git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@56644 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			197 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			197 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/toplevel.h
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// Purpose:     Top level window, abstraction of wxFrame and wxDialog
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// Author:      Vaclav Slavik
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// Id:          $Id$
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// Copyright:   (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __WX_UNIV_TOPLEVEL_H__
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#define __WX_UNIV_TOPLEVEL_H__
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#include "wx/univ/inpcons.h"
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#include "wx/univ/inphand.h"
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#include "wx/icon.h"
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// frame decorations type flags used in wxRenderer and wxColourScheme
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enum
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{
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    wxTOPLEVEL_ACTIVE          = 0x00000001,
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    wxTOPLEVEL_MAXIMIZED       = 0x00000002,
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    wxTOPLEVEL_TITLEBAR        = 0x00000004,
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    wxTOPLEVEL_ICON            = 0x00000008,
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    wxTOPLEVEL_RESIZEABLE      = 0x00000010,
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    wxTOPLEVEL_BORDER          = 0x00000020,
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    wxTOPLEVEL_BUTTON_CLOSE    = 0x01000000,
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    wxTOPLEVEL_BUTTON_MAXIMIZE = 0x02000000,
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    wxTOPLEVEL_BUTTON_ICONIZE =  0x04000000,
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    wxTOPLEVEL_BUTTON_RESTORE  = 0x08000000,
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    wxTOPLEVEL_BUTTON_HELP     = 0x10000000
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};
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// frame hit test return values:
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enum
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{
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    wxHT_TOPLEVEL_NOWHERE         = 0x00000000,
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    wxHT_TOPLEVEL_CLIENT_AREA     = 0x00000001,
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    wxHT_TOPLEVEL_ICON            = 0x00000002,
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    wxHT_TOPLEVEL_TITLEBAR        = 0x00000004,
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    wxHT_TOPLEVEL_BORDER_N        = 0x00000010,
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    wxHT_TOPLEVEL_BORDER_S        = 0x00000020,
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    wxHT_TOPLEVEL_BORDER_E        = 0x00000040,
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    wxHT_TOPLEVEL_BORDER_W        = 0x00000080,
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    wxHT_TOPLEVEL_BORDER_NE       = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_E,
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    wxHT_TOPLEVEL_BORDER_SE       = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_E,
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    wxHT_TOPLEVEL_BORDER_NW       = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_W,
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    wxHT_TOPLEVEL_BORDER_SW       = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_W,
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    wxHT_TOPLEVEL_ANY_BORDER      = 0x000000F0,
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    wxHT_TOPLEVEL_BUTTON_CLOSE    = /*0x01000000*/ wxTOPLEVEL_BUTTON_CLOSE,
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    wxHT_TOPLEVEL_BUTTON_MAXIMIZE = /*0x02000000*/ wxTOPLEVEL_BUTTON_MAXIMIZE,
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    wxHT_TOPLEVEL_BUTTON_ICONIZE =  /*0x04000000*/ wxTOPLEVEL_BUTTON_ICONIZE,
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    wxHT_TOPLEVEL_BUTTON_RESTORE  = /*0x08000000*/ wxTOPLEVEL_BUTTON_RESTORE,
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    wxHT_TOPLEVEL_BUTTON_HELP     = /*0x10000000*/ wxTOPLEVEL_BUTTON_HELP,
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    wxHT_TOPLEVEL_ANY_BUTTON      =   0x1F000000
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};
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// Flags for interactive frame manipulation functions (only in wxUniversal):
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enum
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{
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    wxINTERACTIVE_MOVE           = 0x00000001,
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    wxINTERACTIVE_RESIZE         = 0x00000002,
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    wxINTERACTIVE_RESIZE_S       = 0x00000010,
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    wxINTERACTIVE_RESIZE_N       = 0x00000020,
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    wxINTERACTIVE_RESIZE_W       = 0x00000040,
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    wxINTERACTIVE_RESIZE_E       = 0x00000080,
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    wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000
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};
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// ----------------------------------------------------------------------------
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// the actions supported by this control
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// ----------------------------------------------------------------------------
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#define wxACTION_TOPLEVEL_ACTIVATE       _T("activate")   // (de)activate the frame
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#define wxACTION_TOPLEVEL_BUTTON_PRESS   _T("pressbtn")   // press titlebar btn
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#define wxACTION_TOPLEVEL_BUTTON_RELEASE _T("releasebtn") // press titlebar btn
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#define wxACTION_TOPLEVEL_BUTTON_CLICK   _T("clickbtn")   // press titlebar btn
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#define wxACTION_TOPLEVEL_MOVE           _T("move")       // move the frame
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#define wxACTION_TOPLEVEL_RESIZE         _T("resize")     // resize the frame
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//-----------------------------------------------------------------------------
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// wxTopLevelWindow
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//-----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxTopLevelWindow : public wxTopLevelWindowNative,
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                                     public wxInputConsumer
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{
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public:
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    // construction
