git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@39404 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
476 lines
13 KiB
C++
476 lines
13 KiB
C++
/* -------------------------------------------------------------------------
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* Project: GSocket (Generic Socket)
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* Name: src/msw/gsockmsw.cpp
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* Copyright: (c) Guilhem Lavaux
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* Licence: wxWindows Licence
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* Author: Guillermo Rodriguez Garcia <guille@iies.es>
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* Purpose: GSocket GUI-specific MSW code
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* CVSID: $Id$
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* -------------------------------------------------------------------------
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*/
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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/*
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* DONE: for WinCE we need to replace WSAAsyncSelect
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* (Windows message-based notification of network events for a socket)
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* with another mechanism.
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* As WSAAsyncSelect is not present on WinCE, it now uses
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* WSACreateEvent, WSAEventSelect, WSAWaitForMultipleEvents and WSAEnumNetworkEvents.
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* When enabling eventhandling for a socket a new thread it created that keeps track of the events
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* and posts a messageto the hidden window to use the standard message loop.
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*/
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/* including rasasync.h (included from windows.h itself included from
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* wx/setup.h and/or winsock.h results in this warning for
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* RPCNOTIFICATION_ROUTINE
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*/
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#ifdef _MSC_VER
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# pragma warning(disable:4115) /* named type definition in parentheses */
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#endif
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/* This needs to be before the wx/defs/h inclusion
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* for some reason
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*/
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#ifdef __WXWINCE__
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/* windows.h results in tons of warnings at max warning level */
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# ifdef _MSC_VER
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# pragma warning(push, 1)
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# endif
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# include <windows.h>
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# ifdef _MSC_VER
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# pragma warning(pop)
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# pragma warning(disable:4514)
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# endif
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#endif
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#ifndef __GSOCKET_STANDALONE__
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# include "wx/platform.h"
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#endif
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#if wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__)
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#ifndef __GSOCKET_STANDALONE__
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#include "wx/msw/gsockmsw.h"
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#include "wx/gsocket.h"
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extern "C" WXDLLIMPEXP_BASE HINSTANCE wxGetInstance(void);
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#define INSTANCE wxGetInstance()
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#else /* __GSOCKET_STANDALONE__ */
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#include "gsockmsw.h"
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#include "gsocket.h"
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/* If not using wxWidgets, a global var called hInst must
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* be available and it must contain the app's instance
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* handle.
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*/
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extern HINSTANCE hInst;
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#define INSTANCE hInst
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#endif /* !__GSOCKET_STANDALONE__/__GSOCKET_STANDALONE__ */
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#ifndef __WXWINCE__
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#include <assert.h>
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#else
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#define assert(x)
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#include <winsock.h>
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#include "wx/msw/wince/net.h"
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#include "wx/hashmap.h"
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WX_DECLARE_HASH_MAP(int,bool,wxIntegerHash,wxIntegerEqual,SocketHash);
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#endif
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stddef.h>
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#include <ctype.h>
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#include <winsock.h>
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#ifdef _MSC_VER
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# pragma warning(default:4115) /* named type definition in parentheses */
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#endif
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#define CLASSNAME TEXT("_GSocket_Internal_Window_Class")
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/* implemented in utils.cpp */
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extern "C" WXDLLIMPEXP_BASE HWND
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wxCreateHiddenWindow(LPCTSTR *pclassname, LPCTSTR classname, WNDPROC wndproc);
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/* Maximum number of different GSocket objects at a given time.
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* This value can be modified at will, but it CANNOT be greater
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* than (0x7FFF - WM_USER + 1)
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*/
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#define MAXSOCKETS 1024
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#if (MAXSOCKETS > (0x7FFF - WM_USER + 1))
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#error "MAXSOCKETS is too big!"
