125 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			125 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//-----------------------------------------------------------------------------
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// Name:        xrcdemo.cpp
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// Purpose:     XML resources sample: Main application file
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// Author:      Robert O'Connor (rob@medicalmnemonics.com), Vaclav Slavik
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// Copyright:   (c) Robert O'Connor and Vaclav Slavik
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// Licence:     wxWindows licence
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Standard wxWidgets headers
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//-----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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    #pragma hdrstop
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#endif
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// For all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWidgets headers)
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#ifndef WX_PRECOMP
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    #include "wx/wx.h"
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#endif
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//-----------------------------------------------------------------------------
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// Header of this .cpp file
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//-----------------------------------------------------------------------------
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#include "xrcdemo.h"
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//-----------------------------------------------------------------------------
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// Remaining headers: Needed wx headers, then wx/contrib headers, then app one
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//-----------------------------------------------------------------------------
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#include "wx/image.h"               // wxImage
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#include "wx/xrc/xmlres.h"          // XRC XML resources
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#if wxUSE_RIBBON
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    #include "wx/xrc/xh_ribbon.h"
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#endif // wxUSE_RIBBON
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#if wxUSE_AUI
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    #include "wx/xrc/xh_aui.h"
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    #include "wx/xrc/xh_auitoolb.h"
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#endif // wxUSE_AUI
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#include "wx/cshelp.h"              // wxSimpleHelpProvider for helptext
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#include "myframe.h"
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//-----------------------------------------------------------------------------
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// wxWidgets macro: Declare the application.
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//-----------------------------------------------------------------------------
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// Create a new application object: this macro will allow wxWidgets to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. the_app and
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// not wxApp).
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wxIMPLEMENT_APP(MyApp);
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//-----------------------------------------------------------------------------
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// Public methods
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//-----------------------------------------------------------------------------
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// 'Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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    if ( !wxApp::OnInit() )
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        return false;
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    // If there is any of a certain format of image in the xrcs, then first
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    // load a handler for that image type. This example uses XPMs & a gif, but
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    // if you want PNGs, then add a PNG handler, etc. See wxImage::AddHandler()
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    // documentation for the types of image handlers available.
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#if wxUSE_XPM
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    wxImage::AddHandler(new wxXPMHandler);
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#endif
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#if wxUSE_GIF
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    wxImage::AddHandler(new wxGIFHandler);
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#endif
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    // Initialize all the XRC handlers. Always required (unless you feel like
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    // going through and initializing a handler of each control type you will
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    // be using (ie initialize the spinctrl handler, initialize the textctrl
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    // handler). However, if you are only using a few control types, it will
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    // save some space to only initialize the ones you will be using. See
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    // wxXRC docs for details.
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    wxXmlResource::Get()->InitAllHandlers();
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#if wxUSE_RIBBON
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    wxXmlResource::Get()->AddHandler(new wxRibbonXmlHandler);
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#endif
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#if wxUSE_AUI
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    wxXmlResource::Get()->AddHandler(new wxAuiXmlHandler);
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    wxXmlResource::Get()->AddHandler(new wxAuiToolBarXmlHandler);
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#endif
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    // Load all of the XRC files that will be used. You can put everything
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    // into one giant XRC file if you wanted, but then they become more
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    // diffcult to manage, and harder to reuse in later projects.
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    if ( !wxXmlResource::Get()->LoadAllFiles("rc") )
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        return false;
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#if wxUSE_HELP
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    // Use the simple help provider to show the context-sensitive help
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    wxHelpProvider::Set( new wxSimpleHelpProvider );
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#endif // wxUSE_HELP
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    // Make an instance of your derived frame. Passing NULL (the default value
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    // of MyFrame's constructor is NULL) as the frame doesn't have a parent
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    // since it is the main application window.
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    MyFrame *frame = new MyFrame();
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    // Show the frame as it's created initially hidden.
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    frame->Show(true);
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    // Return true to tell program to continue (false would terminate).
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    return true;
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}
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