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177 lines
3.2 KiB
C++
177 lines
3.2 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/osx/sound_osx.cpp
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// Purpose: wxSound class common osx code
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// Author: Stefan Csomor
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// Modified by:
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// Created: 2009-09-01
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// Copyright: (c) Stefan Csomor
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#if wxUSE_SOUND
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#include "wx/sound.h"
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#ifndef WX_PRECOMP
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#include "wx/object.h"
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#include "wx/string.h"
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#include "wx/intl.h"
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#include "wx/log.h"
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#include "wx/timer.h"
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#endif
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#include "wx/file.h"
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#include "wx/vector.h"
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class wxSoundTimer : public wxTimer
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{
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public:
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wxSoundTimer(wxSoundData* snd)
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: m_sound(snd)
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{
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}
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virtual ~wxSoundTimer()
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{
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Stop();
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if (m_sound)
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m_sound->DoStop();
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}
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void Notify()
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{
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if (m_sound)
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m_sound->SoundTask();
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}
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protected:
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wxSoundData* m_sound;
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};
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wxVector<wxSoundData*> s_soundsPlaying;
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wxSoundData::wxSoundData()
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{
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m_pTimer = NULL;
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m_markedForDeletion = false;
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}
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wxSoundData::~wxSoundData()
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{
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}
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void wxSoundData::MarkForDeletion()
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{
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m_markedForDeletion = true;
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}
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void wxSoundData::Stop()
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{
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DoStop();
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wxDELETE(m_pTimer);
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}
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//Time between timer calls
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#define MOVIE_DELAY 100
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void wxSoundData::SoundTask()
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{
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}
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void wxSoundData::CreateAndStartTimer()
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{
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//Start timer and play movie asyncronously
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m_pTimer = new wxSoundTimer(this);
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m_pTimer->Start(MOVIE_DELAY, wxTIMER_CONTINUOUS);
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}
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wxSound::wxSound()
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{
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Init();
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}
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wxSound::wxSound(const wxString& sFileName, bool isResource)
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{
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Init();
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Create(sFileName, isResource);
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}
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wxSound::wxSound(size_t size, const void* data)
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{
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Init();
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Create( size, data );
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}
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wxSound::~wxSound()
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{
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// if the sound is in a playing state, just mark it to be deleted and
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// delete it after it plays. Otherwise, async sounds created on the stack
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// may never get the chance to play.
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bool isPlaying = false;
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for ( wxVector<wxSoundData*>::reverse_iterator s = s_soundsPlaying.rbegin();
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s != s_soundsPlaying.rend(); ++s )
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{
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if (*s == m_data)
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{
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isPlaying = true;
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break;
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}
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}
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if (isPlaying)
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m_data->MarkForDeletion();
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else
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delete m_data;
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}
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void wxSound::Init()
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{
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m_data = NULL;
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}
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bool wxSound::DoPlay(unsigned flags) const
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{
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if ( m_data )
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{
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s_soundsPlaying.push_back(m_data);
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if ( !m_data->Play(flags) )
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s_soundsPlaying.pop_back();
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}
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return false;
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}
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bool wxSound::IsPlaying()
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{
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return s_soundsPlaying.size() > 0;
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}
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void wxSound::Stop()
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{
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for ( wxVector<wxSoundData*>::reverse_iterator s = s_soundsPlaying.rbegin();
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s != s_soundsPlaying.rend(); ++s )
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{
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(*s)->Stop();
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}
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}
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// Notification when a sound has stopped
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void wxSound::SoundStopped(const wxSoundData* data)
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{
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for ( wxVector<wxSoundData*>::iterator s = s_soundsPlaying.begin();
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s != s_soundsPlaying.end(); ++s )
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{
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if ( (*s) == data )
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{
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s_soundsPlaying.erase(s);
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break;
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}
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}
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}
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#endif //wxUSE_SOUND
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