git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27606 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			194 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			194 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        region.h
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// Purpose:     wxRegion class
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// Author:      Julian Smart
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// Modified by:
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// Created:     17/09/98
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart, Robert Roebling
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// Licence:   	wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_REGION_H_
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#define _WX_REGION_H_
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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#pragma interface "region.h"
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#endif
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#include "wx/list.h"
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#include "wx/gdiobj.h"
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#include "wx/gdicmn.h"
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//-----------------------------------------------------------------------------
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// classes
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//-----------------------------------------------------------------------------
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class wxRegion;
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//-----------------------------------------------------------------------------
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// constants
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//-----------------------------------------------------------------------------
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enum wxRegionContain
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{
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    wxOutRegion = 0,
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    wxPartRegion = 1,
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    wxInRegion = 2
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};
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// So far, for internal use only
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enum wxRegionOp
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{
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   wxRGN_AND,          // Creates the intersection of the two combined regions.
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   wxRGN_COPY,         // Creates a copy of the region identified by hrgnSrc1.
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   wxRGN_DIFF,         // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2.
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   wxRGN_OR,           // Creates the union of two combined regions.
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   wxRGN_XOR           // Creates the union of two combined regions except for any overlapping areas.
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};
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// ----------------------------------------------------------------------------
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// wxRegion
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// ----------------------------------------------------------------------------
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class wxRegion : public wxGDIObject
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{
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public:
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    wxRegion() { }
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    wxRegion( wxCoord x, wxCoord y, wxCoord w, wxCoord h )
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    {
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        InitRect(x, y, w, h);
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    }
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    wxRegion( const wxPoint& topLeft, const wxPoint& bottomRight )
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    {
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        InitRect(topLeft.x, topLeft.y,
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                 bottomRight.x - topLeft.x, bottomRight.y - topLeft.y);
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    }
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    wxRegion( const wxRect& rect )
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    {
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        InitRect(rect.x, rect.y, rect.width, rect.height);
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    }
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    wxRegion( size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
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    wxRegion( const wxBitmap& bmp)
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    {
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        Union(bmp);
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    }
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    wxRegion( const wxBitmap& bmp,
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              const wxColour& transColour, int tolerance = 0)
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    {
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        Union(bmp, transColour, tolerance);
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    }
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    ~wxRegion();
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    wxRegion( const wxRegion& region ) { Ref(region); }
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    wxRegion& operator = ( const wxRegion& region ) { Ref(region); return *this; }
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    bool Ok() const { return m_refData != NULL; }
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    bool operator == ( const wxRegion& region );
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    bool operator != ( const wxRegion& region ) { return !(*this == region); }
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    void Clear();
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    bool Offset( wxCoord x, wxCoord y );
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    bool Union( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
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    bool Union( const wxRect& rect );
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    bool Union( const wxRegion& region );
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    bool Intersect( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
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    bool Intersect( const wxRect& rect );
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    bool Intersect( const wxRegion& region );
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    bool Subtract( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
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    bool Subtract( const wxRect& rect );
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    bool Subtract( const wxRegion& region );
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    bool Xor( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
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    bool Xor( const wxRect& rect );
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    bool Xor( const wxRegion& region );
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    void GetBox( wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h ) const;
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    wxRect GetBox() const ;
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    bool Empty() const;
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    bool IsEmpty() const { return Empty(); }
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    wxRegionContain Contains( wxCoord x, wxCoord y ) const;
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    wxRegionContain Contains( wxCoord x, wxCoord y, wxCoord w, wxCoord h ) const;
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    wxRegionContain Contains(const wxPoint& pt) const;
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    wxRegionContain Contains(const wxRect& rect) const;
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    // Convert the region to a B&W bitmap with the white pixels being inside
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    // the region.
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    wxBitmap ConvertToBitmap() const;
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    // Use the non-transparent pixels of a wxBitmap for the region to combine
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    // with this region.  First version takes transparency from bitmap's mask,
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    // second lets the user specify the colour to be treated as transparent
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    // along with an optional tolerance value.
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    // NOTE: implemented in common/rgncmn.cpp
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    bool Union(const wxBitmap& bmp);
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    bool Union(const wxBitmap& bmp,
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               const wxColour& transColour, int tolerance = 0);
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public:
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    WXRegion *GetX11Region() const;
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protected:
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    // ref counting code
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    virtual wxObjectRefData *CreateRefData() const;
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    virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
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    // common part of ctors for a rectangle region
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    void InitRect(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
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private:
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    DECLARE_DYNAMIC_CLASS(wxRegion);
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};
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// ----------------------------------------------------------------------------
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// wxRegionIterator: decomposes a region into rectangles
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// ----------------------------------------------------------------------------
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class wxRegionIterator: public wxObject
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{
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public:
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    wxRegionIterator();
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    wxRegionIterator(const wxRegion& region);
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    void Reset() { m_current = 0u; }
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    void Reset(const wxRegion& region);
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    operator bool () const;
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    bool HaveRects() const;
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    void operator ++ ();
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    void operator ++ (int);
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    wxCoord GetX() const;
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    wxCoord GetY() const;
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    wxCoord GetW() const;
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    wxCoord GetWidth() const { return GetW(); }
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    wxCoord GetH() const;
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    wxCoord GetHeight() const { return GetH(); }
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    wxRect GetRect() const;
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private:
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    size_t   m_current;
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    wxRegion m_region;
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private:
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    DECLARE_DYNAMIC_CLASS(wxRegionIterator);
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};
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#endif
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// _WX_REGION_H_
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