Among other things, this enables wxGLCanvas to be used natively on Wayland. Closes https://github.com/wxWidgets/wxWidgets/pull/2038 Closes #17702.
		
			
				
	
	
		
			1790 lines
		
	
	
		
			59 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1790 lines
		
	
	
		
			59 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
 | |
| // Name:        wx/gtk/setup.h
 | |
| // Purpose:     Configuration for the library
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| // Author:      Julian Smart
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| // Modified by:
 | |
| // Created:     01/02/97
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| // Copyright:   (c) Julian Smart
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
 | |
| #ifndef _WX_SETUP_H_
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| #define _WX_SETUP_H_
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| 
 | |
| /* --- start common options --- */
 | |
| // ----------------------------------------------------------------------------
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| // global settings
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| // ----------------------------------------------------------------------------
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| 
 | |
| // define this to 0 when building wxBase library - this can also be done from
 | |
| // makefile/project file overriding the value here
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| #ifndef wxUSE_GUI
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|     #define wxUSE_GUI            1
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| #endif // wxUSE_GUI
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| 
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| // ----------------------------------------------------------------------------
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| // compatibility settings
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| // ----------------------------------------------------------------------------
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| 
 | |
| // This setting determines the compatibility with 2.8 API: set it to 0 to
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| // flag all cases of using deprecated functions.
 | |
| //
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| // Default is 1 but please try building your code with 0 as the default will
 | |
| // change to 0 in the next version and the deprecated functions will disappear
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| // in the version after it completely.
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| //
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| // Recommended setting: 0 (please update your code)
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| #define WXWIN_COMPATIBILITY_2_8 0
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| 
 | |
| // This setting determines the compatibility with 3.0 API: set it to 0 to
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| // flag all cases of using deprecated functions.
 | |
| //
 | |
| // Default is 1 but please try building your code with 0 as the default will
 | |
| // change to 0 in the next version and the deprecated functions will disappear
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| // in the version after it completely.
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| //
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| // Recommended setting: 0 (please update your code)
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| #define WXWIN_COMPATIBILITY_3_0 1
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| 
 | |
| // MSW-only: Set to 0 for accurate dialog units, else 1 for old behaviour when
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| // default system font is used for wxWindow::GetCharWidth/Height() instead of
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| // the current font.
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| //
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| // Default is 0
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| //
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| // Recommended setting: 0
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| #define wxDIALOG_UNIT_COMPATIBILITY   0
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| 
 | |
| // Provide unsafe implicit conversions in wxString to "const char*" or
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| // "std::string" (depending on wxUSE_STD_STRING_CONV_IN_WXSTRING value).
 | |
| //
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| // Default is 1 but only for compatibility reasons, it is recommended to set
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| // this to 0 because converting wxString to a narrow (non-Unicode) string may
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| // fail unless a locale using UTF-8 encoding is used, which is never the case
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| // under MSW, for example, hence such conversions can result in silent data
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| // loss.
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| //
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| // Recommended setting: 0
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| #define wxUSE_UNSAFE_WXSTRING_CONV 1
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| 
 | |
| // If set to 1, enables "reproducible builds", i.e. build output should be
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| // exactly the same if the same build is redone again. As using __DATE__ and
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| // __TIME__ macros clearly makes the build irreproducible, setting this option
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| // to 1 disables their use in the library code.
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| //
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| // Default is 0
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| //
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| // Recommended setting: 0
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| #define wxUSE_REPRODUCIBLE_BUILD 0
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| 
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| // ----------------------------------------------------------------------------
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| // debugging settings
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| // ----------------------------------------------------------------------------
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| 
 | |
| // wxDEBUG_LEVEL will be defined as 1 in wx/debug.h so normally there is no
 | |
| // need to define it here. You may do it for two reasons: either completely
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| // disable/compile out the asserts in release version (then do it inside #ifdef
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| // NDEBUG) or, on the contrary, enable more asserts, including the usually
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| // disabled ones, in the debug build (then do it inside #ifndef NDEBUG)
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| //
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| // #ifdef NDEBUG
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| //  #define wxDEBUG_LEVEL 0
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| // #else
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| //  #define wxDEBUG_LEVEL 2
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| // #endif
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| 
 | |
| // wxHandleFatalExceptions() may be used to catch the program faults at run
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| // time and, instead of terminating the program with a usual GPF message box,
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| // call the user-defined wxApp::OnFatalException() function. If you set
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| // wxUSE_ON_FATAL_EXCEPTION to 0, wxHandleFatalExceptions() will not work.
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| //
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| // This setting is for Win32 only and can only be enabled if your compiler
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| // supports Win32 structured exception handling (currently only VC++ does)
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| //
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| // Default is 1
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| //
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| // Recommended setting: 1 if your compiler supports it.
 | |
| #define wxUSE_ON_FATAL_EXCEPTION 1
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| 
 | |
| // Set this to 1 to be able to generate a human-readable (unlike
 | |
| // machine-readable minidump created by wxCrashReport::Generate()) stack back
 | |
| // trace when your program crashes using wxStackWalker
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| //
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| // Default is 1 if supported by the compiler.
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| //
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| // Recommended setting: 1, set to 0 if your programs never crash
 | |
| #define wxUSE_STACKWALKER 1
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| 
 | |
| // Set this to 1 to compile in wxDebugReport class which allows you to create
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| // and optionally upload to your web site a debug report consisting of back
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| // trace of the crash (if wxUSE_STACKWALKER == 1) and other information.
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| //
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| // Default is 1 if supported by the compiler.
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| //
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| // Recommended setting: 1, it is compiled into a separate library so there
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| //                         is no overhead if you don't use it
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| #define wxUSE_DEBUGREPORT 1
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| 
 | |
| // Generic comment about debugging settings: they are very useful if you don't
 | |
| // use any other memory leak detection tools such as Purify/BoundsChecker, but
 | |
| // are probably redundant otherwise. Also, Visual C++ CRT has the same features
 | |
| // as wxWidgets memory debugging subsystem built in since version 5.0 and you
 | |
| // may prefer to use it instead of built in memory debugging code because it is
 | |
| // faster and more fool proof.
 | |
| //
 | |
| // Using VC++ CRT memory debugging is enabled by default in debug build (_DEBUG
 | |
| // is defined) if wxUSE_GLOBAL_MEMORY_OPERATORS is *not* enabled (i.e. is 0)
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| // and if __NO_VC_CRTDBG__ is not defined.
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| 
 | |
| // The rest of the options in this section are obsolete and not supported,
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| // enable them at your own risk.
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| 
 | |
| // If 1, enables wxDebugContext, for writing error messages to file, etc. If
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| // __WXDEBUG__ is not defined, will still use the normal memory operators.
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| //
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| // Default is 0
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| //
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| // Recommended setting: 0
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| #define wxUSE_DEBUG_CONTEXT 0
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| 
 | |
| // If 1, enables debugging versions of wxObject::new and wxObject::delete *IF*
 | |
| // __WXDEBUG__ is also defined.
 | |
| //
 | |
| // WARNING: this code may not work with all architectures, especially if
 | |
| // alignment is an issue. This switch is currently ignored for mingw / cygwin
 | |
| //
 | |
| // Default is 0
 | |
| //
 | |
| // Recommended setting: 1 if you are not using a memory debugging tool, else 0
 | |
| #define wxUSE_MEMORY_TRACING 0
 | |
| 
 | |
| // In debug mode, cause new and delete to be redefined globally.
 | |
| // If this causes problems (e.g. link errors which is a common problem
 | |
| // especially if you use another library which also redefines the global new
 | |
| // and delete), set this to 0.
 | |
| // This switch is currently ignored for mingw / cygwin
 | |
| //
 | |
| // Default is 0
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| //
 | |
| // Recommended setting: 0
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| #define wxUSE_GLOBAL_MEMORY_OPERATORS 0
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| 
 | |
| // In debug mode, causes new to be defined to be WXDEBUG_NEW (see object.h). If
 | |
| // this causes problems (e.g. link errors), set this to 0. You may need to set
 | |
| // this to 0 if using templates (at least for VC++). This switch is currently
 | |
| // ignored for MinGW/Cygwin.
 | |
| //
 | |
| // Default is 0
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| //
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| // Recommended setting: 0
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| #define wxUSE_DEBUG_NEW_ALWAYS 0
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| 
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // Unicode support
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| // ----------------------------------------------------------------------------
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| 
 | |
| // This option is deprecated: the library should be always built in Unicode mode
 | |
| // now, only set wxUSE_UNICODE to 0 to compile legacy code in ANSI mode if
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| // absolutely necessary -- updating it is strongly recommended as the ANSI mode
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| // will disappear completely in future wxWidgets releases.
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| #ifndef wxUSE_UNICODE
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|     #define wxUSE_UNICODE 1
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| #endif
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| 
 | |
| // ----------------------------------------------------------------------------
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| // global features
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| // ----------------------------------------------------------------------------
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| 
 | |
| // Compile library in exception-safe mode? If set to 1, the library will try to
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| // behave correctly in presence of exceptions (even though it still will not
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| // use the exceptions itself) and notify the user code about any unhandled
 | |
| // exceptions. If set to 0, propagation of the exceptions through the library
 | |
| // code will lead to undefined behaviour -- but the code itself will be
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| // slightly smaller and faster.
