2. made it inherit only the attributes explicitly set for the parent 3. "explicitly set" means set with SetXXX(), not newly added SetDefaultXXX() 4. documented InheritAttributes(), ShouldInheritColours() and SetDefaultXXX() git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26670 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2785 lines
77 KiB
C++
2785 lines
77 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: common/window.cpp
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// Purpose: common (to all ports) wxWindow functions
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// Author: Julian Smart, Vadim Zeitlin
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// Modified by:
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// Created: 13/07/98
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// RCS-ID: $Id$
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// Copyright: (c) wxWindows team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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#pragma implementation "windowbase.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/string.h"
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#include "wx/log.h"
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#include "wx/intl.h"
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#include "wx/frame.h"
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#include "wx/defs.h"
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#include "wx/window.h"
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#include "wx/control.h"
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#include "wx/checkbox.h"
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#include "wx/radiobut.h"
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#include "wx/statbox.h"
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#include "wx/textctrl.h"
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#include "wx/settings.h"
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#include "wx/dialog.h"
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#include "wx/msgdlg.h"
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#include "wx/statusbr.h"
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#include "wx/dcclient.h"
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#endif //WX_PRECOMP
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#if wxUSE_CONSTRAINTS
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#include "wx/layout.h"
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#endif // wxUSE_CONSTRAINTS
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#include "wx/sizer.h"
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#if wxUSE_DRAG_AND_DROP
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#include "wx/dnd.h"
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#endif // wxUSE_DRAG_AND_DROP
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#if wxUSE_ACCESSIBILITY
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#include "wx/access.h"
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#endif
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#if wxUSE_HELP
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#include "wx/cshelp.h"
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#endif // wxUSE_HELP
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#if wxUSE_TOOLTIPS
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#include "wx/tooltip.h"
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#endif // wxUSE_TOOLTIPS
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#if wxUSE_CARET
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#include "wx/caret.h"
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#endif // wxUSE_CARET
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// ----------------------------------------------------------------------------
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// static data
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// ----------------------------------------------------------------------------
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#if defined(__WXPM__)
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int wxWindowBase::ms_lastControlId = 2000;
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#else
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int wxWindowBase::ms_lastControlId = -200;
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#endif
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IMPLEMENT_ABSTRACT_CLASS(wxWindowBase, wxEvtHandler)
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// ----------------------------------------------------------------------------
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// event table
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// ----------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(wxWindowBase, wxEvtHandler)
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EVT_SYS_COLOUR_CHANGED(wxWindowBase::OnSysColourChanged)
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EVT_INIT_DIALOG(wxWindowBase::OnInitDialog)
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EVT_MIDDLE_DOWN(wxWindowBase::OnMiddleClick)
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#if wxUSE_HELP
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EVT_HELP(wxID_ANY, wxWindowBase::OnHelp)
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#endif // wxUSE_HELP
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END_EVENT_TABLE()
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// ============================================================================
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// implementation of the common functionality of the wxWindow class
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// ============================================================================
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// ----------------------------------------------------------------------------
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// initialization
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// ----------------------------------------------------------------------------
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// the default initialization
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wxWindowBase::wxWindowBase()
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: m_bestSize(wxDefaultSize)
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{
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// no window yet, no parent nor children
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m_parent = (wxWindow *)NULL;
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m_windowId = wxID_ANY;
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// no constraints on the minimal window size
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m_minWidth =
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m_minHeight =
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m_maxWidth =
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m_maxHeight = -1;
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// window are created enabled and visible by default
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m_isShown =
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m_isEnabled = true;
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// the default event handler is just this window
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m_eventHandler = this;
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#if wxUSE_VALIDATORS
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// no validator
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m_windowValidator = (wxValidator *) NULL;
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#endif // wxUSE_VALIDATORS
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// the colours/fonts are default for now, so leave m_font,
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// m_backgroundColour and m_foregroundColour uninitialized and set those
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m_hasBgCol =
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m_hasFgCol =
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m_hasFont = false;
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// no style bits
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m_exStyle =
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m_windowStyle = 0;
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#if wxUSE_CONSTRAINTS
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// no constraints whatsoever
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m_constraints = (wxLayoutConstraints *) NULL;
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m_constraintsInvolvedIn = (wxWindowList *) NULL;
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#endif // wxUSE_CONSTRAINTS
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m_windowSizer = (wxSizer *) NULL;
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m_containingSizer = (wxSizer *) NULL;
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m_autoLayout = false;
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#if wxUSE_DRAG_AND_DROP
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m_dropTarget = (wxDropTarget *)NULL;
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#endif // wxUSE_DRAG_AND_DROP
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#if wxUSE_TOOLTIPS
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m_tooltip = (wxToolTip *)NULL;
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#endif // wxUSE_TOOLTIPS
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#if wxUSE_CARET
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m_caret = (wxCaret *)NULL;
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#endif // wxUSE_CARET
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#if wxUSE_PALETTE
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m_hasCustomPalette = false;
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#endif // wxUSE_PALETTE
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#if wxUSE_ACCESSIBILITY
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m_accessible = NULL;
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#endif
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m_virtualSize = wxDefaultSize;
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m_minVirtualWidth =
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m_minVirtualHeight =
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m_maxVirtualWidth =
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m_maxVirtualHeight = -1;
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m_windowVariant = wxWINDOW_VARIANT_NORMAL;
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// Whether we're using the current theme for this window (wxGTK only for now)
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m_themeEnabled = false;
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// VZ: this one shouldn't exist...
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m_isBeingDeleted = false;
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}
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// common part of window creation process
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bool wxWindowBase::CreateBase(wxWindowBase *parent,
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wxWindowID id,
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const wxPoint& WXUNUSED(pos),
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const wxSize& size,
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long style,
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const wxValidator& wxVALIDATOR_PARAM(validator),
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const wxString& name)
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{
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#if wxUSE_STATBOX
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// wxGTK doesn't allow to create controls with static box as the parent so
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// this will result in a crash when the program is ported to wxGTK so warn
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// the user about it
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// if you get this assert, the correct solution is to create the controls
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// as siblings of the static box
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wxASSERT_MSG( !parent || !wxDynamicCast(parent, wxStaticBox),
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_T("wxStaticBox can't be used as a window parent!") );
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#endif // wxUSE_STATBOX
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// ids are limited to 16 bits under MSW so if you care about portability,
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// it's not a good idea to use ids out of this range (and negative ids are
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// reserved for wxWindows own usage)
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wxASSERT_MSG( id == wxID_ANY || (id >= 0 && id < 32767),
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_T("invalid id value") );
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// generate a new id if the user doesn't care about it
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m_windowId = id == wxID_ANY ? NewControlId() : id;
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SetName(name);
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SetWindowStyleFlag(style);
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SetParent(parent);
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// Set the minsize to be the size passed to the ctor (if any) for
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// non-TLWs. This is so items used in a sizer will use this explicitly
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// set size for layout, instead of falling back the (probably smaller)
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// bestsize.
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if (! IsTopLevel())
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SetSizeHints(size);
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#if wxUSE_VALIDATORS
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SetValidator(validator);
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#endif // wxUSE_VALIDATORS
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// if the parent window has wxWS_EX_VALIDATE_RECURSIVELY set, we want to
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// have it too - like this it's possible to set it only in the top level
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// dialog/frame and all children will inherit it by defult
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if ( parent && (parent->GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) )
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{
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SetExtraStyle(GetExtraStyle() | wxWS_EX_VALIDATE_RECURSIVELY);
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}
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return true;
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}
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// ----------------------------------------------------------------------------
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// destruction
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// ----------------------------------------------------------------------------
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// common clean up
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wxWindowBase::~wxWindowBase()
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{
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wxASSERT_MSG( GetCapture() != this, wxT("attempt to destroy window with mouse capture") );
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// FIXME if these 2 cases result from programming errors in the user code
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// we should probably assert here instead of silently fixing them
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// Just in case the window has been Closed, but we're then deleting
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// immediately: don't leave dangling pointers.
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wxPendingDelete.DeleteObject(this);
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// Just in case we've loaded a top-level window via LoadNativeDialog but
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// we weren't a dialog class
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wxTopLevelWindows.DeleteObject((wxWindow*)this);
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wxASSERT_MSG( GetChildren().GetCount() == 0, wxT("children not destroyed") );
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// reset the dangling pointer our parent window may keep to us
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if ( m_parent )
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{
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if ( m_parent->GetDefaultItem() == this )
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{
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m_parent->SetDefaultItem(NULL);
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}
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m_parent->RemoveChild(this);
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}
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#if wxUSE_CARET
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delete m_caret;
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#endif // wxUSE_CARET
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#if wxUSE_VALIDATORS
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delete m_windowValidator;
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#endif // wxUSE_VALIDATORS
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#if wxUSE_CONSTRAINTS
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// Have to delete constraints/sizer FIRST otherwise sizers may try to look
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// at deleted windows as they delete themselves.
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DeleteRelatedConstraints();
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if ( m_constraints )
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{
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// This removes any dangling pointers to this window in other windows'
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// constraintsInvolvedIn lists.
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UnsetConstraints(m_constraints);
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delete m_constraints;
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m_constraints = NULL;
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}
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#endif // wxUSE_CONSTRAINTS
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if ( m_containingSizer )
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m_containingSizer->Detach( (wxWindow*)this );
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delete m_windowSizer;
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#if wxUSE_DRAG_AND_DROP
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delete m_dropTarget;
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#endif // wxUSE_DRAG_AND_DROP
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#if wxUSE_TOOLTIPS
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delete m_tooltip;
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#endif // wxUSE_TOOLTIPS
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#if wxUSE_ACCESSIBILITY
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delete m_accessible;
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#endif
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}
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bool wxWindowBase::Destroy()
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{
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delete this;
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return true;
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}
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bool wxWindowBase::Close(bool force)
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{
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wxCloseEvent event(wxEVT_CLOSE_WINDOW, m_windowId);
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event.SetEventObject(this);
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event.SetCanVeto(!force);
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// return false if window wasn't closed because the application vetoed the
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// close event
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return GetEventHandler()->ProcessEvent(event) && !event.GetVeto();
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}
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bool wxWindowBase::DestroyChildren()
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{
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wxWindowList::compatibility_iterator node;
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for ( ;; )
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{
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// we iterate until the list becomes empty
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node = GetChildren().GetFirst();
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if ( !node )
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break;
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wxWindow *child = node->GetData();
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// note that we really want to call delete and not ->Destroy() here
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// because we want to delete the child immediately, before we are
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// deleted, and delayed deletion would result in problems as our (top
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// level) child could outlive its parent
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delete child;
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wxASSERT_MSG( !GetChildren().Find(child),
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wxT("child didn't remove itself using RemoveChild()") );
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}
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return true;
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}
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// ----------------------------------------------------------------------------
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// size/position related methods
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// ----------------------------------------------------------------------------
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// centre the window with respect to its parent in either (or both) directions
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void wxWindowBase::Centre(int direction)
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{
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// the position/size of the parent window or of the entire screen
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wxPoint posParent;
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int widthParent, heightParent;
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wxWindow *parent = NULL;
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if ( !(direction & wxCENTRE_ON_SCREEN) )
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{
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// find the parent to centre this window on: it should be the
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// immediate parent for the controls but the top level parent for the
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// top level windows (like dialogs)
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parent = GetParent();
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if ( IsTopLevel() )
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{
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while ( parent && !parent->IsTopLevel() )
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{
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parent = parent->GetParent();
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}
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}
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// there is no wxTopLevelWindow under wxMotif yet
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#ifndef __WXMOTIF__
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// we shouldn't center the dialog on the iconized window: under
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// Windows, for example, this places it completely off the screen
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if ( parent )
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{
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wxTopLevelWindow *winTop = wxDynamicCast(parent, wxTopLevelWindow);
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if ( winTop && winTop->IsIconized() )
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{
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parent = NULL;
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}
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}
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#endif // __WXMOTIF__
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// did we find the parent?
