wxWindows can be configured as wxMac or wxMotif under Mac OS X replaced __WXMAC_X__ define by __DARWIN__ (general Darwin related issues) moved dlopen/dlerror code to dynlib.cpp to make it available for wxMotif git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11063 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			260 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			260 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        uma.h
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| // Purpose:     Universal MacOS API
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| // Author:      Stefan Csomor
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| // Modified by:
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| // Created:     03/02/99
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| // RCS-ID:      $Id: 
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| // Copyright:   (c) Stefan Csomor
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| // Licence:   	wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef H_UMA
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| #define H_UMA
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| 
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| // define this to be 1 if you have the 8.6 libs (weak linked)
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| 
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| #define UMA_USE_8_6 0 
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| 
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| #if TARGET_CARBON
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| #undef UMA_USE_8_6
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| #define UMA_USE_8_6 1 
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| #endif
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| 
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| #if defined(__POWERPC__)
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|     #define UMA_USE_APPEARANCE 1
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|     #define UMA_USE_WINDOWMGR 1
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|     #if defined(__DARWIN__)
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|         #include <Carbon/Carbon.h>
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|     #endif
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| #else
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|     #define UMA_USE_APPEARANCE 1
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|     #define UMA_USE_WINDOWMGR 0
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| #endif
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| 
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| #if UMA_USE_APPEARANCE == 0 
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|     #pragma error "wxMac needs appearance"
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| #endif
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| 
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| #if !UMA_USE_8_6 && UMA_USE_WINDOWMGR
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| #undef UMA_USE_WINDOWMGR
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| #define UMA_USE_WINDOWMGR 0
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| #endif
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| 
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| #if !TARGET_CARBON
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| //  this is now defined in the latest headers
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| //	typedef short MenuItemIndex  ;
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| #endif
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| 
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| void UMAInitToolbox( UInt16 inMoreMastersCalls) ;
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| void UMACleanupToolbox() ;
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| bool UMAHasAppearance() ;
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| long UMAGetAppearanceVersion() ;
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| 
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| // process manager
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| 
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| long UMAGetProcessMode() ;
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| bool UMAGetProcessModeDoesActivateOnFGSwitch() ;
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| 
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| // menu manager
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| 
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| void 			UMASetMenuTitle( MenuRef menu , StringPtr title ) ;
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| UInt32 			UMAMenuEvent( EventRecord *inEvent ) ;
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| void 			UMAEnableMenuItem( MenuRef inMenu , MenuItemIndex item ) ;	
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| void 			UMADisableMenuItem( MenuRef inMenu , MenuItemIndex item ) ;	
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| void			UMAAppendSubMenuItem( MenuRef menu , StringPtr label , SInt16 submenuid ) ;
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| void			UMAInsertSubMenuItem( MenuRef menu , StringPtr label , MenuItemIndex item , SInt16 submenuid  ) ;
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| void			UMAAppendMenuItem( MenuRef menu , StringPtr label , SInt16 key= 0, UInt8 modifiers = 0 ) ;
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| void			UMAInsertMenuItem( MenuRef menu , StringPtr label , MenuItemIndex item , SInt16 key = 0 , UInt8 modifiers = 0 ) ;
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| void			UMASetMenuItemText( MenuRef menu , MenuItemIndex item , StringPtr label ) ;
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| 
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| MenuRef			UMANewMenu( SInt16 menuid , StringPtr label ) ;
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| void 			UMADisposeMenu( MenuRef menu ) ;
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| 
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| // handling the menubar
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| 
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| void			UMADeleteMenu( SInt16 menuId ) ;
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| void			UMAInsertMenu( MenuRef insertMenu , SInt16 afterId ) ;
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| void			UMADrawMenuBar() ;
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| 
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| // quickdraw
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| 
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| void			UMAShowWatchCursor() ;
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| void			UMAShowArrowCursor() ;
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| 
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| #if TARGET_CARBON && PM_USE_SESSION_APIS
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| OSStatus		UMAPrOpen(PMPrintSession *macPrintSession) ;
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| OSStatus		UMAPrClose(PMPrintSession *macPrintSession) ;
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| #else
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| OSStatus		UMAPrOpen() ;
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| OSStatus		UMAPrClose() ;
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| #endif
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| 
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| // window manager
