Initialize the disabled button bitmap with a greyed out version of the normal one instead of using the same normal bitmap for it. This is more consistent with the other ports and makes more sense. Closes #13070. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67284 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1568 lines
47 KiB
C++
1568 lines
47 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/msw/button.cpp
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// Purpose: wxButton
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// Author: Julian Smart
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// Modified by:
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// Created: 04/01/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#if wxUSE_BUTTON
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#include "wx/button.h"
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#include "wx/brush.h"
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#include "wx/panel.h"
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#include "wx/bmpbuttn.h"
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#include "wx/settings.h"
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#include "wx/dcscreen.h"
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#include "wx/dcclient.h"
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#include "wx/toplevel.h"
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#include "wx/msw/wrapcctl.h"
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#include "wx/msw/private.h"
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#include "wx/msw/missing.h"
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#endif
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#include "wx/imaglist.h"
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#include "wx/stockitem.h"
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#include "wx/msw/private/button.h"
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#include "wx/msw/private/dc.h"
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#include "wx/private/window.h"
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#if wxUSE_MARKUP
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#include "wx/generic/private/markuptext.h"
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#endif // wxUSE_MARKUP
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using namespace wxMSWImpl;
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#if wxUSE_UXTHEME
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#include "wx/msw/uxtheme.h"
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// no need to include tmschema.h
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#ifndef BP_PUSHBUTTON
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#define BP_PUSHBUTTON 1
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#define PBS_NORMAL 1
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#define PBS_HOT 2
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#define PBS_PRESSED 3
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#define PBS_DISABLED 4
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#define PBS_DEFAULTED 5
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#define TMT_CONTENTMARGINS 3602
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#endif
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// provide the necessary declarations ourselves if they're missing from
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// headers
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#ifndef BCM_SETIMAGELIST
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#define BCM_SETIMAGELIST 0x1602
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#define BCM_SETTEXTMARGIN 0x1604
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enum
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{
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BUTTON_IMAGELIST_ALIGN_LEFT,
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BUTTON_IMAGELIST_ALIGN_RIGHT,
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BUTTON_IMAGELIST_ALIGN_TOP,
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BUTTON_IMAGELIST_ALIGN_BOTTOM
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};
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struct BUTTON_IMAGELIST
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{
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HIMAGELIST himl;
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RECT margin;
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UINT uAlign;
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};
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#endif
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#endif // wxUSE_UXTHEME
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#ifndef WM_THEMECHANGED
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#define WM_THEMECHANGED 0x031A
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#endif
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#ifndef ODS_NOACCEL
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#define ODS_NOACCEL 0x0100
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#endif
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#ifndef ODS_NOFOCUSRECT
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#define ODS_NOFOCUSRECT 0x0200
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#endif
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#ifndef DT_HIDEPREFIX
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#define DT_HIDEPREFIX 0x00100000
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#endif
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// set the value for BCM_SETSHIELD (for the UAC shield) if it's not defined in
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// the header
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#ifndef BCM_SETSHIELD
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#define BCM_SETSHIELD 0x160c
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#endif
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#if wxUSE_UXTHEME
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extern wxWindowMSW *wxWindowBeingErased; // From src/msw/window.cpp
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#endif // wxUSE_UXTHEME
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// ----------------------------------------------------------------------------
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// button image data
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// ----------------------------------------------------------------------------
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// we use different data classes for owner drawn buttons and for themed XP ones
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class wxButtonImageData
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{
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public:
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wxButtonImageData() { }
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virtual ~wxButtonImageData() { }
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virtual wxBitmap GetBitmap(wxButton::State which) const = 0;
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virtual void SetBitmap(const wxBitmap& bitmap, wxButton::State which) = 0;
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virtual wxSize GetBitmapMargins() const = 0;
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virtual void SetBitmapMargins(wxCoord x, wxCoord y) = 0;
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virtual wxDirection GetBitmapPosition() const = 0;
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virtual void SetBitmapPosition(wxDirection dir) = 0;
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private:
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wxDECLARE_NO_COPY_CLASS(wxButtonImageData);
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};
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namespace
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{
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// the gap between button edge and the interior area used by Windows for the
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// standard buttons
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const int OD_BUTTON_MARGIN = 4;
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class wxODButtonImageData : public wxButtonImageData
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{
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public:
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wxODButtonImageData(wxButton *btn, const wxBitmap& bitmap)
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{
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SetBitmap(bitmap, wxButton::State_Normal);
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SetBitmap(bitmap.ConvertToDisabled(), wxButton::State_Disabled);
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m_dir = wxLEFT;
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// we use margins when we have both bitmap and text, but when we have
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// only the bitmap it should take up the entire button area
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if ( btn->ShowsLabel() )
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{
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m_margin.x = btn->GetCharWidth();
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m_margin.y = btn->GetCharHeight() / 2;
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}
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}
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virtual wxBitmap GetBitmap(wxButton::State which) const
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{
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return m_bitmaps[which];
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}
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virtual void SetBitmap(const wxBitmap& bitmap, wxButton::State which)
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{
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m_bitmaps[which] = bitmap;
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}
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virtual wxSize GetBitmapMargins() const
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{
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return m_margin;
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}
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virtual void SetBitmapMargins(wxCoord x, wxCoord y)
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{
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m_margin = wxSize(x, y);
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}
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virtual wxDirection GetBitmapPosition() const
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{
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return m_dir;
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}
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virtual void SetBitmapPosition(wxDirection dir)
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{
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m_dir = dir;
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}
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private:
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// just store the values passed to us to be able to retrieve them later
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// from the drawing code
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wxBitmap m_bitmaps[wxButton::State_Max];
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wxSize m_margin;
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wxDirection m_dir;
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wxDECLARE_NO_COPY_CLASS(wxODButtonImageData);
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};
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#if wxUSE_UXTHEME
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// somehow the margin is one pixel greater than the value returned by
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// GetThemeMargins() call
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const int XP_BUTTON_EXTRA_MARGIN = 1;
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class wxXPButtonImageData : public wxButtonImageData
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{
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public:
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// we must be constructed with the size of our images as we need to create
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// the image list
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wxXPButtonImageData(wxButton *btn, const wxBitmap& bitmap)
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: m_iml(bitmap.GetWidth(), bitmap.GetHeight(), true /* use mask */,
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wxButton::State_Max),
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m_hwndBtn(GetHwndOf(btn))