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if ( !parent )
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{
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// no other choice
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direction |= wxCENTRE_ON_SCREEN;
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}
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}
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if ( direction & wxCENTRE_ON_SCREEN )
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{
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// centre with respect to the whole screen
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wxDisplaySize(&widthParent, &heightParent);
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}
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else
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{
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if ( IsTopLevel() )
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{
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// centre on the parent
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parent->GetSize(&widthParent, &heightParent);
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// adjust to the parents position
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posParent = parent->GetPosition();
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}
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else
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{
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// centre inside the parents client rectangle
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parent->GetClientSize(&widthParent, &heightParent);
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}
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}
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int width, height;
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GetSize(&width, &height);
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int xNew = -1,
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yNew = -1;
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if ( direction & wxHORIZONTAL )
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xNew = (widthParent - width)/2;
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if ( direction & wxVERTICAL )
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yNew = (heightParent - height)/2;
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xNew += posParent.x;
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yNew += posParent.y;
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// Base size of the visible dimensions of the display
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// to take into account the taskbar
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wxRect rect = wxGetClientDisplayRect();
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wxSize size (rect.width,rect.height);
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// NB: in wxMSW, negative position may not neccessary mean "out of screen",
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// but it may mean that the window is placed on other than the main
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// display. Therefore we only make sure centered window is on the main display
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// if the parent is at least partially present here.
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if (posParent.x + widthParent >= 0) // if parent is (partially) on the main display
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{
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if (xNew < 0)
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xNew = 0;
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else if (xNew+width > size.x)
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xNew = size.x-width-1;
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}
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if (posParent.y + heightParent >= 0) // if parent is (partially) on the main display
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{
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if (yNew+height > size.y)
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yNew = size.y-height-1;
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// Make certain that the title bar is initially visible
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// always, even if this would push the bottom of the
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// dialog of the visible area of the display
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if (yNew < 0)
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yNew = 0;
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}
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// move the window to this position (keeping the old size but using
|
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// SetSize() and not Move() to allow xNew and/or yNew to be -1)
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SetSize(xNew, yNew, width, height, wxSIZE_ALLOW_MINUS_ONE);
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}
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// fits the window around the children
|
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void wxWindowBase::Fit()
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{
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if ( GetChildren().GetCount() > 0 )
|
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{
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SetClientSize(DoGetBestSize());
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}
|
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//else: do nothing if we have no children
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}
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|
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// fits virtual size (ie. scrolled area etc.) around children
|
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void wxWindowBase::FitInside()
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{
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if ( GetChildren().GetCount() > 0 )
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{
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SetVirtualSize( GetBestVirtualSize() );
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}
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}
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|
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// return the size best suited for the current window
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wxSize wxWindowBase::DoGetBestSize() const
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{
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if ( m_windowSizer )
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{
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return m_windowSizer->GetMinSize();
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}
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#if wxUSE_CONSTRAINTS
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else if ( m_constraints )
|
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{
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wxConstCast(this, wxWindowBase)->SatisfyConstraints();
|
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|
|
// our minimal acceptable size is such that all our windows fit inside
|
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int maxX = 0,
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maxY = 0;
|
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|
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for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
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node;
|
|
node = node->GetNext() )
|
|
{
|
|
wxLayoutConstraints *c = node->GetData()->GetConstraints();
|
|
if ( !c )
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|
{
|
|
// it's not normal that we have an unconstrained child, but
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// what can we do about it?
|
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continue;
|
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}
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int x = c->right.GetValue(),
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y = c->bottom.GetValue();
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|
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if ( x > maxX )
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maxX = x;
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|
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if ( y > maxY )
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maxY = y;
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// TODO: we must calculate the overlaps somehow, otherwise we
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// will never return a size bigger than the current one :-(
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}
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return wxSize(maxX, maxY);
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}
|
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#endif // wxUSE_CONSTRAINTS
|
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else if ( GetChildren().GetCount() > 0 )
|
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{
|
|
// our minimal acceptable size is such that all our windows fit inside
|
|
int maxX = 0,
|
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maxY = 0;
|
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|
|
for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
|
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node;
|
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node = node->GetNext() )
|
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{
|
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wxWindow *win = node->GetData();
|
|
if ( win->IsTopLevel()
|
|
#if wxUSE_STATUSBAR
|
|
|| wxDynamicCast(win, wxStatusBar)
|
|
#endif // wxUSE_STATUSBAR
|
|
)
|
|
{
|
|
// dialogs and frames lie in different top level windows -
|
|
// don't deal with them here; as for the status bars, they
|
|
// don't lie in the client area at all
|
|
continue;
|
|
}
|
|
|
|
int wx, wy, ww, wh;
|
|
win->GetPosition(&wx, &wy);
|
|
|
|
// if the window hadn't been positioned yet, assume that it is in
|
|
// the origin
|
|
if ( wx == -1 )
|
|
wx = 0;
|
|
if ( wy == -1 )
|
|
wy = 0;
|
|
|
|
win->GetSize(&ww, &wh);
|
|
if ( wx + ww > maxX )
|
|
maxX = wx + ww;
|
|
if ( wy + wh > maxY )
|
|
maxY = wy + wh;
|
|
}
|
|
|
|
// for compatibility with the old versions and because it really looks
|
|
// slightly more pretty like this, add a pad
|
|
maxX += 7;
|
|
maxY += 14;
|
|
|
|
return wxSize(maxX, maxY);
|
|
}
|
|
else
|
|
{
|
|
// Windows which don't implement DoGetBestSize and aren't parents.
|
|
// This emulates the behavior of a wxSizer without wxADJUST_MINSIZE
|
|
|
|
// If you get the following message you should do one of two things
|
|
// 1. Do what it says (best)
|
|
// 2. m_bestSize = GetSize() at end of Create() (hack)
|
|
if(m_bestSize == wxDefaultSize)
|
|
{
|
|
wxLogDebug(wxT("Class %s (or superclass) should implement DoGetBestSize()"),GetClassInfo()->GetClassName());
|
|
wxConstCast(this,wxWindowBase)->m_bestSize = GetSize();
|
|
}
|
|
return m_bestSize;
|
|
}
|
|
}
|
|
|
|
// by default the origin is not shifted
|
|
wxPoint wxWindowBase::GetClientAreaOrigin() const
|
|
{
|
|
return wxPoint(0, 0);
|
|
}
|
|
|
|
// set the min/max size of the window
|
|
void wxWindowBase::SetSizeHints(int minW, int minH,
|
|
int maxW, int maxH,
|
|
int WXUNUSED(incW), int WXUNUSED(incH))
|
|
{
|
|
// setting min width greater than max width leads to infinite loops under
|
|
// X11 and generally doesn't make any sense, so don't allow it
|
|
wxCHECK_RET( (minW == -1 || maxW == -1 || minW <= maxW) &&
|
|
(minH == -1 || maxH == -1 || minH <= maxH),
|
|
_T("min width/height must be less than max width/height!") );
|
|
|
|
m_minWidth = minW;
|
|
m_maxWidth = maxW;
|
|
m_minHeight = minH;
|
|
m_maxHeight = maxH;
|
|
}
|
|
|
|
void wxWindowBase::SetWindowVariant( wxWindowVariant variant )
|
|
{
|
|
if ( m_windowVariant != variant )
|
|
{
|
|
m_windowVariant = variant;
|
|
|
|
DoSetWindowVariant(variant);
|
|
}
|
|
}
|
|
|
|
void wxWindowBase::DoSetWindowVariant( wxWindowVariant variant )
|
|
{
|
|
// adjust the font height to correspond to our new variant (notice that
|
|
// we're only called if something really changed)
|
|
wxFont font = GetFont();
|
|
int size = font.GetPointSize();
|
|
switch ( variant )
|
|
{
|
|
case wxWINDOW_VARIANT_NORMAL:
|
|
break;
|
|
|
|
case wxWINDOW_VARIANT_SMALL:
|
|
size *= 3;
|
|
size /= 4;
|
|
break;
|
|
|
|
case wxWINDOW_VARIANT_MINI:
|
|
size *= 2;
|
|
size /= 3;
|
|
break;
|
|
|
|
case wxWINDOW_VARIANT_LARGE:
|
|
size *= 5;
|
|
size /= 4;
|
|
break;
|
|
|
|
default:
|
|
wxFAIL_MSG(_T("unexpected window variant"));
|
|
break;
|
|
}
|
|
|
|
font.SetPointSize(size);
|
|
SetFont(font);
|
|
}
|
|
|
|
void wxWindowBase::SetVirtualSizeHints( int minW, int minH,
|
|
int maxW, int maxH )
|
|
{
|
|
m_minVirtualWidth = minW;
|
|
m_maxVirtualWidth = maxW;
|
|
m_minVirtualHeight = minH;
|
|
m_maxVirtualHeight = maxH;
|
|
}
|
|
|
|
void wxWindowBase::DoSetVirtualSize( int x, int y )
|
|
{
|
|
if ( m_minVirtualWidth != -1 && m_minVirtualWidth > x )
|
|
x = m_minVirtualWidth;
|
|
if ( m_maxVirtualWidth != -1 && m_maxVirtualWidth < x )
|
|
x = m_maxVirtualWidth;
|
|
if ( m_minVirtualHeight != -1 && m_minVirtualHeight > y )
|
|
y = m_minVirtualHeight;
|
|
if ( m_maxVirtualHeight != -1 && m_maxVirtualHeight < y )
|
|
y = m_maxVirtualHeight;
|
|
|
|
m_virtualSize = wxSize(x, y);
|
|
}
|
|
|
|
wxSize wxWindowBase::DoGetVirtualSize() const
|
|
{
|
|
wxSize s( GetClientSize() );
|
|
|
|
return wxSize( wxMax( m_virtualSize.GetWidth(), s.GetWidth() ),
|
|
wxMax( m_virtualSize.GetHeight(), s.GetHeight() ) );
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// show/hide/enable/disable the window
|
|
// ----------------------------------------------------------------------------
|
|
|
|
bool wxWindowBase::Show(bool show)
|
|
{
|
|
if ( show != m_isShown )
|
|
{
|
|
m_isShown = show;
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool wxWindowBase::Enable(bool enable)
|
|
{
|
|
if ( enable != m_isEnabled )
|
|
{
|
|
m_isEnabled = enable;
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
// ----------------------------------------------------------------------------
|
|
// RTTI
|
|
// ----------------------------------------------------------------------------
|
|
|
|
bool wxWindowBase::IsTopLevel() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// reparenting the window
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWindowBase::AddChild(wxWindowBase *child)
|
|
{
|
|
wxCHECK_RET( child, wxT("can't add a NULL child") );
|
|
|
|
// this should never happen and it will lead to a crash later if it does
|
|
// because RemoveChild() will remove only one node from the children list
|
|
// and the other(s) one(s) will be left with dangling pointers in them
|
|
wxASSERT_MSG( !GetChildren().Find((wxWindow*)child), _T("AddChild() called twice") );
|
|
|
|
GetChildren().Append((wxWindow*)child);
|
|
child->SetParent(this);
|
|
}
|
|
|
|
void wxWindowBase::RemoveChild(wxWindowBase *child)
|
|
{
|
|
wxCHECK_RET( child, wxT("can't remove a NULL child") );
|
|
|
|
GetChildren().DeleteObject((wxWindow *)child);
|
|
child->SetParent(NULL);
|
|
}
|
|
|
|
bool wxWindowBase::Reparent(wxWindowBase *newParent)
|
|
{
|
|
wxWindow *oldParent = GetParent();
|
|
if ( newParent == oldParent )
|
|
{
|
|
// nothing done
|
|
return false;
|
|
}
|
|
|
|
// unlink this window from the existing parent.
