git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@55561 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			228 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
			
		
		
	
	
			228 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        msgdlg.h
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// Purpose:     interface of wxMessageDialog
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// Author:      wxWidgets team
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// RCS-ID:      $Id$
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// Licence:     wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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    @class wxMessageDialog
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    This class represents a dialog that shows a single or multi-line message,
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    with a choice of OK, Yes, No and Cancel buttons.
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    @library{wxcore}
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    @category{cmndlg}
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    @see @ref overview_wxmessagedialogoverview "wxMessageDialog overview"
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*/
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class wxMessageDialog : public wxDialog
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{
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public:
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    /**
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        Constructor specifying the message box properties.
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        Use ShowModal() to show the dialog.
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        @a style may be a bit list of the following identifiers:
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        @beginStyleTable
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        @style{wxOK}
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            Puts an Ok button in the message box. May be combined with @c
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            wxCANCEL.
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        @style{wxCANCEL}
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            Puts a Cancel button in the message box. Must be combined with
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            either @c wxOK or @c wxYES_NO.
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        @style{wxYES_NO}
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            Puts Yes and No buttons in the message box. May be combined with
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            @c wxCANCEL.
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        @style{wxNO_DEFAULT}
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            Makes the "No" button default, can only be used with @c wxYES_NO.
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        @style{wxCANCEL_DEFAULT}
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            Makes the "Cancel" button default, can only be used with @c wxCANCEL
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        @style{wxYES_DEFAULT}
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            Makes the "Yes" button default, this is the default behaviour and
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            this flag exists solely for symmetry with @c wxNO_DEFAULT.
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        @style{wxOK_DEFAULT}
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            Makes the "OK" button default, this is the default behaviour and
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            this flag exists solely for symmetry with @c wxCANCEL_DEFAULT.
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        @style{wxICON_EXCLAMATION}
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            Displays an exclamation mark symbol.
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        @style{wxICON_ERROR}
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            Displays an error symbol.
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        @style{wxICON_HAND}
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            Displays an error symbol, this is a MSW-inspired synonym for @c
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            wxICON_ERROR.
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        @style{wxICON_QUESTION}
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            Displays a question mark symbol. This icon is automatically used
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            with @c wxYES_NO so it's usually unnecessary to specify it
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            explicitly.
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        @style{wxICON_INFORMATION}
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            Displays an information symbol. This icon is used by default if @c
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            wxYES_NO is not given so it is usually unnecessary to specify it
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            explicitly.
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        @style{wxSTAY_ON_TOP}
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            Makes the message box stay on top of all other windows (currently
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            implemented only under MSW).
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        @endStyleTable
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        Notice that not all styles are compatible: only one of @c wxOK and @c
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        wxYES_NO may be specified (and one of them must be specified) and at
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        most one default button style can be used and it is only valid if the
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        corresponding button is shown in the message box.
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        @param parent
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            Parent window.
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        @param message
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            Message to show in the dialog.
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        @param caption
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            The dialog title.
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        @param style
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            Combination of style flags described above.
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        @param pos
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            Dialog position (ignored under MSW).
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    */
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    wxMessageDialog(wxWindow* parent, const wxString& message,
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                    const wxString& caption = "Message box",
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                    long style = wxOK | wxCENTRE,
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                    const wxPoint& pos = wxDefaultPosition);
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    /**
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        Sets the extended message for the dialog: this message is usually an
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        extension of the short message specified in the constructor or set with
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        SetMessage().
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        If it is set, the main message appears highlighted -- if supported --
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        and this message appears beneath it in normal font. On the platforms
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        which don't support extended messages, it is simply appended to the
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        normal message with a new line separating them.
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    */
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    void SetExtendedMessage(const wxString extendedMessage);
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    /**
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        Sets the message shown by the dialog.
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    */
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    void SetMessage(const wxString msg);
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    /**
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        Overrides the default labels of the OK and Cancel buttons.
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        Please see the remarks in SetYesNoLabels() documentation.