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{
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// initialize all bitmaps except for the disabled one to normal state
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for ( int n = 0; n < wxButton::State_Max; n++ )
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{
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m_iml.Add(n == wxButton::State_Disabled ? bitmap.ConvertToDisabled()
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: bitmap);
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}
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m_data.himl = GetHimagelistOf(&m_iml);
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// no margins by default
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m_data.margin.left =
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m_data.margin.right =
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m_data.margin.top =
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m_data.margin.bottom = 0;
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// use default alignment
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m_data.uAlign = BUTTON_IMAGELIST_ALIGN_LEFT;
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UpdateImageInfo();
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}
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virtual wxBitmap GetBitmap(wxButton::State which) const
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{
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return m_iml.GetBitmap(which);
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}
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virtual void SetBitmap(const wxBitmap& bitmap, wxButton::State which)
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{
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m_iml.Replace(which, bitmap);
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UpdateImageInfo();
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}
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virtual wxSize GetBitmapMargins() const
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{
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return wxSize(m_data.margin.left, m_data.margin.top);
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}
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virtual void SetBitmapMargins(wxCoord x, wxCoord y)
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{
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RECT& margin = m_data.margin;
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margin.left =
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margin.right = x;
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margin.top =
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margin.bottom = y;
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if ( !::SendMessage(m_hwndBtn, BCM_SETTEXTMARGIN, 0, (LPARAM)&margin) )
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{
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wxLogDebug("SendMessage(BCM_SETTEXTMARGIN) failed");
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}
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}
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virtual wxDirection GetBitmapPosition() const
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{
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switch ( m_data.uAlign )
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{
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default:
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wxFAIL_MSG( "invalid image alignment" );
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// fall through
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case BUTTON_IMAGELIST_ALIGN_LEFT:
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return wxLEFT;
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case BUTTON_IMAGELIST_ALIGN_RIGHT:
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return wxRIGHT;
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case BUTTON_IMAGELIST_ALIGN_TOP:
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return wxTOP;
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case BUTTON_IMAGELIST_ALIGN_BOTTOM:
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return wxBOTTOM;
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}
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}
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virtual void SetBitmapPosition(wxDirection dir)
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{
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UINT alignNew;
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switch ( dir )
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{
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default:
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wxFAIL_MSG( "invalid direction" );
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// fall through
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case wxLEFT:
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alignNew = BUTTON_IMAGELIST_ALIGN_LEFT;
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break;
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case wxRIGHT:
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alignNew = BUTTON_IMAGELIST_ALIGN_RIGHT;
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break;
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case wxTOP:
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alignNew = BUTTON_IMAGELIST_ALIGN_TOP;
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break;
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case wxBOTTOM:
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alignNew = BUTTON_IMAGELIST_ALIGN_BOTTOM;
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break;
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}
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if ( alignNew != m_data.uAlign )
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{
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m_data.uAlign = alignNew;
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UpdateImageInfo();
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}
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}
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private:
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void UpdateImageInfo()
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{
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if ( !::SendMessage(m_hwndBtn, BCM_SETIMAGELIST, 0, (LPARAM)&m_data) )
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{
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wxLogDebug("SendMessage(BCM_SETIMAGELIST) failed");
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}
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}
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// we store image list separately to be able to use convenient wxImageList
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// methods instead of working with raw HIMAGELIST
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wxImageList m_iml;
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// store the rest of the data in BCM_SETIMAGELIST-friendly form
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BUTTON_IMAGELIST m_data;
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// the button we're associated with
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const HWND m_hwndBtn;
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wxDECLARE_NO_COPY_CLASS(wxXPButtonImageData);
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};
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#endif // wxUSE_UXTHEME
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} // anonymous namespace
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// ----------------------------------------------------------------------------
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// macros
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// ----------------------------------------------------------------------------
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// helper functions from wx/msw/private/button.h
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// ----------------------------------------------------------------------------
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void wxMSWButton::UpdateMultilineStyle(HWND hwnd, const wxString& label)
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{
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// update BS_MULTILINE style depending on the new label (resetting it
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// doesn't seem to do anything very useful but it shouldn't hurt and we do
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// have to set it whenever the label becomes multi line as otherwise it
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// wouldn't be shown correctly as we don't use BS_MULTILINE when creating
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// the control unless it already has new lines in its label)
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long styleOld = ::GetWindowLong(hwnd, GWL_STYLE),
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styleNew;
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if ( label.find(wxT('\n')) != wxString::npos )
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styleNew = styleOld | BS_MULTILINE;
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else
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styleNew = styleOld & ~BS_MULTILINE;
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if ( styleNew != styleOld )
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::SetWindowLong(hwnd, GWL_STYLE, styleNew);
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}
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wxSize wxMSWButton::GetFittingSize(wxWindow *win,
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const wxSize& sizeLabel,
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int flags)
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{
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// FIXME: this is pure guesswork, need to retrieve the real button margins
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wxSize sizeBtn = sizeLabel;
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sizeBtn.x += 3*win->GetCharWidth();
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sizeBtn.y += win->GetCharHeight()/2;
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// account for the shield UAC icon if we have it
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if ( flags & Size_AuthNeeded )
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sizeBtn.x += wxSystemSettings::GetMetric(wxSYS_SMALLICON_X);
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return sizeBtn;
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}
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wxSize wxMSWButton::ComputeBestFittingSize(wxControl *btn, int flags)
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{
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wxClientDC dc(btn);
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wxSize sizeBtn;
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dc.GetMultiLineTextExtent(btn->GetLabelText(), &sizeBtn.x, &sizeBtn.y);
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return GetFittingSize(btn, sizeBtn, flags);
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}
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wxSize wxMSWButton::IncreaseToStdSizeAndCache(wxControl *btn, const wxSize& size)
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{
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wxSize sizeBtn(size);
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// All buttons have at least the standard height and, unless the user
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// explicitly wants them to be as small as possible and used wxBU_EXACTFIT
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// style to indicate this, of at least the standard width too.
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//
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// Notice that we really want to make all buttons equally high, otherwise
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// they look ugly and the existing code using wxBU_EXACTFIT only uses it to
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// control width and not height.
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// The 50x14 button size is documented in the "Recommended sizing and
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// spacing" section of MSDN layout article.
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//
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// Note that we intentionally don't use GetDefaultSize() here, because
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// it's inexact -- dialog units depend on this dialog's font.