|
|
if ( oldParent )
|
|
{
|
|
oldParent->RemoveChild(this);
|
|
}
|
|
else
|
|
{
|
|
wxTopLevelWindows.DeleteObject((wxWindow *)this);
|
|
}
|
|
|
|
// add it to the new one
|
|
if ( newParent )
|
|
{
|
|
newParent->AddChild(this);
|
|
}
|
|
else
|
|
{
|
|
wxTopLevelWindows.Append((wxWindow *)this);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// event handler stuff
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWindowBase::PushEventHandler(wxEvtHandler *handler)
|
|
{
|
|
wxEvtHandler *handlerOld = GetEventHandler();
|
|
|
|
handler->SetNextHandler(handlerOld);
|
|
|
|
if ( handlerOld )
|
|
GetEventHandler()->SetPreviousHandler(handler);
|
|
|
|
SetEventHandler(handler);
|
|
}
|
|
|
|
wxEvtHandler *wxWindowBase::PopEventHandler(bool deleteHandler)
|
|
{
|
|
wxEvtHandler *handlerA = GetEventHandler();
|
|
if ( handlerA )
|
|
{
|
|
wxEvtHandler *handlerB = handlerA->GetNextHandler();
|
|
handlerA->SetNextHandler((wxEvtHandler *)NULL);
|
|
|
|
if ( handlerB )
|
|
handlerB->SetPreviousHandler((wxEvtHandler *)NULL);
|
|
SetEventHandler(handlerB);
|
|
|
|
if ( deleteHandler )
|
|
{
|
|
delete handlerA;
|
|
handlerA = (wxEvtHandler *)NULL;
|
|
}
|
|
}
|
|
|
|
return handlerA;
|
|
}
|
|
|
|
bool wxWindowBase::RemoveEventHandler(wxEvtHandler *handler)
|
|
{
|
|
wxCHECK_MSG( handler, false, _T("RemoveEventHandler(NULL) called") );
|
|
|
|
wxEvtHandler *handlerPrev = NULL,
|
|
*handlerCur = GetEventHandler();
|
|
while ( handlerCur )
|
|
{
|
|
wxEvtHandler *handlerNext = handlerCur->GetNextHandler();
|
|
|
|
if ( handlerCur == handler )
|
|
{
|
|
if ( handlerPrev )
|
|
{
|
|
handlerPrev->SetNextHandler(handlerNext);
|
|
}
|
|
else
|
|
{
|
|
SetEventHandler(handlerNext);
|
|
}
|
|
|
|
if ( handlerNext )
|
|
{
|
|
handlerNext->SetPreviousHandler ( handlerPrev );
|
|
}
|
|
|
|
handler->SetNextHandler(NULL);
|
|
handler->SetPreviousHandler(NULL);
|
|
|
|
return true;
|
|
}
|
|
|
|
handlerPrev = handlerCur;
|
|
handlerCur = handlerNext;
|
|
}
|
|
|
|
wxFAIL_MSG( _T("where has the event handler gone?") );
|
|
|
|
return false;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// colours, fonts &c
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWindowBase::InheritAttributes()
|
|
{
|
|
const wxWindow * const parent = GetParent();
|
|
if ( !parent )
|
|
return;
|
|
|
|
// we only inherit attributes which had been explicitly set for the parent
|
|
// which ensures that this only happens if the user really wants it and
|
|
// not by default which wouldn't make any sense in modern GUIs where the
|
|
// controls don't all use the same fonts (nor colours)
|
|
if ( parent->m_hasFont && !m_hasFont )
|
|
SetFont(parent->GetFont());
|
|
|
|
// in addition, there is a possibility to explicitly forbid inheriting
|
|
// colours at each class level by overriding ShouldInheritColours()
|
|
if ( ShouldInheritColours() )
|
|
{
|
|
if ( parent->m_hasFgCol && !m_hasFgCol )
|
|
SetForegroundColour(parent->GetForegroundColour());
|
|
|
|
if ( parent->m_hasBgCol && !m_hasBgCol )
|
|
SetBackgroundColour(parent->GetBackgroundColour());
|
|
}
|
|
}
|
|
|
|
/* static */ wxVisualAttributes
|
|
wxWindowBase::GetClassDefaultAttributes(wxWindowVariant WXUNUSED(variant))
|
|
{
|
|
// it is important to return valid values for all attributes from here,
|
|
// GetXXX() below rely on this
|
|
wxVisualAttributes attrs;
|
|
attrs.font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
|
|
attrs.colFg = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT);
|
|
attrs.colBg = wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE);
|
|
|
|
return attrs;
|
|
}
|
|
|
|
wxColour wxWindowBase::GetBackgroundColour() const
|
|
{
|
|
if ( !m_backgroundColour.Ok() )
|
|
{
|
|
wxASSERT_MSG( !m_hasBgCol, _T("we have invalid explicit bg colour?") );
|
|
|
|
// get our default background colour
|
|
wxColour colBg = GetDefaultAttributes().colBg;
|
|
|
|
// we must return some valid colour to avoid redoing this every time
|
|
// and also to avoid surprizing the applications written for older
|
|
// wxWindows versions where GetBackgroundColour() always returned
|
|
// something -- so give them something even if it doesn't make sense
|
|
// for this window (e.g. it has a themed background)
|
|
if ( !colBg.Ok() )
|
|
colBg = GetClassDefaultAttributes().colBg;
|
|
|
|
// cache it for the next call
|
|
wxConstCast(this, wxWindowBase)->m_backgroundColour = colBg;
|
|
}
|
|
|
|
return m_backgroundColour;
|
|
}
|
|
|
|
wxColour wxWindowBase::GetForegroundColour() const
|
|
{
|
|
// logic is the same as above
|
|
if ( !m_hasFgCol && !m_foregroundColour.Ok() )
|
|
{
|
|
wxASSERT_MSG( !m_hasFgCol, _T("we have invalid explicit fg colour?") );
|
|
|
|
wxColour colFg = GetDefaultAttributes().colFg;
|
|
|
|
if ( !colFg.Ok() )
|
|
colFg = GetClassDefaultAttributes().colFg;
|
|
|
|
wxConstCast(this, wxWindowBase)->m_foregroundColour = colFg;
|
|
}
|
|
|
|
return m_foregroundColour;
|
|
}
|
|
|
|
bool wxWindowBase::SetBackgroundColour( const wxColour &colour )
|
|
{
|
|
if ( !colour.Ok() || (colour == m_backgroundColour) )
|
|
return false;
|
|
|
|
m_backgroundColour = colour;
|
|
|
|
m_hasBgCol = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool wxWindowBase::SetForegroundColour( const wxColour &colour )
|
|
{
|
|
if ( !colour.Ok() || (colour == m_foregroundColour) )
|
|
return false;
|
|
|
|
m_foregroundColour = colour;
|
|
|
|
m_hasFgCol = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool wxWindowBase::SetCursor(const wxCursor& cursor)
|
|
{
|
|
// setting an invalid cursor is ok, it means that we don't have any special
|
|
// cursor
|
|
if ( m_cursor == cursor )
|
|
{
|
|
// no change
|
|
return false;
|
|
}
|
|
|
|
m_cursor = cursor;
|
|
|
|
return true;
|
|
}
|
|
|
|
wxFont& wxWindowBase::DoGetFont() const
|
|
{
|
|
// logic is the same as in GetBackgroundColour()
|
|
if ( !m_font.Ok() )
|
|
{
|
|
wxASSERT_MSG( !m_hasFont, _T("we have invalid explicit font?") );
|
|
|
|
wxFont font = GetDefaultAttributes().font;
|
|
if ( !font.Ok() )
|
|
font = GetClassDefaultAttributes().font;
|
|
|
|
wxConstCast(this, wxWindowBase)->m_font = font;
|
|
}
|
|
|
|
// cast is here for non-const GetFont() convenience
|
|
return wxConstCast(this, wxWindowBase)->m_font;
|
|
}
|
|
|
|
bool wxWindowBase::SetFont(const wxFont& font)
|
|
{
|
|
if ( !font.Ok() )
|
|
return false;
|
|
|
|
if ( font == m_font )
|
|
{
|
|
// no change
|
|
return false;
|
|
}
|
|
|
|
m_font = font;
|
|
|
|
m_hasFont = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
#if wxUSE_PALETTE
|
|
|
|
void wxWindowBase::SetPalette(const wxPalette& pal)
|
|
{
|
|
m_hasCustomPalette = true;
|
|
m_palette = pal;
|
|
|
|
// VZ: can anyone explain me what do we do here?