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| //
 | |
| // Note that like wxUSE_THREADS this option is automatically set to 0 if
 | |
| // wxNO_EXCEPTIONS is defined.
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| //
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| // Default is 1
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| //
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| // Recommended setting: depends on whether you intend to use C++ exceptions
 | |
| //                      in your own code (1 if you do, 0 if you don't)
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| #define wxUSE_EXCEPTIONS    1
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| 
 | |
| // Set wxUSE_EXTENDED_RTTI to 1 to use extended RTTI
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| //
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| // Default is 0
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| //
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| // Recommended setting: 0 (this is still work in progress...)
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| #define wxUSE_EXTENDED_RTTI 0
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| 
 | |
| // Support for message/error logging. This includes wxLogXXX() functions and
 | |
| // wxLog and derived classes. Don't set this to 0 unless you really know what
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| // you are doing.
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| //
 | |
| // Default is 1
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| //
 | |
| // Recommended setting: 1 (always)
 | |
| #define wxUSE_LOG 1
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| 
 | |
| // Recommended setting: 1
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| #define wxUSE_LOGWINDOW 1
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| 
 | |
| // Recommended setting: 1
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| #define wxUSE_LOGGUI 1
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| 
 | |
| // Recommended setting: 1
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| #define wxUSE_LOG_DIALOG 1
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| 
 | |
| // Support for command line parsing using wxCmdLineParser class.
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| //
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| // Default is 1
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| //
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| // Recommended setting: 1 (can be set to 0 if you don't use the cmd line)
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| #define wxUSE_CMDLINE_PARSER 1
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| 
 | |
| // Support for multithreaded applications: if 1, compile in thread classes
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| // (thread.h) and make the library a bit more thread safe. Although thread
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| // support is quite stable by now, you may still consider recompiling the
 | |
| // library without it if you have no use for it - this will result in a
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| // somewhat smaller and faster operation.
 | |
| //
 | |
| // Notice that if wxNO_THREADS is defined, wxUSE_THREADS is automatically reset
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| // to 0 in wx/chkconf.h, so, for example, if you set USE_THREADS to 0 in
 | |
| // build/msw/config.* file this value will have no effect.
 | |
| //
 | |
| // Default is 1
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| //
 | |
| // Recommended setting: 0 unless you do plan to develop MT applications
 | |
| #define wxUSE_THREADS 1
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| 
 | |
| // If enabled, compiles wxWidgets streams classes
 | |
| //
 | |
| // wx stream classes are used for image IO, process IO redirection, network
 | |
| // protocols implementation and much more and so disabling this results in a
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| // lot of other functionality being lost.
 | |
| //
 | |
| // Default is 1
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| //
 | |
| // Recommended setting: 1 as setting it to 0 disables many other things
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| #define wxUSE_STREAMS       1
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| 
 | |
| // Support for positional parameters (e.g. %1$d, %2$s ...) in wxVsnprintf.
 | |
| // Note that if the system's implementation does not support positional
 | |
| // parameters, setting this to 1 forces the use of the wxWidgets implementation
 | |
| // of wxVsnprintf. The standard vsnprintf() supports positional parameters on
 | |
| // many Unix systems but usually doesn't under Windows.
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| //
 | |
| // Positional parameters are very useful when translating a program since using
 | |
| // them in formatting strings allow translators to correctly reorder the
 | |
| // translated sentences.
 | |
| //
 | |
| // Default is 1
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| //
 | |
| // Recommended setting: 1 if you want to support multiple languages
 | |
| #define wxUSE_PRINTF_POS_PARAMS      1
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| 
 | |
| // Enable the use of compiler-specific thread local storage keyword, if any.
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| // This is used for wxTLS_XXX() macros implementation and normally should use
 | |
| // the compiler-provided support as it's simpler and more efficient, but is
 | |
| // disabled under Windows in wx/msw/chkconf.h as it can't be used if wxWidgets
 | |
| // is used in a dynamically loaded Win32 DLL (i.e. using LoadLibrary()) under
 | |
| // XP as this triggers a bug in compiler TLS support that results in crashes
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| // when any TLS variables are used.
 | |
| //
 | |
| // If you're absolutely sure that your build of wxWidgets is never going to be
 | |
| // used in such situation, either because it's not going to be linked from any
 | |
| // kind of plugin or because you only target Vista or later systems, you can
 | |
| // set this to 2 to force the use of compiler TLS even under MSW.
 | |
| //
 | |
| // Default is 1 meaning that compiler TLS is used only if it's 100% safe.
 | |
| //
 | |
| // Recommended setting: 2 if you want to have maximal performance and don't
 | |
| // care about the scenario described above.
 | |
| #define wxUSE_COMPILER_TLS 1
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // Interoperability with the standard library.
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // Set wxUSE_STL to 1 to enable maximal interoperability with the standard
 | |
| // library, even at the cost of backwards compatibility.
 | |
| //
 | |
| // Default is 0
 | |
| //
 | |
| // Recommended setting: 0 as the options below already provide a relatively
 | |
| // good level of interoperability and changing this option arguably isn't worth
 | |
| // diverging from the official builds of the library.
 | |
| #define wxUSE_STL 0
 | |
| 
 | |
| // This is not a real option but is used as the default value for
 | |
| // wxUSE_STD_IOSTREAM, wxUSE_STD_STRING and wxUSE_STD_CONTAINERS_COMPATIBLY.
 | |
| //
 | |
| // Set it to 0 if you want to disable the use of all standard classes
 | |
| // completely for some reason.
 | |
| #define wxUSE_STD_DEFAULT  1
 | |
| 
 | |
| // Use standard C++ containers where it can be done without breaking backwards
 | |
| // compatibility.
 | |
| //
 | |
| // This provides better interoperability with the standard library, e.g. with
 | |
| // this option on it's possible to insert std::vector<> into many wxWidgets
 | |
| // containers directly.
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting is 1 unless you want to avoid all dependencies on the
 | |
| // standard library.
 | |
| #define wxUSE_STD_CONTAINERS_COMPATIBLY wxUSE_STD_DEFAULT
 | |
| 
 | |
| // Use standard C++ containers to implement wxVector<>, wxStack<>, wxDList<>
 | |
| // and wxHashXXX<> classes. If disabled, wxWidgets own (mostly compatible but
 | |
| // usually more limited) implementations are used which allows to avoid the
 | |
| // dependency on the C++ run-time library.
 | |
| //
 | |
| // Default is 0 for compatibility reasons.
 | |
| //
 | |
| // Recommended setting: 1 unless compatibility with the official wxWidgets
 | |
| // build and/or the existing code is a concern.
 | |
| #define wxUSE_STD_CONTAINERS 0
 | |
| 
 | |
| // Use standard C++ streams if 1 instead of wx streams in some places. If
 | |
| // disabled, wx streams are used everywhere and wxWidgets doesn't depend on the
 | |
| // standard streams library.
 | |
| //
 | |
| // Notice that enabling this does not replace wx streams with std streams
 | |
| // everywhere, in a lot of places wx streams are used no matter what.
 | |
| //
 | |
| // Default is 1 if compiler supports it.
 | |
| //
 | |
| // Recommended setting: 1 if you use the standard streams anyhow and so
 | |
| //                      dependency on the standard streams library is not a
 | |
| //                      problem
 | |
| #define wxUSE_STD_IOSTREAM  wxUSE_STD_DEFAULT
 | |
| 
 | |
| // Enable minimal interoperability with the standard C++ string class if 1.
 | |
| // "Minimal" means that wxString can be constructed from std::string or
 | |
| // std::wstring but can't be implicitly converted to them. You need to enable
 | |
| // the option below for the latter.
 | |
| //
 | |
| // Default is 1 for most compilers.
 | |
| //
 | |
| // Recommended setting: 1 unless you want to ensure your program doesn't use
 | |
| //                      the standard C++ library at all.
 | |
| #define wxUSE_STD_STRING  wxUSE_STD_DEFAULT
 | |
| 
 | |
| // Make wxString as much interchangeable with std::[w]string as possible, in
 | |
| // particular allow implicit conversion of wxString to either of these classes.
 | |
| // This comes at a price (or a benefit, depending on your point of view) of not
 | |
| // allowing implicit conversion to "const char *" and "const wchar_t *".
 | |
| //
 | |
| // Because a lot of existing code relies on these conversions, this option is
 | |
| // disabled by default but can be enabled for your build if you don't care
 | |
| // about compatibility.
 | |
| //
 | |
| // Default is 0 if wxUSE_STL has its default value or 1 if it is enabled.
 | |
| //
 | |
| // Recommended setting: 0 to remain compatible with the official builds of
 | |
| // wxWidgets.
 | |
| #define wxUSE_STD_STRING_CONV_IN_WXSTRING wxUSE_STL
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // non GUI features selection
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // Set wxUSE_LONGLONG to 1 to compile the wxLongLong class. This is a 64 bit
 | |
| // integer which is implemented in terms of native 64 bit integers if any or
 | |
| // uses emulation otherwise.
 | |
| //
 | |
| // This class is required by wxDateTime and so you should enable it if you want
 | |
| // to use wxDateTime. For most modern platforms, it will use the native 64 bit
 | |
| // integers in which case (almost) all of its functions are inline and it
 | |
| // almost does not take any space, so there should be no reason to switch it
 | |
| // off.