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const wxSize sizeDef = btn->ConvertDialogToPixels(wxSize(50, 14));
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if ( !btn->HasFlag(wxBU_EXACTFIT) )
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{
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if ( sizeBtn.x < sizeDef.x )
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sizeBtn.x = sizeDef.x;
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}
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if ( sizeBtn.y < sizeDef.y )
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sizeBtn.y = sizeDef.y;
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btn->CacheBestSize(sizeBtn);
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return sizeBtn;
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}
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// ----------------------------------------------------------------------------
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// creation/destruction
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// ----------------------------------------------------------------------------
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bool wxButton::Create(wxWindow *parent,
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wxWindowID id,
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const wxString& lbl,
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const wxPoint& pos,
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const wxSize& size,
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long style,
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const wxValidator& validator,
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const wxString& name)
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{
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wxString label(lbl);
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if (label.empty() && wxIsStockID(id))
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{
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// On Windows, some buttons aren't supposed to have mnemonics
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label = wxGetStockLabel
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(
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id,
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id == wxID_OK || id == wxID_CANCEL || id == wxID_CLOSE
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? wxSTOCK_NOFLAGS
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: wxSTOCK_WITH_MNEMONIC
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);
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}
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if ( !CreateControl(parent, id, pos, size, style, validator, name) )
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return false;
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WXDWORD exstyle;
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WXDWORD msStyle = MSWGetStyle(style, &exstyle);
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// if the label contains several lines we must explicitly tell the button
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// about it or it wouldn't draw it correctly ("\n"s would just appear as
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// black boxes)
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//
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// NB: we do it here and not in MSWGetStyle() because we need the label
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// value and the label is not set yet when MSWGetStyle() is called
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msStyle |= wxMSWButton::GetMultilineStyle(label);
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return MSWCreateControl(wxT("BUTTON"), msStyle, pos, size, label, exstyle);
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}
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wxButton::~wxButton()
|
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{
|
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wxTopLevelWindow *tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
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if ( tlw && tlw->GetTmpDefaultItem() == this )
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{
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UnsetTmpDefault();
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}
|
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|
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delete m_imageData;
|
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#if wxUSE_MARKUP
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delete m_markupText;
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#endif // wxUSE_MARKUP
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}
|
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|
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// ----------------------------------------------------------------------------
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|
// flags
|
|
// ----------------------------------------------------------------------------
|
|
|
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WXDWORD wxButton::MSWGetStyle(long style, WXDWORD *exstyle) const
|
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{
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// buttons never have an external border, they draw their own one
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WXDWORD msStyle = wxControl::MSWGetStyle
|
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(
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(style & ~wxBORDER_MASK) | wxBORDER_NONE, exstyle
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);
|
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|
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// we must use WS_CLIPSIBLINGS with the buttons or they would draw over
|
|
// each other in any resizeable dialog which has more than one button in
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// the bottom
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msStyle |= WS_CLIPSIBLINGS;
|
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|
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// don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
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// and wxBU_RIGHT to get BS_CENTER!
|
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if ( style & wxBU_LEFT )
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msStyle |= BS_LEFT;
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if ( style & wxBU_RIGHT )
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msStyle |= BS_RIGHT;
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if ( style & wxBU_TOP )
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msStyle |= BS_TOP;
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if ( style & wxBU_BOTTOM )
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msStyle |= BS_BOTTOM;
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#ifndef __WXWINCE__
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// flat 2d buttons
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if ( style & wxNO_BORDER )
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msStyle |= BS_FLAT;
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#endif // __WXWINCE__
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return msStyle;
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}
|
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|
|
void wxButton::SetLabel(const wxString& label)
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{
|
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wxMSWButton::UpdateMultilineStyle(GetHwnd(), label);
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|
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wxButtonBase::SetLabel(label);
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|
|
#if wxUSE_MARKUP
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|
// If we have a plain text label, we shouldn't be using markup any longer.
|
|
if ( m_markupText )
|
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{
|
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delete m_markupText;
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m_markupText = NULL;
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|
|
// Unfortunately we don't really know whether we can reset the button
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|
// to be non-owner-drawn or not: if we had made it owner-drawn just
|
|
// because of a call to SetLabelMarkup(), we could, but not if there
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|
// were [also] calls to Set{Fore,Back}groundColour(). If it's really a
|
|
// problem to have button remain owner-drawn forever just because it
|
|
// had markup label once, we should record the reason for our current
|
|
// owner-drawnness and check it here.
|
|
}
|
|
#endif // wxUSE_MARKUP
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// size management including autosizing
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxButton::AdjustForBitmapSize(wxSize &size) const
|
|
{
|
|
wxCHECK_RET( m_imageData, wxT("shouldn't be called if no image") );
|
|
|
|
// account for the bitmap size
|
|
const wxSize sizeBmp = m_imageData->GetBitmap(State_Normal).GetSize();
|
|
const wxDirection dirBmp = m_imageData->GetBitmapPosition();
|
|
if ( dirBmp == wxLEFT || dirBmp == wxRIGHT )
|
|
{
|
|
size.x += sizeBmp.x;
|
|
if ( sizeBmp.y > size.y )
|
|
size.y = sizeBmp.y;
|
|
}
|
|
else // bitmap on top/below the text
|
|
{
|
|
size.y += sizeBmp.y;
|
|
if ( sizeBmp.x > size.x )
|
|
size.x = sizeBmp.x;
|
|
}
|
|
|
|
// account for the user-specified margins
|
|
size += 2*m_imageData->GetBitmapMargins();
|
|
|
|
// and also for the margins we always add internally (unless we have no
|
|
// border at all in which case the button has exactly the same size as
|
|
// bitmap and so no margins should be used)
|
|
if ( !HasFlag(wxBORDER_NONE) )
|
|
{
|
|
int marginH = 0,
|
|
marginV = 0;
|
|
#if wxUSE_UXTHEME
|
|
if ( wxUxThemeEngine::GetIfActive() )
|
|
{
|
|
wxUxThemeHandle theme(const_cast<wxButton *>(this), L"BUTTON");
|
|
|
|
MARGINS margins;
|
|
wxUxThemeEngine::Get()->GetThemeMargins(theme, NULL,
|
|
BP_PUSHBUTTON,
|
|
PBS_NORMAL,
|
|
TMT_CONTENTMARGINS,
|
|
NULL,
|
|
&margins);
|
|
|
|
// XP doesn't draw themed buttons correctly when the client
|
|
// area is smaller than 8x8 - enforce this minimum size for
|
|
// small bitmaps
|
|
size.IncTo(wxSize(8, 8));
|
|
|
|
marginH = margins.cxLeftWidth + margins.cxRightWidth
|
|
+ 2*XP_BUTTON_EXTRA_MARGIN;
|
|
marginV = margins.cyTopHeight + margins.cyBottomHeight
|
|
+ 2*XP_BUTTON_EXTRA_MARGIN;
|
|
}
|
|
else
|
|
#endif // wxUSE_UXTHEME
|
|
{
|
|
marginH =
|
|
marginV = OD_BUTTON_MARGIN;
|
|
}
|
|
|
|
size.IncBy(marginH, marginV);
|
|
}
|
|
}
|
|
|
|
wxSize wxButton::DoGetBestSize() const
|
|
{
|
|
wxButton * const self = const_cast<wxButton *>(this);
|
|
|
|
wxSize size;
|
|
|
|
// Account for the text part if we have it.
|
|
if ( ShowsLabel() )
|
|
{
|
|
int flags = 0;
|
|
if ( GetAuthNeeded() )
|
|
flags |= wxMSWButton::Size_AuthNeeded;
|
|
|
|
#if wxUSE_MARKUP
|
|
if ( m_markupText )
|
|
{
|
|
wxClientDC dc(self);
|
|
size = wxMSWButton::GetFittingSize(self,
|
|
m_markupText->Measure(dc),
|
|
flags);
|
|
}
|
|
else // Normal plain text (but possibly multiline) label.