|
|
wxWindowDC d((wxWindow *) this);
|
|
d.SetPalette(pal);
|
|
}
|
|
|
|
wxWindow *wxWindowBase::GetAncestorWithCustomPalette() const
|
|
{
|
|
wxWindow *win = (wxWindow *)this;
|
|
while ( win && !win->HasCustomPalette() )
|
|
{
|
|
win = win->GetParent();
|
|
}
|
|
|
|
return win;
|
|
}
|
|
|
|
#endif // wxUSE_PALETTE
|
|
|
|
#if wxUSE_CARET
|
|
void wxWindowBase::SetCaret(wxCaret *caret)
|
|
{
|
|
if ( m_caret )
|
|
{
|
|
delete m_caret;
|
|
}
|
|
|
|
m_caret = caret;
|
|
|
|
if ( m_caret )
|
|
{
|
|
wxASSERT_MSG( m_caret->GetWindow() == this,
|
|
wxT("caret should be created associated to this window") );
|
|
}
|
|
}
|
|
#endif // wxUSE_CARET
|
|
|
|
#if wxUSE_VALIDATORS
|
|
// ----------------------------------------------------------------------------
|
|
// validators
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWindowBase::SetValidator(const wxValidator& validator)
|
|
{
|
|
if ( m_windowValidator )
|
|
delete m_windowValidator;
|
|
|
|
m_windowValidator = (wxValidator *)validator.Clone();
|
|
|
|
if ( m_windowValidator )
|
|
m_windowValidator->SetWindow(this);
|
|
}
|
|
#endif // wxUSE_VALIDATORS
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// update region stuff
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxRect wxWindowBase::GetUpdateClientRect() const
|
|
{
|
|
wxRegion rgnUpdate = GetUpdateRegion();
|
|
rgnUpdate.Intersect(GetClientRect());
|
|
wxRect rectUpdate = rgnUpdate.GetBox();
|
|
wxPoint ptOrigin = GetClientAreaOrigin();
|
|
rectUpdate.x -= ptOrigin.x;
|
|
rectUpdate.y -= ptOrigin.y;
|
|
|
|
return rectUpdate;
|
|
}
|
|
|
|
bool wxWindowBase::IsExposed(int x, int y) const
|
|
{
|
|
return m_updateRegion.Contains(x, y) != wxOutRegion;
|
|
}
|
|
|
|
bool wxWindowBase::IsExposed(int x, int y, int w, int h) const
|
|
{
|
|
return m_updateRegion.Contains(x, y, w, h) != wxOutRegion;
|
|
}
|
|
|
|
void wxWindowBase::ClearBackground()
|
|
{
|
|
// wxGTK uses its own version, no need to add never used code
|
|
#ifndef __WXGTK__
|
|
wxClientDC dc((wxWindow *)this);
|
|
wxBrush brush(GetBackgroundColour(), wxSOLID);
|
|
dc.SetBackground(brush);
|
|
dc.Clear();
|
|
#endif // __WXGTK__
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// find child window by id or name
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxWindow *wxWindowBase::FindWindow( long id )
|
|
{
|
|
if ( id == m_windowId )
|
|
return (wxWindow *)this;
|
|
|
|
wxWindowBase *res = (wxWindow *)NULL;
|
|
wxWindowList::compatibility_iterator node;
|
|
for ( node = m_children.GetFirst(); node && !res; node = node->GetNext() )
|
|
{
|
|
wxWindowBase *child = node->GetData();
|
|
res = child->FindWindow( id );
|
|
}
|
|
|
|
return (wxWindow *)res;
|
|
}
|
|
|
|
wxWindow *wxWindowBase::FindWindow( const wxString& name )
|
|
{
|
|
if ( name == m_windowName )
|
|
return (wxWindow *)this;
|
|
|
|
wxWindowBase *res = (wxWindow *)NULL;
|
|
wxWindowList::compatibility_iterator node;
|
|
for ( node = m_children.GetFirst(); node && !res; node = node->GetNext() )
|
|
{
|
|
wxWindow *child = node->GetData();
|
|
res = child->FindWindow(name);
|
|
}
|
|
|
|
return (wxWindow *)res;
|
|
}
|
|
|
|
|
|
// find any window by id or name or label: If parent is non-NULL, look through
|
|
// children for a label or title matching the specified string. If NULL, look
|
|
// through all top-level windows.
|
|
//
|
|
// to avoid duplicating code we reuse the same helper function but with
|
|
// different comparators
|
|
|
|
typedef bool (*wxFindWindowCmp)(const wxWindow *win,
|
|
const wxString& label, long id);
|
|
|
|
static
|
|
bool wxFindWindowCmpLabels(const wxWindow *win, const wxString& label,
|
|
long WXUNUSED(id))
|
|
{
|
|
return win->GetLabel() == label;
|
|
}
|
|
|
|
static
|
|
bool wxFindWindowCmpNames(const wxWindow *win, const wxString& label,
|
|
long WXUNUSED(id))
|
|
{
|
|
return win->GetName() == label;
|
|
}
|
|
|
|
static
|
|
bool wxFindWindowCmpIds(const wxWindow *win, const wxString& WXUNUSED(label),
|
|
long id)
|
|
{
|
|
return win->GetId() == id;
|
|
}
|
|
|
|
// recursive helper for the FindWindowByXXX() functions
|
|
static
|
|
wxWindow *wxFindWindowRecursively(const wxWindow *parent,
|
|
const wxString& label,
|
|
long id,
|
|
wxFindWindowCmp cmp)
|
|
{
|
|
if ( parent )
|
|
{
|
|
// see if this is the one we're looking for
|
|
if ( (*cmp)(parent, label, id) )
|
|
return (wxWindow *)parent;
|
|
|
|
// It wasn't, so check all its children
|
|
for ( wxWindowList::compatibility_iterator node = parent->GetChildren().GetFirst();
|
|
node;
|
|
node = node->GetNext() )
|
|
{
|
|
// recursively check each child
|
|
wxWindow *win = (wxWindow *)node->GetData();
|
|
wxWindow *retwin = wxFindWindowRecursively(win, label, id, cmp);
|
|
if (retwin)
|
|
return retwin;
|
|
}
|
|
}
|
|
|
|
// Not found
|
|
return NULL;
|
|
}
|
|
|
|
// helper for FindWindowByXXX()
|
|
static
|
|
wxWindow *wxFindWindowHelper(const wxWindow *parent,
|
|
const wxString& label,
|
|
long id,
|
|
wxFindWindowCmp cmp)
|
|
{
|
|
if ( parent )
|
|
{
|
|
// just check parent and all its children
|
|
return wxFindWindowRecursively(parent, label, id, cmp);
|
|
}
|
|
|
|
// start at very top of wx's windows
|
|
for ( wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
|
|
node;
|
|
node = node->GetNext() )
|
|
{
|
|
// recursively check each window & its children
|
|
wxWindow *win = node->GetData();
|
|
wxWindow *retwin = wxFindWindowRecursively(win, label, id, cmp);
|
|
if (retwin)
|
|
return retwin;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/* static */
|
|
wxWindow *
|
|
wxWindowBase::FindWindowByLabel(const wxString& title, const wxWindow *parent)
|
|
{
|
|
return wxFindWindowHelper(parent, title, 0, wxFindWindowCmpLabels);
|
|
}
|
|
|
|
/* static */
|
|
wxWindow *
|
|
wxWindowBase::FindWindowByName(const wxString& title, const wxWindow *parent)
|
|
{
|
|
wxWindow *win = wxFindWindowHelper(parent, title, 0, wxFindWindowCmpNames);
|
|
|
|
if ( !win )
|
|
{
|
|
// fall back to the label
|
|
win = FindWindowByLabel(title, parent);
|
|
}
|
|
|
|
return win;
|
|
}
|
|
|
|
/* static */
|
|
wxWindow *
|
|
wxWindowBase::FindWindowById( long id, const wxWindow* parent )
|
|
{
|
|
return wxFindWindowHelper(parent, _T(""), id, wxFindWindowCmpIds);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// dialog oriented functions
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWindowBase::MakeModal(bool modal)
|
|
{
|
|
// Disable all other windows
|
|
if ( IsTopLevel() )
|
|
{
|
|
wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
|
|
while (node)
|
|
{
|
|
wxWindow *win = node->GetData();
|
|
if (win != this)
|
|
win->Enable(!modal);
|
|
|
|
node = node->GetNext();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool wxWindowBase::Validate()
|
|
{
|
|
#if wxUSE_VALIDATORS
|
|
bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0;
|
|
|
|
wxWindowList::compatibility_iterator node;
|
|
for ( node = m_children.GetFirst(); node; node = node->GetNext() )
|
|
{
|
|
wxWindowBase *child = node->GetData();
|
|
wxValidator *validator = child->GetValidator();
|
|
if ( validator && !validator->Validate((wxWindow *)this) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if ( recurse && !child->Validate() )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
#endif // wxUSE_VALIDATORS
|
|
|
|
return true;
|
|
}
|
|
|
|
bool wxWindowBase::TransferDataToWindow()
|
|
{
|
|
#if wxUSE_VALIDATORS
|
|
bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0;
|
|
|
|
wxWindowList::compatibility_iterator node;
|
|
for ( node = m_children.GetFirst(); node; node = node->GetNext() )
|
|
{
|
|
wxWindowBase *child = node->GetData();
|
|
wxValidator *validator = child->GetValidator();
|
|
if ( validator && !validator->TransferToWindow() )
|
|
{
|
|
wxLogWarning(_("Could not transfer data to window"));
|
|
#if wxUSE_LOG
|
|
wxLog::FlushActive();
|
|
#endif // wxUSE_LOG
|
|
|
|
return false;
|
|
}
|
|
|
|
if ( recurse )
|
|
{
|
|
if ( !child->TransferDataToWindow() )
|
|
{
|
|
// warning already given
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
#endif // wxUSE_VALIDATORS
|
|
|
|
return true;
|
|
}
|
|
|
|
bool wxWindowBase::TransferDataFromWindow()
|
|
{
|
|
#if wxUSE_VALIDATORS
|
|
bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0;
|
|
|
|
wxWindowList::compatibility_iterator node;
|
|
for ( node = m_children.GetFirst(); node; node = node->GetNext() )
|
|
{
|
|
wxWindow *child = node->GetData();
|
|
wxValidator *validator = child->GetValidator();
|
|
if ( validator && !validator->TransferFromWindow() )
|
|
{
|
|
// nop warning here because the application is supposed to give
|
|
// one itself - we don't know here what might have gone wrongly
|
|
|
|
return false;
|
|
}
|
|
|
|
if ( recurse )
|
|
{
|
|
if ( !child->TransferDataFromWindow() )
|
|
{
|
|
// warning already given
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
#endif // wxUSE_VALIDATORS
|
|
|
|
return true;
|
|
}
|
|
|
|
void wxWindowBase::InitDialog()
|
|
{
|
|
wxInitDialogEvent event(GetId());
|
|
event.SetEventObject( this );
|
|
GetEventHandler()->ProcessEvent(event);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// context-sensitive help support
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#if wxUSE_HELP
|
|
|
|
// associate this help text with this window
|
|
void wxWindowBase::SetHelpText(const wxString& text)
|
|
{
|
|
wxHelpProvider *helpProvider = wxHelpProvider::Get();
|
|
if ( helpProvider )
|
|
{
|
|
helpProvider->AddHelp(this, text);
|
|
}
|
|
}
|
|
|
|
// associate this help text with all windows with the same id as this
|
|
// one
|
|
void wxWindowBase::SetHelpTextForId(const wxString& text)
|
|
{
|
|
wxHelpProvider *helpProvider = wxHelpProvider::Get();
|
|
if ( helpProvider )
|
|
{
|
|
helpProvider->AddHelp(GetId(), text);
|
|
}
|
|
}
|
|
|
|
// get the help string associated with this window (may be empty)
|
|
wxString wxWindowBase::GetHelpText() const
|
|
{
|
|
wxString text;
|
|
wxHelpProvider *helpProvider = wxHelpProvider::Get();
|
|
if ( helpProvider )
|
|
{
|
|
text = helpProvider->GetHelp(this);
|
|
}
|
|
|
|
return text;
|
|
}
|