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #define wxUSE_LONGLONG      1
 | |
| 
 | |
| // Set wxUSE_BASE64 to 1, to compile in Base64 support. This is required for
 | |
| // storing binary data in wxConfig on most platforms.
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1 (but can be safely disabled if you don't use it)
 | |
| #define wxUSE_BASE64        1
 | |
| 
 | |
| // Set this to 1 to be able to use wxEventLoop even in console applications
 | |
| // (i.e. using base library only, without GUI). This is mostly useful for
 | |
| // processing socket events but is also necessary to use timers in console
 | |
| // applications
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1 (but can be safely disabled if you don't use it)
 | |
| #define wxUSE_CONSOLE_EVENTLOOP 1
 | |
| 
 | |
| // Set wxUSE_(F)FILE to 1 to compile wx(F)File classes. wxFile uses low level
 | |
| // POSIX functions for file access, wxFFile uses ANSI C stdio.h functions.
 | |
| //
 | |
| // Default is 1
 | |
| //
 | |
| // Recommended setting: 1 (wxFile is highly recommended as it is required by
 | |
| // i18n code, wxFileConfig and others)
 | |
| #define wxUSE_FILE          1
 | |
| #define wxUSE_FFILE         1
 | |
| 
 | |
| // Use wxFSVolume class providing access to the configured/active mount points
 | |
| //
 | |
| // Default is 1
 | |
| //
 | |
| // Recommended setting: 1 (but may be safely disabled if you don't use it)
 | |
| #define wxUSE_FSVOLUME      1
 | |
| 
 | |
| // Use wxSecretStore class for storing passwords using OS-specific facilities.
 | |
| //
 | |
| // Default is 1
 | |
| //
 | |
| // Recommended setting: 1 (but may be safely disabled if you don't use it)
 | |
| #define wxUSE_SECRETSTORE   1
 | |
| 
 | |
| // Use wxStandardPaths class which allows to retrieve some standard locations
 | |
| // in the file system
 | |
| //
 | |
| // Default is 1
 | |
| //
 | |
| // Recommended setting: 1 (may be disabled to save space, but not much)
 | |
| #define wxUSE_STDPATHS      1
 | |
| 
 | |
| // use wxTextBuffer class: required by wxTextFile
 | |
| #define wxUSE_TEXTBUFFER    1
 | |
| 
 | |
| // use wxTextFile class: requires wxFile and wxTextBuffer, required by
 | |
| // wxFileConfig
 | |
| #define wxUSE_TEXTFILE      1
 | |
| 
 | |
| // i18n support: _() macro, wxLocale class. Requires wxTextFile.
 | |
| #define wxUSE_INTL          1
 | |
| 
 | |
| // Provide wxFoo_l() functions similar to standard foo() functions but taking
 | |
| // an extra locale parameter.
 | |
| //
 | |
| // Notice that this is fully implemented only for the systems providing POSIX
 | |
| // xlocale support or Microsoft Visual C++ >= 8 (which provides proprietary
 | |
| // almost-equivalent of xlocale functions), otherwise wxFoo_l() functions will
 | |
| // only work for the current user locale and "C" locale. You can use
 | |
| // wxHAS_XLOCALE_SUPPORT to test whether the full support is available.
 | |
| //
 | |
| // Default is 1
 | |
| //
 | |
| // Recommended setting: 1 but may be disabled if you are writing programs
 | |
| // running only in C locale anyhow
 | |
| #define wxUSE_XLOCALE       1
 | |
| 
 | |
| // Set wxUSE_DATETIME to 1 to compile the wxDateTime and related classes which
 | |
| // allow to manipulate dates, times and time intervals.
 | |
| //
 | |
| // Requires: wxUSE_LONGLONG
 | |
| //
 | |
| // Default is 1
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #define wxUSE_DATETIME      1
 | |
| 
 | |
| // Set wxUSE_TIMER to 1 to compile wxTimer class
 | |
| //
 | |
| // Default is 1
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #define wxUSE_TIMER         1
 | |
| 
 | |
| // Use wxStopWatch clas.
 | |
| //
 | |
| // Default is 1
 | |
| //
 | |
| // Recommended setting: 1 (needed by wxSocket)
 | |
| #define wxUSE_STOPWATCH     1
 | |
| 
 | |
| // Set wxUSE_FSWATCHER to 1 if you want to enable wxFileSystemWatcher
 | |
| //
 | |
| // Default is 1
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #define wxUSE_FSWATCHER     1
 | |
| 
 | |
| // Setting wxUSE_CONFIG to 1 enables the use of wxConfig and related classes
 | |
| // which allow the application to store its settings in the persistent
 | |
| // storage. Setting this to 1 will also enable on-demand creation of the
 | |
| // global config object in wxApp.
 | |
| //
 | |
| // See also wxUSE_CONFIG_NATIVE below.
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #define wxUSE_CONFIG        1
 | |
| 
 | |
| // If wxUSE_CONFIG is 1, you may choose to use either the native config
 | |
| // classes under Windows (using .INI files under Win16 and the registry under
 | |
| // Win32) or the portable text file format used by the config classes under
 | |
| // Unix.
 | |
| //
 | |
| // Default is 1 to use native classes. Note that you may still use
 | |
| // wxFileConfig even if you set this to 1 - just the config object created by
 | |
| // default for the applications needs will be a wxRegConfig or wxIniConfig and
 | |
| // not wxFileConfig.
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #define wxUSE_CONFIG_NATIVE   1
 | |
| 
 | |
| // If wxUSE_DIALUP_MANAGER is 1, compile in wxDialUpManager class which allows
 | |
| // to connect/disconnect from the network and be notified whenever the dial-up
 | |
| // network connection is established/terminated. Requires wxUSE_DYNAMIC_LOADER.
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #define wxUSE_DIALUP_MANAGER   1
 | |
| 
 | |
| // Compile in classes for run-time DLL loading and function calling.
 | |
| // Required by wxUSE_DIALUP_MANAGER.
 | |
| //
 | |
| // This setting is for Win32 only
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #define wxUSE_DYNLIB_CLASS    1
 | |
| 
 | |
| // experimental, don't use for now
 | |
| #define wxUSE_DYNAMIC_LOADER  1
 | |
| 
 | |
| // Set to 1 to use socket classes
 | |
| #define wxUSE_SOCKETS       1
 | |
| 
 | |
| // Set to 1 to use ipv6 socket classes (requires wxUSE_SOCKETS)
 | |
| //
 | |
| // Notice that currently setting this option under Windows will result in
 | |
| // programs which can only run on recent OS versions (with ws2_32.dll
 | |
| // installed) which is why it is disabled by default.
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1 if you need IPv6 support
 | |
| #define wxUSE_IPV6          0
 | |
| 
 | |
| // Set to 1 to enable virtual file systems (required by wxHTML)
 | |
| #define wxUSE_FILESYSTEM    1
 | |
| 
 | |
| // Set to 1 to enable virtual ZIP filesystem (requires wxUSE_FILESYSTEM)
 | |
| #define wxUSE_FS_ZIP        1
 | |
| 
 | |
| // Set to 1 to enable virtual archive filesystem (requires wxUSE_FILESYSTEM)
 | |
| #define wxUSE_FS_ARCHIVE    1
 | |
| 
 | |
| // Set to 1 to enable virtual Internet filesystem (requires wxUSE_FILESYSTEM)
 | |
| #define wxUSE_FS_INET       1
 | |
| 
 | |
| // wxArchive classes for accessing archives such as zip and tar
 | |
| #define wxUSE_ARCHIVE_STREAMS     1
 | |
| 
 | |
| // Set to 1 to compile wxZipInput/OutputStream classes.
 | |
| #define wxUSE_ZIPSTREAM     1
 | |
| 
 | |
| // Set to 1 to compile wxTarInput/OutputStream classes.
 | |
| #define wxUSE_TARSTREAM     1
 | |
| 
 | |
| // Set to 1 to compile wxZlibInput/OutputStream classes. Also required by
 | |
| // wxUSE_LIBPNG
 | |
| #define wxUSE_ZLIB          1
 | |
| 
 | |
| // Set to 1 if liblzma is available to enable wxLZMA{Input,Output}Stream
 | |
| // classes.
 | |
| //
 | |
| // Notice that if you enable this build option when not using configure or
 | |
| // CMake, you need to ensure that liblzma headers and libraries are available
 | |
| // (i.e. by building the library yourself or downloading its binaries) and can
 | |
| // be found, either by copying them to one of the locations searched by the
 | |
| // compiler/linker by default (e.g. any of the directories in the INCLUDE or
 | |
| // LIB environment variables, respectively, when using MSVC) or modify the
 | |
| // make- or project files to add references to these directories.
 | |
| //
 | |
| // Default is 0 under MSW, auto-detected by configure.
 | |
| //
 | |
| // Recommended setting: 1 if you need LZMA compression.
 | |
| #define wxUSE_LIBLZMA       0
 | |
| 
 | |
| // If enabled, the code written by Apple will be used to write, in a portable
 | |
| // way, float on the disk. See extended.c for the license which is different
 | |
| // from wxWidgets one.
