Files
wxWidgets/src/osx/sound_osx.cpp
Vadim Zeitlin 3f66f6a5b3 Remove all lines containing cvs/svn "$Id$" keyword.
This keyword is not expanded by Git which means it's not replaced with the
correct revision value in the releases made using git-based scripts and it's
confusing to have lines with unexpanded "$Id$" in the released files. As
expanding them with Git is not that simple (it could be done with git archive
and export-subst attribute) and there are not many benefits in having them in
the first place, just remove all these lines.

If nothing else, this will make an eventual transition to Git simpler.

Closes #14487.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2013-07-26 16:02:46 +00:00

177 lines
3.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/osx/sound_osx.cpp
// Purpose: wxSound class common osx code
// Author: Stefan Csomor
// Modified by:
// Created: 2009-09-01
// Copyright: (c) Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#if wxUSE_SOUND
#include "wx/sound.h"
#ifndef WX_PRECOMP
#include "wx/object.h"
#include "wx/string.h"
#include "wx/intl.h"
#include "wx/log.h"
#include "wx/timer.h"
#endif
#include "wx/file.h"
#include "wx/vector.h"
class wxSoundTimer : public wxTimer
{
public:
wxSoundTimer(wxSoundData* snd)
: m_sound(snd)
{
}
virtual ~wxSoundTimer()
{
Stop();
if (m_sound)
m_sound->DoStop();
}
void Notify()
{
if (m_sound)
m_sound->SoundTask();
}
protected:
wxSoundData* m_sound;
};
wxVector<wxSoundData*> s_soundsPlaying;
wxSoundData::wxSoundData()
{
m_pTimer = NULL;
m_markedForDeletion = false;
}
wxSoundData::~wxSoundData()
{
}
void wxSoundData::MarkForDeletion()
{
m_markedForDeletion = true;
}
void wxSoundData::Stop()
{
DoStop();
wxDELETE(m_pTimer);
}
//Time between timer calls
#define MOVIE_DELAY 100
void wxSoundData::SoundTask()
{
}
void wxSoundData::CreateAndStartTimer()
{
//Start timer and play movie asyncronously
m_pTimer = new wxSoundTimer(this);
m_pTimer->Start(MOVIE_DELAY, wxTIMER_CONTINUOUS);
}
wxSound::wxSound()
{
Init();
}
wxSound::wxSound(const wxString& sFileName, bool isResource)
{
Init();
Create(sFileName, isResource);
}
wxSound::wxSound(size_t size, const void* data)
{
Init();
Create( size, data );
}
wxSound::~wxSound()
{
// if the sound is in a playing state, just mark it to be deleted and
// delete it after it plays. Otherwise, async sounds created on the stack
// may never get the chance to play.
bool isPlaying = false;
for ( wxVector<wxSoundData*>::reverse_iterator s = s_soundsPlaying.rbegin();
s != s_soundsPlaying.rend(); ++s )
{
if (*s == m_data)
{
isPlaying = true;
break;
}
}
if (isPlaying)
m_data->MarkForDeletion();
else
delete m_data;
}
void wxSound::Init()
{
m_data = NULL;
}
bool wxSound::DoPlay(unsigned flags) const
{
if ( m_data )
{
s_soundsPlaying.push_back(m_data);
if ( !m_data->Play(flags) )
s_soundsPlaying.pop_back();
}
return false;
}
bool wxSound::IsPlaying()
{
return s_soundsPlaying.size() > 0;
}
void wxSound::Stop()
{
for ( wxVector<wxSoundData*>::reverse_iterator s = s_soundsPlaying.rbegin();
s != s_soundsPlaying.rend(); ++s )
{
(*s)->Stop();
}
}
// Notification when a sound has stopped
void wxSound::SoundStopped(const wxSoundData* data)
{
for ( wxVector<wxSoundData*>::iterator s = s_soundsPlaying.begin();
s != s_soundsPlaying.end(); ++s )
{
if ( (*s) == data )
{
s_soundsPlaying.erase(s);
break;
}
}
}
#endif //wxUSE_SOUND