|
|
#endif // wxUSE_MARKUP
|
|
{
|
|
size = wxMSWButton::ComputeBestFittingSize(self, flags);
|
|
}
|
|
}
|
|
|
|
if ( m_imageData )
|
|
AdjustForBitmapSize(size);
|
|
|
|
return wxMSWButton::IncreaseToStdSizeAndCache(self, size);
|
|
}
|
|
|
|
/* static */
|
|
wxSize wxButtonBase::GetDefaultSize()
|
|
{
|
|
static wxSize s_sizeBtn;
|
|
|
|
if ( s_sizeBtn.x == 0 )
|
|
{
|
|
wxScreenDC dc;
|
|
dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
|
|
|
|
// The size of a standard button in the dialog units is 50x14,
|
|
// translate this to pixels.
|
|
//
|
|
// Windows' computes dialog units using average character width over
|
|
// upper- and lower-case ASCII alphabet and not using the average
|
|
// character width metadata stored in the font; see
|
|
// http://support.microsoft.com/default.aspx/kb/145994 for detailed
|
|
// discussion.
|
|
//
|
|
// NB: wxMulDivInt32() is used, because it correctly rounds the result
|
|
|
|
const wxSize base = wxPrivate::GetAverageASCIILetterSize(dc);
|
|
s_sizeBtn.x = wxMulDivInt32(50, base.x, 4);
|
|
s_sizeBtn.y = wxMulDivInt32(14, base.y, 8);
|
|
}
|
|
|
|
return s_sizeBtn;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// default button handling
|
|
// ----------------------------------------------------------------------------
|
|
|
|
/*
|
|
The comment below and all this code is probably due to not using WM_NEXTDLGCTL
|
|
message when changing focus (but just SetFocus() which is not enough), see
|
|
http://blogs.msdn.com/oldnewthing/archive/2004/08/02/205624.aspx for the
|
|
full explanation.
|
|
|
|
TODO: Do use WM_NEXTDLGCTL and get rid of all this code.
|
|
|
|
|
|
"Everything you ever wanted to know about the default buttons" or "Why do we
|
|
have to do all this?"
|
|
|
|
In MSW the default button should be activated when the user presses Enter
|
|
and the current control doesn't process Enter itself somehow. This is
|
|
handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
|
|
Another aspect of "defaultness" is that the default button has different
|
|
appearance: this is due to BS_DEFPUSHBUTTON style which is completely
|
|
separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should
|
|
be unset if our parent window is not active so it should be unset whenever
|
|
we lose activation and set back when we regain it.
|
|
|
|
Final complication is that when a button is active, it should be the default
|
|
one, i.e. pressing Enter on a button always activates it and not another
|
|
one.
|
|
|
|
We handle this by maintaining a permanent and a temporary default items in
|
|
wxControlContainer (both may be NULL). When a button becomes the current
|
|
control (i.e. gets focus) it sets itself as the temporary default which
|
|
ensures that it has the right appearance and that Enter will be redirected
|
|
to it. When the button loses focus, it unsets the temporary default and so
|
|
the default item will be the permanent default -- that is the default button
|
|
if any had been set or none otherwise, which is just what we want.
|
|
|
|
NB: all this is quite complicated by now and the worst is that normally
|
|
it shouldn't be necessary at all as for the normal Windows programs
|
|
DefWindowProc() and IsDialogMessage() take care of all this
|
|
automatically -- however in wxWidgets programs this doesn't work for
|
|
nested hierarchies (i.e. a notebook inside a notebook) for unknown
|
|
reason and so we have to reproduce all this code ourselves. It would be
|
|
very nice if we could avoid doing it.
|
|
*/
|
|
|
|
// set this button as the (permanently) default one in its panel
|
|
wxWindow *wxButton::SetDefault()
|
|
{
|
|
// set this one as the default button both for wxWidgets ...
|
|
wxWindow *winOldDefault = wxButtonBase::SetDefault();
|
|
|
|
// ... and Windows
|
|
SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
|
|
SetDefaultStyle(this, true);
|
|
|
|
return winOldDefault;
|
|
}
|
|
|
|
// return the top level parent window if it's not being deleted yet, otherwise
|
|
// return NULL
|
|
static wxTopLevelWindow *GetTLWParentIfNotBeingDeleted(wxWindow *win)
|
|
{
|
|
for ( ;; )
|
|
{
|
|
// IsTopLevel() will return false for a wxTLW being deleted, so we also
|
|
// need the parent test for this case
|
|
wxWindow * const parent = win->GetParent();
|
|
if ( !parent || win->IsTopLevel() )
|
|
{
|
|
if ( win->IsBeingDeleted() )
|
|
return NULL;
|
|
|
|
break;
|
|
}
|
|
|
|
win = parent;
|
|
}
|
|
|
|
wxASSERT_MSG( win, wxT("button without top level parent?") );
|
|
|
|
wxTopLevelWindow * const tlw = wxDynamicCast(win, wxTopLevelWindow);
|
|
wxASSERT_MSG( tlw, wxT("logic error in GetTLWParentIfNotBeingDeleted()") );
|
|
|
|
return tlw;
|
|
}
|
|
|
|
// set this button as being currently default
|
|
void wxButton::SetTmpDefault()
|
|
{
|
|
wxTopLevelWindow * const tlw = GetTLWParentIfNotBeingDeleted(GetParent());
|
|
if ( !tlw )
|
|
return;
|
|
|
|
wxWindow *winOldDefault = tlw->GetDefaultItem();
|
|
tlw->SetTmpDefaultItem(this);
|
|
|
|
SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
|
|
SetDefaultStyle(this, true);
|
|
}
|
|
|
|
// unset this button as currently default, it may still stay permanent default
|
|
void wxButton::UnsetTmpDefault()
|
|
{
|
|
wxTopLevelWindow * const tlw = GetTLWParentIfNotBeingDeleted(GetParent());
|
|
if ( !tlw )
|
|
return;
|
|
|
|
tlw->SetTmpDefaultItem(NULL);
|
|
|
|
wxWindow *winOldDefault = tlw->GetDefaultItem();
|
|
|
|
SetDefaultStyle(this, false);
|
|
SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), true);
|
|
}
|
|
|
|
/* static */
|
|
void
|
|
wxButton::SetDefaultStyle(wxButton *btn, bool on)
|
|
{
|
|
// we may be called with NULL pointer -- simpler to do the check here than
|
|
// in the caller which does wxDynamicCast()
|
|
if ( !btn )
|
|
return;
|
|
|
|
// first, let DefDlgProc() know about the new default button
|
|
if ( on )
|
|
{
|
|
// we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have
|
|
// focus at all any more
|
|
if ( !wxTheApp->IsActive() )
|
|
return;
|
|
|
|
wxWindow * const tlw = wxGetTopLevelParent(btn);
|
|
wxCHECK_RET( tlw, wxT("button without top level window?") );
|
|
|
|
::SendMessage(GetHwndOf(tlw), DM_SETDEFID, btn->GetId(), 0L);
|
|
|
|
// sending DM_SETDEFID also changes the button style to
|
|
// BS_DEFPUSHBUTTON so there is nothing more to do
|
|
}
|
|
|
|
// then also change the style as needed
|
|
long style = ::GetWindowLong(GetHwndOf(btn), GWL_STYLE);
|
|
if ( !(style & BS_DEFPUSHBUTTON) == on )
|
|
{
|
|
// don't do it with the owner drawn buttons because it will
|
|
// reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW &
|
|
// BS_DEFPUSHBUTTON != 0)!