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    wxTopLevelWindow() { Init(); }
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    wxTopLevelWindow(wxWindow *parent,
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                     wxWindowID id,
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                     const wxString& title,
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                     const wxPoint& pos = wxDefaultPosition,
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                     const wxSize& size = wxDefaultSize,
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                     long style = wxDEFAULT_FRAME_STYLE,
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                     const wxString& name = wxFrameNameStr)
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    {
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        Init();
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        Create(parent, id, title, pos, size, style, name);
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    }
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    bool Create(wxWindow *parent,
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                wxWindowID id,
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                const wxString& title,
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                const wxPoint& pos = wxDefaultPosition,
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                const wxSize& size = wxDefaultSize,
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                long style = wxDEFAULT_FRAME_STYLE,
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                const wxString& name = wxFrameNameStr);
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    // wxUniv-specific methods: do [not] use native decorations for this (or
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    // all) window(s)
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    //
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    // notice that this has no effect if the system doesn't support any native
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    // decorations anyhow and that by default native decorations are used
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    //
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    // if UseNativeDecorations() is used, it must be called before Create()
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    static void UseNativeDecorationsByDefault(bool native = true);
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    void UseNativeDecorations(bool native = true);
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    bool IsUsingNativeDecorations() const;
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    // implement base class pure virtuals
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    virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
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    virtual wxPoint GetClientAreaOrigin() const;
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    virtual void SetIcons(const wxIconBundle& icons);
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    // implementation from now on
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    // --------------------------
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    // tests for frame's part at given point
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    long HitTest(const wxPoint& pt) const;
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    virtual bool PerformAction(const wxControlAction& action,
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                               long numArg = -1,
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                               const wxString& strArg = wxEmptyString);
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    static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
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    virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
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    {
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        return GetStdInputHandler(handlerDef);
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    }
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    // move/resize the frame interactively, i.e. let the user do it
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    virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
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    virtual wxSize GetMinSize() const;
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    virtual wxWindow *GetInputWindow() const { return const_cast<wxTopLevelWindow*>(this); }
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protected:
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    virtual void DoGetClientSize(int *width, int *height) const;
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    virtual void DoSetClientSize(int width, int height);
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    // handle titlebar button click event
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    virtual void ClickTitleBarButton(long button);
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    // return wxTOPLEVEL_xxx combination based on current state of the frame
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    long GetDecorationsStyle() const;
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    // common part of all ctors
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    void Init();
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    void RefreshTitleBar();
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    void OnNcPaint(wxNcPaintEvent& event);
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    void OnSystemMenu(wxCommandEvent& event);
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    // true if wxTLW should render decorations (aka titlebar) itself
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    static int ms_drawDecorations;
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    // true if wxTLW can be iconized
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    static int ms_canIconize;
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    // true if we're using native decorations
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    bool m_usingNativeDecorations;
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    // true for currently active frame
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    bool m_isActive;
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    // version of icon for titlebar (16x16)
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    wxIcon m_titlebarIcon;
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    // saved window style in fullscreen mdoe
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    long m_fsSavedStyle;
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    // currently pressed titlebar button
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    long m_pressedButton;
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    DECLARE_DYNAMIC_CLASS(wxTopLevelWindow)
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    DECLARE_EVENT_TABLE()
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    WX_DECLARE_INPUT_CONSUMER()
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};
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#endif // __WX_UNIV_TOPLEVEL_H__
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