Implemented WarpPointer() and added a test for it
    to controls.
  Some minor documention updates.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2599 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
	
		
			
				
	
	
		
			257 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			257 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        tbarbase.h
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// Purpose:     Base class for toolbar classes
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// Author:      Julian Smart
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// Modified by:
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// Created:     01/02/97
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart and Markus Holzem
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// Licence:   	wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_TBARBASE_H_
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#define _WX_TBARBASE_H_
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#ifdef __GNUG__
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#pragma interface "tbarbase.h"
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#endif
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#include "wx/setup.h"
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#include "wx/defs.h"
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#include "wx/bitmap.h"
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#include "wx/list.h"
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#include "wx/control.h"
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WXDLLEXPORT_DATA(extern const wxChar*) wxToolBarNameStr;
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WXDLLEXPORT_DATA(extern const wxSize) wxDefaultSize;
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WXDLLEXPORT_DATA(extern const wxPoint) wxDefaultPosition;
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#define wxTOOL_STYLE_BUTTON          1
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#define wxTOOL_STYLE_SEPARATOR       2
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#ifdef __WXGTK__
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class WXDLLEXPORT wxToolBar;
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#endif
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class WXDLLEXPORT wxToolBarTool: public wxObject
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{
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  DECLARE_DYNAMIC_CLASS(wxToolBarTool)
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 public:
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  wxToolBarTool() {}
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#ifdef __WXGTK__
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  wxToolBarTool(wxToolBar *owner, 
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                int theIndex = 0, const wxBitmap& bitmap1 = wxNullBitmap, const wxBitmap& bitmap2 = wxNullBitmap,
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                bool toggle = FALSE, wxObject *clientData = (wxObject *) NULL, 
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                const wxString& shortHelpString = "", const wxString& longHelpString = "",
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                GtkWidget *pixmap = (GtkWidget *) NULL );
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#else
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  wxToolBarTool(int theIndex, const wxBitmap& bitmap1 = wxNullBitmap, const wxBitmap& bitmap2 = wxNullBitmap,
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                bool toggle = FALSE, long xPos = -1, long yPos = -1,
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                const wxString& shortHelpString = wxEmptyString, const wxString& longHelpString = wxEmptyString);
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#endif
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  ~wxToolBarTool ();
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  inline void SetSize( long w, long h ) { m_width = w; m_height = h; }
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  inline long GetWidth () const { return m_width; }
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  inline long GetHeight () const { return m_height; }
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public:
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  int                   m_toolStyle;
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  wxObject *            m_clientData;
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  int                   m_index;
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  long                  m_x;
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  long                  m_y;
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  long                  m_width;
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  long                  m_height;
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  bool                  m_toggleState;
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  bool                  m_isToggle;
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  bool                  m_deleteSecondBitmap;
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  bool                  m_enabled;
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  wxBitmap              m_bitmap1;
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  wxBitmap              m_bitmap2;
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  bool                  m_isMenuCommand;
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  wxString              m_shortHelpString;
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  wxString              m_longHelpString;
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#ifdef __WXGTK__
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  wxToolBar            *m_owner;
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  GtkWidget            *m_item;
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  GtkWidget            *m_pixmap;
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#endif
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};
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class WXDLLEXPORT wxToolBarBase : public wxControl
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{
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  DECLARE_ABSTRACT_CLASS(wxToolBarBase)
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 public:
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  wxToolBarBase(void);
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  ~wxToolBarBase(void);
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  // Handle wxToolBar events
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  // Only allow toggle if returns TRUE. Call when left button up.
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  virtual bool OnLeftClick(int toolIndex, bool toggleDown);
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  // Call when right button down.
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  virtual void OnRightClick(int toolIndex, long x, long y);
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  // Called when the mouse cursor enters a tool bitmap.
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  // Argument is -1 if mouse is exiting the toolbar.
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  virtual void OnMouseEnter(int toolIndex);
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  // If pushedBitmap is NULL, a reversed version of bitmap is
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  // created and used as the pushed/toggled image.
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  // If toggle is TRUE, the button toggles between the two states.
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  virtual wxToolBarTool *AddTool(int toolIndex, const wxBitmap& bitmap, const wxBitmap& pushedBitmap = wxNullBitmap,
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               bool toggle = FALSE, long xPos = -1, long yPos = -1, wxObject *clientData = NULL,
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               const wxString& helpString1 = wxEmptyString, const wxString& helpString2 = wxEmptyString);
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  virtual void AddSeparator(void);
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  virtual void ClearTools(void);
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  virtual void EnableTool(int toolIndex, bool enable);
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  virtual void ToggleTool(int toolIndex, bool toggle); // toggle is TRUE if toggled on
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  virtual void SetToggle(int toolIndex, bool toggle); // Set this to be togglable (or not)
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  virtual wxObject *GetToolClientData(int index) const;
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  inline wxList& GetTools(void) const { return (wxList&) m_tools; }
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  // After the toolbar has initialized, this is the size the tools take up
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#if WXWXIN_COMPATIBILITY
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  inline void GetMaxSize ( long * width, long * height ) const
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   { wxSize maxSize(GetMaxSize()); *width = maxSize.x; *height = maxSize.y; }
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#endif
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  virtual wxSize GetMaxSize ( void ) const;
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  virtual bool GetToolState(int toolIndex) const;
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  virtual bool GetToolEnabled(int toolIndex) const;
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  virtual wxToolBarTool *FindToolForPosition(long x, long y) const;
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  virtual void SetToolShortHelp(int toolIndex, const wxString& helpString);
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  virtual wxString GetToolShortHelp(int toolIndex) const;