|
|
if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
|
|
{
|
|
::SendMessage(GetHwndOf(btn), BM_SETSTYLE,
|
|
on ? style | BS_DEFPUSHBUTTON
|
|
: style & ~BS_DEFPUSHBUTTON,
|
|
1L /* redraw */);
|
|
}
|
|
else // owner drawn
|
|
{
|
|
// redraw the button - it will notice itself that it's
|
|
// [not] the default one [any longer]
|
|
btn->Refresh();
|
|
}
|
|
}
|
|
//else: already has correct style
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// helpers
|
|
// ----------------------------------------------------------------------------
|
|
|
|
bool wxButton::SendClickEvent()
|
|
{
|
|
wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
|
|
event.SetEventObject(this);
|
|
|
|
return ProcessCommand(event);
|
|
}
|
|
|
|
void wxButton::Command(wxCommandEvent & event)
|
|
{
|
|
ProcessCommand(event);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// event/message handlers
|
|
// ----------------------------------------------------------------------------
|
|
|
|
bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
|
|
{
|
|
bool processed = false;
|
|
switch ( param )
|
|
{
|
|
// NOTE: Apparently older versions (NT 4?) of the common controls send
|
|
// BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn
|
|
// buttons, so in order to send two EVT_BUTTON events we should
|
|
// catch both types. Currently (Feb 2003) up-to-date versions of
|
|
// win98, win2k and winXP all send two BN_CLICKED messages for
|
|
// all button types, so we don't catch BN_DOUBLECLICKED anymore
|
|
// in order to not get 3 EVT_BUTTON events. If this is a problem
|
|
// then we need to figure out which version of the comctl32 changed
|
|
// this behaviour and test for it.
|
|
|
|
case 1: // message came from an accelerator
|
|
case BN_CLICKED: // normal buttons send this
|
|
processed = SendClickEvent();
|
|
break;
|
|
}
|
|
|
|
return processed;
|
|
}
|
|
|
|
WXLRESULT wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
|
|
{
|
|
// when we receive focus, we want to temporarily become the default button in
|
|
// our parent panel so that pressing "Enter" would activate us -- and when
|
|
// losing it we should restore the previous default button as well
|
|
if ( nMsg == WM_SETFOCUS )
|
|
{
|
|
SetTmpDefault();
|
|
|
|
// let the default processing take place too
|
|
}
|
|
else if ( nMsg == WM_KILLFOCUS )
|
|
{
|
|
UnsetTmpDefault();
|
|
}
|
|
else if ( nMsg == WM_LBUTTONDBLCLK )
|
|
{
|
|
// emulate a click event to force an owner-drawn button to change its
|
|
// appearance - without this, it won't do it
|
|
(void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam);
|
|
|
|
// and continue with processing the message normally as well
|
|
}
|
|
#if wxUSE_UXTHEME
|
|
else if ( nMsg == WM_THEMECHANGED )
|
|
{
|
|
// need to recalculate the best size here
|
|
// as the theme size might have changed
|
|
InvalidateBestSize();
|
|
}
|
|
#endif // wxUSE_UXTHEME
|
|
// must use m_mouseInWindow here instead of IsMouseInWindow()
|
|
// since we need to know the first time the mouse enters the window
|
|
// and IsMouseInWindow() would return true in this case
|
|
else if ( (nMsg == WM_MOUSEMOVE && !m_mouseInWindow) ||
|
|
nMsg == WM_MOUSELEAVE )
|
|
{
|
|
if (
|
|
IsEnabled() &&
|
|
(
|
|
#if wxUSE_UXTHEME
|
|
wxUxThemeEngine::GetIfActive() ||
|
|
#endif // wxUSE_UXTHEME
|
|
(m_imageData && m_imageData->GetBitmap(State_Current).IsOk())
|
|
)
|
|
)
|
|
{
|
|
Refresh();
|
|
}
|
|
}
|
|
|
|
// let the base class do all real processing
|
|
return wxControl::MSWWindowProc(nMsg, wParam, lParam);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// authentication needed handling
|
|
// ----------------------------------------------------------------------------
|
|
|
|
bool wxButton::DoGetAuthNeeded() const
|
|
{
|
|
return m_authNeeded;
|
|
}
|
|
|
|
void wxButton::DoSetAuthNeeded(bool show)
|
|
{
|
|
// show/hide UAC symbol on Windows Vista and later
|
|
if ( wxGetWinVersion() >= wxWinVersion_6 )
|
|
{
|
|
m_authNeeded = show;
|
|
::SendMessage(GetHwnd(), BCM_SETSHIELD, 0, show);
|
|
InvalidateBestSize();
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// button images
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxBitmap wxButton::DoGetBitmap(State which) const
|
|
{
|
|
return m_imageData ? m_imageData->GetBitmap(which) : wxBitmap();
|
|
}
|
|
|
|
void wxButton::DoSetBitmap(const wxBitmap& bitmap, State which)
|
|
{
|
|
#if wxUSE_UXTHEME
|
|
wxXPButtonImageData *oldData = NULL;
|
|
#endif // wxUSE_UXTHEME
|
|
|
|
// Check if we already had bitmaps of different size.
|
|
if ( m_imageData &&
|
|
bitmap.GetSize() != m_imageData->GetBitmap(State_Normal).GetSize() )
|
|
{
|
|
wxASSERT_MSG( which == State_Normal,
|
|
"Must set normal bitmap with the new size first" );
|
|
|
|
#if wxUSE_UXTHEME
|
|
if ( ShowsLabel() && wxUxThemeEngine::GetIfActive() )
|
|
{
|
|
// We can't change the size of the images stored in wxImageList
|
|
// in wxXPButtonImageData::m_iml so force recreating it below but
|
|
// keep the current data to copy its values into the new one.