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| 
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| GrafPtr		UMAGetWindowPort( WindowRef inWindowRef ) ;
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| void		 	UMADisposeWindow( WindowRef inWindowRef ) ;
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| void 			UMASetWTitleC( WindowRef inWindowRef , const char *title ) ;
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| void 			UMAGetWTitleC( WindowRef inWindowRef , char *title ) ;
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| 
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| void 			UMADrawGrowIcon( WindowRef inWindowRef ) ;
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| void			UMAShowWindow( WindowRef inWindowRef ) ;
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| void			UMAHideWindow( WindowRef inWindowRef ) ;
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| void			UMAShowHide( WindowRef inWindowRef , Boolean show) ;
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| void 			UMASelectWindow( WindowRef inWindowRef ) ;
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| void			UMABringToFront( WindowRef inWindowRef ) ;
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| void			UMASendBehind( WindowRef inWindowRef , WindowRef behindWindow ) ;
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| void			UMACloseWindow(WindowRef inWindowRef) ;
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| 
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| // appearance manager
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| 
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| void 			UMADrawControl( ControlHandle inControl ) ;
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| 
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| void 			UMAEnableControl( ControlHandle inControl ) ;
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| void			UMADisableControl( ControlHandle inControl ) ;
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| void 			UMAActivateControl( ControlHandle inControl ) ;
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| void			UMADeactivateControl( ControlHandle inControl ) ;
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| void			UMAApplyThemeBackground			(ThemeBackgroundKind 	inKind,
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| 								 const Rect *			bounds,
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| 								 ThemeDrawState 		inState,
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| 								 SInt16 				inDepth,
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| 								 Boolean 				inColorDev);
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| void			UMASetThemeWindowBackground		(WindowRef 				inWindow,
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| 								 ThemeBrush 			inBrush,
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| 								 Boolean 				inUpdate)	;
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| ControlHandle UMANewControl(WindowPtr 				owningWindow,
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| 								 const Rect *			boundsRect,
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| 								 ConstStr255Param 		controlTitle,
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| 								 Boolean 				initiallyVisible,
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| 								 SInt16 				initialValue,
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| 								 SInt16 				minimumValue,
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| 								 SInt16 				maximumValue,
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| 								 SInt16 				procID,
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| 								 SInt32 				controlReference)	;
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| void UMADisposeControl (ControlHandle 			theControl)	;
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| void UMAHiliteControl	(ControlHandle 			theControl,
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| 								 ControlPartCode 		hiliteState)	;
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| void UMAShowControl						(ControlHandle 			theControl)	;
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| void UMAHideControl						(ControlHandle 			theControl);
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| void UMASetControlVisibility			(ControlHandle 			inControl,
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| 								 Boolean 				inIsVisible,
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| 								 Boolean 				inDoDraw);
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| 
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| bool UMAIsControlActive					(ControlHandle 			inControl);
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| bool UMAIsControlVisible				(ControlHandle 			inControl);
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| void UMAActivateControl					(ControlHandle 			inControl);
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| void UMADeactivateControl				(ControlHandle 			inControl);
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| 
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| OSErr UMAGetBestControlRect				(ControlHandle 			inControl,
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| 								 Rect *					outRect,
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| 								 SInt16 *				outBaseLineOffset);
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| OSErr UMASetControlFontStyle				(ControlHandle 			inControl,
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| 								 const ControlFontStyleRec * inStyle)	;
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| 
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| 
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| void UMAMoveControl( ControlHandle inControl , short x , short y ) ;
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| void UMASizeControl( ControlHandle inControl , short x , short y ) ;
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| // control hierarchy
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| 
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| OSErr UMACreateRootControl				(WindowPtr 				inWindow,
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| 								 ControlHandle *		outControl) ;
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| 
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| OSErr UMAEmbedControl					(ControlHandle 			inControl,
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| 								 ControlHandle 			inContainer);
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| 
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| // keyboard focus
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| OSErr UMASetKeyboardFocus				(WindowPtr 				inWindow,
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| 								 ControlHandle 			inControl,
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| 								 ControlFocusPart 		inPart)	;
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| 
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| 
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| // events
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| 
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| ControlPartCode UMAHandleControlClick				(ControlHandle 			inControl,
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| 								 Point 					inWhere,
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| 								 SInt16 				inModifiers,
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| 								 ControlActionUPP 		inAction) ;
