git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10489 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			265 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			265 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        xml.h
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// Purpose:     wxXmlDocument - XML parser & data holder class
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// Author:      Vaclav Slavik
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// Created:     2000/03/05
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// RCS-ID:      $Id$
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// Copyright:   (c) 2000 Vaclav Slavik
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_XML_H_
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#define _WX_XML_H_
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#ifdef __GNUG__
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#pragma interface "xml.h"
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#endif
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#include "wx/defs.h"
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#include "wx/string.h"
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#include "wx/object.h"
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#include "wx/list.h"
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#ifdef WXXMLISDLL
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#define WXXMLDLLEXPORT WXDLLEXPORT
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#else
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#define WXXMLDLLEXPORT
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#endif
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class WXXMLDLLEXPORT wxXmlNode;
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class WXXMLDLLEXPORT wxXmlProperty;
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class WXXMLDLLEXPORT wxXmlDocument;
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class WXXMLDLLEXPORT wxXmlIOHandler;
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class WXDLLEXPORT wxInputStream;
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class WXDLLEXPORT wxOutputStream;
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// Represents XML node type.
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enum wxXmlNodeType
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{
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    // note: values are synchronized with xmlElementType from libxml
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    wxXML_ELEMENT_NODE       =  1,
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    wxXML_ATTRIBUTE_NODE     =  2,
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    wxXML_TEXT_NODE          =  3,
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    wxXML_CDATA_SECTION_NODE =  4,
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    wxXML_ENTITY_REF_NODE    =  5,
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    wxXML_ENTITY_NODE        =  6,
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    wxXML_PI_NODE            =  7,
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    wxXML_COMMENT_NODE       =  8,
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    wxXML_DOCUMENT_NODE      =  9,
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    wxXML_DOCUMENT_TYPE_NODE = 10,
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    wxXML_DOCUMENT_FRAG_NODE = 11,
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    wxXML_NOTATION_NODE      = 12,
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    wxXML_HTML_DOCUMENT_NODE = 13
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};
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// Types of XML files:
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enum wxXmlIOType
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{
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    wxXML_IO_AUTO = 0,    // detect it automatically
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    wxXML_IO_EXPAT,       // use Expat to load from text/xml document
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    wxXML_IO_TEXT_OUTPUT, // generic saver into text/xml
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    wxXML_IO_BIN,         // save in binary uncompressed proprietary format
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    wxXML_IO_BINZ         // svae in binary zlib-compressed proprietary format
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};
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// Represents node property(ies).
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// Example: in <img src="hello.gif" id="3"/> "src" is property with value
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//          "hello.gif" and "id" is prop. with value "3".
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class WXXMLDLLEXPORT wxXmlProperty
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{
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public:
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    wxXmlProperty() : m_next(NULL) {}
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    wxXmlProperty(const wxString& name, const wxString& value,
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                  wxXmlProperty *next)
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            : m_name(name), m_value(value), m_next(next) {}
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    ~wxXmlProperty() { delete m_next; }
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    wxString GetName() const { return m_name; }
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    wxString GetValue() const { return m_value; }
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    wxXmlProperty *GetNext() const { return m_next; }
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    void SetName(const wxString& name) { m_name = name; }
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    void SetValue(const wxString& value) { m_value = value; }
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    void SetNext(wxXmlProperty *next) { m_next = next; }
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private:
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    wxString m_name;
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    wxString m_value;
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    wxXmlProperty *m_next;
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};
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// Represents node in XML document. Node has name and may have content
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// and properties. Most common node types are wxXML_TEXT_NODE (name and props
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// are irrelevant) and wxXML_ELEMENT_NODE (e.g. in <title>hi</title> there is
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// element with name="title", irrelevant content and one child (wxXML_TEXT_NODE
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// with content="hi").
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//
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// If wxUSE_UNICODE is 0, all strings are encoded in UTF-8 encoding (same as
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// ASCII for characters 0-127). You can use wxMBConvUTF8 to convert then to
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// desired encoding:
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//
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//     wxCSConv myConv("iso8859-2");
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//     wxString s(cMB2WC(node->GetContent().c_str()), myConv);
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class WXXMLDLLEXPORT wxXmlNode
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{
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public:
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    wxXmlNode() : m_properties(NULL), m_parent(NULL),
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                  m_children(NULL), m_next(NULL) {}
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    wxXmlNode(wxXmlNode *parent,wxXmlNodeType type,
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              const wxString& name, const wxString& content,
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              wxXmlProperty *props, wxXmlNode *next);
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    ~wxXmlNode() { delete m_properties; delete m_next; delete m_children; }
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    // copy ctor & operator=. Note that this does NOT copy syblings
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    // and parent pointer, i.e. m_parent and m_next will be NULL
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    // after using copy ctor and are never unmodified by operator=.
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    // On the other hand, it DOES copy children and properties.