|
|
oldData = static_cast<wxXPButtonImageData *>(m_imageData);
|
|
m_imageData = NULL;
|
|
}
|
|
#endif // wxUSE_UXTHEME
|
|
//else: wxODButtonImageData doesn't require anything special
|
|
}
|
|
|
|
// allocate the image data when the first bitmap is set
|
|
if ( !m_imageData )
|
|
{
|
|
#if wxUSE_UXTHEME
|
|
// using image list doesn't work correctly if we don't have any label
|
|
// (even if we use BUTTON_IMAGELIST_ALIGN_CENTER alignment and
|
|
// BS_BITMAP style), at least under Windows 2003 so use owner drawn
|
|
// strategy for bitmap-only buttons
|
|
if ( ShowsLabel() && wxUxThemeEngine::GetIfActive() )
|
|
{
|
|
m_imageData = new wxXPButtonImageData(this, bitmap);
|
|
|
|
if ( oldData )
|
|
{
|
|
// Preserve the old values in case the user changed them.
|
|
m_imageData->SetBitmapPosition(oldData->GetBitmapPosition());
|
|
|
|
const wxSize oldMargins = oldData->GetBitmapMargins();
|
|
m_imageData->SetBitmapMargins(oldMargins.x, oldMargins.y);
|
|
|
|
// No need to preserve the bitmaps though as they were of wrong
|
|
// size anyhow.
|
|
|
|
delete oldData;
|
|
}
|
|
}
|
|
else
|
|
#endif // wxUSE_UXTHEME
|
|
{
|
|
m_imageData = new wxODButtonImageData(this, bitmap);
|
|
MakeOwnerDrawn();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_imageData->SetBitmap(bitmap, which);
|
|
}
|
|
|
|
// it should be enough to only invalidate the best size when the normal
|
|
// bitmap changes as all bitmaps assigned to the button should be of the
|
|
// same size anyhow
|
|
if ( which == State_Normal )
|
|
InvalidateBestSize();
|
|
|
|
Refresh();
|
|
}
|
|
|
|
wxSize wxButton::DoGetBitmapMargins() const
|
|
{
|
|
return m_imageData ? m_imageData->GetBitmapMargins() : wxSize(0, 0);
|
|
}
|
|
|
|
void wxButton::DoSetBitmapMargins(wxCoord x, wxCoord y)
|
|
{
|
|
wxCHECK_RET( m_imageData, "SetBitmap() must be called first" );
|
|
|
|
m_imageData->SetBitmapMargins(x, y);
|
|
InvalidateBestSize();
|
|
}
|
|
|
|
void wxButton::DoSetBitmapPosition(wxDirection dir)
|
|
{
|
|
wxCHECK_RET( m_imageData, "SetBitmap() must be called first" );
|
|
|
|
m_imageData->SetBitmapPosition(dir);
|
|
InvalidateBestSize();
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// markup support
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#if wxUSE_MARKUP
|
|
|
|
bool wxButton::DoSetLabelMarkup(const wxString& markup)
|
|
{
|
|
if ( !wxButtonBase::DoSetLabelMarkup(markup) )
|
|
return false;
|
|
|
|
if ( !m_markupText )
|
|
{
|
|
m_markupText = new wxMarkupText(markup);
|
|
MakeOwnerDrawn();
|
|
}
|
|
else
|
|
{
|
|
// We are already owner-drawn so just update the text.
|
|
m_markupText->SetMarkup(markup);
|
|
}
|
|
|
|
Refresh();
|
|
|
|
return true;
|
|
}
|
|
|
|
#endif // wxUSE_MARKUP
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// owner-drawn buttons support
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// drawing helpers
|
|
namespace
|
|
{
|
|
|
|
// return the button state using both the ODS_XXX flags specified in state
|
|
// parameter and the current button state
|
|
wxButton::State GetButtonState(wxButton *btn, UINT state)
|
|
{
|
|
if ( state & ODS_DISABLED )
|
|
return wxButton::State_Disabled;
|
|
|
|
if ( state & ODS_SELECTED )
|
|
return wxButton::State_Pressed;
|
|
|
|
if ( btn->HasCapture() || btn->IsMouseInWindow() )
|
|
return wxButton::State_Current;
|
|
|
|
if ( state & ODS_FOCUS )
|
|
return wxButton::State_Focused;
|
|
|
|
return wxButton::State_Normal;
|
|
}
|
|
|
|
void DrawButtonText(HDC hdc,
|
|
RECT *pRect,
|
|
wxButton *btn,
|
|
int flags)
|
|
{
|
|
const wxString text = btn->GetLabel();
|
|
|
|
if ( text.find(wxT('\n')) != wxString::npos )
|
|
{
|
|
// draw multiline label
|
|
|
|
// center text horizontally in any case
|
|
flags |= DT_CENTER;
|
|
|
|
// first we need to compute its bounding rect
|
|
RECT rc;
|
|
::CopyRect(&rc, pRect);
|
|
::DrawText(hdc, text.wx_str(), text.length(), &rc,
|
|
DT_CENTER | DT_CALCRECT);
|
|
|
|
// now center this rect inside the entire button area
|
|
const LONG w = rc.right - rc.left;
|
|
const LONG h = rc.bottom - rc.top;
|
|
rc.left = (pRect->right - pRect->left)/2 - w/2;
|
|
rc.right = rc.left+w;
|
|
rc.top = (pRect->bottom - pRect->top)/2 - h/2;
|
|
rc.bottom = rc.top+h;
|
|
|
|
::DrawText(hdc, text.wx_str(), text.length(), &rc, flags);
|
|
}
|
|
else // single line label
|
|
{
|
|
// translate wx button flags to alignment flags for DrawText()