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| SInt16 UMAHandleControlKey				(ControlHandle 			inControl,
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| 								 SInt16 				inKeyCode,
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| 								 SInt16 				inCharCode,
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| 								 SInt16 				inModifiers);
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| 								 
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| void UMAIdleControls					(WindowPtr 				inWindow)	;
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| 
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| void UMAUpdateControls( WindowPtr inWindow , RgnHandle inRgn ) ;
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| OSErr UMAGetRootControl( WindowPtr inWindow , ControlHandle *outControl ) ;
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| 
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| // handling control data
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| 
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| OSErr UMASetControlData					(ControlHandle 			inControl,
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| 								 ControlPartCode 		inPart,
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| 								 ResType 				inTagName,
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| 								 Size 					inSize,
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| 								 Ptr 					inData)		;
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| 
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| OSErr UMAGetControlData					(ControlHandle 			inControl,
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| 								 ControlPartCode 		inPart,
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| 								 ResType 				inTagName,
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| 								 Size 					inBufferSize,
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| 								 Ptr 					outBuffer,
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| 								 Size *					outActualSize) ;
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| OSErr UMAGetControlDataSize				(ControlHandle 			inControl,
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| 								 ControlPartCode 		inPart,
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| 								 ResType 				inTagName,
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| 								 Size *					outMaxSize);
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| 
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| 
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| // system 8.0
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| 
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| short 		UMAFindWindow( Point inPoint , WindowRef *outWindow ) ;
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| OSStatus 	UMAGetWindowFeatures( WindowRef inWindowRef , UInt32 *outFeatures ) ;
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| OSStatus 	UMAGetWindowRegion( WindowRef inWindowRef , WindowRegionCode inRegionCode , RgnHandle ioWinRgn ) ;
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| OSStatus 	UMACollapseWindow( WindowRef inWindowRef , Boolean inCollapseIt ) ;
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| OSStatus 	UMACollapseAllWindows( Boolean inCollapseEm ) ;
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| Boolean 	UMAIsWindowCollapsed( WindowRef inWindowRef ) ;
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| Boolean UMAIsWindowCollapsable( WindowRef inWindowRef ) ;
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| 
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| // system 8.5
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| 
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| OSStatus 	UMACreateNewWindow( WindowClass windowClass , WindowAttributes attributes , const Rect *bounds,  WindowRef *outWindow ) ;
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| OSStatus 	UMAGetWindowClass( WindowRef inWindowRef , WindowClass *outWindowClass ) ;
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| OSStatus	UMAGetWindowAttributes( WindowRef inWindowRef , WindowAttributes *outAttributes ) ;
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| 
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| void 			UMAShowFloatingWindows() ;
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| void 			UMAHideFloatingWindows() ;
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| Boolean 	UMAAreFloatingWindowsVisible() ;
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| WindowRef UMAFrontWindow() ;
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| WindowRef UMAFrontNonFloatingWindow() ;
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| 
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| // floaters support
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| 
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| bool			UMAIsWindowFloating( WindowRef inWindow ) ;
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| bool			UMAIsWindowModal( WindowRef inWindow ) ;
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| WindowRef UMAGetActiveWindow() ;
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| WindowRef UMAGetActiveNonFloatingWindow() ;
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| 
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| void UMAHighlightAndActivateWindow( WindowRef inWindowRef , bool inActivate ) ;
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| 
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| #if !TARGET_CARBON
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| #define GetPortTextFont( p) ((p)->txFont )
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| #define GetPortTextSize( p) ((p)->txSize )
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| #define GetPortTextFace( p) ((p)->txFace )
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| #define GetPortTextMode( p) ((p)->txMode )
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| #define GetRegionBounds( r , b) ((*b) = (**r).rgnBBox)
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| #define GetPortBounds( p , b) ((*b) = p->portRect )
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| #define GetWindowPortBounds( p , b) ((*b) = p->portRect )
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| #define	GetPortVisibleRegion( p, r ) CopyRgn( p->visRgn , r )
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| #define GetQDGlobalsWhite( a ) (&((*a) = qd.white))
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| #define GetQDGlobalsBlack( a ) (&((*a) = qd.black))
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| #define GetQDGlobalsScreenBits( a ) (*a) = qd.screenBits
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| #define GetQDGlobalsArrow( a ) (&((*a) = qd.arrow))
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| #define GetControlBounds( c , b ) &((*b) = (**c).contrlRect )
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| #define GetPortBitMapForCopyBits( p ) ((BitMap*) &(((CGrafPtr)p)->portPixMap ))
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| #endif
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| 
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| // Appearance Drawing
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| 
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| OSStatus UMADrawThemePlacard( const Rect *inRect , ThemeDrawState inState ) ;
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| 
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| #endif
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