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1 unless you don't like the license terms (unlikely)
 | |
| #define wxUSE_APPLE_IEEE          1
 | |
| 
 | |
| // Joystick support class
 | |
| #define wxUSE_JOYSTICK            1
 | |
| 
 | |
| // wxFontEnumerator class
 | |
| #define wxUSE_FONTENUM 1
 | |
| 
 | |
| // wxFontMapper class
 | |
| #define wxUSE_FONTMAP 1
 | |
| 
 | |
| // wxMimeTypesManager class
 | |
| #define wxUSE_MIMETYPE 1
 | |
| 
 | |
| // wxProtocol and related classes: if you want to use either of wxFTP, wxHTTP
 | |
| // or wxURL you need to set this to 1.
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #define wxUSE_PROTOCOL 1
 | |
| 
 | |
| // The settings for the individual URL schemes
 | |
| #define wxUSE_PROTOCOL_FILE 1
 | |
| #define wxUSE_PROTOCOL_FTP 1
 | |
| #define wxUSE_PROTOCOL_HTTP 1
 | |
| 
 | |
| // Define this to use wxURL class.
 | |
| #define wxUSE_URL 1
 | |
| 
 | |
| // Define this to use native platform url and protocol support.
 | |
| // Currently valid only for MS-Windows.
 | |
| // Note: if you set this to 1, you can open ftp/http/gopher sites
 | |
| // and obtain a valid input stream for these sites
 | |
| // even when you set wxUSE_PROTOCOL_FTP/HTTP to 0.
 | |
| // Doing so reduces the code size.
 | |
| //
 | |
| // This code is experimental and subject to change.
 | |
| #define wxUSE_URL_NATIVE 0
 | |
| 
 | |
| // Support for wxVariant class used in several places throughout the library,
 | |
| // notably in wxDataViewCtrl API.
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1 unless you want to reduce the library size as much as
 | |
| // possible in which case setting this to 0 can gain up to 100KB.
 | |
| #define wxUSE_VARIANT 1
 | |
| 
 | |
| // Support for wxAny class, the successor for wxVariant.
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1 unless you want to reduce the library size by a small amount,
 | |
| // or your compiler cannot for some reason cope with complexity of templates used.
 | |
| #define wxUSE_ANY 1
 | |
| 
 | |
| // Support for regular expression matching via wxRegEx class: enable this to
 | |
| // use POSIX regular expressions in your code. You need to compile regex
 | |
| // library from src/regex to use it under Windows.
 | |
| //
 | |
| // Default is 0
 | |
| //
 | |
| // Recommended setting: 1 if your compiler supports it, if it doesn't please
 | |
| // contribute us a makefile for src/regex for it
 | |
| #define wxUSE_REGEX       1
 | |
| 
 | |
| // wxSystemOptions class
 | |
| #define wxUSE_SYSTEM_OPTIONS 1
 | |
| 
 | |
| // wxSound class
 | |
| #define wxUSE_SOUND      1
 | |
| 
 | |
| // Use wxMediaCtrl
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #define wxUSE_MEDIACTRL     1
 | |
| 
 | |
| // Use wxWidget's XRC XML-based resource system.  Recommended.
 | |
| //
 | |
| // Default is 1
 | |
| //
 | |
| // Recommended setting: 1 (requires wxUSE_XML)
 | |
| #define wxUSE_XRC       1
 | |
| 
 | |
| // XML parsing classes. Note that their API will change in the future, so
 | |
| // using wxXmlDocument and wxXmlNode in your app is not recommended.
 | |
| //
 | |
| // Default is the same as wxUSE_XRC, i.e. 1 by default.
 | |
| //
 | |
| // Recommended setting: 1 (required by XRC)
 | |
| #define wxUSE_XML       wxUSE_XRC
 | |
| 
 | |
| // Use wxWidget's AUI docking system
 | |
| //
 | |
| // Default is 1
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #define wxUSE_AUI       1
 | |
| 
 | |
| // Use wxWidget's Ribbon classes for interfaces
 | |
| //
 | |
| // Default is 1
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #define wxUSE_RIBBON    1
 | |
| 
 | |
| // Use wxPropertyGrid.
 | |
| //
 | |
| // Default is 1
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #define wxUSE_PROPGRID  1
 | |
| 
 | |
| // Use wxStyledTextCtrl, a wxWidgets implementation of Scintilla.
 | |
| //
 | |
| // Default is 1
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #define wxUSE_STC 1
 | |
| 
 | |
| // Use wxWidget's web viewing classes
 | |
| //
 | |
| // Default is 1
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #define wxUSE_WEBVIEW 1
 | |
| 
 | |
| // Use the IE wxWebView backend
 | |
| //
 | |
| // Default is 1 on MSW
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #ifdef __WXMSW__
 | |
| #define wxUSE_WEBVIEW_IE 1
 | |
| #else
 | |
| #define wxUSE_WEBVIEW_IE 0
 | |
| #endif
 | |
| 
 | |
| // Use the Edge (Chromium) wxWebView backend (Requires WebView2 SDK)
 | |
| //
 | |
| // Default is 0 because WebView2 is not always available, set it to 1 if you do have it.
 | |
| //
 | |
| // Recommended setting: 1 when building for Windows with WebView2 SDK
 | |
| #define wxUSE_WEBVIEW_EDGE 0
 | |
| 
 | |
| // Use the WebKit wxWebView backend
 | |
| //
 | |
| // Default is 1 on GTK and OSX
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #if (defined(__WXGTK__) && !defined(__WXGTK3__)) || defined(__WXOSX__)
 | |
| #define wxUSE_WEBVIEW_WEBKIT 1
 | |
| #else
 | |
| #define wxUSE_WEBVIEW_WEBKIT 0
 | |
| #endif
 | |
| 
 | |
| // Use the WebKit2 wxWebView backend
 | |
| //
 | |
| // Default is 1 on GTK3
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #if defined(__WXGTK3__)
 | |
| #define wxUSE_WEBVIEW_WEBKIT2 1
 | |
| #else
 | |
| #define wxUSE_WEBVIEW_WEBKIT2 0
 | |
| #endif
 | |
| 
 | |
| // Enable wxGraphicsContext and related classes for a modern 2D drawing API.
 | |
| //
 | |
| // Default is 1 except if you're using a compiler without support for GDI+
 | |
| // under MSW, i.e. gdiplus.h and related headers (MSVC and MinGW >= 4.8 are
 | |
| // known to have them). For other compilers (e.g. older mingw32) you may need
 | |
| // to install the headers (and just the headers) yourself. If you do, change
 | |
| // the setting below manually.
 | |
| //
 | |
| // Recommended setting: 1 if supported by the compilation environment
 | |
| 
 | |
| // Notice that we can't use wxCHECK_VISUALC_VERSION() nor wxCHECK_GCC_VERSION()
 | |
| // here as this file is included from wx/platform.h before they're defined.
 | |
| #if defined(_MSC_VER) || \
 | |
|     (defined(__MINGW32__) && (__GNUC__ > 4 || __GNUC_MINOR__ >= 8))
 | |
| #define wxUSE_GRAPHICS_CONTEXT 1
 | |
| #else
 | |
| // Disable support for other Windows compilers, enable it if your compiler
 | |
| // comes with new enough SDK or you installed the headers manually.
 | |
| //
 | |
| // Notice that this will be set by configure under non-Windows platforms
 | |
| // anyhow so the value there is not important.
 | |
| #define wxUSE_GRAPHICS_CONTEXT 0
 | |
| #endif
 | |
| 
 | |
| // Enable wxGraphicsContext implementation using Cairo library.
 | |
| //
 | |
| // This is not needed under Windows and detected automatically by configure
 | |
| // under other systems, however you may set this to 1 manually if you installed
 | |
| // Cairo under Windows yourself and prefer to use it instead the native GDI+
 | |
| // implementation.
 | |
| //
 | |
| // Default is 0
 | |
| //
 | |
| // Recommended setting: 0
 | |
| #define wxUSE_CAIRO 0
 | |
| 
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // Individual GUI controls
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // You must set wxUSE_CONTROLS to 1 if you are using any controls at all
 | |
| // (without it, wxControl class is not compiled)
 | |
| //
 | |
| // Default is 1
 | |
| //
 | |
| // Recommended setting: 1 (don't change except for very special programs)
 | |
| #define wxUSE_CONTROLS     1
 | |
| 
 | |
| // Support markup in control labels, i.e. provide wxControl::SetLabelMarkup().
 | |
| // Currently markup is supported only by a few controls and only some ports but
 | |
| // their number will increase with time.
 | |
| //
 | |
| // Default is 1
 | |
| //
 | |
| // Recommended setting: 1 (may be set to 0 if you want to save on code size)
 | |
| #define wxUSE_MARKUP       1
 | |
| 
 | |
| // wxPopupWindow class is a top level transient window. It is currently used
 | |
| // to implement wxTipWindow
 | |
| //
 | |
| // Default is 1
 | |
| //
 | |
| // Recommended setting: 1 (may be set to 0 if you don't wxUSE_TIPWINDOW)
 | |
| #define wxUSE_POPUPWIN     1
 | |
| 
 | |
| // wxTipWindow allows to implement the custom tooltips, it is used by the
 | |
| // context help classes. Requires wxUSE_POPUPWIN.