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    */
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    bool SetOKCancelLabels(const ButtonLabel& ok, const ButtonLabel& cancel);
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    /**
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        Overrides the default label of the OK button.
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        Please see the remarks in SetYesNoLabels() documentation.
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    */
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    bool SetOKLabel(const ButtonLabel& ok);
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    /**
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        Overrides the default labels of the Yes, No and Cancel buttons.
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        Please see the remarks in SetYesNoLabels() documentation.
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    */
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    bool SetYesNoCancelLabels(const ButtonLabel& yes, const ButtonLabel& no,
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                              const ButtonLabel& cancel);
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    /**
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        Overrides the default labels of the Yes and No buttons.
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        The arguments of this function can be either strings or one of the
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        standard identifiers, such as @c wxID_APPLY or @c wxID_OPEN. Notice
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        that even if the label is specified as an identifier, the return value
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        of the dialog ShowModal() method still remains one of @c wxID_OK, @c
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        wxID_CANCEL, @c wxID_YES or @c wxID_NO values, i.e. this identifier
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        changes only the label appearance but not the return code generated by
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        the button. It is possible to mix stock identifiers and string labels
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        in the same function call, for example:
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        @code
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        wxMessageDialog dlg(...);
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        dlg.SetYesNoLabels(wxID_SAVE, _("&Don't save"));
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        @endcode
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        Also notice that this function is not currently available on all
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        platforms (although as of wxWidgets 2.9.0 it is implemented in all
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        major ports), so it may return @false to indicate that the labels
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        couldn't be changed. If it returns @true (currently only under wxMac),
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        the labels were set successfully. Typically, if the function was used
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        successfully, the main dialog message may need to be changed, e.g.:
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        @code
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        wxMessageDialog dlg(...);
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        if ( dlg.SetYesNoLabels(_("&Quit"), _("&Don't quit")) )
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            dlg.SetMessage(_("What do you want to do?"));
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        else // buttons have standard "Yes"/"No" values, so rephrase the question
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            dlg.SetMessage(_("Do you really want to quit?"));
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        @endcode
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    */
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    bool SetYesNoLabels(const ButtonLabel& yes, const ButtonLabel& no);
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    /**
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        Shows the dialog, returning one of wxID_OK, wxID_CANCEL, wxID_YES,
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        wxID_NO.
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        Notice that this method returns the identifier of the button which was
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        clicked unlike wxMessageBox() function.
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    */
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    int ShowModal();
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};
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// ============================================================================
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// Global functions/macros
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// ============================================================================
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/** @ingroup group_funcmacro_dialog */
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//@{
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/**
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    Show a general purpose message dialog.
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    This is a convenient function which is usually used instead of using
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    wxMessageDialog directly. Notice however that some of the features, such as
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    extended text and custom labels for the message box buttons, are not
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    provided by this function but only by wxMessageDialog.
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    The return value is one of: @c wxYES, @c wxNO, @c wxCANCEL or @c wxOK
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    (notice that this return value is @b different from the return value of
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    wxMessageDialog::ShowModal()).
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    For example:
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    @code
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    int answer = wxMessageBox("Quit program?", "Confirm",
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                              wxYES_NO | wxCANCEL, main_frame);
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    if (answer == wxYES)
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        main_frame->Close();
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    @endcode
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    @a message may contain newline characters, in which case the message will
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    be split into separate lines, to cater for large messages.
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    @param message
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        Message to show in the dialog.
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    @param caption
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        The dialog title.
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    @param parent
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        Parent window.
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    @param style
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        Combination of style flags described in wxMessageDialog documentation.
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    @param x
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        Horizontal dialog position (ignored under MSW). Use @c wxDefaultCoord
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        for @a x and @a y to let the system position the window.
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    @param y
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        Vertical dialog position (ignored under MSW).
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    @header{wx/msgdlg.h}
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*/
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int wxMessageBox(const wxString& message,
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                 const wxString& caption = "Message",
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                 int style = wxOK,
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                 wxWindow* parent = NULL,
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                 int x = wxDefaultCoord,
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                 int y = wxDefaultCoord);
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//@}
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