|
|
|
// show help for this window
|
|
void wxWindowBase::OnHelp(wxHelpEvent& event)
|
|
{
|
|
wxHelpProvider *helpProvider = wxHelpProvider::Get();
|
|
if ( helpProvider )
|
|
{
|
|
if ( helpProvider->ShowHelp(this) )
|
|
{
|
|
// skip the event.Skip() below
|
|
return;
|
|
}
|
|
}
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
#endif // wxUSE_HELP
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// tooltipsroot.Replace("\\", "/");
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#if wxUSE_TOOLTIPS
|
|
|
|
void wxWindowBase::SetToolTip( const wxString &tip )
|
|
{
|
|
// don't create the new tooltip if we already have one
|
|
if ( m_tooltip )
|
|
{
|
|
m_tooltip->SetTip( tip );
|
|
}
|
|
else
|
|
{
|
|
SetToolTip( new wxToolTip( tip ) );
|
|
}
|
|
|
|
// setting empty tooltip text does not remove the tooltip any more - use
|
|
// SetToolTip((wxToolTip *)NULL) for this
|
|
}
|
|
|
|
void wxWindowBase::DoSetToolTip(wxToolTip *tooltip)
|
|
{
|
|
if ( m_tooltip )
|
|
delete m_tooltip;
|
|
|
|
m_tooltip = tooltip;
|
|
}
|
|
|
|
#endif // wxUSE_TOOLTIPS
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// constraints and sizers
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#if wxUSE_CONSTRAINTS
|
|
|
|
void wxWindowBase::SetConstraints( wxLayoutConstraints *constraints )
|
|
{
|
|
if ( m_constraints )
|
|
{
|
|
UnsetConstraints(m_constraints);
|
|
delete m_constraints;
|
|
}
|
|
m_constraints = constraints;
|
|
if ( m_constraints )
|
|
{
|
|
// Make sure other windows know they're part of a 'meaningful relationship'
|
|
if ( m_constraints->left.GetOtherWindow() && (m_constraints->left.GetOtherWindow() != this) )
|
|
m_constraints->left.GetOtherWindow()->AddConstraintReference(this);
|
|
if ( m_constraints->top.GetOtherWindow() && (m_constraints->top.GetOtherWindow() != this) )
|
|
m_constraints->top.GetOtherWindow()->AddConstraintReference(this);
|
|
if ( m_constraints->right.GetOtherWindow() && (m_constraints->right.GetOtherWindow() != this) )
|
|
m_constraints->right.GetOtherWindow()->AddConstraintReference(this);
|
|
if ( m_constraints->bottom.GetOtherWindow() && (m_constraints->bottom.GetOtherWindow() != this) )
|
|
m_constraints->bottom.GetOtherWindow()->AddConstraintReference(this);
|
|
if ( m_constraints->width.GetOtherWindow() && (m_constraints->width.GetOtherWindow() != this) )
|
|
m_constraints->width.GetOtherWindow()->AddConstraintReference(this);
|
|
if ( m_constraints->height.GetOtherWindow() && (m_constraints->height.GetOtherWindow() != this) )
|
|
m_constraints->height.GetOtherWindow()->AddConstraintReference(this);
|
|
if ( m_constraints->centreX.GetOtherWindow() && (m_constraints->centreX.GetOtherWindow() != this) )
|
|
m_constraints->centreX.GetOtherWindow()->AddConstraintReference(this);
|
|
if ( m_constraints->centreY.GetOtherWindow() && (m_constraints->centreY.GetOtherWindow() != this) )
|
|
m_constraints->centreY.GetOtherWindow()->AddConstraintReference(this);
|
|
}
|
|
}
|
|
|
|
// This removes any dangling pointers to this window in other windows'
|
|
// constraintsInvolvedIn lists.
|
|
void wxWindowBase::UnsetConstraints(wxLayoutConstraints *c)
|
|
{
|
|
if ( c )
|
|
{
|
|
if ( c->left.GetOtherWindow() && (c->top.GetOtherWindow() != this) )
|
|
c->left.GetOtherWindow()->RemoveConstraintReference(this);
|
|
if ( c->top.GetOtherWindow() && (c->top.GetOtherWindow() != this) )
|
|
c->top.GetOtherWindow()->RemoveConstraintReference(this);
|
|
if ( c->right.GetOtherWindow() && (c->right.GetOtherWindow() != this) )
|
|
c->right.GetOtherWindow()->RemoveConstraintReference(this);
|
|
if ( c->bottom.GetOtherWindow() && (c->bottom.GetOtherWindow() != this) )
|
|
c->bottom.GetOtherWindow()->RemoveConstraintReference(this);
|
|
if ( c->width.GetOtherWindow() && (c->width.GetOtherWindow() != this) )
|
|
c->width.GetOtherWindow()->RemoveConstraintReference(this);
|
|
if ( c->height.GetOtherWindow() && (c->height.GetOtherWindow() != this) )
|
|
c->height.GetOtherWindow()->RemoveConstraintReference(this);
|
|
if ( c->centreX.GetOtherWindow() && (c->centreX.GetOtherWindow() != this) )
|
|
c->centreX.GetOtherWindow()->RemoveConstraintReference(this);
|
|
if ( c->centreY.GetOtherWindow() && (c->centreY.GetOtherWindow() != this) )
|
|
c->centreY.GetOtherWindow()->RemoveConstraintReference(this);
|
|
}
|
|
}
|
|
|
|
// Back-pointer to other windows we're involved with, so if we delete this
|
|
// window, we must delete any constraints we're involved with.
|
|
void wxWindowBase::AddConstraintReference(wxWindowBase *otherWin)
|
|
{
|
|
if ( !m_constraintsInvolvedIn )
|
|
m_constraintsInvolvedIn = new wxWindowList;
|
|
if ( !m_constraintsInvolvedIn->Find((wxWindow *)otherWin) )
|
|
m_constraintsInvolvedIn->Append((wxWindow *)otherWin);
|
|
}
|
|
|
|
// REMOVE back-pointer to other windows we're involved with.
|
|
void wxWindowBase::RemoveConstraintReference(wxWindowBase *otherWin)
|
|
{
|
|
if ( m_constraintsInvolvedIn )
|
|
m_constraintsInvolvedIn->DeleteObject((wxWindow *)otherWin);
|
|
}
|
|
|
|
// Reset any constraints that mention this window
|
|
void wxWindowBase::DeleteRelatedConstraints()
|
|
{
|
|
if ( m_constraintsInvolvedIn )
|
|
{
|
|
wxWindowList::compatibility_iterator node = m_constraintsInvolvedIn->GetFirst();
|
|
while (node)
|
|
{
|
|
wxWindow *win = node->GetData();
|
|
wxLayoutConstraints *constr = win->GetConstraints();
|
|
|
|
// Reset any constraints involving this window
|
|
if ( constr )
|
|
{
|
|
constr->left.ResetIfWin(this);
|
|
constr->top.ResetIfWin(this);
|
|
constr->right.ResetIfWin(this);
|
|
constr->bottom.ResetIfWin(this);
|
|
constr->width.ResetIfWin(this);
|
|
constr->height.ResetIfWin(this);
|
|
constr->centreX.ResetIfWin(this);
|
|
constr->centreY.ResetIfWin(this);
|
|
}
|
|
|
|
wxWindowList::compatibility_iterator next = node->GetNext();
|
|
m_constraintsInvolvedIn->Erase(node);
|
|
node = next;
|
|
}
|
|
|
|
delete m_constraintsInvolvedIn;
|
|
m_constraintsInvolvedIn = (wxWindowList *) NULL;
|
|
}
|
|
}
|
|
|
|
#endif // wxUSE_CONSTRAINTS
|
|
|
|
void wxWindowBase::SetSizer(wxSizer *sizer, bool deleteOld)
|
|
{
|
|
if ( sizer == m_windowSizer)
|
|
return;
|
|
|
|
if ( deleteOld )
|
|
delete m_windowSizer;
|
|
|
|
m_windowSizer = sizer;
|
|
|
|
SetAutoLayout( sizer != NULL );
|
|
}
|
|
|
|
void wxWindowBase::SetSizerAndFit(wxSizer *sizer, bool deleteOld)
|
|
{
|
|
SetSizer( sizer, deleteOld );
|
|
sizer->SetSizeHints( (wxWindow*) this );
|
|
}
|
|
|
|
#if wxUSE_CONSTRAINTS
|
|
|
|
void wxWindowBase::SatisfyConstraints()
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
bool wasOk = constr && constr->AreSatisfied();
|
|
|
|
ResetConstraints(); // Mark all constraints as unevaluated
|
|
|
|
int noChanges = 1;
|
|
|
|
// if we're a top level panel (i.e. our parent is frame/dialog), our
|
|
// own constraints will never be satisfied any more unless we do it
|
|
// here
|
|
if ( wasOk )
|
|
{
|
|
while ( noChanges > 0 )
|
|
{
|
|
LayoutPhase1(&noChanges);
|
|
}
|
|
}
|
|
|
|
LayoutPhase2(&noChanges);
|
|
}
|
|
|
|
#endif // wxUSE_CONSTRAINTS
|
|
|
|
bool wxWindowBase::Layout()
|
|
{
|
|
// If there is a sizer, use it instead of the constraints
|
|
if ( GetSizer() )
|
|
{
|
|
int w, h;
|
|
GetVirtualSize(&w, &h);
|
|
GetSizer()->SetDimension( 0, 0, w, h );
|
|
}
|
|
#if wxUSE_CONSTRAINTS
|
|
else
|
|
{
|
|
SatisfyConstraints(); // Find the right constraints values
|
|
SetConstraintSizes(); // Recursively set the real window sizes
|
|
}
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
#if wxUSE_CONSTRAINTS
|
|
|
|
// first phase of the constraints evaluation: set our own constraints
|
|
bool wxWindowBase::LayoutPhase1(int *noChanges)
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
|
|
return !constr || constr->SatisfyConstraints(this, noChanges);
|
|
}
|
|
|
|
// second phase: set the constraints for our children
|
|
bool wxWindowBase::LayoutPhase2(int *noChanges)
|
|
{
|
|
*noChanges = 0;
|
|
|
|
// Layout children
|
|
DoPhase(1);
|
|
|
|
// Layout grand children
|
|
DoPhase(2);
|
|
|
|
return true;
|
|
}
|
|
|
|
// Do a phase of evaluating child constraints
|
|
bool wxWindowBase::DoPhase(int phase)
|
|
{
|
|
// the list containing the children for which the constraints are already
|
|
// set correctly
|
|
wxWindowList succeeded;
|
|
|
|
// the max number of iterations we loop before concluding that we can't set
|
|
// the constraints
|
|
static const int maxIterations = 500;
|
|
|
|
for ( int noIterations = 0; noIterations < maxIterations; noIterations++ )
|
|
{
|
|
int noChanges = 0;
|
|
|
|
// loop over all children setting their constraints
|
|
for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
|
|
node;
|
|
node = node->GetNext() )
|
|
{
|
|
wxWindow *child = node->GetData();
|
|
if ( child->IsTopLevel() )
|
|
{
|
|
// top level children are not inside our client area
|
|
continue;
|
|
}
|
|
|
|
if ( !child->GetConstraints() || succeeded.Find(child) )
|
|
{
|
|
// this one is either already ok or nothing we can do about it
|
|
continue;
|
|
}
|
|
|
|
int tempNoChanges = 0;
|
|
bool success = phase == 1 ? child->LayoutPhase1(&tempNoChanges)
|
|
: child->LayoutPhase2(&tempNoChanges);
|
|
noChanges += tempNoChanges;
|
|
|
|
if ( success )
|
|
{
|
|
succeeded.Append(child);
|
|
}
|
|
}
|
|
|
|
if ( !noChanges )
|
|
{
|
|
// constraints are set
|
|
break;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void wxWindowBase::ResetConstraints()
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
if ( constr )
|
|
{
|
|
constr->left.SetDone(false);
|
|
constr->top.SetDone(false);
|
|
constr->right.SetDone(false);
|
|
constr->bottom.SetDone(false);
|
|
constr->width.SetDone(false);
|
|
constr->height.SetDone(false);
|
|
constr->centreX.SetDone(false);
|
|
constr->centreY.SetDone(false);
|
|
}
|
|
|
|
wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
|
|
while (node)
|
|
{
|
|
wxWindow *win = node->GetData();
|
|
if ( !win->IsTopLevel() )
|
|
win->ResetConstraints();
|
|
node = node->GetNext();
|
|
}
|
|
}
|
|
|
|
// Need to distinguish between setting the 'fake' size for windows and sizers,
|
|
// and setting the real values.