 | |
| //
 | |
| // Default is 1
 | |
| //
 | |
| // Recommended setting: 1 (may be set to 0)
 | |
| #define wxUSE_TIPWINDOW    1
 | |
| 
 | |
| // Each of the settings below corresponds to one wxWidgets control. They are
 | |
| // all switched on by default but may be disabled if you are sure that your
 | |
| // program (including any standard dialogs it can show!) doesn't need them and
 | |
| // if you desperately want to save some space. If you use any of these you must
 | |
| // set wxUSE_CONTROLS as well.
 | |
| //
 | |
| // Default is 1
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #define wxUSE_ACTIVITYINDICATOR 1 // wxActivityIndicator
 | |
| #define wxUSE_ANIMATIONCTRL 1   // wxAnimationCtrl
 | |
| #define wxUSE_BANNERWINDOW  1   // wxBannerWindow
 | |
| #define wxUSE_BUTTON        1   // wxButton
 | |
| #define wxUSE_BMPBUTTON     1   // wxBitmapButton
 | |
| #define wxUSE_CALENDARCTRL  1   // wxCalendarCtrl
 | |
| #define wxUSE_CHECKBOX      1   // wxCheckBox
 | |
| #define wxUSE_CHECKLISTBOX  1   // wxCheckListBox (requires wxUSE_OWNER_DRAWN)
 | |
| #define wxUSE_CHOICE        1   // wxChoice
 | |
| #define wxUSE_COLLPANE      1   // wxCollapsiblePane
 | |
| #define wxUSE_COLOURPICKERCTRL 1    // wxColourPickerCtrl
 | |
| #define wxUSE_COMBOBOX      1   // wxComboBox
 | |
| #define wxUSE_COMMANDLINKBUTTON 1   // wxCommandLinkButton
 | |
| #define wxUSE_DATAVIEWCTRL  1   // wxDataViewCtrl
 | |
| #define wxUSE_DATEPICKCTRL  1   // wxDatePickerCtrl
 | |
| #define wxUSE_DIRPICKERCTRL 1   // wxDirPickerCtrl
 | |
| #define wxUSE_EDITABLELISTBOX 1 // wxEditableListBox
 | |
| #define wxUSE_FILECTRL      1   // wxFileCtrl
 | |
| #define wxUSE_FILEPICKERCTRL 1  // wxFilePickerCtrl
 | |
| #define wxUSE_FONTPICKERCTRL 1  // wxFontPickerCtrl
 | |
| #define wxUSE_GAUGE         1   // wxGauge
 | |
| #define wxUSE_HEADERCTRL    1   // wxHeaderCtrl
 | |
| #define wxUSE_HYPERLINKCTRL 1   // wxHyperlinkCtrl
 | |
| #define wxUSE_LISTBOX       1   // wxListBox
 | |
| #define wxUSE_LISTCTRL      1   // wxListCtrl
 | |
| #define wxUSE_RADIOBOX      1   // wxRadioBox
 | |
| #define wxUSE_RADIOBTN      1   // wxRadioButton
 | |
| #define wxUSE_RICHMSGDLG    1   // wxRichMessageDialog
 | |
| #define wxUSE_SCROLLBAR     1   // wxScrollBar
 | |
| #define wxUSE_SEARCHCTRL    1   // wxSearchCtrl
 | |
| #define wxUSE_SLIDER        1   // wxSlider
 | |
| #define wxUSE_SPINBTN       1   // wxSpinButton
 | |
| #define wxUSE_SPINCTRL      1   // wxSpinCtrl
 | |
| #define wxUSE_STATBOX       1   // wxStaticBox
 | |
| #define wxUSE_STATLINE      1   // wxStaticLine
 | |
| #define wxUSE_STATTEXT      1   // wxStaticText
 | |
| #define wxUSE_STATBMP       1   // wxStaticBitmap
 | |
| #define wxUSE_TEXTCTRL      1   // wxTextCtrl
 | |
| #define wxUSE_TIMEPICKCTRL  1   // wxTimePickerCtrl
 | |
| #define wxUSE_TOGGLEBTN     1   // requires wxButton
 | |
| #define wxUSE_TREECTRL      1   // wxTreeCtrl
 | |
| #define wxUSE_TREELISTCTRL  1   // wxTreeListCtrl
 | |
| 
 | |
| // Use generic version of wxDataViewCtrl even if a native one is available?
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1, but can be set to 0 if your program is affected by
 | |
| // the native control limitations.
 | |
| #define wxUSE_NATIVE_DATAVIEWCTRL 1
 | |
| 
 | |
| // Use a status bar class? Depending on the value of wxUSE_NATIVE_STATUSBAR
 | |
| // below either wxStatusBar95 or a generic wxStatusBar will be used.
 | |
| //
 | |
| // Default is 1
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #define wxUSE_STATUSBAR    1
 | |
| 
 | |
| // Two status bar implementations are available under Win32: the generic one
 | |
| // or the wrapper around native control. For native look and feel the native
 | |
| // version should be used.
 | |
| //
 | |
| // Default is 1 for the platforms where native status bar is supported.
 | |
| //
 | |
| // Recommended setting: 1 (there is no advantage in using the generic one)
 | |
| #define wxUSE_NATIVE_STATUSBAR        1
 | |
| 
 | |
| // wxToolBar related settings: if wxUSE_TOOLBAR is 0, don't compile any toolbar
 | |
| // classes at all. Otherwise, use the native toolbar class unless
 | |
| // wxUSE_TOOLBAR_NATIVE is 0.
 | |
| //
 | |
| // Default is 1 for all settings.
 | |
| //
 | |
| // Recommended setting: 1 for wxUSE_TOOLBAR and wxUSE_TOOLBAR_NATIVE.
 | |
| #define wxUSE_TOOLBAR 1
 | |
| #define wxUSE_TOOLBAR_NATIVE 1
 | |
| 
 | |
| // wxNotebook is a control with several "tabs" located on one of its sides. It
 | |
| // may be used to logically organise the data presented to the user instead of
 | |
| // putting everything in one huge dialog. It replaces wxTabControl and related
 | |
| // classes of wxWin 1.6x.
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #define wxUSE_NOTEBOOK 1
 | |
| 
 | |
| // wxListbook control is similar to wxNotebook but uses wxListCtrl instead of
 | |
| // the tabs
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #define wxUSE_LISTBOOK 1
 | |
| 
 | |
| // wxChoicebook control is similar to wxNotebook but uses wxChoice instead of
 | |
| // the tabs
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #define wxUSE_CHOICEBOOK 1
 | |
| 
 | |
| // wxTreebook control is similar to wxNotebook but uses wxTreeCtrl instead of
 | |
| // the tabs
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #define wxUSE_TREEBOOK 1
 | |
| 
 | |
| // wxToolbook control is similar to wxNotebook but uses wxToolBar instead of
 | |
| // tabs
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #define wxUSE_TOOLBOOK 1
 | |
| 
 | |
| // wxTaskBarIcon is a small notification icon shown in the system toolbar or
 | |
| // dock.
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1 (but can be set to 0 if you don't need it)
 | |
| #define wxUSE_TASKBARICON 1
 | |
| 
 | |
| // wxGrid class
 | |
| //
 | |
| // Default is 1, set to 0 to cut down compilation time and binaries size if you
 | |
| // don't use it.
 | |
| //
 | |
| // Recommended setting: 1
 | |
| //
 | |
| #define wxUSE_GRID         1
 | |
| 
 | |
| // wxMiniFrame class: a frame with narrow title bar
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1 (it doesn't cost almost anything)
 | |
| #define wxUSE_MINIFRAME 1
 | |
| 
 | |
| // wxComboCtrl and related classes: combobox with custom popup window and
 | |
| // not necessarily a listbox.
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1 but can be safely set to 0 except for wxUniv where it
 | |
| //                      it used by wxComboBox
 | |
| #define wxUSE_COMBOCTRL 1
 | |
| 
 | |
| // wxOwnerDrawnComboBox is a custom combobox allowing to paint the combobox
 | |
| // items.
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1 but can be safely set to 0, except where it is
 | |
| //                      needed as a base class for generic wxBitmapComboBox.
 | |
| #define wxUSE_ODCOMBOBOX 1
 | |
| 
 | |
| // wxBitmapComboBox is a combobox that can have images in front of text items.
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1 but can be safely set to 0
 | |
| #define wxUSE_BITMAPCOMBOBOX 1
 | |
| 
 | |
| // wxRearrangeCtrl is a wxCheckListBox with two buttons allowing to move items
 | |
| // up and down in it. It is also used as part of wxRearrangeDialog.
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1 but can be safely set to 0 (currently used only by
 | |
| // wxHeaderCtrl)
 | |
| #define wxUSE_REARRANGECTRL 1
 | |
| 
 | |
| // wxAddRemoveCtrl is a composite control containing a control showing some
 | |
| // items (e.g. wxListBox, wxListCtrl, wxTreeCtrl, wxDataViewCtrl, ...) and "+"/
 | |
| // "-" buttons allowing to add and remove items to/from the control.