|
|
if ( btn->HasFlag(wxBU_RIGHT) )
|
|
{
|
|
flags |= DT_RIGHT;
|
|
}
|
|
else if ( !btn->HasFlag(wxBU_LEFT) )
|
|
{
|
|
flags |= DT_CENTER;
|
|
}
|
|
//else: DT_LEFT is the default anyhow (and its value is 0 too)
|
|
|
|
if ( btn->HasFlag(wxBU_BOTTOM) )
|
|
{
|
|
flags |= DT_BOTTOM;
|
|
}
|
|
else if ( !btn->HasFlag(wxBU_TOP) )
|
|
{
|
|
flags |= DT_VCENTER;
|
|
}
|
|
//else: as above, DT_TOP is the default
|
|
|
|
// notice that we must have DT_SINGLELINE for vertical alignment flags
|
|
// to work
|
|
::DrawText(hdc, text.wx_str(), text.length(), pRect,
|
|
flags | DT_SINGLELINE );
|
|
}
|
|
}
|
|
|
|
void DrawRect(HDC hdc, const RECT& r)
|
|
{
|
|
wxDrawLine(hdc, r.left, r.top, r.right, r.top);
|
|
wxDrawLine(hdc, r.right, r.top, r.right, r.bottom);
|
|
wxDrawLine(hdc, r.right, r.bottom, r.left, r.bottom);
|
|
wxDrawLine(hdc, r.left, r.bottom, r.left, r.top);
|
|
}
|
|
|
|
/*
|
|
The button frame looks like this normally:
|
|
|
|
WWWWWWWWWWWWWWWWWWB
|
|
WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
|
|
WH GB H = light grey (LIGHT)
|
|
WH GB G = dark grey (SHADOW)
|
|
WH GB B = black (DKSHADOW)
|
|
WH GB
|
|
WGGGGGGGGGGGGGGGGGB
|
|
BBBBBBBBBBBBBBBBBBB
|
|
|
|
When the button is selected, the button becomes like this (the total button
|
|
size doesn't change):
|
|
|
|
BBBBBBBBBBBBBBBBBBB
|
|
BWWWWWWWWWWWWWWWWBB
|
|
BWHHHHHHHHHHHHHHGBB
|
|
BWH GBB
|
|
BWH GBB
|
|
BWGGGGGGGGGGGGGGGBB
|
|
BBBBBBBBBBBBBBBBBBB
|
|
BBBBBBBBBBBBBBBBBBB
|
|
|
|
When the button is pushed (while selected) it is like:
|
|
|
|
BBBBBBBBBBBBBBBBBBB
|
|
BGGGGGGGGGGGGGGGGGB
|
|
BG GB
|
|
BG GB
|
|
BG GB
|
|
BG GB
|
|
BGGGGGGGGGGGGGGGGGB
|
|
BBBBBBBBBBBBBBBBBBB
|
|
*/
|
|
void DrawButtonFrame(HDC hdc, RECT& rectBtn,
|
|
bool selected, bool pushed)
|
|
{
|
|
RECT r;
|
|
CopyRect(&r, &rectBtn);
|
|
|
|
AutoHPEN hpenBlack(GetSysColor(COLOR_3DDKSHADOW)),
|
|
hpenGrey(GetSysColor(COLOR_3DSHADOW)),
|
|
hpenLightGr(GetSysColor(COLOR_3DLIGHT)),
|
|
hpenWhite(GetSysColor(COLOR_3DHILIGHT));
|
|
|
|
SelectInHDC selectPen(hdc, hpenBlack);
|
|
|
|
r.right--;
|
|
r.bottom--;
|
|
|
|
if ( pushed )
|
|
{
|
|
DrawRect(hdc, r);
|
|
|
|
(void)SelectObject(hdc, hpenGrey);
|
|
::InflateRect(&r, -1, -1);
|
|
|
|
DrawRect(hdc, r);
|
|
}
|
|
else // !pushed
|
|
{
|
|
if ( selected )
|
|
{
|
|
DrawRect(hdc, r);
|
|
|
|
::InflateRect(&r, -1, -1);
|
|
}
|
|
|
|
wxDrawLine(hdc, r.left, r.bottom, r.right, r.bottom);
|
|
wxDrawLine(hdc, r.right, r.bottom, r.right, r.top - 1);
|
|
|
|
(void)SelectObject(hdc, hpenWhite);
|
|
wxDrawLine(hdc, r.left, r.bottom - 1, r.left, r.top);
|
|
wxDrawLine(hdc, r.left, r.top, r.right, r.top);
|
|
|
|
(void)SelectObject(hdc, hpenLightGr);
|
|
wxDrawLine(hdc, r.left + 1, r.bottom - 2, r.left + 1, r.top + 1);
|
|
wxDrawLine(hdc, r.left + 1, r.top + 1, r.right - 1, r.top + 1);
|
|
|
|
(void)SelectObject(hdc, hpenGrey);
|
|
wxDrawLine(hdc, r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1);
|
|
wxDrawLine(hdc, r.right - 1, r.bottom - 1, r.right - 1, r.top);
|
|
}
|
|
|
|
InflateRect(&rectBtn, -OD_BUTTON_MARGIN, -OD_BUTTON_MARGIN);
|
|
}
|
|
|
|
#if wxUSE_UXTHEME
|
|
void DrawXPBackground(wxButton *button, HDC hdc, RECT& rectBtn, UINT state)
|
|
{
|
|
wxUxThemeHandle theme(button, L"BUTTON");
|
|
|
|
// this array is indexed by wxButton::State values and so must be kept in
|
|
// sync with it
|
|
static const int uxStates[] =
|
|
{
|
|
PBS_NORMAL, PBS_HOT, PBS_PRESSED, PBS_DISABLED, PBS_DEFAULTED
|
|
};
|
|
|
|
int iState = uxStates[GetButtonState(button, state)];
|
|
|
|
wxUxThemeEngine * const engine = wxUxThemeEngine::Get();
|
|
|
|
// draw parent background if needed
|
|
if ( engine->IsThemeBackgroundPartiallyTransparent
|
|
(
|
|
theme,
|
|
BP_PUSHBUTTON,
|
|
iState
|
|
) )
|
|
{
|
|
// Set this button as the one whose background is being erased: this
|
|
// allows our WM_ERASEBKGND handler used by DrawThemeParentBackground()
|
|
// to correctly align the background brush with this window instead of
|
|
// the parent window to which WM_ERASEBKGND is sent. Notice that this
|
|
// doesn't work with custom user-defined EVT_ERASE_BACKGROUND handlers
|
|
// as they won't be aligned but unfortunately all the attempts to fix
|
|
// it by shifting DC origin before calling DrawThemeParentBackground()
|
|
// failed to work so we at least do this, even though this is far from
|
|
// being the perfect solution.
