git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@43494 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			175 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			175 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        wx/generic/animate.h
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| // Purpose:     wxAnimation and wxAnimationCtrl
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| // Author:      Julian Smart and Guillermo Rodriguez Garcia
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| // Modified by: Francesco Montorsi
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| // Created:     13/8/99
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| // RCS-ID:      $Id$
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| // Copyright:   (c) Julian Smart and Guillermo Rodriguez Garcia
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_GENERIC_ANIMATEH__
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| #define _WX_GENERIC_ANIMATEH__
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| 
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| #include "wx/bitmap.h"
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| 
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| // ----------------------------------------------------------------------------
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| // wxAnimation
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| // ----------------------------------------------------------------------------
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| 
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| WX_DECLARE_LIST_WITH_DECL(wxAnimationDecoder, wxAnimationDecoderList, class WXDLLIMPEXP_ADV);
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| 
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| class WXDLLIMPEXP_ADV wxAnimation : public wxAnimationBase
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| {
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| public:
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|     virtual bool IsOk() const
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|         { return m_refData != NULL; }
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| 
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|     virtual size_t GetFrameCount() const;
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|     virtual int GetDelay(size_t i) const;
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|     virtual wxImage GetFrame(size_t i) const;
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|     virtual wxSize GetSize() const;
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| 
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|     virtual bool LoadFile(const wxString& filename,
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|                           wxAnimationType type = wxANIMATION_TYPE_ANY);
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|     virtual bool Load(wxInputStream& stream,
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|                       wxAnimationType type = wxANIMATION_TYPE_ANY);
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| 
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| public:     // extended interface used by the generic implementation of wxAnimationCtrl
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| 
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|     wxPoint GetFramePosition(size_t frame) const;
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|     wxSize GetFrameSize(size_t frame) const;
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|     wxAnimationDisposal GetDisposalMethod(size_t frame) const;
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|     wxColour GetTransparentColour(size_t frame) const;
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|     wxColour GetBackgroundColour() const;
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| 
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| protected:
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|     static wxAnimationDecoderList sm_handlers;
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| 
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| public:
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|     static inline wxAnimationDecoderList& GetHandlers() { return sm_handlers; }
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|     static void AddHandler(wxAnimationDecoder *handler);
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|     static void InsertHandler(wxAnimationDecoder *handler);
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|     static const wxAnimationDecoder *FindHandler( wxAnimationType animType );
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| 
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|     static void CleanUpHandlers();
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|     static void InitStandardHandlers();
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| 
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|     DECLARE_DYNAMIC_CLASS(wxAnimation)
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| };
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| 
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| 
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| // ----------------------------------------------------------------------------
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| // wxAnimationCtrl
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLIMPEXP_ADV wxAnimationCtrl: public wxAnimationCtrlBase
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| {
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| public:
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|     wxAnimationCtrl() { Init(); }
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|     wxAnimationCtrl(wxWindow *parent,
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|             wxWindowID id,
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|             const wxAnimation& anim = wxNullAnimation,
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|             const wxPoint& pos = wxDefaultPosition,
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|             const wxSize& size = wxDefaultSize,
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|             long style = wxAC_DEFAULT_STYLE,
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|             const wxString& name = wxAnimationCtrlNameStr)
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|     {
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|         Init();
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| 
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|         Create(parent, id, anim, pos, size, style, name);
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|     }
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| 
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|     void Init();
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| 
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|     bool Create(wxWindow *parent, wxWindowID id,
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|                 const wxAnimation& anim = wxNullAnimation,
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|                 const wxPoint& pos = wxDefaultPosition,
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|                 const wxSize& size = wxDefaultSize,
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|                 long style = wxAC_DEFAULT_STYLE,
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|                 const wxString& name = wxAnimationCtrlNameStr);
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| 
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|     ~wxAnimationCtrl();
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| 
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| public:
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|     virtual bool LoadFile(const wxString& filename, wxAnimationType type = wxANIMATION_TYPE_ANY);
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| 
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|     virtual void Stop();
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|     virtual bool Play()
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|         { return Play(true /* looped */); }
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|     virtual bool IsPlaying() const
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|         { return m_isPlaying; }
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| 
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|     void SetAnimation(const wxAnimation &animation);
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|     wxAnimation GetAnimation() const
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|         { return m_animation; }
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| 
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|     virtual void SetInactiveBitmap(const wxBitmap &bmp);
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| 
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|     // override base class method
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|     virtual bool SetBackgroundColour(const wxColour& col);
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| 
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| public:     // event handlers
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| 
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|     void OnPaint(wxPaintEvent& event);
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|     void OnTimer(wxTimerEvent& event);
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|     void OnSize(wxSizeEvent& event);
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| 
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| public:     // extended API specific to this implementation of wxAnimateCtrl
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| 
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|     // Specify whether the animation's background colour is to be shown (the default),
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|     // or whether the window background should show through
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|     void SetUseWindowBackgroundColour(bool useWinBackground = true)
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|         { m_useWinBackgroundColour = useWinBackground; }
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|     bool IsUsingWindowBackgroundColour() const
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|         { return m_useWinBackgroundColour; }
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| 
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|     // This overload of Play() lets you specify if the animation must loop or not
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|     bool Play(bool looped);
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| 
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|     // Draw the current frame of the animation into given DC.
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|     // This is fast as current frame is always cached.
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|     void DrawCurrentFrame(wxDC& dc);
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| 
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|     // Returns a wxBitmap with the current frame drawn in it
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|     wxBitmap& GetBackingStore()
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|         { return m_backingStore; }
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| 
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| protected:      // internal utilities
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| 
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|     // resize this control to fit m_animation
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|     void FitToAnimation();
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| 
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|     // Draw the background; use this when e.g. previous frame had wxANIM_TOBACKGROUND disposal.
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|     void DisposeToBackground();
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|     void DisposeToBackground(wxDC& dc);
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|     void DisposeToBackground(wxDC& dc, const wxPoint &pos, const wxSize &sz);
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| 
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|     void IncrementalUpdateBackingStore();
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|     bool RebuildBackingStoreUpToFrame(size_t);
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|     void DrawFrame(wxDC &dc, size_t);
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| 
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|     virtual void DisplayStaticImage();
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|     virtual wxSize DoGetBestSize() const;
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| 
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| protected:
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|     size_t        m_currentFrame;     // Current frame
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|     bool          m_looped;           // Looped, or not
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|     wxTimer       m_timer;            // The timer
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|     wxAnimation   m_animation;        // The animation
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| 
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|     bool          m_isPlaying;        // Is the animation playing?
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|     bool          m_useWinBackgroundColour; // Use animation bg colour or window bg colour?
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| 
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|     wxBitmap      m_backingStore;     // The frames are drawn here and then blitted
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|                                       // on the screen
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| 
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| private:
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|     typedef wxAnimationCtrlBase base_type;
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|     DECLARE_DYNAMIC_CLASS(wxAnimationCtrl)
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|     DECLARE_EVENT_TABLE()
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| };
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| 
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| #endif // _WX_GENERIC_ANIMATEH__
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