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1 but can be safely set to 0 if you don't need it (not
 | |
| // used by the library itself).
 | |
| #define wxUSE_ADDREMOVECTRL 1
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // Miscellaneous GUI stuff
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // wxAcceleratorTable/Entry classes and support for them in wxMenu(Bar)
 | |
| #define wxUSE_ACCEL 1
 | |
| 
 | |
| // Use the standard art provider. The icons returned by this provider are
 | |
| // embedded into the library as XPMs so disabling it reduces the library size
 | |
| // somewhat but this should only be done if you use your own custom art
 | |
| // provider returning the icons or never use any icons not provided by the
 | |
| // native art provider (which might not be implemented at all for some
 | |
| // platforms) or by the Tango icons provider (if it's not itself disabled
 | |
| // below).
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1 unless you use your own custom art provider.
 | |
| #define wxUSE_ARTPROVIDER_STD 1
 | |
| 
 | |
| // Use art provider providing Tango icons: this art provider has higher quality
 | |
| // icons than the default ones using smaller size XPM icons without
 | |
| // transparency but the embedded PNG icons add to the library size.
 | |
| //
 | |
| // Default is 1 under non-GTK ports. Under wxGTK the native art provider using
 | |
| // the GTK+ stock icons replaces it so it is normally not necessary.
 | |
| //
 | |
| // Recommended setting: 1 but can be turned off to reduce the library size.
 | |
| #define wxUSE_ARTPROVIDER_TANGO 1
 | |
| 
 | |
| // Hotkey support (currently Windows only)
 | |
| #define wxUSE_HOTKEY 1
 | |
| 
 | |
| // Use wxCaret: a class implementing a "cursor" in a text control (called caret
 | |
| // under Windows).
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1 (can be safely set to 0, not used by the library)
 | |
| #define wxUSE_CARET         1
 | |
| 
 | |
| // Use wxDisplay class: it allows enumerating all displays on a system and
 | |
| // their geometries as well as finding the display on which the given point or
 | |
| // window lies.
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1 if you need it, can be safely set to 0 otherwise
 | |
| #define wxUSE_DISPLAY       1
 | |
| 
 | |
| // Miscellaneous geometry code: needed for Canvas library
 | |
| #define wxUSE_GEOMETRY            1
 | |
| 
 | |
| // Use wxImageList. This class is needed by wxNotebook, wxTreeCtrl and
 | |
| // wxListCtrl.
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1 (set it to 0 if you don't use any of the controls
 | |
| // enumerated above, then this class is mostly useless too)
 | |
| #define wxUSE_IMAGLIST      1
 | |
| 
 | |
| // Use wxInfoBar class.
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1 (but can be disabled without problems as nothing
 | |
| // depends on it)
 | |
| #define wxUSE_INFOBAR       1
 | |
| 
 | |
| // Use wxMenu, wxMenuItem.
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1 (can't be disabled under MSW)
 | |
| #define wxUSE_MENUS         1
 | |
| 
 | |
| // Use wxMenuBar.
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1 (can't be disabled under MSW)
 | |
| #define wxUSE_MENUBAR       1
 | |
| 
 | |
| // Use wxNotificationMessage.
 | |
| //
 | |
| // wxNotificationMessage allows to show non-intrusive messages to the user
 | |
| // using balloons, banners, popups or whatever is the appropriate method for
 | |
| // the current platform.
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #define wxUSE_NOTIFICATION_MESSAGE 1
 | |
| 
 | |
| // wxPreferencesEditor provides a common API for different ways of presenting
 | |
| // the standard "Preferences" or "Properties" dialog under different platforms
 | |
| // (e.g. some use modal dialogs, some use modeless ones; some apply the changes
 | |
| // immediately while others require an explicit "Apply" button).
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1 (but can be safely disabled if you don't use it)
 | |
| #define wxUSE_PREFERENCES_EDITOR 1
 | |
| 
 | |
| // wxFont::AddPrivateFont() allows to use fonts not installed on the system by
 | |
| // loading them from font files during run-time.
 | |
| //
 | |
| // Default is 1 except under Unix where it will be turned off by configure if
 | |
| // the required libraries are not available or not new enough.
 | |
| //
 | |
| // Recommended setting: 1 (but can be safely disabled if you don't use it and
 | |
| // want to avoid extra dependencies under Linux, for example).
 | |
| #define wxUSE_PRIVATE_FONTS 1
 | |
| 
 | |
| // wxRichToolTip is a customizable tooltip class which has more functionality
 | |
| // than the stock (but native, unlike this class) wxToolTip.
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1 (but can be safely set to 0 if you don't need it)
 | |
| #define wxUSE_RICHTOOLTIP 1
 | |
| 
 | |
| // Use wxSashWindow class.
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #define wxUSE_SASH          1
 | |
| 
 | |
| // Use wxSplitterWindow class.
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #define wxUSE_SPLITTER      1
 | |
| 
 | |
| // Use wxToolTip and wxWindow::Set/GetToolTip() methods.
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #define wxUSE_TOOLTIPS      1
 | |
| 
 | |
| // wxValidator class and related methods
 | |
| #define wxUSE_VALIDATORS 1
 | |
| 
 | |
| // Use reference counted ID management: this means that wxWidgets will track
 | |
| // the automatically allocated ids (those used when you use wxID_ANY when
 | |
| // creating a window, menu or toolbar item &c) instead of just supposing that
 | |
| // the program never runs out of them. This is mostly useful only under wxMSW
 | |
| // where the total ids range is limited to SHRT_MIN..SHRT_MAX and where
 | |
| // long-running programs can run into problems with ids reuse without this. On
 | |
| // the other platforms, where the ids have the full int range, this shouldn't
 | |
| // be necessary.
 | |
| #ifdef __WXMSW__
 | |
| #define wxUSE_AUTOID_MANAGEMENT 1
 | |
| #else
 | |
| #define wxUSE_AUTOID_MANAGEMENT 0
 | |
| #endif
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // common dialogs
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // On rare occasions (e.g. using DJGPP) may want to omit common dialogs (e.g.
 | |
| // file selector, printer dialog). Switching this off also switches off the
 | |
| // printing architecture and interactive wxPrinterDC.
 | |
| //
 | |
| // Default is 1
 | |
| //
 | |
| // Recommended setting: 1 (unless it really doesn't work)
 | |
| #define wxUSE_COMMON_DIALOGS 1
 | |
| 
 | |
| // wxBusyInfo displays window with message when app is busy. Works in same way
 | |
| // as wxBusyCursor
 | |
| #define wxUSE_BUSYINFO      1
 | |
| 
 | |
| // Use single/multiple choice dialogs.
 | |
| //
 | |
| // Default is 1
 | |
| //
 | |
| // Recommended setting: 1 (used in the library itself)
 | |
| #define wxUSE_CHOICEDLG     1
 | |
| 
 | |
| // Use colour picker dialog
 | |
| //
 | |
| // Default is 1
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #define wxUSE_COLOURDLG     1
 | |
| 
 | |
| // wxDirDlg class for getting a directory name from user
 | |
| #define wxUSE_DIRDLG 1
 | |
| 
 | |
| // TODO: setting to choose the generic or native one
 | |
| 
 | |
| // Use file open/save dialogs.
 | |
| //
 | |
| // Default is 1
 | |
| //
 | |
| // Recommended setting: 1 (used in many places in the library itself)
 | |
| #define wxUSE_FILEDLG       1
 | |
| 
 | |
| // Use find/replace dialogs.
 | |
| //
 | |
| // Default is 1
 | |
| //
 | |
| // Recommended setting: 1 (but may be safely set to 0)
 | |
| #define wxUSE_FINDREPLDLG       1
 | |
| 
 | |
| // Use font picker dialog
 | |
| //
 | |
| // Default is 1
 | |
| //
 | |
| // Recommended setting: 1 (used in the library itself)
 | |
| #define wxUSE_FONTDLG       1
 | |
| 
 | |
| // Use wxMessageDialog and wxMessageBox.
 | |
| //
 | |
| // Default is 1
 | |
| //
 | |
| // Recommended setting: 1 (used in the library itself)
 | |
| #define wxUSE_MSGDLG        1
 | |
| 
 | |
| // progress dialog class for lengthy operations
 | |
| #define wxUSE_PROGRESSDLG 1
 | |
| 
 | |
| // Set to 0 to disable the use of the native progress dialog (currently only
 | |
| // available under MSW and suffering from some bugs there, hence this option).
 | |
| #define wxUSE_NATIVE_PROGRESSDLG 1
 | |
| 
 | |
| // support for startup tips (wxShowTip &c)
 | |
| #define wxUSE_STARTUP_TIPS 1
 | |
| 
 | |
| // text entry dialog and wxGetTextFromUser function
 | |
| #define wxUSE_TEXTDLG 1
 | |
| 
 | |
| // number entry dialog
 | |
| #define wxUSE_NUMBERDLG 1
 | |
| 
 | |
| // splash screen class
 | |
| #define wxUSE_SPLASH 1
 | |
| 
 | |
| // wizards
 | |
| #define wxUSE_WIZARDDLG 1
 | |
| 
 | |
| // Compile in wxAboutBox() function showing the standard "About" dialog.
 | |
| //
 | |
| // Default is 1
 | |
| //
 | |
| // Recommended setting: 1 but can be set to 0 to save some space if you don't
 | |
| //                      use this function
 | |
| #define wxUSE_ABOUTDLG 1
 | |
| 
 | |
| // wxFileHistory class
 | |
| //
 | |
| // Default is 1
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #define wxUSE_FILE_HISTORY 1
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // Metafiles support
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // Windows supports the graphics format known as metafile which, though not
 | |
| // portable, is widely used under Windows and so is supported by wxWidgets
 | |
| // (under Windows only, of course). Both the so-called "Window MetaFiles" or
 | |
| // WMFs, and "Enhanced MetaFiles" or EMFs are supported in wxWin and, by
 | |
| // default, EMFs will be used. This may be changed by setting
 | |
| // wxUSE_WIN_METAFILES_ALWAYS to 1 and/or setting wxUSE_ENH_METAFILE to 0.
 | |
| // You may also set wxUSE_METAFILE to 0 to not compile in any metafile
 | |
| // related classes at all.
 | |
| //
 | |
| // Default is 1 for wxUSE_ENH_METAFILE and 0 for wxUSE_WIN_METAFILES_ALWAYS.
 | |
| //
 | |
| // Recommended setting: default or 0 for everything for portable programs.
 | |
| #define wxUSE_METAFILE              1
 | |
| #define wxUSE_ENH_METAFILE          1
 | |
| #define wxUSE_WIN_METAFILES_ALWAYS  0
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // Big GUI components
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // Set to 0 to disable MDI support.
 | |
| //
 | |
| // Requires wxUSE_NOTEBOOK under platforms other than MSW.
