starting with version 2.5.1, wxWidgets has the ability to be built as
 | |
|   several smaller libraries instead of single big one as used to be the case
 | |
|   in 2.4 and older versions. This is called "multilib build" and is the
 | |
|   default behaviour of makefiles. You can still build single library
 | |
|   ("monolithic build") by setting MONOLITHIC variable to 1.
 | |
| 
 | |
| USE_GUI=0
 | |
|   Disable building GUI parts of the library, build only wxBase components used
 | |
|   by console applications. Note that if you leave USE_GUI=1 then both wxBase
 | |
|   and GUI libraries are built. If you are building monolithic library, then
 | |
|   you should set wxUSE_GUI to 1 in setup.h.
 | |
| 
 | |
| USE_OPENGL=1
 | |
|   Build wxmsw29_gl.lib library with OpenGL integration class wxGLCanvas.
 | |
|   You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
 | |
|   OpenGL library is always built as additional library, even in monolithic
 | |
|   build!
 | |
| 
 | |
| USE_ODBC=1
 | |
|   Build two additional libraries in multilib mode, one with database
 | |
|   classes and one with wxGrid database support. You must
 | |
|   #define wxUSE_ODBC 1 in setup.h
 | |
| 
 | |
| USE_HTML=0
 | |
|   Do not build wxHTML library. If MONOLITHIC=1, then you must also
 | |
|   #define wxUSE_HTML 1 in setup.h.
 | |
| 
 | |
| USE_XRC=0
 | |
|   Do not build XRC resources library. If MONOLITHIC=1, then you must also
 | |
|   #define wxUSE_HTML 1 in setup.h.
 | |
| 
 | |
| RUNTIME_LIBS=static
 | |
|   Links static version of C and C++ runtime libraries into the executable, so
 | |
|   that the program does not depend on DLLs provided with the compiler (e.g.
 | |
|   Visual C++'s msvcrt.dll or Borland's cc3250mt.dll).
 | |
|   Caution: Do not use static runtime libraries when building DLL (SHARED=1)!
 | |
| 
 | |
| MSLU=1
 | |
|   Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if
 | |
|   used together with UNICODE=1. If you want to be able to use Unicode version
 | |
|   on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL
 | |
|   and import lib.  The former can be downloaded from Microsoft, the latter is
 | |
|   part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for
 | |
|   details). An alternative implementation of import library can be downloaded
 | |
|   from http://libunicows.sourceforge.net - unlike the official one, this one
 | |
|   works with other compilers and does not require 300+ MB Platform SDK update.
 | |
| 
 | |
| DEBUG_FLAG=0
 | |
| DEBUG_FLAG=1
 | |
|   If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do
 | |
|   sanity checks at runtime. If set to 0, don't do it. By default, this is
 | |
|   governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0),
 | |
|   but it is sometimes desirable to modify default behaviour and e.g. define
 | |
|   __WXDEBUG__ even in release builds.
 | |
| 
 | |
| DEBUG_INFO=0
 | |
| DEBUG_INFO=1
 | |
|   Same as DEBUG_FLAG in behaviour, this option affects whether debugging
 | |
|   information is included in the executable or not.
 | |
| 
 | |
| TARGET_CPU=AMD64|IA64
 | |
|   (VC++ only.) Set this variable to build for x86_64 systems. If unset, x86
 | |
|   build is performed.
 | |
| 
 | |
| VENDOR=<your company name>
 | |
|   Set this to a short string identifying your company if you are planning to
 | |
|   distribute wxWidgets DLLs with your application. Default value is 'custom'.
 | |
|   This string is included as part of DLL name. wxWidgets DLLs contain compiler
 | |
|   name, version information and vendor name in them. For example
 | |
|   wxmsw290_core_bcc_custom.dll is one of DLLs build using Borland C++ with
 | |
|   default settings. If you set VENDOR=mycorp, the name will change to
 | |
|   wxmsw290_core_bcc_mycorp.dll.
 | |
| 
 | |
| CFG=<configuration name>
 | |
|   Sets configuration name so that you can have multiple wxWidgets builds with
 | |
|   different setup.h settings coexisting in same tree. See "Object and library
 | |
|   directories" below for more information.