|
|
void wxWindowBase::SetConstraintSizes(bool recurse)
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
if ( constr && constr->AreSatisfied() )
|
|
{
|
|
int x = constr->left.GetValue();
|
|
int y = constr->top.GetValue();
|
|
int w = constr->width.GetValue();
|
|
int h = constr->height.GetValue();
|
|
|
|
if ( (constr->width.GetRelationship() != wxAsIs ) ||
|
|
(constr->height.GetRelationship() != wxAsIs) )
|
|
{
|
|
SetSize(x, y, w, h);
|
|
}
|
|
else
|
|
{
|
|
// If we don't want to resize this window, just move it...
|
|
Move(x, y);
|
|
}
|
|
}
|
|
else if ( constr )
|
|
{
|
|
wxLogDebug(wxT("Constraints not satisfied for %s named '%s'."),
|
|
GetClassInfo()->GetClassName(),
|
|
GetName().c_str());
|
|
}
|
|
|
|
if ( recurse )
|
|
{
|
|
wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
|
|
while (node)
|
|
{
|
|
wxWindow *win = node->GetData();
|
|
if ( !win->IsTopLevel() && win->GetConstraints() )
|
|
win->SetConstraintSizes();
|
|
node = node->GetNext();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Only set the size/position of the constraint (if any)
|
|
void wxWindowBase::SetSizeConstraint(int x, int y, int w, int h)
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
if ( constr )
|
|
{
|
|
if ( x != -1 )
|
|
{
|
|
constr->left.SetValue(x);
|
|
constr->left.SetDone(true);
|
|
}
|
|
if ( y != -1 )
|
|
{
|
|
constr->top.SetValue(y);
|
|
constr->top.SetDone(true);
|
|
}
|
|
if ( w != -1 )
|
|
{
|
|
constr->width.SetValue(w);
|
|
constr->width.SetDone(true);
|
|
}
|
|
if ( h != -1 )
|
|
{
|
|
constr->height.SetValue(h);
|
|
constr->height.SetDone(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void wxWindowBase::MoveConstraint(int x, int y)
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
if ( constr )
|
|
{
|
|
if ( x != -1 )
|
|
{
|
|
constr->left.SetValue(x);
|
|
constr->left.SetDone(true);
|
|
}
|
|
if ( y != -1 )
|
|
{
|
|
constr->top.SetValue(y);
|
|
constr->top.SetDone(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void wxWindowBase::GetSizeConstraint(int *w, int *h) const
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
if ( constr )
|
|
{
|
|
*w = constr->width.GetValue();
|
|
*h = constr->height.GetValue();
|
|
}
|
|
else
|
|
GetSize(w, h);
|
|
}
|
|
|
|
void wxWindowBase::GetClientSizeConstraint(int *w, int *h) const
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
if ( constr )
|
|
{
|
|
*w = constr->width.GetValue();
|
|
*h = constr->height.GetValue();
|
|
}
|
|
else
|
|
GetClientSize(w, h);
|
|
}
|
|
|
|
void wxWindowBase::GetPositionConstraint(int *x, int *y) const
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
if ( constr )
|
|
{
|
|
*x = constr->left.GetValue();
|
|
*y = constr->top.GetValue();
|
|
}
|
|
else
|
|
GetPosition(x, y);
|
|
}
|
|
|
|
#endif // wxUSE_CONSTRAINTS
|
|
|
|
void wxWindowBase::AdjustForParentClientOrigin(int& x, int& y, int sizeFlags) const
|
|
{
|
|
// don't do it for the dialogs/frames - they float independently of their
|
|
// parent
|
|
if ( !IsTopLevel() )
|
|
{
|
|
wxWindow *parent = GetParent();
|
|
if ( !(sizeFlags & wxSIZE_NO_ADJUSTMENTS) && parent )
|
|
{
|
|
wxPoint pt(parent->GetClientAreaOrigin());
|
|
x += pt.x;
|
|
y += pt.y;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// do Update UI processing for child controls
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWindowBase::UpdateWindowUI(long flags)
|
|
{
|
|
wxUpdateUIEvent event(GetId());
|
|
event.m_eventObject = this;
|
|
|
|
if ( GetEventHandler()->ProcessEvent(event) )
|
|
{
|
|
DoUpdateWindowUI(event);
|
|
}
|
|
|
|
if (flags & wxUPDATE_UI_RECURSE)
|
|
{
|
|
wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
|
|
while (node)
|
|
{
|
|
wxWindow* child = (wxWindow*) node->GetData();
|
|
child->UpdateWindowUI(flags);
|
|
node = node->GetNext();
|
|
}
|
|
}
|
|
}
|
|
|
|
// do the window-specific processing after processing the update event
|
|
// TODO: take specific knowledge out of this function and
|
|
// put in each control's base class. Unfortunately we don't
|
|
// yet have base implementation files for wxCheckBox and wxRadioButton.
|
|
void wxWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
|
|
{
|
|
if ( event.GetSetEnabled() )
|
|
Enable(event.GetEnabled());
|
|
|
|
#if wxUSE_CONTROLS
|
|
if ( event.GetSetText() )
|
|
{
|
|
wxControl *control = wxDynamicCastThis(wxControl);
|
|
if ( control )
|
|
{
|
|
if ( event.GetText() != control->GetLabel() )
|
|
control->SetLabel(event.GetText());
|
|
}
|
|
#if wxUSE_CHECKBOX
|
|
wxCheckBox *checkbox = wxDynamicCastThis(wxCheckBox);
|
|
if ( checkbox )
|
|
{
|
|
if ( event.GetSetChecked() )
|
|
checkbox->SetValue(event.GetChecked());
|
|
}
|
|
#endif // wxUSE_CHECKBOX
|
|
|
|
#if wxUSE_RADIOBTN
|
|
wxRadioButton *radiobtn = wxDynamicCastThis(wxRadioButton);
|
|
if ( radiobtn )
|
|
{
|
|
if ( event.GetSetChecked() )
|
|
radiobtn->SetValue(event.GetChecked());
|
|
}
|
|
#endif // wxUSE_RADIOBTN
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#if 0
|
|
// call internal idle recursively
|
|
// may be obsolete (wait until OnIdle scheme stabilises)
|
|
void wxWindowBase::ProcessInternalIdle()
|
|
{
|
|
OnInternalIdle();
|
|
|
|
wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
|
|
while (node)
|
|
{
|
|
wxWindow *child = node->GetData();
|
|
child->ProcessInternalIdle();
|
|
node = node->GetNext();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// dialog units translations
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxPoint wxWindowBase::ConvertPixelsToDialog(const wxPoint& pt)
|
|
{
|
|
int charWidth = GetCharWidth();
|
|
int charHeight = GetCharHeight();
|
|
wxPoint pt2(-1, -1);
|
|
if (pt.x != -1)
|
|
pt2.x = (int) ((pt.x * 4) / charWidth);
|
|
if (pt.y != -1)
|
|
pt2.y = (int) ((pt.y * 8) / charHeight);
|
|
|
|
return pt2;
|
|
}
|
|
|
|
wxPoint wxWindowBase::ConvertDialogToPixels(const wxPoint& pt)
|
|
{
|
|
int charWidth = GetCharWidth();
|
|
int charHeight = GetCharHeight();
|
|
wxPoint pt2(-1, -1);
|
|
if (pt.x != -1)
|
|
pt2.x = (int) ((pt.x * charWidth) / 4);
|
|
if (pt.y != -1)
|
|
pt2.y = (int) ((pt.y * charHeight) / 8);
|
|
|
|
return pt2;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// event handlers
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// propagate the colour change event to the subwindows
|
|
void wxWindowBase::OnSysColourChanged(wxSysColourChangedEvent& event)
|
|
{
|
|
wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
|
|
while ( node )
|
|
{
|
|
// Only propagate to non-top-level windows
|
|
wxWindow *win = node->GetData();
|
|
if ( !win->IsTopLevel() )
|
|
{
|
|
wxSysColourChangedEvent event2;
|
|
event.m_eventObject = win;
|
|
win->GetEventHandler()->ProcessEvent(event2);
|
|
}
|
|
|
|
node = node->GetNext();
|
|
}
|
|
}
|
|
|
|
// the default action is to populate dialog with data when it's created,
|
|
// and nudge the UI into displaying itself correctly in case
|
|
// we've turned the wxUpdateUIEvents frequency down low.