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1, can be safely set to 0.
 | |
| #define wxUSE_MDI 1
 | |
| 
 | |
| // Set to 0 to disable document/view architecture
 | |
| #define wxUSE_DOC_VIEW_ARCHITECTURE 1
 | |
| 
 | |
| // Set to 0 to disable MDI document/view architecture
 | |
| //
 | |
| // Requires wxUSE_MDI && wxUSE_DOC_VIEW_ARCHITECTURE
 | |
| #define wxUSE_MDI_ARCHITECTURE    1
 | |
| 
 | |
| // Set to 0 to disable print/preview architecture code
 | |
| #define wxUSE_PRINTING_ARCHITECTURE  1
 | |
| 
 | |
| // wxHTML sublibrary allows to display HTML in wxWindow programs and much,
 | |
| // much more.
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1 (wxHTML is great!), set to 0 if you want compile a
 | |
| // smaller library.
 | |
| #define wxUSE_HTML          1
 | |
| 
 | |
| // Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL
 | |
| // headers and libraries to be able to compile the library with wxUSE_GLCANVAS
 | |
| // set to 1 and, under Windows, also to add opengl32.lib and glu32.lib to the
 | |
| // list of libraries used to link your application (although this is done
 | |
| // implicitly for Microsoft Visual C++ users).
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1 if you intend to use OpenGL, can be safely set to 0
 | |
| // otherwise.
 | |
| #define wxUSE_GLCANVAS       1
 | |
| 
 | |
| // Setting wxUSE_GLCANVAS_EGL to 1 enables OpenGL EGL backend. This will be
 | |
| // automatically enabled if EGL support is detected.
 | |
| //
 | |
| // Default is 0.
 | |
| //
 | |
| #define wxUSE_GLCANVAS_EGL   0
 | |
| 
 | |
| // wxRichTextCtrl allows editing of styled text.
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1, set to 0 if you want compile a
 | |
| // smaller library.
 | |
| #define wxUSE_RICHTEXT       1
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // Data transfer
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // Use wxClipboard class for clipboard copy/paste.
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #define wxUSE_CLIPBOARD     1
 | |
| 
 | |
| // Use wxDataObject and related classes. Needed for clipboard and OLE drag and
 | |
| // drop
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #define wxUSE_DATAOBJ       1
 | |
| 
 | |
| // Use wxDropTarget and wxDropSource classes for drag and drop (this is
 | |
| // different from "built in" drag and drop in wxTreeCtrl which is always
 | |
| // available). Requires wxUSE_DATAOBJ.
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1
 | |
| #define wxUSE_DRAG_AND_DROP 1
 | |
| 
 | |
| // Use wxAccessible for enhanced and customisable accessibility.
 | |
| // Depends on wxUSE_OLE on MSW.
 | |
| //
 | |
| // Default is 1 on MSW, 0 elsewhere.
 | |
| //
 | |
| // Recommended setting (at present): 1 (MSW-only)
 | |
| #ifdef __WXMSW__
 | |
| #define wxUSE_ACCESSIBILITY 1
 | |
| #else
 | |
| #define wxUSE_ACCESSIBILITY 0
 | |
| #endif
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // miscellaneous settings
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // wxSingleInstanceChecker class allows to verify at startup if another program
 | |
| // instance is running.
 | |
| //
 | |
| // Default is 1
 | |
| //
 | |
| // Recommended setting: 1 (the class is tiny, disabling it won't save much
 | |
| // space)
 | |
| #define wxUSE_SNGLINST_CHECKER  1
 | |
| 
 | |
| #define wxUSE_DRAGIMAGE 1
 | |
| 
 | |
| #define wxUSE_IPC         1
 | |
|                                 // 0 for no interprocess comms
 | |
| #define wxUSE_HELP        1
 | |
|                                 // 0 for no help facility
 | |
| 
 | |
| // Should we use MS HTML help for wxHelpController? If disabled, neither
 | |
| // wxCHMHelpController nor wxBestHelpController are available.
 | |
| //
 | |
| // Default is 1 under MSW, 0 is always used for the other platforms.
 | |
| //
 | |
| // Recommended setting: 1, only set to 0 if you have trouble compiling
 | |
| // wxCHMHelpController (could be a problem with really ancient compilers)
 | |
| #define wxUSE_MS_HTML_HELP 1
 | |
| 
 | |
| 
 | |
| // Use wxHTML-based help controller?
 | |
| #define wxUSE_WXHTML_HELP 1
 | |
| 
 | |
| #define wxUSE_CONSTRAINTS 1
 | |
|                                 // 0 for no window layout constraint system
 | |
| 
 | |
| #define wxUSE_SPLINES     1
 | |
|                                 // 0 for no splines
 | |
| 
 | |
| #define wxUSE_MOUSEWHEEL        1
 | |
|                                 // Include mouse wheel support
 | |
| 
 | |
| // Compile wxUIActionSimulator class?
 | |
| #define wxUSE_UIACTIONSIMULATOR 1
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // wxDC classes for various output formats
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // Set to 1 for PostScript device context.
 | |
| #define wxUSE_POSTSCRIPT  0
 | |
| 
 | |
| // Set to 1 to use font metric files in GetTextExtent
 | |
| #define wxUSE_AFM_FOR_POSTSCRIPT 1
 | |
| 
 | |
| // Set to 1 to compile in support for wxSVGFileDC, a wxDC subclass which allows
 | |
| // to create files in SVG (Scalable Vector Graphics) format.
 | |
| #define wxUSE_SVG 1
 | |
| 
 | |
| // Should wxDC provide SetTransformMatrix() and related methods?
 | |
| //
 | |
| // Default is 1 but can be set to 0 if this functionality is not used. Notice
 | |
| // that currently wxMSW, wxGTK3 support this for wxDC and all platforms support
 | |
| // this for wxGCDC so setting this to 0 doesn't change much if neither of these
 | |
| // is used (although it will still save a few bytes probably).
 | |
| //
 | |
| // Recommended setting: 1.
 | |
| #define wxUSE_DC_TRANSFORM_MATRIX 1
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // image format support
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // wxImage supports many different image formats which can be configured at
 | |
| // compile-time. BMP is always supported, others are optional and can be safely
 | |
| // disabled if you don't plan to use images in such format sometimes saving
 | |
| // substantial amount of code in the final library.
 | |
| //
 | |
| // Some formats require an extra library which is included in wxWin sources
 | |
| // which is mentioned if it is the case.
 | |
| 
 | |
| // Set to 1 for wxImage support (recommended).
 | |
| #define wxUSE_IMAGE         1
 | |
| 
 | |
| // Set to 1 for PNG format support (requires libpng). Also requires wxUSE_ZLIB.
 | |
| #define wxUSE_LIBPNG        1
 | |
| 
 | |
| // Set to 1 for JPEG format support (requires libjpeg)
 | |
| #define wxUSE_LIBJPEG       1
 | |
| 
 | |
| // Set to 1 for TIFF format support (requires libtiff)
 | |
| #define wxUSE_LIBTIFF       1
 | |
| 
 | |
| // Set to 1 for TGA format support (loading only)
 | |
| #define wxUSE_TGA           1
 | |
| 
 | |
| // Set to 1 for GIF format support
 | |
| #define wxUSE_GIF           1
 | |
| 
 | |
| // Set to 1 for PNM format support
 | |
| #define wxUSE_PNM           1
 | |
| 
 | |
| // Set to 1 for PCX format support
 | |
| #define wxUSE_PCX           1
 | |
| 
 | |
| // Set to 1 for IFF format support (Amiga format)
 | |
| #define wxUSE_IFF           0
 | |
| 
 | |
| // Set to 1 for XPM format support
 | |
| #define wxUSE_XPM           1
 | |
| 
 | |
| // Set to 1 for MS Icons and Cursors format support
 | |
| #define wxUSE_ICO_CUR       1
 | |
| 
 | |
| // Set to 1 to compile in wxPalette class
 | |
| #define wxUSE_PALETTE       1
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // wxUniversal-only options
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // Set to 1 to enable compilation of all themes, this is the default
 | |
| #define wxUSE_ALL_THEMES    1
 | |
| 
 | |
| // Set to 1 to enable the compilation of individual theme if wxUSE_ALL_THEMES
 | |
| // is unset, if it is set these options are not used; notice that metal theme
 | |
| // uses Win32 one
 | |
| #define wxUSE_THEME_GTK     0
 | |
| #define wxUSE_THEME_METAL   0
 | |
| #define wxUSE_THEME_MONO    0
 | |
| #define wxUSE_THEME_WIN32   0
 | |
| 
 | |
| /* --- end common options --- */
 | |
| 
 | |
| /* --- start MSW options --- */
 | |
| // ----------------------------------------------------------------------------
 | |
| // Graphics backends choices for Windows
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // The options here are only taken into account if wxUSE_GRAPHICS_CONTEXT is 1.