 | |
| 
 | |
| COMPILER_PREFIX=<string>
 | |
|   If you build with multiple versions of the same compiler, you can put
 | |
|   their outputs into directories like "vc6_lib", "vc8_lib" etc. instead of
 | |
|   "vc_lib" by setting this variable to e.g. "vc6". This is merely a
 | |
|   convenience variable, you can achieve the same effect (but different 
 | |
|   directory names) with the CFG option.
 | |
| 
 | |
| 
 | |
| Compiler-Specific Options
 | |
| ----------------------------------------------------------------
 | |
| 
 | |
| * MinGW
 | |
| 
 | |
| If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to
 | |
| 2.95. In build\msw\config.gcc, change
 | |
| > GCC_VERSION = 3
 | |
| to
 | |
| > GCC_VERSION = 2.95
 | |
| 
 | |
| * Visual C++
 | |
| 
 | |
| DEBUG_RUNTIME_LIBS=0
 | |
| DEBUG_RUNTIME_LIBS=1
 | |
|   If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default
 | |
|   msvcrtd.dll is used only if the executable contains debug info and
 | |
|   msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info
 | |
|   and still link against msvcrt.dll (e.g. when you want to ship the app to
 | |
|   customers and still have usable .pdb files with debug information) and this
 | |
|   setting makes it possible.
 | |
| 
 | |
| Fine-tuning the Compiler
 | |
| ----------------------------------------------------------------
 | |
| 
 | |
| All makefiles have variables that you can use to specify additional options
 | |
| passed to the compiler or linker. You won't need this in most cases, but if you
 | |
| do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++
 | |
| compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker).
 | |
| 
 | |
| Object and Library Directories
 | |
| ----------------------------------------------------------------
 | |
| 
 | |
| All object files produced during a library build are stored in a directory under
 | |
| build\msw. Its name is derived from the build settings and CFG variable and from
 | |
| the compiler name. Examples of directory names:
 | |
| 
 | |
|   build\msw\bcc_msw            SHARED=0
 | |
|   build\msw\bcc_mswdll         SHARED=1
 | |
|   build\msw\bcc_mswunivd       SHARED=0, WXUNIV=1, BUILD=debug
 | |
|   build\msw\vc_mswunivd        ditto, with Visual C++
 | |
| 
 | |
| Libraries and DLLs are copied into a subdirectory of the lib directory with a
 | |
| name derived from the compiler and a static/DLL setting and setup.h into a
 | |
| directory with a name that contains other settings:
 | |
| 
 | |
|   lib\bcc_msw
 | |
|   lib\bcc_lib\msw\wx\setup.h
 | |
|   lib\bcc_dll
 | |
|   lib\bcc_dll\msw\wx\setup.h
 | |
|   lib\bcc_lib
 | |
|   lib\bcc_lib\mswunivd\wx\setup.h
 | |
|   lib\vc_lib
 | |
|   lib\vc_lib\mswunivd\wx\setup.h
 | |
| 
 | |
| Each lib\ subdirectory has wx subdirectory with setup.h as seen above.
 | |
| This file is copied there from include\wx\msw\setup.h (and if it doesn't exist,
 | |
| from include\wx\msw\setup0.h) and this is the copy of setup.h that is used by
 | |
| all samples and should be used by your apps as well. If you are doing changes
 | |
| to setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h.
 | |
| 
 | |
| If you set CFG to something, the value is appended to directory names. E.g.
 | |
| for CFG=MyBuild, you'll have object files in
 | |
| 
 | |
|   build\msw\bcc_mswMyBuild
 | |
|   build\msw\bcc_mswdllMyBuild
 | |
|   etc.
 | |
| 
 | |
| and libraries in
 | |
| 
 | |
|   lib\bcc_libMyBuild
 | |
|   lib\bcc_dllMyBuild
 | |
|   etc.
 | |
| 
 | |
| By now it is clear what CFG is for: builds with different CFG settings don't
 | |
| share any files and they use different setup.h files. For example, this allows
 | |
| you to have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets
 | |
| enabled (without CFG, both of them would be put into same directory and there
 | |
| would be conflicts between the files).
 | |
| 
 | |
| General Notes
 | |
| =================================================================
 | |
| 
 | |
| - Debugging: under Windows 95, debugging output isn't output in
 | |
|   the same way that it is under NT or Windows 3.1.
 | |
|   Please see DebugView available from http://www.sysinternals.com.
 | |
| 
 |