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#endif
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#ifndef __WXWINCE__
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typedef int (PASCAL *WSAAsyncSelectFunc)(SOCKET,HWND,u_int,long);
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#else
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/* Typedef the needed function prototypes and the WSANETWORKEVENTS structure
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*/
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typedef struct _WSANETWORKEVENTS {
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long lNetworkEvents;
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int iErrorCode[10];
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} WSANETWORKEVENTS, FAR * LPWSANETWORKEVENTS;
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typedef HANDLE (PASCAL *WSACreateEventFunc)(void);
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typedef int (PASCAL *WSAEventSelectFunc)(SOCKET,HANDLE,long);
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typedef int (PASCAL *WSAWaitForMultipleEventsFunc)(long,HANDLE,BOOL,long,BOOL);
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typedef int (PASCAL *WSAEnumNetworkEventsFunc)(SOCKET,HANDLE,LPWSANETWORKEVENTS);
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#endif //__WXWINCE__
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LRESULT CALLBACK _GSocket_Internal_WinProc(HWND, UINT, WPARAM, LPARAM);
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/* Global variables */
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static HWND hWin;
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static CRITICAL_SECTION critical;
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static GSocket* socketList[MAXSOCKETS];
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static int firstAvailable;
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#ifndef __WXWINCE__
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static WSAAsyncSelectFunc gs_WSAAsyncSelect = NULL;
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#else
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static SocketHash socketHash;
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static unsigned int currSocket;
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HANDLE hThread[MAXSOCKETS];
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static WSACreateEventFunc gs_WSACreateEvent = NULL;
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static WSAEventSelectFunc gs_WSAEventSelect = NULL;
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static WSAWaitForMultipleEventsFunc gs_WSAWaitForMultipleEvents = NULL;
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static WSAEnumNetworkEventsFunc gs_WSAEnumNetworkEvents = NULL;
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/* This structure will be used to pass data on to the thread that handles socket events.
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*/
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typedef struct thread_data{
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HWND hEvtWin;
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unsigned long msgnumber;
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unsigned long fd;
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unsigned long lEvent;
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}thread_data;
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#endif
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static HMODULE gs_wsock32dll = 0;
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#ifdef __WXWINCE__
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/* This thread handles socket events on WinCE using WSAEventSelect() as WSAAsyncSelect is not supported.
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* When an event occures for the socket, it is checked what kind of event happend and the correct message gets posted
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* so that the hidden window can handle it as it would in other MSW builds.
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*/
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DWORD WINAPI SocketThread(LPVOID data)
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{
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WSANETWORKEVENTS NetworkEvents;
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thread_data* d = (thread_data *)data;
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HANDLE NetworkEvent = gs_WSACreateEvent();
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gs_WSAEventSelect(d->fd, NetworkEvent, d->lEvent);
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while(socketHash[d->fd] == true)
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{
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if ((gs_WSAWaitForMultipleEvents(1, &NetworkEvent, FALSE,INFINITE, FALSE)) == WAIT_FAILED)
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{
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printf("WSAWaitForMultipleEvents failed with error %d\n", WSAGetLastError());
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return 0;
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}
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if (gs_WSAEnumNetworkEvents(d->fd ,NetworkEvent, &NetworkEvents) == SOCKET_ERROR)
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{
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printf("WSAEnumNetworkEvents failed with error %d\n", WSAGetLastError());
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return 0;
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}
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long flags = NetworkEvents.lNetworkEvents;
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if (flags & FD_READ)
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::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_READ);
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if (flags & FD_WRITE)
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::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_WRITE);
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if (flags & FD_OOB)
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::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_OOB);
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if (flags & FD_ACCEPT)
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::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_ACCEPT);
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if (flags & FD_CONNECT)
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::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_CONNECT);
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if (flags & FD_CLOSE)
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::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_CLOSE);
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}
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gs_WSAEventSelect(d->fd, NetworkEvent, 0);
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ExitThread(0);
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return 0;
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}
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#endif
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bool GSocketGUIFunctionsTableConcrete::CanUseEventLoop()
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{
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return true;
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}
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/* Global initializers */
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bool GSocketGUIFunctionsTableConcrete::OnInit()
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{
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static LPCTSTR pclassname = NULL;
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int i;
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/* Create internal window for event notifications */
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hWin = wxCreateHiddenWindow(&pclassname, CLASSNAME, _GSocket_Internal_WinProc);
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if (!hWin)
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return false;
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/* Initialize socket list */
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InitializeCriticalSection(&critical);
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for (i = 0; i < MAXSOCKETS; i++)
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{
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socketList[i] = NULL;
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}
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firstAvailable = 0;
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/* Load WSAAsyncSelect from wsock32.dll (we don't link against it
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statically to avoid dependency on wsock32.dll for apps that don't use
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sockets): */
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#ifndef __WXWINCE__
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gs_wsock32dll = LoadLibrary(wxT("wsock32.dll"));
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if (!gs_wsock32dll)
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return false;
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gs_WSAAsyncSelect =(WSAAsyncSelectFunc)GetProcAddress(gs_wsock32dll,
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"WSAAsyncSelect");
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if (!gs_WSAAsyncSelect)
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return false;
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#else
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/* On WinCE we load ws2.dll which will provide the needed functions.
