Files
wxWidgets/wxPython/src/_button.i
Robin Dunn b2dc104421 More changes to make the autodocs be better, made all the namestrings
and such be visible to swig so the autodoc generator knows how to
rename them.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@24927 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2003-12-20 01:01:49 +00:00

160 lines
5.5 KiB
OpenEdge ABL

/////////////////////////////////////////////////////////////////////////////
// Name: _button.i
// Purpose: SWIG interface defs for wxButton, wxBitmapButton
//
// Author: Robin Dunn
//
// Created: 10-June-1998
// RCS-ID: $Id$
// Copyright: (c) 2003 by Total Control Software
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
// Not a %module
//---------------------------------------------------------------------------
%newgroup;
MAKE_CONST_WXSTRING(ButtonNameStr);
enum {
wxBU_LEFT,
wxBU_TOP,
wxBU_RIGHT,
wxBU_BOTTOM,
wxBU_EXACTFIT,
wxBU_AUTODRAW,
};
//---------------------------------------------------------------------------
DocStr(wxButton,
"A button is a control that contains a text string, and is one of the most\n"
"common elements of a GUI. It may be placed on a dialog box or panel, or\n"
"indeed almost any other window.");
RefDoc(wxButton, "
Styles
wx.BU_LEFT: Left-justifies the label. WIN32 only.
wx.BU_TOP: Aligns the label to the top of the button. WIN32 only.
wx.BU_RIGHT: Right-justifies the bitmap label. WIN32 only.
wx.BU_BOTTOM: Aligns the label to the bottom of the button. WIN32 only.
wx.BU_EXACTFIT: Creates the button as small as possible instead of making
it of the standard size (which is the default behaviour.)
Events
EVT_BUTTON: Sent when the button is clicked.
");
class wxButton : public wxControl
{
public:
%addtofunc wxButton "self._setOORInfo(self)"
%addtofunc wxButton() ""
DocStr(wxButton, "Create and show a button.");
RefDoc(wxButton, "");
wxButton(wxWindow* parent, wxWindowID id, const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxPyButtonNameStr);
DocStr(wxButton(), "Precreate a Button for 2-phase creation.");
%name(PreButton)wxButton();
DocStr(Create, "Acutally create the GUI Button for 2-phase creation.");
bool Create(wxWindow* parent, wxWindowID id, const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxPyButtonNameStr);
DocStr(SetDefault, "This sets the button to be the default item for the panel or dialog box.");
void SetDefault();
#ifdef __WXMSW__
// show the image in the button in addition to the label
void SetImageLabel(const wxBitmap& bitmap);
// set the margins around the image
void SetImageMargins(wxCoord x, wxCoord y);
#endif
DocStr(GetDefaultButtonSize, "Returns the default button size for this platform.");
static wxSize GetDefaultSize();
};
//---------------------------------------------------------------------------
DocStr(wxBitmapButton, "A Buttont that contains a bitmap.");
class wxBitmapButton : public wxButton
{
public:
%addtofunc wxBitmapButton "self._setOORInfo(self)"
%addtofunc wxBitmapButton() ""
DocStr(wxBitmapButton, "Create and show a button.")
wxBitmapButton(wxWindow* parent, wxWindowID id, const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxBU_AUTODRAW,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxPyButtonNameStr);
DocStr(wxBitmapButton(), "Precreate a BitmapButton for 2-phase creation.");
%name(PreBitmapButton)wxBitmapButton();
DocStr(Create, "Acutally create the GUI BitmapButton for 2-phase creation.");
bool Create(wxWindow* parent, wxWindowID id, const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxBU_AUTODRAW,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxPyButtonNameStr);
DocStr(GetBitmapLabel, "Returns the label bitmap (the one passed to the constructor).");
wxBitmap GetBitmapLabel();
DocStr(GetBitmapDisabled, "Returns the bitmap for the disabled state.");
wxBitmap GetBitmapDisabled();
DocStr(GetBitmapFocus, "Returns the bitmap for the focused state.");
wxBitmap GetBitmapFocus();
DocStr(GetBitmapSelected, "Returns the bitmap for the selected state.");
wxBitmap GetBitmapSelected();
DocStr(SetBitmapDisabled, "Sets the bitmap for the disabled button appearance.");
void SetBitmapDisabled(const wxBitmap& bitmap);
DocStr(SetBitmapFocus, "Sets the bitmap for the button appearance when it has the keyboard focus.");
void SetBitmapFocus(const wxBitmap& bitmap);
DocStr(SetBitmapSelected, "Sets the bitmap for the selected (depressed) button appearance.");
void SetBitmapSelected(const wxBitmap& bitmap);
DocStr(SetBitmapLabel,
"Sets the bitmap label for the button. This is the bitmap used for the\n"
"unselected state, and for all other states if no other bitmaps are provided.");
void SetBitmapLabel(const wxBitmap& bitmap);
void SetMargins(int x, int y);
int GetMarginX() const;
int GetMarginY() const;
};
//---------------------------------------------------------------------------