|
|
wxWindowBeingErased = button;
|
|
|
|
engine->DrawThemeParentBackground(GetHwndOf(button), hdc, &rectBtn);
|
|
|
|
wxWindowBeingErased = NULL;
|
|
}
|
|
|
|
// draw background
|
|
engine->DrawThemeBackground(theme, hdc, BP_PUSHBUTTON, iState,
|
|
&rectBtn, NULL);
|
|
|
|
// calculate content area margins
|
|
MARGINS margins;
|
|
engine->GetThemeMargins(theme, hdc, BP_PUSHBUTTON, iState,
|
|
TMT_CONTENTMARGINS, &rectBtn, &margins);
|
|
::InflateRect(&rectBtn, -margins.cxLeftWidth, -margins.cyTopHeight);
|
|
::InflateRect(&rectBtn, -XP_BUTTON_EXTRA_MARGIN, -XP_BUTTON_EXTRA_MARGIN);
|
|
|
|
if ( button->UseBgCol() )
|
|
{
|
|
COLORREF colBg = wxColourToRGB(button->GetBackgroundColour());
|
|
AutoHBRUSH hbrushBackground(colBg);
|
|
|
|
// don't overwrite the focus rect
|
|
RECT rectClient;
|
|
::CopyRect(&rectClient, &rectBtn);
|
|
::InflateRect(&rectClient, -1, -1);
|
|
FillRect(hdc, &rectClient, hbrushBackground);
|
|
}
|
|
}
|
|
#endif // wxUSE_UXTHEME
|
|
|
|
} // anonymous namespace
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// owner drawn buttons support
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxButton::MakeOwnerDrawn()
|
|
{
|
|
long style = GetWindowLong(GetHwnd(), GWL_STYLE);
|
|
if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
|
|
{
|
|
// make it so
|
|
style |= BS_OWNERDRAW;
|
|
SetWindowLong(GetHwnd(), GWL_STYLE, style);
|
|
}
|
|
}
|
|
|
|
bool wxButton::SetBackgroundColour(const wxColour &colour)
|
|
{
|
|
if ( !wxControl::SetBackgroundColour(colour) )
|
|
{
|
|
// nothing to do
|
|
return false;
|
|
}
|
|
|
|
MakeOwnerDrawn();
|
|
|
|
Refresh();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool wxButton::SetForegroundColour(const wxColour &colour)
|
|
{
|
|
if ( !wxControl::SetForegroundColour(colour) )
|
|
{
|
|
// nothing to do
|
|
return false;
|
|
}
|
|
|
|
MakeOwnerDrawn();
|
|
|
|
Refresh();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
|
|
{
|
|
LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
|
|
HDC hdc = lpDIS->hDC;
|
|
|
|
UINT state = lpDIS->itemState;
|
|
bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
|
|
|
|
RECT rectBtn;
|
|
CopyRect(&rectBtn, &lpDIS->rcItem);
|
|
|
|
// draw the button background
|
|
if ( !HasFlag(wxBORDER_NONE) )
|
|
{
|
|
#if wxUSE_UXTHEME
|
|
if ( wxUxThemeEngine::GetIfActive() )
|
|
{
|
|
DrawXPBackground(this, hdc, rectBtn, state);
|
|
}
|
|
else
|
|
#endif // wxUSE_UXTHEME
|
|
{
|
|
COLORREF colBg = wxColourToRGB(GetBackgroundColour());
|
|
|
|
// first, draw the background
|
|
AutoHBRUSH hbrushBackground(colBg);
|
|
FillRect(hdc, &rectBtn, hbrushBackground);
|
|
|
|
// draw the border for the current state
|
|
bool selected = (state & ODS_SELECTED) != 0;
|
|
if ( !selected )
|
|
{
|
|
wxTopLevelWindow *
|
|
tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
|
|
if ( tlw )
|
|
{
|
|
selected = tlw->GetDefaultItem() == this;
|
|
}
|
|
}
|
|
|
|
DrawButtonFrame(hdc, rectBtn, selected, pushed);
|
|
}
|
|
|
|
// draw the focus rectangle if we need it
|
|
if ( (state & ODS_FOCUS) && !(state & ODS_NOFOCUSRECT) )
|
|
{
|
|
DrawFocusRect(hdc, &rectBtn);
|
|
|
|
#if wxUSE_UXTHEME
|
|
if ( !wxUxThemeEngine::GetIfActive() )
|
|
#endif // wxUSE_UXTHEME
|
|
{
|
|
if ( pushed )
|
|
{
|
|
// the label is shifted by 1 pixel to create "pushed" effect
|
|
OffsetRect(&rectBtn, 1, 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// draw the image, if any
|
|
if ( m_imageData )
|
|
{
|
|
wxBitmap bmp = m_imageData->GetBitmap(GetButtonState(this, state));
|
|
if ( !bmp.IsOk() )
|
|
bmp = m_imageData->GetBitmap(State_Normal);
|
|
|
|
const wxSize sizeBmp = bmp.GetSize();
|
|
const wxSize margin = m_imageData->GetBitmapMargins();
|
|
const wxSize sizeBmpWithMargins(sizeBmp + 2*margin);
|
|
wxRect rectButton(wxRectFromRECT(rectBtn));
|
|
|
|
// for simplicity, we start with centred rectangle and then move it to
|
|
// the appropriate edge
|
|
wxRect rectBitmap = wxRect(sizeBmp).CentreIn(rectButton);
|
|
|
|
// move bitmap only if we have a label, otherwise keep it centered
|
|
if ( ShowsLabel() )
|
|
{
|
|
switch ( m_imageData->GetBitmapPosition() )
|
|
{
|
|
default:
|
|
wxFAIL_MSG( "invalid direction" );
|
|
// fall through
|
|
|
|
case wxLEFT:
|
|
rectBitmap.x = rectButton.x + margin.x;
|
|
rectButton.x += sizeBmpWithMargins.x;
|
|
rectButton.width -= sizeBmpWithMargins.x;
|
|
break;
|
|
|
|
case wxRIGHT:
|
|
rectBitmap.x = rectButton.GetRight() - sizeBmp.x - margin.x;
|
|
rectButton.width -= sizeBmpWithMargins.x;
|
|
break;
|
|
|
|
case wxTOP:
|
|
rectBitmap.y = rectButton.y + margin.y;
|
|
rectButton.y += sizeBmpWithMargins.y;
|
|
rectButton.height -= sizeBmpWithMargins.y;
|
|
break;
|
|
|
|
case wxBOTTOM:
|
|
rectBitmap.y = rectButton.GetBottom() - sizeBmp.y - margin.y;
|
|
rectButton.height -= sizeBmpWithMargins.y;
|
|
break;
|
|
}
|
|
}
|
|
|
|
wxDCTemp dst((WXHDC)hdc);
|
|
dst.DrawBitmap(bmp, rectBitmap.GetPosition(), true);
|
|
|
|
wxCopyRectToRECT(rectButton, rectBtn);
|
|
}
|
|
|
|
|
|
// finally draw the label
|
|
if ( ShowsLabel() )
|
|
{
|
|
COLORREF colFg = state & ODS_DISABLED
|
|
? ::GetSysColor(COLOR_GRAYTEXT)
|
|
: wxColourToRGB(GetForegroundColour());
|
|
|
|
wxTextColoursChanger changeFg(hdc, colFg, CLR_INVALID);
|
|
wxBkModeChanger changeBkMode(hdc, wxBRUSHSTYLE_TRANSPARENT);
|
|
|
|
#if wxUSE_MARKUP
|
|
if ( m_markupText )
|
|
{
|
|
wxDCTemp dc((WXHDC)hdc);
|
|
dc.SetTextForeground(wxColour(colFg));
|
|
dc.SetFont(GetFont());
|
|
|
|
m_markupText->Render(dc, wxRectFromRECT(rectBtn),
|
|
state & ODS_NOACCEL
|
|
? wxMarkupText::Render_Default
|
|
: wxMarkupText::Render_ShowAccels);
|
|
}
|
|
else // Plain text label
|
|
#endif // wxUSE_MARKUP
|
|
{
|
|
// notice that DT_HIDEPREFIX doesn't work on old (pre-Windows 2000)
|
|
// systems but by happy coincidence ODS_NOACCEL is not used under
|
|
// them neither so DT_HIDEPREFIX should never be used there
|
|
DrawButtonText(hdc, &rectBtn, this,
|
|
state & ODS_NOACCEL ? DT_HIDEPREFIX : 0);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
#endif // wxUSE_BUTTON
|
|
|