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*/
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gs_wsock32dll = LoadLibrary(wxT("ws2.dll"));
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if (!gs_wsock32dll)
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return false;
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gs_WSAEventSelect =(WSAEventSelectFunc)GetProcAddress(gs_wsock32dll,
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wxT("WSAEventSelect"));
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if (!gs_WSAEventSelect)
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return false;
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gs_WSACreateEvent =(WSACreateEventFunc)GetProcAddress(gs_wsock32dll,
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wxT("WSACreateEvent"));
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if (!gs_WSACreateEvent)
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return false;
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gs_WSAWaitForMultipleEvents =(WSAWaitForMultipleEventsFunc)GetProcAddress(gs_wsock32dll,
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wxT("WSAWaitForMultipleEvents"));
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if (!gs_WSAWaitForMultipleEvents)
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return false;
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gs_WSAEnumNetworkEvents =(WSAEnumNetworkEventsFunc)GetProcAddress(gs_wsock32dll,
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wxT("WSAEnumNetworkEvents"));
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if (!gs_WSAEnumNetworkEvents)
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return false;
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currSocket = 0;
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#endif
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return true;
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}
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void GSocketGUIFunctionsTableConcrete::OnExit()
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{
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#ifdef __WXWINCE__
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/* Delete the threads here */
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for(unsigned int i=0; i < currSocket; i++)
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CloseHandle(hThread[i]);
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#endif
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/* Destroy internal window */
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DestroyWindow(hWin);
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UnregisterClass(CLASSNAME, INSTANCE);
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/* Unlock wsock32.dll */
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if (gs_wsock32dll)
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{
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FreeLibrary(gs_wsock32dll);
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gs_wsock32dll = 0;
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}
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/* Delete critical section */
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DeleteCriticalSection(&critical);
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}
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/* Per-socket GUI initialization / cleanup */
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bool GSocketGUIFunctionsTableConcrete::Init_Socket(GSocket *socket)
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{
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int i;
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/* Allocate a new message number for this socket */
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EnterCriticalSection(&critical);
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i = firstAvailable;
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while (socketList[i] != NULL)
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{
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i = (i + 1) % MAXSOCKETS;
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if (i == firstAvailable) /* abort! */
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{
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LeaveCriticalSection(&critical);
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return false;
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}
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}
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socketList[i] = socket;
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firstAvailable = (i + 1) % MAXSOCKETS;
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socket->m_msgnumber = (i + WM_USER);
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LeaveCriticalSection(&critical);
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return true;
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}
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void GSocketGUIFunctionsTableConcrete::Destroy_Socket(GSocket *socket)
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{
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/* Remove the socket from the list */
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EnterCriticalSection(&critical);
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if ( socket->IsOk() )
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socketList[(socket->m_msgnumber - WM_USER)] = NULL;
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LeaveCriticalSection(&critical);
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}
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/* Windows proc for asynchronous event handling */
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LRESULT CALLBACK _GSocket_Internal_WinProc(HWND hWnd,
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UINT uMsg,
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WPARAM wParam,
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LPARAM lParam)
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{
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GSocket *socket;
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GSocketEvent event;
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GSocketCallback cback;
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char *data;
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if (uMsg >= WM_USER && uMsg <= (WM_USER + MAXSOCKETS - 1))
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{
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EnterCriticalSection(&critical);
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socket = socketList[(uMsg - WM_USER)];
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event = (GSocketEvent) -1;
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cback = NULL;
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data = NULL;
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/* Check that the socket still exists (it has not been
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* destroyed) and for safety, check that the m_fd field
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* is what we expect it to be.