|
|
void wxWindowBase::OnInitDialog( wxInitDialogEvent &WXUNUSED(event) )
|
|
{
|
|
TransferDataToWindow();
|
|
|
|
// Update the UI at this point
|
|
UpdateWindowUI(wxUPDATE_UI_RECURSE);
|
|
}
|
|
|
|
// process Ctrl-Alt-mclick
|
|
void wxWindowBase::OnMiddleClick( wxMouseEvent& event )
|
|
{
|
|
#if wxUSE_MSGDLG
|
|
if ( event.ControlDown() && event.AltDown() )
|
|
{
|
|
// don't translate these strings
|
|
wxString port;
|
|
|
|
#ifdef __WXUNIVERSAL__
|
|
port = _T("Univ/");
|
|
#endif // __WXUNIVERSAL__
|
|
|
|
switch ( wxGetOsVersion() )
|
|
{
|
|
case wxMOTIF_X: port += _T("Motif"); break;
|
|
case wxMAC:
|
|
case wxMAC_DARWIN: port += _T("Mac"); break;
|
|
case wxBEOS: port += _T("BeOS"); break;
|
|
case wxGTK:
|
|
case wxGTK_WIN32:
|
|
case wxGTK_OS2:
|
|
case wxGTK_BEOS: port += _T("GTK"); break;
|
|
case wxWINDOWS:
|
|
case wxPENWINDOWS:
|
|
case wxWINDOWS_NT:
|
|
case wxWIN32S:
|
|
case wxWIN95:
|
|
case wxWIN386: port += _T("MS Windows"); break;
|
|
case wxMGL_UNIX:
|
|
case wxMGL_X:
|
|
case wxMGL_WIN32:
|
|
case wxMGL_OS2: port += _T("MGL"); break;
|
|
case wxWINDOWS_OS2:
|
|
case wxOS2_PM: port += _T("OS/2"); break;
|
|
default: port += _T("unknown"); break;
|
|
}
|
|
|
|
wxMessageBox(wxString::Format(
|
|
_T(
|
|
" wxWindows Library (%s port)\nVersion %u.%u.%u%s, compiled at %s %s\n Copyright (c) 1995-2002 wxWindows team"
|
|
),
|
|
port.c_str(),
|
|
wxMAJOR_VERSION,
|
|
wxMINOR_VERSION,
|
|
wxRELEASE_NUMBER,
|
|
#if wxUSE_UNICODE
|
|
L" (Unicode)",
|
|
#else
|
|
"",
|
|
#endif
|
|
__TDATE__,
|
|
__TTIME__
|
|
),
|
|
_T("wxWindows information"),
|
|
wxICON_INFORMATION | wxOK,
|
|
(wxWindow *)this);
|
|
}
|
|
else
|
|
#endif // wxUSE_MSGDLG
|
|
{
|
|
event.Skip();
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// accessibility
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#if wxUSE_ACCESSIBILITY
|
|
void wxWindowBase::SetAccessible(wxAccessible* accessible)
|
|
{
|
|
if (m_accessible && (accessible != m_accessible))
|
|
delete m_accessible;
|
|
m_accessible = accessible;
|
|
if (m_accessible)
|
|
m_accessible->SetWindow((wxWindow*) this);
|
|
}
|
|
|
|
// Returns the accessible object, creating if necessary.
|
|
wxAccessible* wxWindowBase::GetOrCreateAccessible()
|
|
{
|
|
if (!m_accessible)
|
|
m_accessible = CreateAccessible();
|
|
return m_accessible;
|
|
}
|
|
|
|
// Override to create a specific accessible object.
|
|
wxAccessible* wxWindowBase::CreateAccessible()
|
|
{
|
|
return new wxWindowAccessible((wxWindow*) this);
|
|
}
|
|
|
|
#endif
|
|
|
|
#if !wxUSE_STL
|
|
// ----------------------------------------------------------------------------
|
|
// list classes implementation
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWindowListNode::DeleteData()
|
|
{
|
|
delete (wxWindow *)GetData();
|
|
}
|
|
#endif
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// borders
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxBorder wxWindowBase::GetBorder(long flags) const
|
|
{
|
|
wxBorder border = (wxBorder)(flags & wxBORDER_MASK);
|
|
if ( border == wxBORDER_DEFAULT )
|
|
{
|
|
border = GetDefaultBorder();
|
|
}
|
|
|
|
return border;
|
|
}
|
|
|
|
wxBorder wxWindowBase::GetDefaultBorder() const
|
|
{
|
|
return wxBORDER_NONE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// hit testing
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxHitTest wxWindowBase::DoHitTest(wxCoord x, wxCoord y) const
|
|
{
|
|
// here we just check if the point is inside the window or not
|
|
|
|
// check the top and left border first
|
|
bool outside = x < 0 || y < 0;
|
|
if ( !outside )
|
|
{
|
|
// check the right and bottom borders too
|
|
wxSize size = GetSize();
|
|
outside = x >= size.x || y >= size.y;
|
|
}
|
|
|
|
return outside ? wxHT_WINDOW_OUTSIDE : wxHT_WINDOW_INSIDE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// mouse capture
|
|
// ----------------------------------------------------------------------------
|
|
|
|
struct WXDLLEXPORT wxWindowNext
|
|
{
|
|
wxWindow *win;
|
|
wxWindowNext *next;
|
|
} *wxWindowBase::ms_winCaptureNext = NULL;
|
|
|
|
void wxWindowBase::CaptureMouse()
|
|
{
|
|
wxLogTrace(_T("mousecapture"), _T("CaptureMouse(%p)"), this);
|
|
|
|
wxWindow *winOld = GetCapture();
|
|
if ( winOld )
|
|
{
|
|
((wxWindowBase*) winOld)->DoReleaseMouse();
|
|
|
|
// save it on stack
|
|
wxWindowNext *item = new wxWindowNext;
|
|
item->win = winOld;
|
|
item->next = ms_winCaptureNext;
|
|
ms_winCaptureNext = item;
|
|
}
|
|
//else: no mouse capture to save
|
|
|
|
DoCaptureMouse();
|
|
}
|
|
|
|
void wxWindowBase::ReleaseMouse()
|
|
{
|
|
wxLogTrace(_T("mousecapture"), _T("ReleaseMouse(%p)"), this);
|
|
|
|
wxASSERT_MSG( GetCapture() == this, wxT("attempt to release mouse, but this window hasn't captured it") );
|
|
|
|
DoReleaseMouse();
|
|
|
|
if ( ms_winCaptureNext )
|
|
{
|
|
((wxWindowBase*)ms_winCaptureNext->win)->DoCaptureMouse();
|
|
|
|
wxWindowNext *item = ms_winCaptureNext;
|
|
ms_winCaptureNext = item->next;
|
|
delete item;
|
|
}
|
|
//else: stack is empty, no previous capture
|
|
|
|
wxLogTrace(_T("mousecapture"),
|
|
(const wxChar *) _T("After ReleaseMouse() mouse is captured by %p"),
|
|
GetCapture());
|
|
}
|
|
|
|
#if wxUSE_HOTKEY
|
|
|
|
bool
|
|
wxWindowBase::RegisterHotKey(int WXUNUSED(hotkeyId),
|
|
int WXUNUSED(modifiers),
|
|
int WXUNUSED(keycode))
|
|
{
|
|
// not implemented
|
|
return false;
|
|
}
|
|
|
|
bool wxWindowBase::UnregisterHotKey(int WXUNUSED(hotkeyId))
|
|
{
|
|
// not implemented
|
|
return false;
|
|
}
|
|
|
|
#endif // wxUSE_HOTKEY
|
|
|
|
void wxWindowBase::SendDestroyEvent()
|
|
{
|
|
wxWindowDestroyEvent event;
|
|
event.SetEventObject(this);
|
|
event.SetId(GetId());
|
|
GetEventHandler()->ProcessEvent(event);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// event processing
|
|
// ----------------------------------------------------------------------------
|
|
|
|
bool wxWindowBase::TryValidator(wxEvent& wxVALIDATOR_PARAM(event))
|
|
{
|
|
#if wxUSE_VALIDATORS
|
|
// Can only use the validator of the window which
|
|
// is receiving the event
|
|
if ( event.GetEventObject() == this )
|
|
{
|
|
wxValidator *validator = GetValidator();
|
|
if ( validator && validator->ProcessEvent(event) )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
#endif // wxUSE_VALIDATORS
|
|
|
|
return false;
|
|
}
|
|
|
|
bool wxWindowBase::TryParent(wxEvent& event)
|
|
{
|
|
// carry on up the parent-child hierarchy if the propgation count hasn't
|
|
// reached zero yet
|
|
if ( event.ShouldPropagate() )
|
|
{
|
|
// honour the requests to stop propagation at this window: this is
|
|
// used by the dialogs, for example, to prevent processing the events
|
|
// from the dialog controls in the parent frame which rarely, if ever,
|
|
// makes sense
|
|
if ( !(GetExtraStyle() & wxWS_EX_BLOCK_EVENTS) )
|
|
{
|
|
wxWindow *parent = GetParent();
|
|
if ( parent && !parent->IsBeingDeleted() )
|
|
{
|
|
wxPropagateOnce propagateOnce(event);
|
|
|
|
return parent->GetEventHandler()->ProcessEvent(event);
|
|
}
|
|
}
|
|
}
|
|
|
|
return wxEvtHandler::TryParent(event);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// global functions
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxWindow* wxGetTopLevelParent(wxWindow *win)
|
|
{
|
|
while ( win && !win->IsTopLevel() )
|
|
win = win->GetParent();
|
|
|
|
return win;
|
|
}
|
|
|
|
#if wxUSE_ACCESSIBILITY
|
|
// ----------------------------------------------------------------------------
|
|
// accessible object for windows
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// Can return either a child object, or an integer
|
|
// representing the child element, starting from 1.
|
|
wxAccStatus wxWindowAccessible::HitTest(const wxPoint& WXUNUSED(pt), int* WXUNUSED(childId), wxAccessible** WXUNUSED(childObject))
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
// Returns the rectangle for this object (id = 0) or a child element (id > 0).
|
|
wxAccStatus wxWindowAccessible::GetLocation(wxRect& rect, int elementId)
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
wxWindow* win = NULL;
|
|
if (elementId == 0)
|
|
{
|
|
win = GetWindow();
|
|
}
|
|
else
|
|
{
|
|
if (elementId <= (int) GetWindow()->GetChildren().GetCount())
|
|
{
|
|
win = GetWindow()->GetChildren().Item(elementId-1)->GetData();
|
|
}
|
|
else
|
|
return wxACC_FAIL;
|
|
}
|
|
if (win)
|
|
{
|
|
rect = win->GetRect();
|
|
if (win->GetParent() && !win->IsKindOf(CLASSINFO(wxTopLevelWindow)))
|
|
rect.SetPosition(win->GetParent()->ClientToScreen(rect.GetPosition()));
|
|
return wxACC_OK;
|
|
}
|
|
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
// Navigates from fromId to toId/toObject.