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  virtual void SetToolLongHelp(int toolIndex, const wxString& helpString);
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  virtual wxString GetToolLongHelp(int toolIndex) const;
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  virtual void SetMargins(int x, int y);
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  inline void SetMargins(const wxSize& size) { SetMargins((int) size.x, (int) size.y); }
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  virtual void SetToolPacking(int packing);
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  virtual void SetToolSeparation(int separation);
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  inline virtual wxSize GetToolMargins(void) { return wxSize(m_xMargin, m_yMargin); }
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  inline virtual int GetToolPacking(void) { return m_toolPacking; }
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  inline virtual int GetToolSeparation(void) { return m_toolSeparation; }
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  virtual void SetToolBitmapSize(const wxSize& size) { m_defaultWidth = size.x; m_defaultHeight = size.y; };
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  virtual wxSize GetToolBitmapSize(void) const { return wxSize(m_defaultWidth, m_defaultHeight); }
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  // The button size (in some implementations) is bigger than the bitmap size: this returns
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  // the total button size.
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  virtual wxSize GetToolSize(void) const { return wxSize(m_defaultWidth, m_defaultHeight); } ;
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  // Compatibility
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#if WXWIN_COMPATIBILITY
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  inline void SetDefaultSize(int w, int h) { SetDefaultSize(wxSize(w, h)); }
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  inline long GetDefaultWidth(void) const { return m_defaultWidth; }
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  inline long GetDefaultHeight(void) const { return m_defaultHeight; }
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  inline int GetDefaultButtonWidth(void) const { return (int) GetDefaultButtonSize().x; };
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  inline int GetDefaultButtonHeight(void) const { return (int) GetDefaultButtonSize().y; };
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  virtual void SetDefaultSize(const wxSize& size) { SetToolBitmapSize(size); }
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  virtual wxSize GetDefaultSize(void) const { return GetToolBitmapSize(); }
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  virtual wxSize GetDefaultButtonSize(void) const { return GetToolSize(); }
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#endif
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  // Lay the tools out
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  virtual void LayoutTools();
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  // Add all the buttons: required for Win95.
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  virtual bool CreateTools(void) { return TRUE; }
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  // Calls the appropriate function after tools have been created.
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  // E.g. Layout, or CreateTools.
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  virtual bool Realize() = 0;
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  void Command(wxCommandEvent& event);
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  // SCROLLING: this has to be copied from wxScrolledWindow since wxToolBarBase
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  // inherits from wxControl. This could have been put into wxToolBarSimple,
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  // but we might want any derived toolbar class to be scrollable.
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  // Number of pixels per user unit (0 or -1 for no scrollbar)
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  // Length of virtual canvas in user units
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  virtual void SetScrollbars(int horizontal, int vertical,
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                             int x_length, int y_length,
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                             int x_pos = 0, int y_pos = 0);
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  // Physically scroll the window
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  virtual void Scroll(int x_pos, int y_pos);
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  virtual void GetScrollPixelsPerUnit(int *x_unit, int *y_unit) const;
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  virtual void EnableScrolling(bool x_scrolling, bool y_scrolling);
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  virtual void AdjustScrollbars(void);
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  // Prepare the DC by translating it according to the current scroll position
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  virtual void PrepareDC(wxDC& dc);
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  int GetScrollPageSize(int orient) const ;
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  void SetScrollPageSize(int orient, int pageSize);
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  // Get the view start
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  virtual void ViewStart(int *x, int *y) const;
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  // Actual size in pixels when scrolling is taken into account
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  virtual void GetVirtualSize(int *x, int *y) const;
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  // Do the toolbar button updates (check for EVT_UPDATE_UI handlers)
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  virtual void DoToolbarUpdates(void);
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  inline void SetMaxRowsCols(int rows, int cols) { m_maxRows = rows; m_maxCols = cols; }
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  inline int GetMaxRows() const { return m_maxRows; }
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  inline int GetMaxCols() const { return m_maxCols; }
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  void OnScroll(wxScrollEvent& event);
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  void OnSize(wxSizeEvent& event);
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  void OnIdle(wxIdleEvent& event);
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 protected:
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  wxList                m_tools;
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//  int                   m_tilingDirection;
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//  int                   m_rowsOrColumns;
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  int                   m_maxRows;
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  int                   m_maxCols;
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  long                  m_maxWidth, m_maxHeight;
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  int                   m_currentTool; // Tool where mouse currently is
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  int                   m_pressedTool; // Tool where mouse pressed
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  int                   m_xMargin;
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  int                   m_yMargin;
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  int                   m_toolPacking;
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  int                   m_toolSeparation;
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  long                  m_defaultWidth;
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  long                  m_defaultHeight;
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public:
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  ////////////////////////////////////////////////////////////////////////
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  //// IMPLEMENTATION
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  // Calculate scroll increment
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  virtual int CalcScrollInc(wxScrollEvent& event);
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  ////////////////////////////////////////////////////////////////////////
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  //// PROTECTED DATA
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protected:
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  int                   m_xScrollPixelsPerLine;
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  int                   m_yScrollPixelsPerLine;
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  bool                  m_xScrollingEnabled;
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  bool                  m_yScrollingEnabled;
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  int                   m_xScrollPosition;
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  int                   m_yScrollPosition;
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  bool                  m_calcScrolledOffset; // If TRUE, wxCanvasDC uses scrolled offsets
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  int                   m_xScrollLines;
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  int                   m_yScrollLines;
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  int                   m_xScrollLinesPerPage;
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  int                   m_yScrollLinesPerPage;
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public:
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    DECLARE_EVENT_TABLE()
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};
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#endif
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    // _WX_TBARBASE_H_
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