 | |
| 
 | |
| // Enable support for GDI+-based implementation of wxGraphicsContext.
 | |
| //
 | |
| // Default is 1.
 | |
| //
 | |
| // Recommended setting: 1 if you need to support XP, as Direct2D is not
 | |
| // available there.
 | |
| #define wxUSE_GRAPHICS_GDIPLUS wxUSE_GRAPHICS_CONTEXT
 | |
| 
 | |
| // Enable support for Direct2D-based implementation of wxGraphicsContext.
 | |
| //
 | |
| // Default is 1 for compilers which support it, i.e. VC10+ currently. If you
 | |
| // use an earlier MSVC version or another compiler and installed the necessary
 | |
| // SDK components manually, you need to change this setting.
 | |
| //
 | |
| // Recommended setting: 1 for faster and better quality graphics under Windows
 | |
| // 7 and later systems (if wxUSE_GRAPHICS_GDIPLUS is also enabled, earlier
 | |
| // systems will fall back on using GDI+).
 | |
| #if defined(_MSC_VER) && _MSC_VER >= 1600
 | |
|     #define wxUSE_GRAPHICS_DIRECT2D wxUSE_GRAPHICS_CONTEXT
 | |
| #else
 | |
|     #define wxUSE_GRAPHICS_DIRECT2D 0
 | |
| #endif
 | |
| 
 | |
| // ----------------------------------------------------------------------------
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| // Windows-only settings
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| // ----------------------------------------------------------------------------
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| 
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| // Set this to 1 for generic OLE support: this is required for drag-and-drop,
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| // clipboard, OLE Automation. Only set it to 0 if your compiler is very old and
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| // can't compile/doesn't have the OLE headers.
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| //
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| // Default is 1.
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| //
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| // Recommended setting: 1
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| #define wxUSE_OLE           1
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| 
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| // Set this to 1 to enable wxAutomationObject class.
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| //
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| // Default is 1.
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| //
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| // Recommended setting: 1 if you need to control other applications via OLE
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| // Automation, can be safely set to 0 otherwise
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| #define wxUSE_OLE_AUTOMATION 1
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| 
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| // Set this to 1 to enable wxActiveXContainer class allowing to embed OLE
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| // controls in wx.
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| //
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| // Default is 1.
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| //
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| // Recommended setting: 1, required by wxMediaCtrl
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| #define wxUSE_ACTIVEX 1
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| 
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| // Enable WinRT support
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| //
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| // Default is 1 for compilers which support it, i.e. VS2012+ currently. If you
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| // use an earlier MSVC version or another compiler and installed the necessary
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| // SDK components manually, you need to change this setting.
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| //
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| // Recommended setting: 1
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| #if defined(_MSC_VER) && _MSC_VER >= 1700 && !defined(_USING_V110_SDK71_)
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|     #define wxUSE_WINRT 1
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| #else
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|     #define wxUSE_WINRT 0
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| #endif
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| 
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| // wxDC caching implementation
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| #define wxUSE_DC_CACHEING 1
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| 
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| // Set this to 1 to enable wxDIB class used internally for manipulating
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| // wxBitmap data.
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| //
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| // Default is 1, set it to 0 only if you don't use wxImage neither
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| //
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| // Recommended setting: 1 (without it conversion to/from wxImage won't work)
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| #define wxUSE_WXDIB 1
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| 
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| // Set to 0 to disable PostScript print/preview architecture code under Windows
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| // (just use Windows printing).
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| #define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1
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| 
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| // Set this to 1 to compile in wxRegKey class.
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| //
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| // Default is 1
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| //
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| // Recommended setting: 1, this is used internally by wx in a few places
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| #define wxUSE_REGKEY 1
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| 
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| // Set this to 1 to use RICHEDIT controls for wxTextCtrl with style wxTE_RICH
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| // which allows to put more than ~32Kb of text in it even under Win9x (NT
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| // doesn't have such limitation).
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| //
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| // Default is 1 for compilers which support it
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| //
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| // Recommended setting: 1, only set it to 0 if your compiler doesn't have
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| //                      or can't compile <richedit.h>
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| #define wxUSE_RICHEDIT  1
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| 
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| // Set this to 1 to use extra features of richedit v2 and later controls
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| //
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| // Default is 1 for compilers which support it
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| //
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| // Recommended setting: 1
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| #define wxUSE_RICHEDIT2 1
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| 
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| // Set this to 1 to enable support for the owner-drawn menu and listboxes. This
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| // is required by wxUSE_CHECKLISTBOX.
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| //
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| // Default is 1.
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| //
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| // Recommended setting: 1, set to 0 for a small library size reduction
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| #define wxUSE_OWNER_DRAWN 1
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| 
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| // Set this to 1 to enable MSW-specific wxTaskBarIcon::ShowBalloon() method. It
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| // is required by native wxNotificationMessage implementation.
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| //
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| // Default is 1 but disabled in wx/msw/chkconf.h if SDK is too old to contain
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| // the necessary declarations.
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| //
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| // Recommended setting: 1, set to 0 for a tiny library size reduction
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| #define wxUSE_TASKBARICON_BALLOONS 1
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| 
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| // Set this to 1 to enable following functionality added in Windows 7: thumbnail
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| // representations, thumbnail toolbars, notification and status overlays,
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| // progress indicators and jump lists.
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| //
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| // Default is 1.
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| //
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| // Recommended setting: 1, set to 0 for a tiny library size reduction
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| #define wxUSE_TASKBARBUTTON 1
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| 
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| // Set to 1 to compile MS Windows XP theme engine support
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| #define wxUSE_UXTHEME           1
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| 
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| // Set to 1 to use InkEdit control (Tablet PC), if available
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| #define wxUSE_INKEDIT  0
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| 
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| // Set to 1 to enable .INI files based wxConfig implementation (wxIniConfig)
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| //
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| // Default is 0.
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| //
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| // Recommended setting: 0, nobody uses .INI files any more
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| #define wxUSE_INICONF 0
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| 
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| // Set to 1 if you need to include <winsock2.h> over <winsock.h>
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| //
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| // Default is 0.
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| //
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| // Recommended setting: 0, set to 1 automatically if wxUSE_IPV6 is 1.
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| #define wxUSE_WINSOCK2 0
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| 
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| // ----------------------------------------------------------------------------
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| // Generic versions of native controls
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| // ----------------------------------------------------------------------------
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| 
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| // Set this to 1 to be able to use wxDatePickerCtrlGeneric in addition to the
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| // native wxDatePickerCtrl
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| //
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| // Default is 0.
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| //
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| // Recommended setting: 0, this is mainly used for testing
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| #define wxUSE_DATEPICKCTRL_GENERIC 0
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| 
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| // Set this to 1 to be able to use wxTimePickerCtrlGeneric in addition to the
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| // native wxTimePickerCtrl for the platforms that have the latter (MSW).
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| //
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| // Default is 0.
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| //
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| // Recommended setting: 0, this is mainly used for testing
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| #define wxUSE_TIMEPICKCTRL_GENERIC 0
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| 
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| // ----------------------------------------------------------------------------
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| // Crash debugging helpers
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| // ----------------------------------------------------------------------------
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| 
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| // Set this to 1 to use dbghelp.dll for providing stack traces in crash
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| // reports.
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| //
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| // Default is 1 if the compiler supports it, 0 for old MinGW.
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| //
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| // Recommended setting: 1, there is not much gain in disabling this
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| #if defined(__VISUALC__) || defined(__MINGW64_TOOLCHAIN__)
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|     #define wxUSE_DBGHELP 1
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| #else
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|     #define wxUSE_DBGHELP 0
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| #endif
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| 
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| // Set this to 1 to be able to use wxCrashReport::Generate() to create mini
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| // dumps of your program when it crashes (or at any other moment)
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| //
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| // Default is 1 if supported by the compiler (VC++ and recent BC++ only).
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| //
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| // Recommended setting: 1, set to 0 if your programs never crash
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| #define wxUSE_CRASHREPORT 1
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| /* --- end MSW options --- */
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| 
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| // GTK-specific options used when not using configure. As we can't test for the
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| // exact GTK version (without including GTK+ headers that we don't want to
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| // include from our own public headers), just assume a recent GTK 2.x.
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| #define __WXGTK20__
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| #define __WXGTK210__
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| #define __WXGTK218__
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| //#define __WXGTK3__
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| 
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| #endif // _WX_SETUP_H_
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