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*/
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if ((socket != NULL) && (socket->m_fd == wParam))
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{
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switch WSAGETSELECTEVENT(lParam)
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{
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case FD_READ: event = GSOCK_INPUT; break;
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case FD_WRITE: event = GSOCK_OUTPUT; break;
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case FD_ACCEPT: event = GSOCK_CONNECTION; break;
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case FD_CONNECT:
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{
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if (WSAGETSELECTERROR(lParam) != 0)
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event = GSOCK_LOST;
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else
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event = GSOCK_CONNECTION;
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break;
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}
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case FD_CLOSE: event = GSOCK_LOST; break;
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}
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if (event != -1)
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{
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cback = socket->m_cbacks[event];
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data = socket->m_data[event];
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if (event == GSOCK_LOST)
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socket->m_detected = GSOCK_LOST_FLAG;
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else
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socket->m_detected |= (1 << event);
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}
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}
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/* OK, we can now leave the critical section because we have
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* already obtained the callback address (we make no further
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* accesses to socket->whatever). However, the app should
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* be prepared to handle events from a socket that has just
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* been closed!
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*/
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LeaveCriticalSection(&critical);
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if (cback != NULL)
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(cback)(socket, event, data);
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return (LRESULT) 0;
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}
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else
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return DefWindowProc(hWnd, uMsg, wParam, lParam);
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}
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/* _GSocket_Enable_Events:
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* Enable all event notifications; we need to be notified of all
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* events for internal processing, but we will only notify users
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* when an appropiate callback function has been installed.
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*/
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void GSocketGUIFunctionsTableConcrete::Enable_Events(GSocket *socket)
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{
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assert (socket != NULL);
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if (socket->m_fd != INVALID_SOCKET)
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{
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/* We could probably just subscribe to all events regardless
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* of the socket type, but MS recommends to do it this way.
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*/
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long lEvent = socket->m_server?
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FD_ACCEPT : (FD_READ | FD_WRITE | FD_CONNECT | FD_CLOSE);
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#ifndef __WXWINCE__
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gs_WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, lEvent);
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#else
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/*
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* WinCE creates a thread for socket event handling.
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* All needed parameters get passed through the thread_data structure.
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*/
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thread_data* d = new thread_data;
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d->lEvent = lEvent;
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d->hEvtWin = hWin;
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d->msgnumber = socket->m_msgnumber;
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d->fd = socket->m_fd;
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socketHash[socket->m_fd] = true;
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hThread[currSocket++] = CreateThread(NULL, 0, &SocketThread,(LPVOID)d, 0, NULL);
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#endif
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}
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}
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/* _GSocket_Disable_Events:
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* Disable event notifications (when shutdowning the socket)
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*/
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void GSocketGUIFunctionsTableConcrete::Disable_Events(GSocket *socket)
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{
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assert (socket != NULL);
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if (socket->m_fd != INVALID_SOCKET)
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{
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#ifndef __WXWINCE__
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gs_WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, 0);
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#else
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//Destroy the thread
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socketHash[socket->m_fd] = false;
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#endif
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}
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}
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#else /* !wxUSE_SOCKETS */
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/*
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* Translation unit shouldn't be empty, so include this typedef to make the
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* compiler (VC++ 6.0, for example) happy
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*/
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typedef void (*wxDummy)();
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#endif /* wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__) */
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