|
|
wxAccStatus wxWindowAccessible::Navigate(wxNavDir navDir, int fromId,
|
|
int* WXUNUSED(toId), wxAccessible** toObject)
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
switch (navDir)
|
|
{
|
|
case wxNAVDIR_FIRSTCHILD:
|
|
{
|
|
if (GetWindow()->GetChildren().GetCount() == 0)
|
|
return wxACC_FALSE;
|
|
wxWindow* childWindow = (wxWindow*) GetWindow()->GetChildren().GetFirst()->GetData();
|
|
*toObject = childWindow->GetOrCreateAccessible();
|
|
|
|
return wxACC_OK;
|
|
}
|
|
case wxNAVDIR_LASTCHILD:
|
|
{
|
|
if (GetWindow()->GetChildren().GetCount() == 0)
|
|
return wxACC_FALSE;
|
|
wxWindow* childWindow = (wxWindow*) GetWindow()->GetChildren().GetLast()->GetData();
|
|
*toObject = childWindow->GetOrCreateAccessible();
|
|
|
|
return wxACC_OK;
|
|
}
|
|
case wxNAVDIR_RIGHT:
|
|
case wxNAVDIR_DOWN:
|
|
case wxNAVDIR_NEXT:
|
|
{
|
|
wxWindowList::compatibility_iterator node =
|
|
wxWindowList::compatibility_iterator();
|
|
if (fromId == 0)
|
|
{
|
|
// Can't navigate to sibling of this window
|
|
// if we're a top-level window.
|
|
if (!GetWindow()->GetParent())
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
|
|
node = GetWindow()->GetParent()->GetChildren().Find(GetWindow());
|
|
}
|
|
else
|
|
{
|
|
if (fromId <= (int) GetWindow()->GetChildren().GetCount())
|
|
node = GetWindow()->GetChildren().Item(fromId-1);
|
|
}
|
|
|
|
if (node && node->GetNext())
|
|
{
|
|
wxWindow* nextWindow = node->GetNext()->GetData();
|
|
*toObject = nextWindow->GetOrCreateAccessible();
|
|
return wxACC_OK;
|
|
}
|
|
else
|
|
return wxACC_FALSE;
|
|
}
|
|
case wxNAVDIR_LEFT:
|
|
case wxNAVDIR_UP:
|
|
case wxNAVDIR_PREVIOUS:
|
|
{
|
|
wxWindowList::compatibility_iterator node =
|
|
wxWindowList::compatibility_iterator();
|
|
if (fromId == 0)
|
|
{
|
|
// Can't navigate to sibling of this window
|
|
// if we're a top-level window.
|
|
if (!GetWindow()->GetParent())
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
|
|
node = GetWindow()->GetParent()->GetChildren().Find(GetWindow());
|
|
}
|
|
else
|
|
{
|
|
if (fromId <= (int) GetWindow()->GetChildren().GetCount())
|
|
node = GetWindow()->GetChildren().Item(fromId-1);
|
|
}
|
|
|
|
if (node && node->GetPrevious())
|
|
{
|
|
wxWindow* previousWindow = node->GetPrevious()->GetData();
|
|
*toObject = previousWindow->GetOrCreateAccessible();
|
|
return wxACC_OK;
|
|
}
|
|
else
|
|
return wxACC_FALSE;
|
|
}
|
|
}
|
|
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
// Gets the name of the specified object.
|
|
wxAccStatus wxWindowAccessible::GetName(int childId, wxString* name)
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
wxString title;
|
|
|
|
// If a child, leave wxWindows to call the function on the actual
|
|
// child object.
|
|
if (childId > 0)
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
|
|
// This will eventually be replaced by specialised
|
|
// accessible classes, one for each kind of wxWindows
|
|
// control or window.
|
|
if (GetWindow()->IsKindOf(CLASSINFO(wxButton)))
|
|
title = ((wxButton*) GetWindow())->GetLabel();
|
|
else
|
|
title = GetWindow()->GetName();
|
|
|
|
if (!title.IsEmpty())
|
|
{
|
|
*name = title;
|
|
return wxACC_OK;
|
|
}
|
|
else
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
// Gets the number of children.
|
|
wxAccStatus wxWindowAccessible::GetChildCount(int* childId)
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
*childId = (int) GetWindow()->GetChildren().GetCount();
|
|
return wxACC_OK;
|
|
}
|
|
|
|
// Gets the specified child (starting from 1).
|
|
// If *child is NULL and return value is wxACC_OK,
|
|
// this means that the child is a simple element and
|
|
// not an accessible object.
|
|
wxAccStatus wxWindowAccessible::GetChild(int childId, wxAccessible** child)
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
if (childId == 0)
|
|
{
|
|
*child = this;
|
|
return wxACC_OK;
|
|
}
|
|
|
|
if (childId > (int) GetWindow()->GetChildren().GetCount())
|
|
return wxACC_FAIL;
|
|
|
|
wxWindow* childWindow = GetWindow()->GetChildren().Item(childId-1)->GetData();
|
|
*child = childWindow->GetOrCreateAccessible();
|
|
if (*child)
|
|
return wxACC_OK;
|
|
else
|
|
return wxACC_FAIL;
|
|
}
|
|
|
|
// Gets the parent, or NULL.
|
|
wxAccStatus wxWindowAccessible::GetParent(wxAccessible** parent)
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
wxWindow* parentWindow = GetWindow()->GetParent();
|
|
if (!parentWindow)
|
|
{
|
|
*parent = NULL;
|
|
return wxACC_OK;
|
|
}
|
|
else
|
|
{
|
|
*parent = parentWindow->GetOrCreateAccessible();
|
|
if (*parent)
|
|
return wxACC_OK;
|
|
else
|
|
return wxACC_FAIL;
|
|
}
|
|
}
|
|
|
|
// Performs the default action. childId is 0 (the action for this object)
|
|
// or > 0 (the action for a child).
|
|
// Return wxACC_NOT_SUPPORTED if there is no default action for this
|
|
// window (e.g. an edit control).
|
|
wxAccStatus wxWindowAccessible::DoDefaultAction(int WXUNUSED(childId))
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
// Gets the default action for this object (0) or > 0 (the action for a child).
|
|
// Return wxACC_OK even if there is no action. actionName is the action, or the empty
|
|
// string if there is no action.
|
|
// The retrieved string describes the action that is performed on an object,
|
|
// not what the object does as a result. For example, a toolbar button that prints
|
|
// a document has a default action of "Press" rather than "Prints the current document."
|
|
wxAccStatus wxWindowAccessible::GetDefaultAction(int WXUNUSED(childId), wxString* WXUNUSED(actionName))
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
// Returns the description for this object or a child.
|
|
wxAccStatus wxWindowAccessible::GetDescription(int WXUNUSED(childId), wxString* description)
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
wxString ht(GetWindow()->GetHelpText());
|
|
if (!ht.IsEmpty())
|
|
{
|
|
*description = ht;
|
|
return wxACC_OK;
|
|
}
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
// Returns help text for this object or a child, similar to tooltip text.
|
|
wxAccStatus wxWindowAccessible::GetHelpText(int WXUNUSED(childId), wxString* helpText)
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
wxString ht(GetWindow()->GetHelpText());
|
|
if (!ht.IsEmpty())
|
|
{
|
|
*helpText = ht;
|
|
return wxACC_OK;
|
|
}
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
// Returns the keyboard shortcut for this object or child.
|
|
// Return e.g. ALT+K
|
|
wxAccStatus wxWindowAccessible::GetKeyboardShortcut(int WXUNUSED(childId), wxString* WXUNUSED(shortcut))
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
// Returns a role constant.
|
|
wxAccStatus wxWindowAccessible::GetRole(int childId, wxAccRole* role)
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
// If a child, leave wxWindows to call the function on the actual
|
|
// child object.
|
|
if (childId > 0)
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
|
|
if (GetWindow()->IsKindOf(CLASSINFO(wxControl)))
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
#if wxUSE_STATUSBAR
|
|
if (GetWindow()->IsKindOf(CLASSINFO(wxStatusBar)))
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
#endif
|
|
#if wxUSE_TOOLBAR
|
|
if (GetWindow()->IsKindOf(CLASSINFO(wxToolBar)))
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
#endif
|
|
|
|
//*role = wxROLE_SYSTEM_CLIENT;
|
|
*role = wxROLE_SYSTEM_CLIENT;
|
|
return wxACC_OK;
|
|
|
|
#if 0
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
#endif
|
|
}
|
|
|
|
// Returns a state constant.
|
|
wxAccStatus wxWindowAccessible::GetState(int childId, long* state)
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
// If a child, leave wxWindows to call the function on the actual
|
|
// child object.
|
|
if (childId > 0)
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
|
|
if (GetWindow()->IsKindOf(CLASSINFO(wxControl)))
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
|
|
#if wxUSE_STATUSBAR
|
|
if (GetWindow()->IsKindOf(CLASSINFO(wxStatusBar)))
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
#endif
|
|
#if wxUSE_TOOLBAR
|
|
if (GetWindow()->IsKindOf(CLASSINFO(wxToolBar)))
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
#endif
|
|
|
|
*state = 0;
|
|
return wxACC_OK;
|
|
|
|
#if 0
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
#endif
|
|
}
|
|
|
|
// Returns a localized string representing the value for the object
|
|
// or child.
|
|
wxAccStatus wxWindowAccessible::GetValue(int WXUNUSED(childId), wxString* WXUNUSED(strValue))
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
// Selects the object or child.
|
|
wxAccStatus wxWindowAccessible::Select(int WXUNUSED(childId), wxAccSelectionFlags WXUNUSED(selectFlags))
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
// Gets the window with the keyboard focus.
|
|
// If childId is 0 and child is NULL, no object in
|
|
// this subhierarchy has the focus.
|
|
// If this object has the focus, child should be 'this'.
|
|
wxAccStatus wxWindowAccessible::GetFocus(int* WXUNUSED(childId), wxAccessible** WXUNUSED(child))
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
// Gets a variant representing the selected children
|
|
// of this object.
|
|
// Acceptable values:
|
|
// - a null variant (IsNull() returns TRUE)
|
|
// - a list variant (GetType() == wxT("list")
|
|
// - an integer representing the selected child element,
|
|
// or 0 if this object is selected (GetType() == wxT("long")
|
|
// - a "void*" pointer to a wxAccessible child object
|
|
wxAccStatus wxWindowAccessible::GetSelections(wxVariant* WXUNUSED(selections))
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
#endif // wxUSE_ACCESSIBILITY
|