1. Allow the theme to create only the input handlers it customizes instead of forcing it to always create a handler even if the standard one is used: wxTheme::GetInputHandler() now takes wxInputConsumer to make this possible 2. Prefer delegation to inheritance when creating customized input handlers, almost all (except for wxStdScrollbarInputHandler) standard handler classes are now private, use wxClassName::GetStdInputHandler() to retrieve the standard handler for any class or polymorphic DoGetStdInputHandler() git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41227 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			139 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			139 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
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// Name:        wx/univ/toolbar.h
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// Purpose:     wxToolBar declaration
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// Author:      Robert Roebling
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// Modified by:
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// Created:     10.09.00
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// RCS-ID:      $Id$
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// Copyright:   (c) Robert Roebling
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// Licence:     wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIV_TOOLBAR_H_
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#define _WX_UNIV_TOOLBAR_H_
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#include "wx/button.h"      // for wxStdButtonInputHandler
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class WXDLLEXPORT wxToolBarTool;
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// ----------------------------------------------------------------------------
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// the actions supported by this control
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// ----------------------------------------------------------------------------
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#define wxACTION_TOOLBAR_TOGGLE  wxACTION_BUTTON_TOGGLE
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#define wxACTION_TOOLBAR_PRESS   wxACTION_BUTTON_PRESS
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#define wxACTION_TOOLBAR_RELEASE wxACTION_BUTTON_RELEASE
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#define wxACTION_TOOLBAR_CLICK   wxACTION_BUTTON_CLICK
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#define wxACTION_TOOLBAR_ENTER   _T("enter")     // highlight the tool
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#define wxACTION_TOOLBAR_LEAVE   _T("leave")     // unhighlight the tool
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// ----------------------------------------------------------------------------
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// wxToolBar
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxToolBar : public wxToolBarBase
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{
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public:
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    // construction/destruction
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    wxToolBar() { Init(); }
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    wxToolBar(wxWindow *parent,
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              wxWindowID id,
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              const wxPoint& pos = wxDefaultPosition,
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              const wxSize& size = wxDefaultSize,
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              long style = 0,
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              const wxString& name = wxToolBarNameStr)
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    {
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        Init();
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        Create(parent, id, pos, size, style, name);
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    }
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    bool Create( wxWindow *parent,
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                 wxWindowID id,
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                 const wxPoint& pos = wxDefaultPosition,
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                 const wxSize& size = wxDefaultSize,
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                 long style = 0,
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                 const wxString& name = wxToolBarNameStr );
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    virtual ~wxToolBar();
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    virtual bool Realize();
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    virtual void SetWindowStyleFlag( long style );
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    virtual wxToolBarToolBase *FindToolForPosition(wxCoord x, wxCoord y) const;
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    virtual void SetToolShortHelp(int id, const wxString& helpString);
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    virtual void SetMargins(int x, int y);
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    void SetMargins(const wxSize& size)
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        { SetMargins((int) size.x, (int) size.y); }
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    virtual bool PerformAction(const wxControlAction& action,
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                               long numArg = -1,
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                               const wxString& strArg = wxEmptyString);
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    static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
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    virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
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    {
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        return GetStdInputHandler(handlerDef);
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    }
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protected:
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    // common part of all ctors
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    void Init();
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    // implement base class pure virtuals
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    virtual bool DoInsertTool(size_t pos, wxToolBarToolBase *tool);
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    virtual bool DoDeleteTool(size_t pos, wxToolBarToolBase *tool);
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    virtual void DoEnableTool(wxToolBarToolBase *tool, bool enable);
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    virtual void DoToggleTool(wxToolBarToolBase *tool, bool toggle);
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    virtual void DoSetToggle(wxToolBarToolBase *tool, bool toggle);
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    virtual wxToolBarToolBase *CreateTool(int id,
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                                          const wxString& label,
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                                          const wxBitmap& bmpNormal,
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                                          const wxBitmap& bmpDisabled,
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                                          wxItemKind kind,
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                                          wxObject *clientData,
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                                          const wxString& shortHelp,
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                                          const wxString& longHelp);
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    virtual wxToolBarToolBase *CreateTool(wxControl *control);
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    virtual wxSize DoGetBestClientSize() const;
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    virtual void DoSetSize(int x, int y,
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                           int width, int height,
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                           int sizeFlags = wxSIZE_AUTO);
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    virtual void DoDraw(wxControlRenderer *renderer);
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    // get the bounding rect for the given tool
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    wxRect GetToolRect(wxToolBarToolBase *tool) const;
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    // redraw the given tool
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    void RefreshTool(wxToolBarToolBase *tool);
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    // (re)calculate the tool positions, should only be called if it is
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    // necessary to do it, i.e. m_needsLayout == true
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    void DoLayout();
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    // get the rect limits depending on the orientation: top/bottom for a
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    // vertical toolbar, left/right for a horizontal one
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    void GetRectLimits(const wxRect& rect, wxCoord *start, wxCoord *end) const;
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private:
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    // have we calculated the positions of our tools?
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    bool m_needsLayout;
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    // the width of a separator
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    wxCoord m_widthSeparator;
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    // the total size of all toolbar elements
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    wxCoord m_maxWidth,
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            m_maxHeight;
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private:
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    DECLARE_DYNAMIC_CLASS(wxToolBar)
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};
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#endif // _WX_UNIV_TOOLBAR_H_
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