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    wxXmlNode(const wxXmlNode& node);
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    wxXmlNode& operator=(const wxXmlNode& node);
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    // user-friendly creation:
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    wxXmlNode(wxXmlNodeType type, const wxString& name,
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              const wxString& content = wxEmptyString);
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    void AddChild(wxXmlNode *child);
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    void InsertChild(wxXmlNode *child, wxXmlNode *before_node);
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    bool RemoveChild(wxXmlNode *child);
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    void AddProperty(const wxString& name, const wxString& value);
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    bool DeleteProperty(const wxString& name);
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    // access methods:
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    wxXmlNodeType GetType() const { return m_type; }
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    wxString GetName() const { return m_name; }
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    wxString GetContent() const { return m_content; }
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    wxXmlNode *GetParent() const { return m_parent; }
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    wxXmlNode *GetNext() const { return m_next; }
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    wxXmlNode *GetChildren() const { return m_children; }
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    wxXmlProperty *GetProperties() const { return m_properties; }
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    bool GetPropVal(const wxString& propName, wxString *value) const;
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    wxString GetPropVal(const wxString& propName,
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                        const wxString& defaultVal) const;
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    bool HasProp(const wxString& propName) const;
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    void SetType(wxXmlNodeType type) { m_type = type; }
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    void SetName(const wxString& name) { m_name = name; }
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    void SetContent(const wxString& con) { m_content = con; }
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    void SetParent(wxXmlNode *parent) { m_parent = parent; }
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    void SetNext(wxXmlNode *next) { m_next = next; }
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    void SetChildren(wxXmlNode *child) { m_children = child; }
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    void SetProperties(wxXmlProperty *prop) { m_properties = prop; }
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    void AddProperty(wxXmlProperty *prop);
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private:
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    wxXmlNodeType m_type;
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    wxString m_name;
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    wxString m_content;
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    wxXmlProperty *m_properties;
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    wxXmlNode *m_parent, *m_children, *m_next;
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    void DoCopy(const wxXmlNode& node);
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};
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// This class holds XML data/document as parsed by libxml. Note that
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// internal representation is independant on libxml and you can use
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// it without libxml (see Load/SaveBinary).
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class WXXMLDLLEXPORT wxXmlDocument : public wxObject
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{
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public:
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    wxXmlDocument() : wxObject(), m_version(wxT("1.0")), m_root(NULL)  {}
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    wxXmlDocument(const wxString& filename,
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                  wxXmlIOType io_type = wxXML_IO_AUTO);
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    wxXmlDocument(wxInputStream& stream,
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                  wxXmlIOType io_type = wxXML_IO_AUTO);
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    ~wxXmlDocument() { delete m_root; }
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    wxXmlDocument(const wxXmlDocument& doc);
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    wxXmlDocument& operator=(const wxXmlDocument& doc);
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    // Parses .xml file and loads data. Returns TRUE on success, FALSE
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    // otherwise.
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    // NOTE: Any call to this method will result into linking against libxml
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    //       and app's binary size will grow by ca. 250kB
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    bool Load(const wxString& filename, wxXmlIOType io_type = wxXML_IO_AUTO);
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    bool Load(wxInputStream& stream, wxXmlIOType io_type = wxXML_IO_AUTO);
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    // Saves document as .xml file.
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    bool Save(const wxString& filename,
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              wxXmlIOType io_type = wxXML_IO_TEXT_OUTPUT) const;
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    bool Save(wxOutputStream& stream,
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              wxXmlIOType io_type = wxXML_IO_TEXT_OUTPUT) const;
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    bool IsOk() const { return m_root != NULL; }
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    // Returns root node of the document.
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    wxXmlNode *GetRoot() const { return m_root; }
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    // Returns version of document (may be empty).
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    wxString GetVersion() const { return m_version; }
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    // Returns encoding of document (may be empty).
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    // Note: this is the encoding original fail was saved in, *not* the
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    // encoding of in-memory representation! Data in wxXmlNode are always
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    // stored in wchar_t (in Unicode build) or UTF-8 encoded
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    // (if wxUSE_UNICODE is 0).
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    wxString GetEncoding() const { return m_encoding; }
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    // Write-access methods:
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    void SetRoot(wxXmlNode *node) { delete m_root ; m_root = node; }
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    void SetVersion(const wxString& version) { m_version = version; }
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    void SetEncoding(const wxString& encoding) { m_encoding = encoding; }
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    static void AddHandler(wxXmlIOHandler *handler);
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    static void CleanUpHandlers();
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    static void InitStandardHandlers();
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protected:
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    static wxList *sm_handlers;
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private:
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    wxString m_version, m_encoding;
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    wxXmlNode *m_root;
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    void DoCopy(const wxXmlDocument& doc);
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};
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// wxXmlIOHandler takes care of loading and/or saving XML data.
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// see xmlio.h for available handlers
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class WXXMLDLLEXPORT wxXmlIOHandler : public wxObject
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{
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    public:
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        wxXmlIOHandler() {}
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        virtual wxXmlIOType GetType() = 0;
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        virtual bool CanLoad(wxInputStream& stream) = 0;
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        virtual bool CanSave() = 0;
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        virtual bool Load(wxInputStream& stream, wxXmlDocument& doc) = 0;
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        virtual bool Save(wxOutputStream& stream, const wxXmlDocument& doc) = 0;
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};
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void wxXmlInitXmlModule();
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#endif // _WX_XML_H_
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